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-rw-r--r--engines/sci/graphics/cursor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp
index 6ad2cb3cb3..ec49a38814 100644
--- a/engines/sci/graphics/cursor.cpp
+++ b/engines/sci/graphics/cursor.cpp
@@ -252,10 +252,10 @@ void GfxCursor::setPosition(Common::Point pos) {
// Some games display a new menu, set mouse position somewhere within and
// expect it to be in there. This is fine for a real mouse, but on wii using
// wii-mote or touch interfaces this won't work. In fact on those platforms
- // the menus will close immediately because of that behaviour.
+ // the menus will close immediately because of that behavior.
// We identify those cases and set a reaction-rect. If the mouse it outside
// of that rect, we won't report the position back to the scripts.
- // As soon as the mouse was inside once, we will revert to normal behaviour
+ // As soon as the mouse was inside once, we will revert to normal behavior
// Currently this code is enabled for all platforms, especially because we can't
// differentiate between e.g. Windows used via mouse and Windows used via touchscreen
// The workaround won't hurt real-mouse platforms