diff options
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/features.cpp | 6 | ||||
-rw-r--r-- | engines/sci/engine/kernel.h | 4 | ||||
-rw-r--r-- | engines/sci/engine/kernel_tables.h | 3 | ||||
-rw-r--r-- | engines/sci/engine/kfile.cpp | 20 | ||||
-rw-r--r-- | engines/sci/engine/kgraphics.cpp | 33 | ||||
-rw-r--r-- | engines/sci/engine/kstring.cpp | 10 | ||||
-rw-r--r-- | engines/sci/engine/savegame.cpp | 10 | ||||
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 61 | ||||
-rw-r--r-- | engines/sci/engine/script_patches.h | 2 | ||||
-rw-r--r-- | engines/sci/engine/seg_manager.cpp | 2 | ||||
-rw-r--r-- | engines/sci/engine/state.cpp | 115 | ||||
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 6 |
12 files changed, 208 insertions, 64 deletions
diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp index 31e7ca4931..be062dba64 100644 --- a/engines/sci/engine/features.cpp +++ b/engines/sci/engine/features.cpp @@ -344,9 +344,9 @@ bool GameFeatures::autoDetectGfxFunctionsType(int methodNum) { if (kFuncNum == 8) { // kDrawPic (SCI0 - SCI11) // If kDrawPic is called with 6 parameters from the overlay // selector, the game is using old graphics functions. - // Otherwise, if it's called with 8 parameters, it's using new - // graphics functions. - _gfxFunctionsType = (argc == 8) ? SCI_VERSION_0_LATE : SCI_VERSION_0_EARLY; + // Otherwise, if it's called with 8 parameters (e.g. SQ3) or 4 parameters + // (e.g. Hoyle 1/2), it's using new graphics functions. + _gfxFunctionsType = (argc == 6) ? SCI_VERSION_0_EARLY : SCI_VERSION_0_LATE; return true; } } diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h index dddf845222..a65bcb7df5 100644 --- a/engines/sci/engine/kernel.h +++ b/engines/sci/engine/kernel.h @@ -145,7 +145,7 @@ public: */ Kernel(ResourceManager *resMan, SegManager *segMan); ~Kernel(); - + void init(); uint getSelectorNamesSize() const; @@ -161,7 +161,7 @@ public: * @return The appropriate selector ID, or -1 on error */ int findSelector(const char *selectorName) const; - + bool selectorNamesAvailable(); // Script dissection/dumping functions diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h index fc46d16b8d..0c2fd4e3ea 100644 --- a/engines/sci/engine/kernel_tables.h +++ b/engines/sci/engine/kernel_tables.h @@ -468,7 +468,8 @@ static SciKernelMapEntry s_kernelMap[] = { { MAP_CALL(TimesSin), SIG_EVERYWHERE, "ii", NULL, NULL }, { "SinMult", kTimesSin, SIG_EVERYWHERE, "ii", NULL, NULL }, { MAP_CALL(TimesTan), SIG_EVERYWHERE, "ii", NULL, NULL }, - { MAP_CALL(UnLoad), SIG_EVERYWHERE, "i[ri]", NULL, kUnLoad_workarounds }, + { MAP_CALL(UnLoad), SIG_EVERYWHERE, "i[ir!]", NULL, kUnLoad_workarounds }, + // ^ We allow invalid references here (e.g. bug #6600), since they will be invalidated anyway by the call itself { MAP_CALL(ValidPath), SIG_EVERYWHERE, "r", NULL, NULL }, { MAP_CALL(Wait), SIG_EVERYWHERE, "i", NULL, NULL }, diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index 61fb717567..c56eb09482 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -37,6 +37,7 @@ #include "sci/engine/state.h" #include "sci/engine/kernel.h" #include "sci/engine/savegame.h" +#include "sci/graphics/menu.h" #include "sci/sound/audio.h" #include "sci/console.h" @@ -913,6 +914,25 @@ reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) { // code concerning this via script patch. s->variables[VAR_GLOBAL][0xB3].setOffset(SAVEGAMEID_OFFICIALRANGE_START + savegameId); break; + case GID_JONES: + // HACK: The code that enables certain menu items isn't called when a game is restored from the + // launcher, or the "Restore game" option in the game's main menu - bugs #6537 and #6723. + // These menu entries are disabled when the game is launched, and are enabled when a new game is + // started. The code for enabling these entries is is all in script 1, room1::init, but that code + // path is never followed in these two cases (restoring game from the menu, or restoring a game + // from the ScummVM launcher). Thus, we perform the calls to enable the menus ourselves here. + // These two are needed when restoring from the launcher + // FIXME: The original interpreter saves and restores the menu state, so these attributes + // are automatically reset there. We may want to do the same. + g_sci->_gfxMenu->kernelSetAttribute(257 >> 8, 257 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Sierra -> About Jones + g_sci->_gfxMenu->kernelSetAttribute(258 >> 8, 258 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Sierra -> Help + // The rest are normally enabled from room1::init + g_sci->_gfxMenu->kernelSetAttribute(769 >> 8, 769 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Options -> Delete current player + g_sci->_gfxMenu->kernelSetAttribute(513 >> 8, 513 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Game -> Save Game + g_sci->_gfxMenu->kernelSetAttribute(515 >> 8, 515 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Game -> Restore Game + g_sci->_gfxMenu->kernelSetAttribute(1025 >> 8, 1025 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Status -> Statistics + g_sci->_gfxMenu->kernelSetAttribute(1026 >> 8, 1026 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Status -> Goals + break; default: break; } diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index c2089bcd4d..ee2249bd9d 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -354,13 +354,16 @@ reg_t kTextSize(EngineState *s, int argc, reg_t *argv) { } textWidth = dest[3].toUint16(); textHeight = dest[2].toUint16(); + + uint16 languageSplitter = 0; + Common::String splitText = g_sci->strSplitLanguage(text.c_str(), &languageSplitter, sep); #ifdef ENABLE_SCI32 if (g_sci->_gfxText32) - g_sci->_gfxText32->kernelTextSize(g_sci->strSplit(text.c_str(), sep).c_str(), font_nr, maxwidth, &textWidth, &textHeight); + g_sci->_gfxText32->kernelTextSize(splitText.c_str(), font_nr, maxwidth, &textWidth, &textHeight); else #endif - g_sci->_gfxText16->kernelTextSize(g_sci->strSplit(text.c_str(), sep).c_str(), font_nr, maxwidth, &textWidth, &textHeight); + g_sci->_gfxText16->kernelTextSize(splitText.c_str(), languageSplitter, font_nr, maxwidth, &textWidth, &textHeight); // One of the game texts in LB2 German contains loads of spaces in // its end. We trim the text here, otherwise the graphics code will @@ -376,7 +379,7 @@ reg_t kTextSize(EngineState *s, int argc, reg_t *argv) { // Copy over the trimmed string... s->_segMan->strcpy(argv[1], text.c_str()); // ...and recalculate bounding box dimensions - g_sci->_gfxText16->kernelTextSize(g_sci->strSplit(text.c_str(), sep).c_str(), font_nr, maxwidth, &textWidth, &textHeight); + g_sci->_gfxText16->kernelTextSize(splitText.c_str(), languageSplitter, font_nr, maxwidth, &textWidth, &textHeight); } } @@ -818,16 +821,29 @@ void _k_GenericDrawControl(EngineState *s, reg_t controlObject, bool hilite) { if (!textReference.isNull()) text = s->_segMan->getString(textReference); + uint16 languageSplitter = 0; + Common::String splitText; + + switch (type) { + case SCI_CONTROLS_TYPE_BUTTON: + case SCI_CONTROLS_TYPE_TEXTEDIT: + splitText = g_sci->strSplitLanguage(text.c_str(), &languageSplitter, NULL); + break; + case SCI_CONTROLS_TYPE_TEXT: + splitText = g_sci->strSplitLanguage(text.c_str(), &languageSplitter); + break; + } + switch (type) { case SCI_CONTROLS_TYPE_BUTTON: debugC(kDebugLevelGraphics, "drawing button %04x:%04x to %d,%d", PRINT_REG(controlObject), x, y); - g_sci->_gfxControls16->kernelDrawButton(rect, controlObject, g_sci->strSplit(text.c_str(), NULL).c_str(), fontId, style, hilite); + g_sci->_gfxControls16->kernelDrawButton(rect, controlObject, splitText.c_str(), languageSplitter, fontId, style, hilite); return; case SCI_CONTROLS_TYPE_TEXT: alignment = readSelectorValue(s->_segMan, controlObject, SELECTOR(mode)); debugC(kDebugLevelGraphics, "drawing text %04x:%04x ('%s') to %d,%d, mode=%d", PRINT_REG(controlObject), text.c_str(), x, y, alignment); - g_sci->_gfxControls16->kernelDrawText(rect, controlObject, g_sci->strSplit(text.c_str()).c_str(), fontId, alignment, style, hilite); + g_sci->_gfxControls16->kernelDrawText(rect, controlObject, splitText.c_str(), languageSplitter, fontId, alignment, style, hilite); s->r_acc = g_sci->_gfxText16->allocAndFillReferenceRectArray(); return; @@ -841,7 +857,7 @@ void _k_GenericDrawControl(EngineState *s, reg_t controlObject, bool hilite) { writeSelectorValue(s->_segMan, controlObject, SELECTOR(cursor), cursorPos); } debugC(kDebugLevelGraphics, "drawing edit control %04x:%04x (text %04x:%04x, '%s') to %d,%d", PRINT_REG(controlObject), PRINT_REG(textReference), text.c_str(), x, y); - g_sci->_gfxControls16->kernelDrawTextEdit(rect, controlObject, g_sci->strSplit(text.c_str(), NULL).c_str(), fontId, mode, style, cursorPos, maxChars, hilite); + g_sci->_gfxControls16->kernelDrawTextEdit(rect, controlObject, splitText.c_str(), languageSplitter, fontId, mode, style, cursorPos, maxChars, hilite); return; case SCI_CONTROLS_TYPE_ICON: @@ -1165,8 +1181,11 @@ reg_t kDisplay(EngineState *s, int argc, reg_t *argv) { argc--; argc--; argv++; argv++; text = g_sci->getKernel()->lookupText(textp, index); } + + uint16 languageSplitter = 0; + Common::String splitText = g_sci->strSplitLanguage(text.c_str(), &languageSplitter); - return g_sci->_gfxPaint16->kernelDisplay(g_sci->strSplit(text.c_str()).c_str(), argc, argv); + return g_sci->_gfxPaint16->kernelDisplay(splitText.c_str(), languageSplitter, argc, argv); } reg_t kSetVideoMode(EngineState *s, int argc, reg_t *argv) { diff --git a/engines/sci/engine/kstring.cpp b/engines/sci/engine/kstring.cpp index 56dad583e4..eef758a0d9 100644 --- a/engines/sci/engine/kstring.cpp +++ b/engines/sci/engine/kstring.cpp @@ -42,10 +42,12 @@ reg_t kStrCat(EngineState *s, int argc, reg_t *argv) { Common::String s1 = s->_segMan->getString(argv[0]); Common::String s2 = s->_segMan->getString(argv[1]); - // The Japanese version of PQ2 splits the two strings here - // (check bug #3396887). - if (g_sci->getGameId() == GID_PQ2 && - g_sci->getLanguage() == Common::JA_JPN) { + // Japanese PC-9801 interpreter splits strings here + // see bug #5834 + // Verified for Police Quest 2 + Quest For Glory 1 + // However Space Quest 4 PC-9801 doesn't + if ((g_sci->getLanguage() == Common::JA_JPN) + && (getSciVersion() <= SCI_VERSION_01)) { s1 = g_sci->strSplit(s1.c_str(), NULL); s2 = g_sci->strSplit(s2.c_str(), NULL); } diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index cdcdcc41e5..0b55425406 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -640,9 +640,11 @@ void SoundCommandParser::reconstructPlayList() { initSoundResource(*i); if ((*i)->status == kSoundPlaying) { - // Sync the sound object's selectors related to playing with the stored - // ones in the playlist, as they may have been invalidated when loading. - // Refer to bug #3104624. + // WORKAROUND: PQ3 (German?) scripts can set volume negative in the + // sound object directly without going through DoSound. + // Since we re-read this selector when re-playing the sound after loading, + // this will lead to unexpected behaviour. As a workaround we + // sync the sound object's selectors here. (See bug #5501) writeSelectorValue(_segMan, (*i)->soundObj, SELECTOR(loop), (*i)->loop); writeSelectorValue(_segMan, (*i)->soundObj, SELECTOR(priority), (*i)->priority); if (_soundVersion >= SCI_VERSION_1_EARLY) @@ -844,6 +846,8 @@ bool gamestate_save(EngineState *s, Common::WriteStream *fh, const Common::Strin if (voc) voc->saveLoadWithSerializer(ser); + // TODO: SSCI (at least JonesCD, presumably more) also stores the Menu state + return true; } diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 8bbbd713a6..03cd1d06e9 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -1214,6 +1214,26 @@ static const uint16 kq6CDPatchAudioTextSupportGirlInTheTower[] = { PATCH_END }; +// Fixes dual mode for scenes with Azure and Ariel (room 370) +// Effectively same patch as the one for fixing "Girl In The Tower" +// Applies to at least: PC-CD +// Patched methods: rm370::init, caughtAtGateCD::changeState, caughtAtGateTXT::changeState, toLabyrinth::changeState +// Fixes bug: #6750 +static const uint16 kq6CDSignatureAudioTextSupportAzureAriel[] = { + SIG_MAGICDWORD, + 0x89, 0x5a, // lsg global[5a] + 0x35, 0x02, // ldi 02 + 0x1a, // eq? + 0x31, // bnt [jump-for-text-code] + SIG_END +}; + +static const uint16 kq6CDPatchAudioTextSupportAzureAriel[] = { + PATCH_ADDTOOFFSET(+4), + 0x12, // and + PATCH_END +}; + // Additional patch specifically for King's Quest 6 // Adds another button state for the text/audio button. We currently use the "speech" view for "dual" mode. // View 947, loop 9, cel 0+1 -> "text" @@ -1306,6 +1326,7 @@ static const SciScriptPatcherEntry kq6Signatures[] = { { false, 1009, "CD: audio + text support KQ6 Guards", 2, kq6CDSignatureAudioTextSupportGuards, kq6CDPatchAudioTextSupportGuards }, { false, 1027, "CD: audio + text support KQ6 Stepmother", 1, kq6CDSignatureAudioTextSupportStepmother, kq6CDPatchAudioTextSupportJumpAlways }, { false, 740, "CD: audio + text support KQ6 Girl In The Tower", 1, kq6CDSignatureAudioTextSupportGirlInTheTower, kq6CDPatchAudioTextSupportGirlInTheTower }, + { false, 370, "CD: audio + text support KQ6 Azure & Ariel", 6, kq6CDSignatureAudioTextSupportAzureAriel, kq6CDPatchAudioTextSupportAzureAriel }, { false, 903, "CD: audio + text support KQ6 menu", 1, kq6CDSignatureAudioTextMenuSupport, kq6CDPatchAudioTextMenuSupport }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -1917,6 +1938,43 @@ static const SciScriptPatcherEntry pq1vgaSignatures[] = { }; // =========================================================================== +// At the healer's house there is a bird's nest up on the tree. +// The player can throw rocks at it until it falls to the ground. +// The hero will then grab the item, that is in the nest. +// +// When running is active, the hero will not reach the actual destination +// and because of that, the game will get stuck. +// +// We just change the coordinate of the destination slightly, so that walking, +// sneaking and running work. +// +// This bug was fixed by Sierra at least in the Japanese PC-9801 version. +// Applies to at least: English floppy (1.000, 1.012) +// Responsible method: pickItUp::changeState (script 54) +// Fixes bug: #6407 +static const uint16 qfg1egaSignatureThrowRockAtNest[] = { + 0x4a, 0x04, // send 04 (nest::x) + 0x36, // push + SIG_MAGICDWORD, + 0x35, 0x0f, // ldi 0f (15d) + 0x02, // add + 0x36, // push + SIG_END +}; + +static const uint16 qfg1egaPatchThrowRockAtNest[] = { + PATCH_ADDTOOFFSET(+3), + 0x35, 0x12, // ldi 12 (18d) + PATCH_END +}; + +// script, description, signature patch +static const SciScriptPatcherEntry qfg1egaSignatures[] = { + { true, 54, "throw rock at nest while running", 1, qfg1egaSignatureThrowRockAtNest, qfg1egaPatchThrowRockAtNest }, + SCI_SIGNATUREENTRY_TERMINATOR +}; + +// =========================================================================== // script 215 of qfg1vga pointBox::doit actually processes button-presses // during fighting with monsters. It strangely also calls kGetEvent. Because // the main User::doit also calls kGetEvent it's pure luck, where the event @@ -3036,6 +3094,9 @@ void ScriptPatcher::processScript(uint16 scriptNr, byte *scriptData, const uint3 case GID_PQ1: signatureTable = pq1vgaSignatures; break; + case GID_QFG1: + signatureTable = qfg1egaSignatures; + break; case GID_QFG1VGA: signatureTable = qfg1vgaSignatures; break; diff --git a/engines/sci/engine/script_patches.h b/engines/sci/engine/script_patches.h index 0b35792949..7023ef327e 100644 --- a/engines/sci/engine/script_patches.h +++ b/engines/sci/engine/script_patches.h @@ -98,7 +98,7 @@ private: void enablePatch(const SciScriptPatcherEntry *patchTable, const char *searchDescription); int32 findSignature(const SciScriptPatcherEntry *patchEntry, SciScriptPatcherRuntimeEntry *runtimeEntry, const byte *scriptData, const uint32 scriptSize, bool isMacSci11); void applyPatch(const SciScriptPatcherEntry *patchEntry, byte *scriptData, const uint32 scriptSize, int32 signatureOffset, bool isMacSci11); - + Selector *_selectorIdTable; SciScriptPatcherRuntimeEntry *_runtimeTable; }; diff --git a/engines/sci/engine/seg_manager.cpp b/engines/sci/engine/seg_manager.cpp index 3738fd3dcb..58c2b8d3e3 100644 --- a/engines/sci/engine/seg_manager.cpp +++ b/engines/sci/engine/seg_manager.cpp @@ -371,7 +371,7 @@ void SegManager::freeHunkEntry(reg_t addr) { HunkTable *ht = (HunkTable *)getSegment(addr.getSegment(), SEG_TYPE_HUNK); if (!ht) { - warning("Attempt to free Hunk from address %04x:%04x: Invalid segment type", PRINT_REG(addr)); + warning("Attempt to free Hunk from address %04x:%04x: Invalid segment type %d", PRINT_REG(addr), getSegmentType(addr.getSegment())); return; } diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp index 7701822f6d..527c8f0ae0 100644 --- a/engines/sci/engine/state.cpp +++ b/engines/sci/engine/state.cpp @@ -203,59 +203,94 @@ static kLanguage charToLanguage(const char c) { } } -Common::String SciEngine::getSciLanguageString(const Common::String &str, kLanguage lang, kLanguage *lang2) const { - kLanguage secondLang = K_LANG_NONE; - - const char *seeker = str.c_str(); - while (*seeker) { - if ((*seeker == '%') || (*seeker == '#')) { - secondLang = charToLanguage(*(seeker + 1)); - - if (secondLang != K_LANG_NONE) +Common::String SciEngine::getSciLanguageString(const Common::String &str, kLanguage requestedLanguage, kLanguage *secondaryLanguage, uint16 *languageSplitter) const { + kLanguage foundLanguage = K_LANG_NONE; + const byte *textPtr = (const byte *)str.c_str(); + byte curChar = 0; + byte curChar2 = 0; + + while (1) { + curChar = *textPtr; + if (!curChar) + break; + + if ((curChar == '%') || (curChar == '#')) { + curChar2 = *(textPtr + 1); + foundLanguage = charToLanguage(curChar2); + + if (foundLanguage != K_LANG_NONE) { + // Return language splitter + if (languageSplitter) + *languageSplitter = curChar | ( curChar2 << 8 ); + // Return the secondary language found in the string + if (secondaryLanguage) + *secondaryLanguage = foundLanguage; break; + } } - - ++seeker; + textPtr++; } - // Return the secondary language found in the string - if (lang2) - *lang2 = secondLang; - - if (secondLang == lang) { - if (*(++seeker) == 'J') { + if (foundLanguage == requestedLanguage) { + if (curChar2 == 'J') { // Japanese including Kanji, displayed with system font // Convert half-width characters to full-width equivalents Common::String fullWidth; - byte c; + uint16 mappedChar; + + textPtr += 2; // skip over language splitter + + while (1) { + curChar = *textPtr; + + switch (curChar) { + case 0: // Terminator NUL + return fullWidth; + case '\\': + // "\n", "\N", "\r" and "\R" were overwritten with SPACE + 0x0D in PC-9801 SSCI + // inside GetLongest() (text16). We do it here, because it's much cleaner and + // we have to process the text here anyway. + // Occurs for example in Police Quest 2 intro + curChar2 = *(textPtr + 1); + switch (curChar2) { + case 'n': + case 'N': + case 'r': + case 'R': + fullWidth += ' '; + fullWidth += 0x0D; // CR + textPtr += 2; + continue; + } + } + + textPtr++; - while ((c = *(++seeker))) { - uint16 mappedChar = s_halfWidthSJISMap[c]; + mappedChar = s_halfWidthSJISMap[curChar]; if (mappedChar) { fullWidth += mappedChar >> 8; fullWidth += mappedChar & 0xFF; } else { // Copy double-byte character - char c2 = *(++seeker); - if (!c2) { - error("SJIS character %02X is missing second byte", c); + curChar2 = *(textPtr++); + if (!curChar) { + error("SJIS character %02X is missing second byte", curChar); break; } - fullWidth += c; - fullWidth += c2; + fullWidth += curChar; + fullWidth += curChar2; } } - return fullWidth; } else { - return Common::String(seeker + 1); + return Common::String((const char *)(textPtr + 2)); } } - if (*seeker) - return Common::String(str.c_str(), seeker - str.c_str()); - else - return str; + if (curChar) + return Common::String(str.c_str(), (const char *)textPtr - str.c_str()); + + return str; } kLanguage SciEngine::getSciLanguage() { @@ -314,25 +349,25 @@ void SciEngine::setSciLanguage() { setSciLanguage(getSciLanguage()); } -Common::String SciEngine::strSplit(const char *str, const char *sep) { - kLanguage lang = getSciLanguage(); - kLanguage subLang = K_LANG_NONE; +Common::String SciEngine::strSplitLanguage(const char *str, uint16 *languageSplitter, const char *sep) { + kLanguage activeLanguage = getSciLanguage(); + kLanguage subtitleLanguage = K_LANG_NONE; if (SELECTOR(subtitleLang) != -1) - subLang = (kLanguage)readSelectorValue(_gamestate->_segMan, _gameObjectAddress, SELECTOR(subtitleLang)); + subtitleLanguage = (kLanguage)readSelectorValue(_gamestate->_segMan, _gameObjectAddress, SELECTOR(subtitleLang)); - kLanguage secondLang; - Common::String retval = getSciLanguageString(str, lang, &secondLang); + kLanguage foundLanguage; + Common::String retval = getSciLanguageString(str, activeLanguage, &foundLanguage, languageSplitter); // Don't add subtitle when separator is not set, subtitle language is not set, or // string contains only one language - if ((sep == NULL) || (subLang == K_LANG_NONE) || (secondLang == K_LANG_NONE)) + if ((sep == NULL) || (subtitleLanguage == K_LANG_NONE) || (foundLanguage == K_LANG_NONE)) return retval; // Add subtitle, unless the subtitle language doesn't match the languages in the string - if ((subLang == K_LANG_ENGLISH) || (subLang == secondLang)) { + if ((subtitleLanguage == K_LANG_ENGLISH) || (subtitleLanguage == foundLanguage)) { retval += sep; - retval += getSciLanguageString(str, subLang); + retval += getSciLanguageString(str, subtitleLanguage); } return retval; diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 37e46b7a96..c5730b5345 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -44,7 +44,8 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = { { GID_MOTHERGOOSEHIRES,90, 90, 0, "newGameButton", "select", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_ge: MUMG Deluxe, when selecting "New Game" in the main menu. It tries to compare an integer with a list. Needs to return false for the game to continue. { GID_PHANTASMAGORIA, 902, 0, 0, "", "export 7", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_shr: when starting a chapter in Phantasmagoria { GID_QFG1VGA, 301, 928, 0, "Blink", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_div: when entering the inn, gets called with 1 parameter, but 2nd parameter is used for div which happens to be an object - { GID_QFG2, 200, 200, 0, "astro", "messages", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_lsi: when getting asked for your name by the astrologer bug #5152 + { GID_QFG2, 200, 200, 0, "astro", "messages", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_lsi: when getting asked for your name by the astrologer - bug #5152 + { GID_QFG3, 780, 999, 0, "", "export 6", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_add: trying to talk to yourself at the top of the giant tree - bug #6692 { GID_QFG4, 710,64941, 0, "RandCycle", "doit", -1, 0, { WORKAROUND_FAKE, 1 } }, // op_gt: when the tentacle appears in the third room of the caves SCI_WORKAROUNDENTRY_TERMINATOR }; @@ -90,7 +91,8 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_HOYLE4, 700, -1, 1, "BridgeDefense", "think", -1, -1, { WORKAROUND_FAKE, 0 } }, // sometimes while playing bridge, temp var 3, 17 and others, objects LeadReturn_Trump, ThirdSeat_Trump and others { GID_HOYLE4, 700, 730, 1, "BridgeDefense", "beatTheirBest", -1, 3, { WORKAROUND_FAKE, 0 } }, // rarely while playing bridge { GID_HOYLE4, 700, -1, 1, "Code", "doit", -1, -1, { WORKAROUND_FAKE, 0 } }, // when placing a bid in bridge (always), temp var 11, 24, 27, 46, 75, objects compete_tree, compwe_tree, other1_tree, b1 - bugs #5663 and #5794 - { GID_HOYLE4, 700, 921, 0, "Print", "addEdit", -1, -1, { WORKAROUND_FAKE, 0 } }, // when saving the game (may also occur in other situations) - bug #6601 + { GID_HOYLE4, 700, 921, 0, "Print", "addEdit", -1, 0, { WORKAROUND_FAKE, 118 } }, // when saving the game (may also occur in other situations) - bug #6601, bug #6614 + { GID_HOYLE4, 700, 921, 0, "Print", "addEdit", -1, 1, { WORKAROUND_FAKE, 1 } }, // see above, Text-control saves its coordinates to temp[0] and temp[1], Edit-control adjusts to those uninitialized temps, who by accident were left over from the Text-control { GID_HOYLE4, 300, 300, 0, "", "export 2", 0x1d4d, 0, { WORKAROUND_FAKE, 0 } }, // after passing around cards in hearts { GID_HOYLE4, 400, 400, 1, "GinHand", "calcRuns", -1, 4, { WORKAROUND_FAKE, 0 } }, // sometimes while playing Gin Rummy (e.g. when knocking and placing a card) - bug #5665 { GID_HOYLE4, 500, 17, 1, "Character", "say", -1, 504, { WORKAROUND_FAKE, 0 } }, // sometimes while playing Cribbage (e.g. when the opponent says "Last Card") - bug #5662 |