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-rw-r--r--engines/sci/graphics/controls32.cpp912
1 files changed, 776 insertions, 136 deletions
diff --git a/engines/sci/graphics/controls32.cpp b/engines/sci/graphics/controls32.cpp
index 90b5cd558c..6b91bb4679 100644
--- a/engines/sci/graphics/controls32.cpp
+++ b/engines/sci/graphics/controls32.cpp
@@ -21,11 +21,14 @@
*/
#include "common/system.h"
-
+#include "common/translation.h"
+#include "gui/message.h"
#include "sci/sci.h"
+#include "sci/console.h"
#include "sci/event.h"
#include "sci/engine/kernel.h"
#include "sci/engine/seg_manager.h"
+#include "sci/engine/state.h"
#include "sci/graphics/cache.h"
#include "sci/graphics/compare.h"
#include "sci/graphics/controls32.h"
@@ -34,171 +37,808 @@
#include "sci/graphics/text32.h"
namespace Sci {
+GfxControls32::GfxControls32(SegManager *segMan, GfxCache *cache, GfxText32 *text) :
+ _segMan(segMan),
+ _gfxCache(cache),
+ _gfxText32(text),
+ _overwriteMode(false),
+ _nextCursorFlashTick(0),
+ // SSCI used a memory handle for a ScrollWindow object
+ // as ID. We use a simple numeric handle instead.
+ _nextScrollWindowId(10000) {}
-GfxControls32::GfxControls32(SegManager *segMan, GfxCache *cache, GfxText32 *text)
- : _segMan(segMan), _cache(cache), _text(text) {
+GfxControls32::~GfxControls32() {
+ ScrollWindowMap::iterator it;
+ for (it = _scrollWindows.begin(); it != _scrollWindows.end(); ++it)
+ delete it->_value;
}
-GfxControls32::~GfxControls32() {
+#pragma mark -
+#pragma mark Garbage collection
+
+Common::Array<reg_t> GfxControls32::listObjectReferences() {
+ Common::Array<reg_t> ret;
+ ScrollWindowMap::const_iterator it;
+ for (it = _scrollWindows.begin(); it != _scrollWindows.end(); ++it)
+ ret.push_back(it->_value->getBitmap());
+
+ return ret;
}
-void GfxControls32::kernelTexteditChange(reg_t controlObject) {
- SciEvent curEvent;
- uint16 maxChars = 40; //readSelectorValue(_segMan, controlObject, SELECTOR(max)); // TODO
- reg_t textReference = readSelector(_segMan, controlObject, SELECTOR(text));
- GfxFont *font = _cache->getFont(readSelectorValue(_segMan, controlObject, SELECTOR(font)));
- Common::String text;
- uint16 textSize;
- bool textChanged = false;
- bool textAddChar = false;
- Common::Rect rect;
+#pragma mark -
+#pragma mark Text input control
+
+reg_t GfxControls32::kernelEditText(const reg_t controlObject) {
+ SegManager *segMan = _segMan;
+
+ TextEditor editor;
+ reg_t textObject = readSelector(_segMan, controlObject, SELECTOR(text));
+ editor.text = _segMan->getString(textObject);
+ editor.foreColor = readSelectorValue(_segMan, controlObject, SELECTOR(fore));
+ editor.backColor = readSelectorValue(_segMan, controlObject, SELECTOR(back));
+ editor.skipColor = readSelectorValue(_segMan, controlObject, SELECTOR(skip));
+ editor.fontId = readSelectorValue(_segMan, controlObject, SELECTOR(font));
+ editor.maxLength = readSelectorValue(_segMan, controlObject, SELECTOR(width));
+ editor.bitmap = readSelector(_segMan, controlObject, SELECTOR(bitmap));
+ editor.cursorCharPosition = 0;
+ editor.cursorIsDrawn = false;
+ editor.borderColor = readSelectorValue(_segMan, controlObject, SELECTOR(borderColor));
+
+ reg_t titleObject = readSelector(_segMan, controlObject, SELECTOR(title));
+
+ int16 titleHeight = 0;
+ GuiResourceId titleFontId = readSelectorValue(_segMan, controlObject, SELECTOR(titleFont));
+ if (!titleObject.isNull()) {
+ GfxFont *titleFont = _gfxCache->getFont(titleFontId);
+ titleHeight += _gfxText32->scaleUpHeight(titleFont->getHeight()) + 1;
+ if (editor.borderColor != -1) {
+ titleHeight += 2;
+ }
+ }
+
+ int16 width = 0;
+ int16 height = titleHeight;
+
+ GfxFont *editorFont = _gfxCache->getFont(editor.fontId);
+ height += _gfxText32->scaleUpHeight(editorFont->getHeight()) + 1;
+ _gfxText32->setFont(editor.fontId);
+ int16 emSize = _gfxText32->getCharWidth('M', true);
+ width += editor.maxLength * emSize + 1;
+ if (editor.borderColor != -1) {
+ width += 4;
+ height += 2;
+ }
- if (textReference.isNull())
- error("kEditControl called on object that doesnt have a text reference");
- text = _segMan->getString(textReference);
+ Common::Rect editorPlaneRect(width, height);
+ editorPlaneRect.translate(readSelectorValue(_segMan, controlObject, SELECTOR(x)), readSelectorValue(_segMan, controlObject, SELECTOR(y)));
- // TODO: Finish this
- warning("kEditText ('%s')", text.c_str());
- return;
+ reg_t planeObj = readSelector(_segMan, controlObject, SELECTOR(plane));
+ Plane *sourcePlane = g_sci->_gfxFrameout->getVisiblePlanes().findByObject(planeObj);
+ if (sourcePlane == nullptr) {
+ error("Could not find plane %04x:%04x", PRINT_REG(planeObj));
+ }
+ editorPlaneRect.translate(sourcePlane->_gameRect.left, sourcePlane->_gameRect.top);
- uint16 cursorPos = 0;
- //uint16 oldCursorPos = cursorPos;
- bool captureEvents = true;
- EventManager* eventMan = g_sci->getEventManager();
+ editor.textRect = Common::Rect(2, titleHeight + 2, width - 1, height - 1);
+ editor.width = width;
- while (captureEvents) {
- curEvent = g_sci->getEventManager()->getSciEvent(SCI_EVENT_KEYBOARD | SCI_EVENT_PEEK);
+ if (editor.bitmap.isNull()) {
+ TextAlign alignment = (TextAlign)readSelectorValue(_segMan, controlObject, SELECTOR(mode));
- if (curEvent.type == SCI_EVENT_NONE) {
- eventMan->getSciEvent(SCI_EVENT_KEYBOARD); // consume the event
+ if (titleObject.isNull()) {
+ bool dimmed = readSelectorValue(_segMan, controlObject, SELECTOR(dimmed));
+ editor.bitmap = _gfxText32->createFontBitmap(width, height, editor.textRect, editor.text, editor.foreColor, editor.backColor, editor.skipColor, editor.fontId, alignment, editor.borderColor, dimmed, true);
} else {
- textSize = text.size();
+ error("Titled bitmaps are not known to be used by any game. Please submit a bug report with details about the game you were playing and what you were doing that triggered this error. Thanks!");
+ }
+ }
+
+ drawCursor(editor);
+
+ Plane *plane = new Plane(editorPlaneRect, kPlanePicTransparent);
+ plane->changePic();
+ g_sci->_gfxFrameout->addPlane(*plane);
+
+ CelInfo32 celInfo;
+ celInfo.type = kCelTypeMem;
+ celInfo.bitmap = editor.bitmap;
- switch (curEvent.type) {
- case SCI_EVENT_MOUSE_PRESS:
- // TODO: Implement mouse support for cursor change
+ ScreenItem *screenItem = new ScreenItem(plane->_object, celInfo, Common::Point(), ScaleInfo());
+ plane->_screenItemList.add(screenItem);
+
+ // frameOut must be called after the screen item is
+ // created, and before it is updated at the end of the
+ // event loop, otherwise it has both created and updated
+ // flags set which crashes the engine (it runs updates
+ // before creations)
+ g_sci->_gfxFrameout->frameOut(true);
+
+ EventManager *eventManager = g_sci->getEventManager();
+ bool clearTextOnInput = true;
+ bool textChanged = false;
+ for (;;) {
+ // We peek here because the last event needs to be allowed to
+ // dispatch a second time to the normal event handling system.
+ // In the actual engine, the event is always consumed and then
+ // the last event just gets posted back to the event manager for
+ // reprocessing, but instead, we only remove the event from the
+ // queue *after* we have determined it is not a defocusing event
+ const SciEvent event = eventManager->getSciEvent(SCI_EVENT_ANY | SCI_EVENT_PEEK);
+
+ bool focused = true;
+ // Original engine did not have a QUIT event but we have to handle it
+ if (event.type == SCI_EVENT_QUIT) {
+ focused = false;
+ break;
+ } else if (event.type == SCI_EVENT_MOUSE_PRESS && !editorPlaneRect.contains(event.mousePosSci)) {
+ focused = false;
+ } else if (event.type == SCI_EVENT_KEYBOARD) {
+ switch (event.character) {
+ case SCI_KEY_ESC:
+ case SCI_KEY_UP:
+ case SCI_KEY_DOWN:
+ case SCI_KEY_TAB:
+ case SCI_KEY_SHIFT_TAB:
+ case SCI_KEY_ENTER:
+ focused = false;
break;
- case SCI_EVENT_KEYBOARD:
- switch (curEvent.data) {
- case SCI_KEY_BACKSPACE:
- if (cursorPos > 0) {
- cursorPos--; text.deleteChar(cursorPos);
- textChanged = true;
- }
- eventMan->getSciEvent(SCI_EVENT_KEYBOARD); // consume the event
- break;
- case SCI_KEY_DELETE:
- if (cursorPos < textSize) {
- text.deleteChar(cursorPos);
- textChanged = true;
- }
- eventMan->getSciEvent(SCI_EVENT_KEYBOARD); // consume the event
- break;
- case SCI_KEY_HOME: // HOME
- cursorPos = 0; textChanged = true;
- eventMan->getSciEvent(SCI_EVENT_KEYBOARD); // consume the event
- break;
- case SCI_KEY_END: // END
- cursorPos = textSize; textChanged = true;
- eventMan->getSciEvent(SCI_EVENT_KEYBOARD); // consume the event
- break;
- case SCI_KEY_LEFT: // LEFT
- if (cursorPos > 0) {
- cursorPos--; textChanged = true;
- }
- eventMan->getSciEvent(SCI_EVENT_KEYBOARD); // consume the event
- break;
- case SCI_KEY_RIGHT: // RIGHT
- if (cursorPos + 1 <= textSize) {
- cursorPos++; textChanged = true;
- }
- eventMan->getSciEvent(SCI_EVENT_KEYBOARD); // consume the event
- break;
- case 3: // returned in SCI1 late and newer when Control - C is pressed
- if (curEvent.modifiers & SCI_KEYMOD_CTRL) {
- // Control-C erases the whole line
- cursorPos = 0; text.clear();
- textChanged = true;
+ }
+ }
+
+ if (!focused) {
+ break;
+ }
+
+ // Consume the event now that we know it is not one of the
+ // defocusing events above
+ if (event.type != SCI_EVENT_NONE)
+ eventManager->getSciEvent(SCI_EVENT_ANY);
+
+ // NOTE: In the original engine, the font and bitmap were
+ // reset here on each iteration through the loop, but it
+ // doesn't seem like this should be necessary since
+ // control is not yielded back to the VM until input is
+ // received, which means there is nothing that could modify
+ // the GfxText32's state with a different font in the
+ // meantime
+
+ bool shouldDeleteChar = false;
+ bool shouldRedrawText = false;
+ uint16 lastCursorPosition = editor.cursorCharPosition;
+ if (event.type == SCI_EVENT_KEYBOARD) {
+ switch (event.character) {
+ case SCI_KEY_LEFT:
+ clearTextOnInput = false;
+ if (editor.cursorCharPosition > 0) {
+ --editor.cursorCharPosition;
+ }
+ break;
+
+ case SCI_KEY_RIGHT:
+ clearTextOnInput = false;
+ if (editor.cursorCharPosition < editor.text.size()) {
+ ++editor.cursorCharPosition;
+ }
+ break;
+
+ case SCI_KEY_HOME:
+ clearTextOnInput = false;
+ editor.cursorCharPosition = 0;
+ break;
+
+ case SCI_KEY_END:
+ clearTextOnInput = false;
+ editor.cursorCharPosition = editor.text.size();
+ break;
+
+ case SCI_KEY_INSERT:
+ clearTextOnInput = false;
+ // Redrawing also changes the cursor rect to
+ // reflect the new insertion mode
+ shouldRedrawText = true;
+ _overwriteMode = !_overwriteMode;
+ break;
+
+ case SCI_KEY_DELETE:
+ clearTextOnInput = false;
+ if (editor.cursorCharPosition < editor.text.size()) {
+ shouldDeleteChar = true;
+ }
+ break;
+
+ case SCI_KEY_BACKSPACE:
+ clearTextOnInput = false;
+ shouldDeleteChar = true;
+ if (editor.cursorCharPosition > 0) {
+ --editor.cursorCharPosition;
+ }
+ break;
+
+ case SCI_KEY_ETX:
+ editor.text.clear();
+ editor.cursorCharPosition = 0;
+ shouldRedrawText = true;
+ break;
+
+ default: {
+ if (event.character >= 20 && event.character < 257) {
+ if (clearTextOnInput) {
+ clearTextOnInput = false;
+ editor.text.clear();
}
- eventMan->getSciEvent(SCI_EVENT_KEYBOARD); // consume the event
- break;
- case SCI_KEY_UP:
- case SCI_KEY_DOWN:
- case SCI_KEY_ENTER:
- case SCI_KEY_ESC:
- case SCI_KEY_TAB:
- case SCI_KEY_SHIFT_TAB:
- captureEvents = false;
- break;
- default:
- if ((curEvent.modifiers & SCI_KEYMOD_CTRL) && curEvent.data == 99) {
- // Control-C in earlier SCI games (SCI0 - SCI1 middle)
- // Control-C erases the whole line
- cursorPos = 0; text.clear();
- textChanged = true;
- } else if (curEvent.data > 31 && curEvent.data < 256 && textSize < maxChars) {
- // insert pressed character
- textAddChar = true;
- textChanged = true;
+
+ if (
+ (_overwriteMode && editor.cursorCharPosition < editor.maxLength) ||
+ (editor.text.size() < editor.maxLength && _gfxText32->getCharWidth(event.character, true) + _gfxText32->getStringWidth(editor.text) < editor.textRect.width())
+ ) {
+ if (_overwriteMode && editor.cursorCharPosition < editor.text.size()) {
+ editor.text.setChar(event.character, editor.cursorCharPosition);
+ } else {
+ editor.text.insertChar(event.character, editor.cursorCharPosition);
+ }
+
+ ++editor.cursorCharPosition;
+ shouldRedrawText = true;
}
- eventMan->getSciEvent(SCI_EVENT_KEYBOARD); // consume the event
- break;
}
- break;
+ }
}
}
- if (textChanged) {
- rect = g_sci->_gfxCompare->getNSRect(controlObject);
+ if (shouldDeleteChar) {
+ shouldRedrawText = true;
+ if (editor.cursorCharPosition < editor.text.size()) {
+ editor.text.deleteChar(editor.cursorCharPosition);
+ }
+ }
- if (textAddChar) {
- const char *textPtr = text.c_str();
+ if (shouldRedrawText) {
+ eraseCursor(editor);
+ _gfxText32->erase(editor.textRect, true);
+ _gfxText32->drawTextBox(editor.text);
+ drawCursor(editor);
+ textChanged = true;
+ screenItem->_updated = g_sci->_gfxFrameout->getScreenCount();
+ } else if (editor.cursorCharPosition != lastCursorPosition) {
+ eraseCursor(editor);
+ drawCursor(editor);
+ screenItem->_updated = g_sci->_gfxFrameout->getScreenCount();
+ } else {
+ flashCursor(editor);
+ screenItem->_updated = g_sci->_gfxFrameout->getScreenCount();
+ }
- // We check if we are really able to add the new char
- uint16 textWidth = 0;
- while (*textPtr)
- textWidth += font->getCharWidth((byte)*textPtr++);
- textWidth += font->getCharWidth(curEvent.data);
+ g_sci->_gfxFrameout->frameOut(true);
+ g_sci->getSciDebugger()->onFrame();
+ g_sci->_gfxFrameout->throttle();
+ }
- // Does it fit?
- if (textWidth >= rect.width()) {
- return;
- }
+ g_sci->_gfxFrameout->deletePlane(*plane);
+ if (readSelectorValue(segMan, controlObject, SELECTOR(frameOut))) {
+ g_sci->_gfxFrameout->frameOut(true);
+ }
- text.insertChar(curEvent.data, cursorPos++);
+ _segMan->freeHunkEntry(editor.bitmap);
- // Note: the following checkAltInput call might make the text
- // too wide to fit, but SSCI fails to check that too.
- }
+ if (textChanged) {
+ editor.text.trim();
+ SciString *string = _segMan->lookupString(textObject);
+ string->fromString(editor.text);
+ }
- reg_t hunkId = readSelector(_segMan, controlObject, SELECTOR(bitmap));
- Common::Rect nsRect = g_sci->_gfxCompare->getNSRect(controlObject);
- //texteditCursorErase(); // TODO: Cursor
+ return make_reg(0, textChanged);
+}
+
+void GfxControls32::drawCursor(TextEditor &editor) {
+ if (!editor.cursorIsDrawn) {
+ editor.cursorRect.left = editor.textRect.left + _gfxText32->getTextWidth(editor.text, 0, editor.cursorCharPosition);
- // Write back string
- _segMan->strcpy(textReference, text.c_str());
- // Modify the buffer and show it
- _text->createTextBitmap(controlObject, 0, 0, hunkId);
+ const int16 scaledFontHeight = _gfxText32->scaleUpHeight(_gfxText32->_font->getHeight());
- _text->drawTextBitmap(0, 0, nsRect, controlObject);
- //texteditCursorDraw(rect, text.c_str(), cursorPos); // TODO: Cursor
- g_system->updateScreen();
+ // NOTE: The original code branched on borderColor here but
+ // the two branches appeared to be identical, differing only
+ // because the compiler decided to be differently clever
+ // when optimising multiplication in each branch
+ if (_overwriteMode) {
+ editor.cursorRect.top = editor.textRect.top;
+ editor.cursorRect.setHeight(scaledFontHeight);
} else {
- // TODO: Cursor
- /*
- if (g_system->getMillis() >= _texteditBlinkTime) {
- _paint16->invertRect(_texteditCursorRect);
- _paint16->bitsShow(_texteditCursorRect);
- _texteditCursorVisible = !_texteditCursorVisible;
- texteditSetBlinkTime();
- }
- */
+ editor.cursorRect.top = editor.textRect.top + scaledFontHeight - 1;
+ editor.cursorRect.setHeight(1);
+ }
+
+ const char currentChar = editor.cursorCharPosition < editor.text.size() ? editor.text[editor.cursorCharPosition] : ' ';
+ editor.cursorRect.setWidth(_gfxText32->getCharWidth(currentChar, true));
+
+ _gfxText32->invertRect(editor.bitmap, editor.width, editor.cursorRect, editor.foreColor, editor.backColor, true);
+
+ editor.cursorIsDrawn = true;
+ }
+
+ _nextCursorFlashTick = g_sci->getTickCount() + 30;
+}
+
+void GfxControls32::eraseCursor(TextEditor &editor) {
+ if (editor.cursorIsDrawn) {
+ _gfxText32->invertRect(editor.bitmap, editor.width, editor.cursorRect, editor.foreColor, editor.backColor, true);
+ editor.cursorIsDrawn = false;
+ }
+
+ _nextCursorFlashTick = g_sci->getTickCount() + 30;
+}
+
+void GfxControls32::flashCursor(TextEditor &editor) {
+ if (g_sci->getTickCount() > _nextCursorFlashTick) {
+ _gfxText32->invertRect(editor.bitmap, editor.width, editor.cursorRect, editor.foreColor, editor.backColor, true);
+
+ editor.cursorIsDrawn = !editor.cursorIsDrawn;
+ _nextCursorFlashTick = g_sci->getTickCount() + 30;
+ }
+}
+
+#pragma mark -
+#pragma mark Scrollable window control
+
+ScrollWindow::ScrollWindow(SegManager *segMan, const Common::Rect &gameRect, const Common::Point &position, const reg_t plane, const uint8 defaultForeColor, const uint8 defaultBackColor, const GuiResourceId defaultFontId, const TextAlign defaultAlignment, const int16 defaultBorderColor, const uint16 maxNumEntries) :
+ _gfxText32(segMan, g_sci->_gfxCache),
+ _maxNumEntries(maxNumEntries),
+ _firstVisibleChar(0),
+ _topVisibleLine(0),
+ _lastVisibleChar(0),
+ _bottomVisibleLine(0),
+ _numLines(0),
+ _numVisibleLines(0),
+ _plane(plane),
+ _foreColor(defaultForeColor),
+ _backColor(defaultBackColor),
+ _borderColor(defaultBorderColor),
+ _fontId(defaultFontId),
+ _alignment(defaultAlignment),
+ _visible(false),
+ _position(position),
+ _screenItem(nullptr),
+ _nextEntryId(1) {
+
+ _entries.reserve(maxNumEntries);
+
+ _gfxText32.setFont(_fontId);
+ _pointSize = _gfxText32._font->getHeight();
+
+ const uint16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
+ const uint16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
+
+ Common::Rect bitmapRect(gameRect);
+ mulinc(bitmapRect, Ratio(_gfxText32._scaledWidth, scriptWidth), Ratio(_gfxText32._scaledHeight, scriptHeight));
+
+ _textRect.left = 2;
+ _textRect.top = 2;
+ _textRect.right = bitmapRect.width() - 2;
+ _textRect.bottom = bitmapRect.height() - 2;
+
+ uint8 skipColor = 0;
+ while (skipColor == _foreColor || skipColor == _backColor) {
+ skipColor++;
+ }
+
+ assert(bitmapRect.width() > 0 && bitmapRect.height() > 0);
+ _bitmap = _gfxText32.createFontBitmap(bitmapRect.width(), bitmapRect.height(), _textRect, "", _foreColor, _backColor, skipColor, _fontId, _alignment, _borderColor, false, false);
+
+ debugC(1, kDebugLevelGraphics, "New ScrollWindow: textRect size: %d x %d, bitmap: %04x:%04x", _textRect.width(), _textRect.height(), PRINT_REG(_bitmap));
+}
+
+ScrollWindow::~ScrollWindow() {
+ // _gfxText32._bitmap will get GCed once ScrollWindow is gone.
+ // _screenItem will be deleted by GfxFrameout
+}
+
+Ratio ScrollWindow::where() const {
+ return Ratio(_topVisibleLine, MAX(_numLines, 1));
+}
+
+void ScrollWindow::show() {
+ if (_visible) {
+ return;
+ }
+
+ if (_screenItem == nullptr) {
+ CelInfo32 celInfo;
+ celInfo.type = kCelTypeMem;
+ celInfo.bitmap = _bitmap;
+
+ _screenItem = new ScreenItem(_plane, celInfo, _position, ScaleInfo());
+ }
+
+ Plane *plane = g_sci->_gfxFrameout->getPlanes().findByObject(_plane);
+ plane->_screenItemList.add(_screenItem);
+
+ _visible = true;
+}
+
+void ScrollWindow::hide() {
+ if (!_visible) {
+ return;
+ }
+
+ g_sci->_gfxFrameout->deleteScreenItem(*_screenItem, _plane);
+ _screenItem = nullptr;
+ g_sci->_gfxFrameout->frameOut(true);
+
+ _visible = false;
+}
+
+reg_t ScrollWindow::add(const Common::String &text, const GuiResourceId fontId, const int16 foreColor, const TextAlign alignment, const bool scrollTo) {
+ if (_entries.size() == _maxNumEntries) {
+ ScrollWindowEntry removedEntry = _entries.remove_at(0);
+ _text.erase(0, removedEntry.text.size());
+ // `_firstVisibleChar` will be reset shortly if
+ // `scrollTo` is true, so there is no reason to
+ // update it
+ if (!scrollTo) {
+ _firstVisibleChar -= removedEntry.text.size();
}
+ }
+
+ _entries.push_back(ScrollWindowEntry());
+ ScrollWindowEntry &entry = _entries.back();
+
+ // NOTE: In SSCI the line ID was a memory handle for the
+ // string of this line. We use a numeric ID instead.
+ entry.id = make_reg(0, _nextEntryId++);
+
+ if (_nextEntryId > _maxNumEntries) {
+ _nextEntryId = 1;
+ }
+
+ // NOTE: In SSCI this was updated after _text was
+ // updated, which meant there was an extra unnecessary
+ // subtraction operation (subtracting `entry.text` size)
+ if (scrollTo) {
+ _firstVisibleChar = _text.size();
+ }
+
+ fillEntry(entry, text, fontId, foreColor, alignment);
+ _text += entry.text;
+
+ computeLineIndices();
+ update(true);
+
+ return entry.id;
+}
+
+void ScrollWindow::fillEntry(ScrollWindowEntry &entry, const Common::String &text, const GuiResourceId fontId, const int16 foreColor, const TextAlign alignment) {
+ entry.alignment = alignment;
+ entry.foreColor = foreColor;
+ entry.fontId = fontId;
+
+ Common::String formattedText;
+
+ // NB: There are inconsistencies here.
+ // If there is a multi-line entry with non-default properties, and it
+ // is only partially displayed, it may not be displayed right, since the
+ // property directives are only added to the first line.
+ // (Verified by trying this in SSCI SQ6 with a custom ScrollWindowAdd call.)
+ //
+ // The converse is also a potential issue (but unverified), where lines
+ // with properties -1 can inherit properties from the previously rendered
+ // line instead of the defaults.
+
+ // NOTE: SSCI added "|s<lineIndex>|" here, but |s| is
+ // not a valid control code, so it just always ended up
+ // getting skipped
+ if (entry.fontId != -1) {
+ formattedText += Common::String::format("|f%d|", entry.fontId);
+ }
+ if (entry.foreColor != -1) {
+ formattedText += Common::String::format("|c%d|", entry.foreColor);
+ }
+ if (entry.alignment != -1) {
+ formattedText += Common::String::format("|a%d|", entry.alignment);
+ }
+ formattedText += text;
+ entry.text = formattedText;
+}
+
+reg_t ScrollWindow::modify(const reg_t id, const Common::String &text, const GuiResourceId fontId, const int16 foreColor, const TextAlign alignment, const bool scrollTo) {
+
+ EntriesList::iterator it = _entries.begin();
+ uint firstCharLocation = 0;
+ for ( ; it != _entries.end(); ++it) {
+ if (it->id == id) {
+ break;
+ }
+ firstCharLocation += it->text.size();
+ }
+
+ if (it == _entries.end()) {
+ return make_reg(0, 0);
+ }
+
+ ScrollWindowEntry &entry = *it;
+
+ uint oldTextLength = entry.text.size();
+
+ fillEntry(entry, text, fontId, foreColor, alignment);
+ _text.replace(firstCharLocation, oldTextLength, entry.text);
+
+ if (scrollTo) {
+ _firstVisibleChar = firstCharLocation;
+ }
+
+ computeLineIndices();
+ update(true);
+
+ return entry.id;
+}
+
+void ScrollWindow::upArrow() {
+ if (_topVisibleLine == 0) {
+ return;
+ }
+
+ _topVisibleLine--;
+ _bottomVisibleLine--;
+
+ if (_bottomVisibleLine - _topVisibleLine + 1 < _numVisibleLines) {
+ _bottomVisibleLine = _numLines - 1;
+ }
+
+ _firstVisibleChar = _startsOfLines[_topVisibleLine];
+ _lastVisibleChar = _startsOfLines[_bottomVisibleLine + 1] - 1;
+
+ _visibleText = Common::String(_text.c_str() + _firstVisibleChar, _text.c_str() + _lastVisibleChar + 1);
+
+ Common::String lineText(_text.c_str() + _startsOfLines[_topVisibleLine], _text.c_str() + _startsOfLines[_topVisibleLine + 1] - 1);
+
+ debugC(3, kDebugLevelGraphics, "ScrollWindow::upArrow: top: %d, bottom: %d, num: %d, numvis: %d, lineText: %s", _topVisibleLine, _bottomVisibleLine, _numLines, _numVisibleLines, lineText.c_str());
+
+ _gfxText32.scrollLine(lineText, _numVisibleLines, _foreColor, _alignment, _fontId, kScrollUp);
+
+ if (_visible) {
+ assert(_screenItem);
+
+ _screenItem->update();
+ g_sci->_gfxFrameout->frameOut(true);
+ }
+}
+
+void ScrollWindow::downArrow() {
+ if (_topVisibleLine + 1 >= _numLines) {
+ return;
+ }
+
+ _topVisibleLine++;
+ _bottomVisibleLine++;
+
+ if (_bottomVisibleLine + 1 >= _numLines) {
+ _bottomVisibleLine = _numLines - 1;
+ }
+
+ _firstVisibleChar = _startsOfLines[_topVisibleLine];
+ _lastVisibleChar = _startsOfLines[_bottomVisibleLine + 1] - 1;
+
+ _visibleText = Common::String(_text.c_str() + _firstVisibleChar, _text.c_str() + _lastVisibleChar + 1);
+
+ Common::String lineText;
+ if (_bottomVisibleLine - _topVisibleLine + 1 == _numVisibleLines) {
+ lineText = Common::String(_text.c_str() + _startsOfLines[_bottomVisibleLine], _text.c_str() + _startsOfLines[_bottomVisibleLine + 1] - 1);
+ } else {
+ // scroll in empty string
+ }
+
+ debugC(3, kDebugLevelGraphics, "ScrollWindow::downArrow: top: %d, bottom: %d, num: %d, numvis: %d, lineText: %s", _topVisibleLine, _bottomVisibleLine, _numLines, _numVisibleLines, lineText.c_str());
+
+
+ _gfxText32.scrollLine(lineText, _numVisibleLines, _foreColor, _alignment, _fontId, kScrollDown);
+
+ if (_visible) {
+ assert(_screenItem);
+
+ _screenItem->update();
+ g_sci->_gfxFrameout->frameOut(true);
+ }
+}
+
+void ScrollWindow::go(const Ratio location) {
+ const int line = (location * _numLines).toInt();
+ if (line < 0 || line > _numLines) {
+ error("Index is Out of Range in ScrollWindow");
+ }
+
+ _firstVisibleChar = _startsOfLines[line];
+ update(true);
+
+ // HACK:
+ // It usually isn't possible to set _topVisibleLine >= _numLines, and so
+ // update() doesn't. However, in this case we should set _topVisibleLine
+ // past the end. This is clearly visible in Phantasmagoria when dragging
+ // the slider in the About dialog to the very end. The slider ends up lower
+ // than where it can be moved by scrolling down with the arrows.
+ if (location.isOne()) {
+ _topVisibleLine = _numLines;
+ }
+}
+
+void ScrollWindow::home() {
+ if (_firstVisibleChar == 0) {
+ return;
+ }
+
+ _firstVisibleChar = 0;
+ update(true);
+}
+
+void ScrollWindow::end() {
+ if (_bottomVisibleLine + 1 >= _numLines) {
+ return;
+ }
+
+ int line = _numLines - _numVisibleLines;
+ if (line < 0) {
+ line = 0;
+ }
+ _firstVisibleChar = _startsOfLines[line];
+ update(true);
+}
+
+void ScrollWindow::pageUp() {
+ if (_topVisibleLine == 0) {
+ return;
+ }
+
+ _topVisibleLine -= _numVisibleLines;
+ if (_topVisibleLine < 0) {
+ _topVisibleLine = 0;
+ }
+
+ _firstVisibleChar = _startsOfLines[_topVisibleLine];
+ update(true);
+}
+
+void ScrollWindow::pageDown() {
+ if (_topVisibleLine + 1 >= _numLines) {
+ return;
+ }
+
+ _topVisibleLine += _numVisibleLines;
+ if (_topVisibleLine + 1 >= _numLines) {
+ _topVisibleLine = _numLines - 1;
+ }
+
+ _firstVisibleChar = _startsOfLines[_topVisibleLine];
+ update(true);
+}
+
+void ScrollWindow::computeLineIndices() {
+ _gfxText32.setFont(_fontId);
+ // NOTE: Unlike SSCI, foreColor and alignment are not
+ // set since these properties do not affect the width of
+ // lines
+
+ if (_gfxText32._font->getHeight() != _pointSize) {
+ error("Illegal font size font = %d pointSize = %d, should be %d.", _fontId, _gfxText32._font->getHeight(), _pointSize);
+ }
+
+ Common::Rect lineRect(0, 0, _textRect.width(), _pointSize + 3);
+
+ _startsOfLines.clear();
+
+ // NOTE: The original engine had a 1000-line limit; we
+ // do not enforce any limit
+ for (uint charIndex = 0; charIndex < _text.size(); ) {
+ _startsOfLines.push_back(charIndex);
+ charIndex += _gfxText32.getTextCount(_text, charIndex, lineRect, false);
+ }
+
+ _numLines = _startsOfLines.size();
+
+ _startsOfLines.push_back(_text.size());
+
+ _lastVisibleChar = _gfxText32.getTextCount(_text, 0, _fontId, _textRect, false) - 1;
+
+ _bottomVisibleLine = 0;
+ while (
+ _bottomVisibleLine < _numLines - 1 &&
+ _startsOfLines[_bottomVisibleLine + 1] < _lastVisibleChar
+ ) {
+ ++_bottomVisibleLine;
+ }
+
+ _numVisibleLines = _bottomVisibleLine + 1;
+}
+
+void ScrollWindow::update(const bool doFrameOut) {
+ _topVisibleLine = 0;
+ while (
+ _topVisibleLine < _numLines - 1 &&
+ _firstVisibleChar >= _startsOfLines[_topVisibleLine + 1]
+ ) {
+ ++_topVisibleLine;
+ }
+
+ _bottomVisibleLine = _topVisibleLine + _numVisibleLines - 1;
+ if (_bottomVisibleLine >= _numLines) {
+ _bottomVisibleLine = _numLines - 1;
+ }
+
+ _firstVisibleChar = _startsOfLines[_topVisibleLine];
+
+ if (_bottomVisibleLine >= 0) {
+ _lastVisibleChar = _startsOfLines[_bottomVisibleLine + 1] - 1;
+ } else {
+ _lastVisibleChar = -1;
+ }
+
+ _visibleText = Common::String(_text.c_str() + _firstVisibleChar, _text.c_str() + _lastVisibleChar + 1);
+
+ _gfxText32.erase(_textRect, false);
+ _gfxText32.drawTextBox(_visibleText);
+
+ if (_visible) {
+ assert(_screenItem);
+
+ _screenItem->update();
+ if (doFrameOut) {
+ g_sci->_gfxFrameout->frameOut(true);
+ }
+ }
+}
+
+reg_t GfxControls32::makeScrollWindow(const Common::Rect &gameRect, const Common::Point &position, const reg_t planeObj, const uint8 defaultForeColor, const uint8 defaultBackColor, const GuiResourceId defaultFontId, const TextAlign defaultAlignment, const int16 defaultBorderColor, const uint16 maxNumEntries) {
+
+ ScrollWindow *scrollWindow = new ScrollWindow(_segMan, gameRect, position, planeObj, defaultForeColor, defaultBackColor, defaultFontId, defaultAlignment, defaultBorderColor, maxNumEntries);
+
+ const uint16 id = _nextScrollWindowId++;
+ _scrollWindows[id] = scrollWindow;
+ return make_reg(0, id);
+}
+
+ScrollWindow *GfxControls32::getScrollWindow(const reg_t id) {
+ ScrollWindowMap::iterator it;
+ it = _scrollWindows.find(id.toUint16());
+ if (it == _scrollWindows.end())
+ error("Invalid ScrollWindow ID");
+
+ return it->_value;
+}
+
+void GfxControls32::destroyScrollWindow(const reg_t id) {
+ ScrollWindow *scrollWindow = getScrollWindow(id);
+ scrollWindow->hide();
+ _scrollWindows.erase(id.getOffset());
+ delete scrollWindow;
+}
+
+#pragma mark -
+#pragma mark Message box
+
+int16 GfxControls32::showMessageBox(const Common::String &message, const char *const okLabel, const char *const altLabel, const int16 okValue, const int16 altValue) {
+ GUI::MessageDialog dialog(message, okLabel, altLabel);
+ return (dialog.runModal() == GUI::kMessageOK) ? okValue : altValue;
+}
+
+reg_t GfxControls32::kernelMessageBox(const Common::String &message, const Common::String &title, const uint16 style) {
+ if (g_engine) {
+ g_engine->pauseEngine(true);
+ }
+
+ int16 result;
+
+ switch (style & 0xF) {
+ case kMessageBoxOK:
+ result = showMessageBox(message, _("OK"), NULL, 1, 1);
+ break;
+ case kMessageBoxYesNo:
+ result = showMessageBox(message, _("Yes"), _("No"), 6, 7);
+ break;
+ default:
+ error("Unsupported MessageBox style 0x%x", style & 0xF);
+ }
+
+ if (g_engine) {
+ g_engine->pauseEngine(false);
+ }
- textAddChar = false;
- textChanged = false;
- g_sci->sleep(10);
- } // while
+ return make_reg(0, result);
}
} // End of namespace Sci