aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/graphics/frameout.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/sci/graphics/frameout.cpp')
-rw-r--r--engines/sci/graphics/frameout.cpp89
1 files changed, 57 insertions, 32 deletions
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp
index 265a175e66..0098728e5d 100644
--- a/engines/sci/graphics/frameout.cpp
+++ b/engines/sci/graphics/frameout.cpp
@@ -117,27 +117,43 @@ void GfxFrameout::showCurrentScrollText() {
}
}
+extern void showScummVMDialog(const Common::String &message);
+
void GfxFrameout::kernelAddPlane(reg_t object) {
PlaneEntry newPlane;
if (_planes.empty()) {
// There has to be another way for sierra sci to do this or maybe script resolution is compiled into
// interpreter (TODO)
- uint16 tmpRunningWidth = readSelectorValue(_segMan, object, SELECTOR(resX));
- uint16 tmpRunningHeight = readSelectorValue(_segMan, object, SELECTOR(resY));
+ uint16 scriptWidth = readSelectorValue(_segMan, object, SELECTOR(resX));
+ uint16 scriptHeight = readSelectorValue(_segMan, object, SELECTOR(resY));
- // The above can be 0 in SCI3 (e.g. Phantasmagoria 2)
- if (tmpRunningWidth == 0 && tmpRunningHeight == 0) {
- tmpRunningWidth = 320;
- tmpRunningHeight = 200;
+ // Phantasmagoria 2 doesn't specify a script width/height
+ if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
+ scriptWidth = 640;
+ scriptHeight = 480;
}
- _coordAdjuster->setScriptsResolution(tmpRunningWidth, tmpRunningHeight);
+ assert(scriptWidth > 0 && scriptHeight > 0);
+ _coordAdjuster->setScriptsResolution(scriptWidth, scriptHeight);
+ }
+
+ // Import of QfG character files dialog is shown in QFG4.
+ // Display additional popup information before letting user use it.
+ // For the SCI0-SCI1.1 version of this, check kDrawControl().
+ if (g_sci->inQfGImportRoom() && !strcmp(_segMan->getObjectName(object), "DSPlane")) {
+ showScummVMDialog("Characters saved inside ScummVM are shown "
+ "automatically. Character files saved in the original "
+ "interpreter need to be put inside ScummVM's saved games "
+ "directory and a prefix needs to be added depending on which "
+ "game it was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' "
+ "for Quest for Glory 2, 'qfg3-' for Quest for Glory 3. "
+ "Example: 'qfg2-thief.sav'.");
}
newPlane.object = object;
newPlane.priority = readSelectorValue(_segMan, object, SELECTOR(priority));
- newPlane.lastPriority = 0xFFFF; // hidden
+ newPlane.lastPriority = -1; // hidden
newPlane.planeOffsetX = 0;
newPlane.planeOffsetY = 0;
newPlane.pictureId = kPlanePlainColored;
@@ -294,6 +310,10 @@ reg_t GfxFrameout::addPlaneLine(reg_t object, Common::Point startPoint, Common::
}
void GfxFrameout::updatePlaneLine(reg_t object, reg_t hunkId, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) {
+ // Check if we're asked to update a line that was never added
+ if (hunkId.isNull())
+ return;
+
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) {
if (it->object == object) {
for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) {
@@ -311,6 +331,10 @@ void GfxFrameout::updatePlaneLine(reg_t object, reg_t hunkId, Common::Point star
}
void GfxFrameout::deletePlaneLine(reg_t object, reg_t hunkId) {
+ // Check if we're asked to delete a line that was never added (happens during the intro of LSL6)
+ if (hunkId.isNull())
+ return;
+
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) {
if (it->object == object) {
for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) {
@@ -326,8 +350,10 @@ void GfxFrameout::deletePlaneLine(reg_t object, reg_t hunkId) {
void GfxFrameout::kernelAddScreenItem(reg_t object) {
// Ignore invalid items
- if (!_segMan->isObject(object))
+ if (!_segMan->isObject(object)) {
+ warning("kernelAddScreenItem: Attempt to add an invalid object (%04x:%04x)", PRINT_REG(object));
return;
+ }
FrameoutEntry *itemEntry = new FrameoutEntry();
memset(itemEntry, 0, sizeof(FrameoutEntry));
@@ -341,8 +367,10 @@ void GfxFrameout::kernelAddScreenItem(reg_t object) {
void GfxFrameout::kernelUpdateScreenItem(reg_t object) {
// Ignore invalid items
- if (!_segMan->isObject(object))
+ if (!_segMan->isObject(object)) {
+ warning("kernelUpdateScreenItem: Attempt to update an invalid object (%04x:%04x)", PRINT_REG(object));
return;
+ }
FrameoutEntry *itemEntry = findScreenItem(object);
if (!itemEntry) {
@@ -372,10 +400,9 @@ void GfxFrameout::kernelUpdateScreenItem(reg_t object) {
void GfxFrameout::kernelDeleteScreenItem(reg_t object) {
FrameoutEntry *itemEntry = findScreenItem(object);
- if (!itemEntry) {
- warning("kernelDeleteScreenItem: invalid object %04x:%04x", PRINT_REG(object));
+ // If the item could not be found, it may already have been deleted
+ if (!itemEntry)
return;
- }
_screenItems.remove(itemEntry);
delete itemEntry;
@@ -432,15 +459,10 @@ bool sortHelper(const FrameoutEntry* entry1, const FrameoutEntry* entry2) {
}
bool planeSortHelper(const PlaneEntry &entry1, const PlaneEntry &entry2) {
-// SegManager *segMan = g_sci->getEngineState()->_segMan;
-
-// uint16 plane1Priority = readSelectorValue(segMan, entry1, SELECTOR(priority));
-// uint16 plane2Priority = readSelectorValue(segMan, entry2, SELECTOR(priority));
-
- if (entry1.priority == 0xffff)
+ if (entry1.priority < 0)
return true;
- if (entry2.priority == 0xffff)
+ if (entry2.priority < 0)
return false;
return entry1.priority < entry2.priority;
@@ -606,13 +628,13 @@ void GfxFrameout::kernelFrameout() {
_screen->drawLine(startPoint, endPoint, it2->color, it2->priority, it2->control);
}
- uint16 planeLastPriority = it->lastPriority;
+ int16 planeLastPriority = it->lastPriority;
// Update priority here, sq6 sets it w/o UpdatePlane
- uint16 planePriority = it->priority = readSelectorValue(_segMan, planeObject, SELECTOR(priority));
+ int16 planePriority = it->priority = readSelectorValue(_segMan, planeObject, SELECTOR(priority));
it->lastPriority = planePriority;
- if (planePriority == 0xffff) { // Plane currently not meant to be shown
+ if (planePriority < 0) { // Plane currently not meant to be shown
// If plane was shown before, delete plane rect
if (planePriority != planeLastPriority)
_paint32->fillRect(it->planeRect, 0);
@@ -653,7 +675,7 @@ void GfxFrameout::kernelFrameout() {
if (view && view->isSci2Hires()) {
view->adjustToUpscaledCoordinates(itemEntry->y, itemEntry->x);
view->adjustToUpscaledCoordinates(itemEntry->z, dummyX);
- } else if (getSciVersion() == SCI_VERSION_2_1) {
+ } else if (getSciVersion() >= SCI_VERSION_2_1) {
_coordAdjuster->fromScriptToDisplay(itemEntry->y, itemEntry->x);
_coordAdjuster->fromScriptToDisplay(itemEntry->z, dummyX);
}
@@ -676,13 +698,13 @@ void GfxFrameout::kernelFrameout() {
// TODO: maybe we should clip the cels rect with this, i'm not sure
// the only currently known usage is game menu of gk1
} else if (view) {
- if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
- view->getCelRect(itemEntry->loopNo, itemEntry->celNo,
- itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect);
- else
- view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo,
- itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX,
- itemEntry->scaleY, itemEntry->celRect);
+ if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
+ view->getCelRect(itemEntry->loopNo, itemEntry->celNo,
+ itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect);
+ else
+ view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo,
+ itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX,
+ itemEntry->scaleY, itemEntry->celRect);
Common::Rect nsRect = itemEntry->celRect;
// Translate back to actual coordinate within scrollable plane
@@ -691,7 +713,7 @@ void GfxFrameout::kernelFrameout() {
if (view && view->isSci2Hires()) {
view->adjustBackUpscaledCoordinates(nsRect.top, nsRect.left);
view->adjustBackUpscaledCoordinates(nsRect.bottom, nsRect.right);
- } else if (getSciVersion() == SCI_VERSION_2_1) {
+ } else if (getSciVersion() >= SCI_VERSION_2_1) {
_coordAdjuster->fromDisplayToScript(nsRect.top, nsRect.left);
_coordAdjuster->fromDisplayToScript(nsRect.bottom, nsRect.right);
}
@@ -719,6 +741,9 @@ void GfxFrameout::kernelFrameout() {
translatedClipRect = clipRect;
translatedClipRect.translate(it->upscaledPlaneRect.left, it->upscaledPlaneRect.top);
} else {
+ // QFG4 passes invalid rectangles when a battle is starting
+ if (!clipRect.isValidRect())
+ continue;
clipRect.clip(it->planeClipRect);
translatedClipRect = clipRect;
translatedClipRect.translate(it->planeRect.left, it->planeRect.top);