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path: root/engines/sci/graphics/cursor32.cpp
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Diffstat (limited to 'engines/sci/graphics/cursor32.cpp')
-rw-r--r--engines/sci/graphics/cursor32.cpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/engines/sci/graphics/cursor32.cpp b/engines/sci/graphics/cursor32.cpp
index 3d5895c201..2f74873229 100644
--- a/engines/sci/graphics/cursor32.cpp
+++ b/engines/sci/graphics/cursor32.cpp
@@ -55,8 +55,6 @@ GfxCursor32::~GfxCursor32() {
}
void GfxCursor32::hide() {
- debugC(kDebugLevelGraphics, "[%d, %d] Hiding cursor: %d -> %d hides", _position.x, _position.y, _hideCount, _hideCount + 1);
-
if (_hideCount++) {
return;
}
@@ -70,12 +68,9 @@ void GfxCursor32::revealCursor() {
_cursorBack.rect = _cursor.rect;
_cursorBack.rect.clip(_vmapRegion.rect);
if (_cursorBack.rect.isEmpty()) {
- debugC(kDebugLevelGraphics, "[%d, %d] Not revealing due to empty cursorBack", _position.x, _position.y);
return;
}
- debugC(kDebugLevelGraphics, "[%d, %d] Revealing cursor: %d, %d, %d, %d", _position.x, _position.y, PRINT_RECT(_cursor.rect));
-
readVideo(_cursorBack);
_drawBuff1.rect = _cursor.rect;
copy(_drawBuff1, _cursorBack);
@@ -85,14 +80,12 @@ void GfxCursor32::revealCursor() {
void GfxCursor32::paint(DrawRegion &target, const DrawRegion &source) {
if (source.rect.isEmpty()) {
- debugC(kDebugLevelGraphics, "[%d, %d] Not painting due to empty source rect: %d, %d, %d, %d", _position.x, _position.y, PRINT_RECT(source.rect));
return;
}
Common::Rect drawRect(source.rect);
drawRect.clip(target.rect);
if (drawRect.isEmpty()) {
- debugC(kDebugLevelGraphics, "[%d, %d] Not painting due to empty draw rect: %d, %d, %d, %d (target: %d, %d, %d, %d)", _position.x, _position.y, PRINT_RECT(drawRect), PRINT_RECT(target.rect));
return;
}
@@ -133,8 +126,6 @@ void GfxCursor32::drawToHardware(const DrawRegion &source) {
}
void GfxCursor32::unhide() {
- debugC(kDebugLevelGraphics, "[%d, %d] Unhiding cursor: %d -> %d hides", _position.x, _position.y, _hideCount, MAX(0, _hideCount - 1));
-
if (_hideCount == 0 || --_hideCount) {
return;
}
@@ -144,8 +135,6 @@ void GfxCursor32::unhide() {
}
void GfxCursor32::show() {
- debugC(kDebugLevelGraphics, "[%d, %d] Showing cursor: %d -> 0 hides", _position.x, _position.y, _hideCount);
-
if (_hideCount) {
_hideCount = 0;
_cursor.rect.moveTo(_position.x - _hotSpot.x, _position.y - _hotSpot.y);
@@ -184,8 +173,6 @@ void GfxCursor32::clearRestrictedArea() {
}
void GfxCursor32::setView(const GuiResourceId viewId, const int16 loopNo, const int16 celNo) {
- debugC(kDebugLevelGraphics, "[%d, %d] Setting cursor view: %d hides", _position.x, _position.y, _hideCount);
-
hide();
_cursorInfo.resourceId = viewId;
@@ -228,7 +215,6 @@ void GfxCursor32::setView(const GuiResourceId viewId, const int16 loopNo, const
_cursor.skipColor = 255;
Buffer target(_width, _height, _cursor.data);
- debugC(kDebugLevelGraphics, "[%d, %d] Cursor view is %d x %d", _position.x, _position.y, _width, _height);
if (pixelDouble) {
view.draw(target, _cursor.rect, Common::Point(0, 0), false, 2, 2);
} else {
@@ -312,14 +298,12 @@ void GfxCursor32::readVideo(DrawRegion &target) {
void GfxCursor32::copy(DrawRegion &target, const DrawRegion &source) {
if (source.rect.isEmpty()) {
- debugC(kDebugLevelGraphics, "[%d, %d] Not copying due to empty source rect: %d, %d, %d, %d", _position.x, _position.y, PRINT_RECT(source.rect));
return;
}
Common::Rect drawRect(source.rect);
drawRect.clip(target.rect);
if (drawRect.isEmpty()) {
- debugC(kDebugLevelGraphics, "[%d, %d] Not copying due to empty draw rect: %d, %d, %d, %d (target %d, %d, %d, %d)", _position.x, _position.y, PRINT_RECT(drawRect), PRINT_RECT(target.rect));
return;
}
@@ -411,14 +395,12 @@ void GfxCursor32::move() {
// Cursor moved onto the screen after being offscreen
_cursor.rect.moveTo(_position.x - _hotSpot.x, _position.y - _hotSpot.y);
if (_cursorBack.rect.isEmpty()) {
- debugC(kDebugLevelGraphics, "[%d, %d] Cursor moved onscreen", _position.x, _position.y);
revealCursor();
return;
}
// Cursor moved offscreen
if (!_cursor.rect.intersects(_vmapRegion.rect)) {
- debugC(kDebugLevelGraphics, "[%d, %d] Cursor moved offscreen", _position.x, _position.y);
drawToHardware(_cursorBack);
return;
}