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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCI_GRAPHICS_CONTROLS32_H
+#define SCI_GRAPHICS_CONTROLS32_H
+
+namespace Sci {
+
+class GfxCache;
+class GfxScreen;
+class GfxText32;
+
+/**
+ * Controls class, handles drawing of controls in SCI32 (SCI2, SCI2.1, SCI3) games
+ */
+class GfxControls32 {
+public:
+ GfxControls32(SegManager *segMan, GfxCache *cache, GfxScreen *screen, GfxText32 *text);
+ ~GfxControls32();
+
+ void kernelTexteditChange(reg_t controlObject);
+
+private:
+ SegManager *_segMan;
+ GfxCache *_cache;
+ GfxScreen *_screen;
+ GfxText32 *_text;
+};
+
+} // End of namespace Sci
+
+#endif