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-rw-r--r--engines/sci/graphics/cursor.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp
index c29e547b83..2a8600969e 100644
--- a/engines/sci/graphics/cursor.cpp
+++ b/engines/sci/graphics/cursor.cpp
@@ -199,18 +199,6 @@ void GfxCursor::kernelSetView(GuiResourceId viewNum, int loopNum, int celNum, Co
if (_useOriginalKQ6WinCursors)
viewNum += 2000; // Windows cursors
- if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
- // HACK: Ignore cursor views for Phantasmagoria 2. They've got
- // differences from other SCI32 views, thus we skip them for
- // now, otherwise our view decoding code will crash.
- // The view code will crash with *any* view in P2, but this hack
- // allows the game to start and show the menu.
- // TODO: Remove once the view code is updated to handle
- // Phantasmagoria 2 views.
- warning("TODO: Cursor views for Phantasmagoria 2");
- return;
- }
-
// Use the alternate silver cursors in SQ4 CD, if requested
if (_useSilverSQ4CDCursors) {
switch(viewNum) {