diff options
Diffstat (limited to 'engines/sci/graphics/animate.cpp')
-rw-r--r-- | engines/sci/graphics/animate.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp index f72f9a78cc..c36ecd112a 100644 --- a/engines/sci/graphics/animate.cpp +++ b/engines/sci/graphics/animate.cpp @@ -230,7 +230,7 @@ void GfxAnimate::adjustInvalidCels(GfxView *view, AnimateList::iterator it) { // this seems to be completely crazy code // sierra sci checked signed int16 to be above or equal the counts and reseted to 0 in those cases // later during view processing those are compared unsigned again and then set to maximum count - 1 - // Games rely on this behaviour. For example laura bow 1 has a knight standing around in room 37 + // Games rely on this behavior. For example laura bow 1 has a knight standing around in room 37 // which has cel set to 3. This cel does not exist and the actual knight is 0 // In kq5 on the other hand during the intro, when the trunk is opened, cel is set to some real // high number, which is negative when considered signed. This actually requires to get fixed to |