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Diffstat (limited to 'engines/sci/graphics/frameout.cpp')
-rw-r--r--engines/sci/graphics/frameout.cpp75
1 files changed, 63 insertions, 12 deletions
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp
index 8b7fa2c384..5f65762685 100644
--- a/engines/sci/graphics/frameout.cpp
+++ b/engines/sci/graphics/frameout.cpp
@@ -349,6 +349,36 @@ void GfxFrameout::deletePlaneLine(reg_t object, reg_t hunkId) {
}
}
+// Adapted from GfxAnimate::applyGlobalScaling()
+void GfxFrameout::applyGlobalScaling(FrameoutEntry *itemEntry, Common::Rect planeRect, int16 celHeight) {
+ // Global scaling uses global var 2 and some other stuff to calculate scaleX/scaleY
+ int16 maxScale = readSelectorValue(_segMan, itemEntry->object, SELECTOR(maxScale));
+ int16 maxCelHeight = (maxScale * celHeight) >> 7;
+ reg_t globalVar2 = g_sci->getEngineState()->variables[VAR_GLOBAL][2]; // current room object
+ int16 vanishingY = readSelectorValue(_segMan, globalVar2, SELECTOR(vanishingY));
+
+ int16 fixedPortY = planeRect.bottom - vanishingY;
+ int16 fixedEntryY = itemEntry->y - vanishingY;
+ if (!fixedEntryY)
+ fixedEntryY = 1;
+
+ if ((celHeight == 0) || (fixedPortY == 0))
+ error("global scaling panic");
+
+ itemEntry->scaleY = (maxCelHeight * fixedEntryY) / fixedPortY;
+ itemEntry->scaleY = (itemEntry->scaleY * maxScale) / celHeight;
+
+ // Make sure that the calculated value is sane
+ if (itemEntry->scaleY < 1 /*|| itemEntry->scaleY > 128*/)
+ itemEntry->scaleY = 128;
+
+ itemEntry->scaleX = itemEntry->scaleY;
+
+ // and set objects scale selectors
+ //writeSelectorValue(_segMan, itemEntry->object, SELECTOR(scaleX), itemEntry->scaleX);
+ //writeSelectorValue(_segMan, itemEntry->object, SELECTOR(scaleY), itemEntry->scaleY);
+}
+
void GfxFrameout::kernelAddScreenItem(reg_t object) {
// Ignore invalid items
if (!_segMan->isObject(object)) {
@@ -390,8 +420,15 @@ void GfxFrameout::kernelUpdateScreenItem(reg_t object) {
itemEntry->priority = itemEntry->y;
itemEntry->signal = readSelectorValue(_segMan, object, SELECTOR(signal));
- itemEntry->scaleX = readSelectorValue(_segMan, object, SELECTOR(scaleX));
- itemEntry->scaleY = readSelectorValue(_segMan, object, SELECTOR(scaleY));
+ itemEntry->scaleSignal = readSelectorValue(_segMan, object, SELECTOR(scaleSignal));
+
+ if (itemEntry->scaleSignal & kScaleSignalDoScaling32) {
+ itemEntry->scaleX = readSelectorValue(_segMan, object, SELECTOR(scaleX));
+ itemEntry->scaleY = readSelectorValue(_segMan, object, SELECTOR(scaleY));
+ } else {
+ itemEntry->scaleX = 128;
+ itemEntry->scaleY = 128;
+ }
itemEntry->visible = true;
// Check if the entry can be hidden
@@ -650,7 +687,13 @@ void GfxFrameout::kernelFrameout() {
_paint32->fillRect(it->planeRect, it->planeBack);
_coordAdjuster->pictureSetDisplayArea(it->planeRect);
- _palette->drewPicture(it->pictureId);
+ // Invoking drewPicture() with an invalid picture ID in SCI32 results in
+ // invalidating the palVary palette when a palVary effect is active. This
+ // is quite obvious in QFG4, where the day time palette is incorrectly
+ // shown when exiting the caves, and the correct night time palette
+ // flashes briefly each time that kPalVaryInit is called.
+ if (it->pictureId != 0xFFFF)
+ _palette->drewPicture(it->pictureId);
FrameoutList itemList;
@@ -699,6 +742,14 @@ void GfxFrameout::kernelFrameout() {
// TODO: maybe we should clip the cels rect with this, i'm not sure
// the only currently known usage is game menu of gk1
} else if (view) {
+ // Process global scaling, if needed.
+ // TODO: Seems like SCI32 always processes global scaling for scaled objects
+ // TODO: We can only process symmetrical scaling for now (i.e. same value for scaleX/scaleY)
+ if ((itemEntry->scaleSignal & kScaleSignalDoScaling32) &&
+ !(itemEntry->scaleSignal & kScaleSignalDisableGlobalScaling32) &&
+ (itemEntry->scaleX == itemEntry->scaleY))
+ applyGlobalScaling(itemEntry, it->planeRect, view->getHeight(itemEntry->loopNo, itemEntry->celNo));
+
if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
view->getCelRect(itemEntry->loopNo, itemEntry->celNo,
itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect);
@@ -711,14 +762,6 @@ void GfxFrameout::kernelFrameout() {
// Translate back to actual coordinate within scrollable plane
nsRect.translate(it->planeOffsetX, it->planeOffsetY);
- if (view && view->isSci2Hires()) {
- view->adjustBackUpscaledCoordinates(nsRect.top, nsRect.left);
- view->adjustBackUpscaledCoordinates(nsRect.bottom, nsRect.right);
- } else if (getSciVersion() >= SCI_VERSION_2_1) {
- _coordAdjuster->fromDisplayToScript(nsRect.top, nsRect.left);
- _coordAdjuster->fromDisplayToScript(nsRect.bottom, nsRect.right);
- }
-
if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
// HACK: Some (?) objects in Phantasmagoria 2 have no NS rect. Skip them for now.
// TODO: Remove once we figure out how Phantasmagoria 2 draws objects on screen.
@@ -726,7 +769,15 @@ void GfxFrameout::kernelFrameout() {
continue;
}
- g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect);
+ if (view && view->isSci2Hires()) {
+ view->adjustBackUpscaledCoordinates(nsRect.top, nsRect.left);
+ view->adjustBackUpscaledCoordinates(nsRect.bottom, nsRect.right);
+ g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect);
+ } else if (getSciVersion() >= SCI_VERSION_2_1 && _resMan->detectHires()) {
+ _coordAdjuster->fromDisplayToScript(nsRect.top, nsRect.left);
+ _coordAdjuster->fromDisplayToScript(nsRect.bottom, nsRect.right);
+ g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect);
+ }
}
// Don't attempt to draw sprites that are outside the visible