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-rw-r--r--engines/sci/graphics/frameout.h554
1 files changed, 437 insertions, 117 deletions
diff --git a/engines/sci/graphics/frameout.h b/engines/sci/graphics/frameout.h
index d1a706e8de..5323a2ad04 100644
--- a/engines/sci/graphics/frameout.h
+++ b/engines/sci/graphics/frameout.h
@@ -23,86 +23,190 @@
#ifndef SCI_GRAPHICS_FRAMEOUT_H
#define SCI_GRAPHICS_FRAMEOUT_H
-namespace Sci {
+#include "sci/graphics/plane32.h"
+#include "sci/graphics/screen_item32.h"
-class GfxPicture;
+namespace Sci {
+// TODO: Don't do this this way
+int splitRects(Common::Rect r, const Common::Rect &other, Common::Rect(&outRects)[4]);
-struct PlaneLineEntry {
- reg_t hunkId;
- Common::Point startPoint;
- Common::Point endPoint;
- byte color;
- byte priority;
- byte control;
+// TODO: Verify display styles and adjust names appropriately for
+// types 1 through 12 & 15 (others are correct)
+// Names should be:
+// * VShutterIn, VShutterOut
+// * HShutterIn, HShutterOut
+// * WipeLeft, WipeRight, WipeDown, WipeUp
+// * PixelDissolve
+// * ShutDown and Kill? (and Plain and Fade?)
+enum ShowStyleType /* : uint8 */ {
+ kShowStyleNone = 0,
+ kShowStyleHShutterOut = 1,
+ kShowStyleHShutterIn = 2,
+ kShowStyleVShutterOut = 3,
+ kShowStyleVShutterIn = 4,
+ kShowStyleWipeLeft = 5,
+ kShowStyleWipeRight = 6,
+ kShowStyleWipeUp = 7,
+ kShowStyleWipeDown = 8,
+ kShowStyleIrisOut = 9,
+ kShowStyleIrisIn = 10,
+ kShowStyle11 = 11,
+ kShowStyle12 = 12,
+ kShowStyleFadeOut = 13,
+ kShowStyleFadeIn = 14,
+ // TODO: Only in SCI3
+ kShowStyleUnknown = 15
};
-typedef Common::List<PlaneLineEntry> PlaneLineList;
-
-struct PlaneEntry {
- reg_t object;
- int16 priority;
- int16 lastPriority;
- int16 planeOffsetX;
- int16 planeOffsetY;
- GuiResourceId pictureId;
- Common::Rect planeRect;
- Common::Rect planeClipRect;
- Common::Rect upscaledPlaneRect;
- Common::Rect upscaledPlaneClipRect;
- bool planePictureMirrored;
- byte planeBack;
- PlaneLineList lines;
-};
+/**
+ * Show styles represent transitions applied to draw planes.
+ * One show style per plane can be active at a time.
+ */
+struct ShowStyleEntry {
+ /**
+ * The ID of the plane this show style belongs to.
+ * In SCI2.1mid (at least SQ6), per-plane transitions
+ * were removed and a single plane ID is used.
+ */
+ reg_t plane;
-typedef Common::List<PlaneEntry> PlaneList;
-
-struct FrameoutEntry {
- uint16 givenOrderNr;
- reg_t object;
- GuiResourceId viewId;
- int16 loopNo;
- int16 celNo;
- int16 x, y, z;
- int16 priority;
- uint16 signal;
- uint16 scaleSignal;
- int16 scaleX;
- int16 scaleY;
- Common::Rect celRect;
- GfxPicture *picture;
- int16 picStartX;
- int16 picStartY;
- bool visible;
-};
+ /**
+ * The type of the transition.
+ */
+ ShowStyleType type;
-typedef Common::List<FrameoutEntry *> FrameoutList;
+ // TODO: This name is probably incorrect
+ bool fadeUp;
-struct PlanePictureEntry {
- reg_t object;
- int16 startX;
- int16 startY;
- GuiResourceId pictureId;
- GfxPicture *picture;
- FrameoutEntry *pictureCels; // temporary
-};
+ /**
+ * The number of steps for the show style.
+ */
+ int16 divisions;
-typedef Common::List<PlanePictureEntry> PlanePictureList;
+ // NOTE: This property exists from SCI2 through at least
+ // SCI2.1mid but is never used in the actual processing
+ // of the styles?
+ int unknownC;
-struct ScrollTextEntry {
- reg_t bitmapHandle;
- reg_t kWindow;
- uint16 x;
- uint16 y;
-};
+ /**
+ * The colour used by transitions that draw CelObjColor
+ * screen items. -1 for transitions that do not draw
+ * screen items.
+ */
+ int16 color;
+
+ // TODO: Probably uint32
+ // TODO: This field probably should be used in order to
+ // provide time-accurate processing of show styles. In the
+ // actual SCI engine (at least 2–2.1mid) it appears that
+ // style transitions are drawn “as fast as possible”, one
+ // step per loop, even though this delay field exists
+ int delay;
+
+ // TODO: Probably bool, but never seems to be true?
+ int animate;
+
+ /**
+ * The wall time at which the next step of the animation
+ * should execute.
+ */
+ uint32 nextTick;
+
+ /**
+ * During playback of the show style, the current step
+ * (out of divisions).
+ */
+ int currentStep;
+
+ /**
+ * The next show style.
+ */
+ ShowStyleEntry *next;
+
+ /**
+ * Whether or not this style has finished running and
+ * is ready for disposal.
+ */
+ bool processed;
+
+ //
+ // Engine-specific properties for SCI2 through 2.1early
+ //
+
+ // TODO: Could union this stuff to save literally
+ // several bytes of memory.
+
+ /**
+ * The width of the plane. Used to determine the correct
+ * size of screen items for wipes.
+ */
+ int width;
+
+ /**
+ * The height of the plane. Used to determine the correct
+ * size of screen items for wipes.
+ */
+ int height;
+
+ /**
+ * The number of edges that a transition operates on.
+ * Slide wipe: 1 edge
+ * Reveal wipe: 2 edges
+ * Iris wipe: 4 edges
+ */
+ // TODO: I have no idea why SCI engine stores this instead
+ // of a screenItems count
+ int edgeCount;
+
+ /**
+ * Used by transition types 1 through 10.
+ * One screen item per division per edge.
+ */
+ ScreenItemList screenItems;
+
+ /**
+ * Used by transition types 11 and 12. A copy of the
+ * visible frame buffer.
+ */
+ // TODO: This is a reg_t in SCI engine; not sure if
+ // we can avoid allocation through SegMan or not.
+ reg_t bitmapMemId;
+
+ /**
+ * Used by transition types 11 and 12. A screen item
+ * used to display the associated bitmap data.
+ */
+ ScreenItem *bitmapScreenItem;
-typedef Common::Array<ScrollTextEntry> ScrollTextList;
+ /**
+ * A number used to pick pixels to dissolve by types
+ * 11 and 12.
+ */
+ int dissolveSeed;
+ int unknown3A;
+ // max?
+ int dissolveInitial;
-enum ViewScaleSignals32 {
- kScaleSignalDoScaling32 = 0x0001, // enables scaling when drawing that cel (involves scaleX and scaleY)
- kScaleSignalUnk1 = 0x0002, // unknown
- kScaleSignalDisableGlobalScaling32 = 0x0004
+ //
+ // Engine specific properties for SCI2.1mid through SCI3
+ //
+
+ /**
+ * The number of entries in the fadeColorRanges array.
+ */
+ uint8 fadeColorRangesCount;
+
+ /**
+ * A pointer to an dynamically sized array of palette
+ * indexes, in the order [ fromColor, toColor, ... ].
+ * Only colors within this range are transitioned.
+ */
+ uint16 *fadeColorRanges;
};
+typedef Common::Array<DrawList> ScreenItemListList;
+typedef Common::Array<RectList> EraseListList;
+
class GfxCache;
class GfxCoordAdjuster32;
class GfxPaint32;
@@ -114,69 +218,285 @@ class GfxScreen;
* Roughly equivalent to GraphicsMgr in the actual SCI engine.
*/
class GfxFrameout {
+private:
+ bool _isHiRes;
+ GfxCache *_cache;
+ GfxCoordAdjuster32 *_coordAdjuster;
+ GfxPalette32 *_palette;
+ ResourceManager *_resMan;
+ GfxScreen *_screen;
+ SegManager *_segMan;
+ GfxPaint32 *_paint32;
+
public:
GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxCache *cache, GfxScreen *screen, GfxPalette32 *palette, GfxPaint32 *paint32);
~GfxFrameout();
- void kernelAddPlane(reg_t object);
- void kernelUpdatePlane(reg_t object);
- void kernelDeletePlane(reg_t object);
- void applyGlobalScaling(FrameoutEntry *itemEntry, Common::Rect planeRect, int16 celHeight);
- void kernelAddScreenItem(reg_t object);
- void kernelUpdateScreenItem(reg_t object);
- void kernelDeleteScreenItem(reg_t object);
- void deletePlaneItems(reg_t planeObject);
- FrameoutEntry *findScreenItem(reg_t object);
- int16 kernelGetHighPlanePri();
- void kernelAddPicAt(reg_t planeObj, GuiResourceId pictureId, int16 pictureX, int16 pictureY);
- void kernelFrameout();
-
- void addPlanePicture(reg_t object, GuiResourceId pictureId, uint16 startX, uint16 startY = 0);
- void deletePlanePictures(reg_t object);
- reg_t addPlaneLine(reg_t object, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control);
- void updatePlaneLine(reg_t object, reg_t hunkId, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control);
- void deletePlaneLine(reg_t object, reg_t hunkId);
void clear();
+ void run();
- // Scroll text functions
- void addScrollTextEntry(Common::String &text, reg_t kWindow, uint16 x, uint16 y, bool replace);
- void showCurrentScrollText();
- void initScrollText(uint16 maxItems) { _maxScrollTexts = maxItems; }
- void clearScrollTexts();
- void firstScrollText() { if (_scrollTexts.size() > 0) _curScrollText = 0; }
- void lastScrollText() { if (_scrollTexts.size() > 0) _curScrollText = _scrollTexts.size() - 1; }
- void prevScrollText() { if (_curScrollText > 0) _curScrollText--; }
- void nextScrollText() { if (_curScrollText + 1 < (uint16)_scrollTexts.size()) _curScrollText++; }
- void toggleScrollText(bool show) { _showScrollText = show; }
+#pragma mark -
+#pragma mark Screen items
+private:
+ void deleteScreenItem(ScreenItem *screenItem, const reg_t plane);
- void printPlaneList(Console *con);
- void printPlaneItemList(Console *con, reg_t planeObject);
+public:
+ void kernelAddScreenItem(const reg_t object);
+ void kernelUpdateScreenItem(const reg_t object);
+ void kernelDeleteScreenItem(const reg_t object);
+#pragma mark -
+#pragma mark Planes
private:
- bool _isHiRes;
+ /**
+ * The list of planes (i.e. layers) that have been added
+ * to the screen.
+ *
+ * @note This field is on `GraphicsMgr.screen` in SCI
+ * engine.
+ */
+ PlaneList _planes;
- void showVideo();
- void createPlaneItemList(reg_t planeObject, FrameoutList &itemList);
- bool isPictureOutOfView(FrameoutEntry *itemEntry, Common::Rect planeRect, int16 planeOffsetX, int16 planeOffsetY);
- void drawPicture(FrameoutEntry *itemEntry, int16 planeOffsetX, int16 planeOffsetY, bool planePictureMirrored);
+ /**
+ * Creates and adds a new plane to the plane list, or
+ * cancels deletion and updates an already-existing
+ * plane if a plane matching the given plane VM object
+ * already exists within the current plane list.
+ *
+ * @note This method is on Screen in SCI engine, but it
+ * is only ever called on `GraphicsMgr.screen`.
+ */
+ void addPlane(Plane &plane);
- SegManager *_segMan;
- ResourceManager *_resMan;
- GfxCoordAdjuster32 *_coordAdjuster;
- GfxCache *_cache;
- GfxPalette32 *_palette;
- GfxScreen *_screen;
- GfxPaint32 *_paint32;
+ /**
+ * Updates an existing plane with properties from the
+ * given VM object.
+ */
+ void updatePlane(Plane &plane);
- FrameoutList _screenItems;
- PlaneList _planes;
- PlanePictureList _planePictures;
- ScrollTextList _scrollTexts;
- int16 _curScrollText;
- bool _showScrollText;
- uint16 _maxScrollTexts;
+public:
+ const PlaneList &getPlanes() const {
+ return _planes;
+ }
+ void kernelAddPlane(const reg_t object);
+ void kernelUpdatePlane(const reg_t object);
+ void kernelDeletePlane(const reg_t object);
+ int16 kernelGetHighPlanePri();
+
+#pragma mark -
+#pragma mark Pics
+public:
+ void kernelAddPicAt(const reg_t planeObject, const GuiResourceId pictureId, const int16 pictureX, const int16 pictureY, const bool mirrorX);
+
+#pragma mark -
+
+ // TODO: Remap-related?
+ void kernelSetPalStyleRange(const uint8 fromColor, const uint8 toColor);
+
+#pragma mark -
+#pragma mark Transitions
+private:
+ int *_dissolveSequenceSeeds;
+ int16 *_defaultDivisions;
+ int16 *_defaultUnknownC;
+
+ /**
+ * TODO: Documentation
+ */
+ ShowStyleEntry *_showStyles;
+
+ inline ShowStyleEntry *findShowStyleForPlane(const reg_t planeObj) const;
+ inline ShowStyleEntry *deleteShowStyleInternal(ShowStyleEntry *const showStyle);
+ void processShowStyles();
+ bool processShowStyleNone(ShowStyleEntry *showStyle);
+ bool processShowStyleMorph(ShowStyleEntry *showStyle);
+ bool processShowStyleFade(const int direction, ShowStyleEntry *showStyle);
+#if 0
+ bool processShowStyleWipe(const int direction, ShowStyleEntry *const showStyle);
+#endif
+
+public:
+ // NOTE: This signature is taken from SCI3 Phantasmagoria 2
+ // and is valid for all implementations of SCI32
+ void kernelSetShowStyle(const uint16 argc, const reg_t &planeObj, const ShowStyleType type, const int16 seconds, const int16 direction, const int16 priority, const int16 animate, const int16 frameOutNow, const reg_t &pFadeArray, const int16 divisions, const int16 blackScreen);
+
+#pragma mark -
+#pragma mark Rendering
+private:
+ /**
+ * TODO: Documentation
+ */
+ int8 _styleRanges[256];
+
+ /**
+ * The internal display pixel buffer. During frameOut,
+ * this buffer is drawn into according to the draw and
+ * erase rects calculated by `calcLists`, then drawn out
+ * to the hardware surface according to the `_showList`
+ * rects (which are also calculated by `calcLists`).
+ */
+ Buffer _currentBuffer;
+
+ // TODO: In SCI2.1/SQ6, priority map pixels are not allocated
+ // by default. In SCI2/GK1, pixels are allocated, but not used
+ // anywhere except within CelObj::Draw in seemingly the same
+ // way they are used in SCI2.1/SQ6: that is, never read, only
+ // written.
+ Buffer _priorityMap;
+
+ /**
+ * TODO: Documentation
+ */
+ bool _remapOccurred;
- void sortPlanes();
+ /**
+ * Whether or not the data in the current buffer is what
+ * is visible to the user. During rendering updates,
+ * this flag is set to false.
+ */
+ bool _frameNowVisible;
+
+ /**
+ * TODO: Document
+ * TODO: Depending upon if the engine ever modifies this
+ * rect, it may be stupid to store it separately instead
+ * of just getting width/height from GfxScreen.
+ *
+ * @note This field is on `GraphicsMgr.screen` in SCI
+ * engine.
+ */
+ Common::Rect _screenRect;
+
+ /**
+ * A list of rectangles, in display coordinates, that
+ * represent portions of the internal screen buffer that
+ * should be drawn to the hardware display surface.
+ *
+ * @note This field is on `GraphicsMgr.screen` in SCI
+ * engine.
+ */
+ RectList _showList;
+
+ /**
+ * The amount of extra overdraw that is acceptable when
+ * merging two show list rectangles together into a
+ * single larger rectangle.
+ *
+ * @note This field is on `GraphicsMgr.screen` in SCI
+ * engine.
+ */
+ int _overdrawThreshold;
+
+ /**
+ * A list of planes that are currently drawn to the
+ * hardware display surface. Used to calculate
+ * differences in plane properties between the last
+ * frame and current frame.
+ *
+ * @note This field is on `GraphicsMgr.visibleScreen` in
+ * SCI engine.
+ */
+ PlaneList _visiblePlanes;
+
+ /**
+ * Calculates the location and dimensions of dirty rects
+ * over the entire screen for rendering the next frame.
+ * The draw and erase lists in `drawLists` and
+ * `eraseLists` each represent one plane on the screen.
+ */
+ void calcLists(ScreenItemListList &drawLists, EraseListList &eraseLists, const Common::Rect &calcRect);
+
+ /**
+ * Erases the areas in the given erase list from the
+ * visible screen buffer by filling them with the color
+ * from the corresponding plane. This is an optimisation
+ * for coloured-type planes only; other plane types have
+ * to be redrawn from pixel data.
+ */
+ void drawEraseList(const RectList &eraseList, const Plane &plane);
+
+ /**
+ * Draws all screen items from the given draw list to
+ * the visible screen buffer.
+ */
+ void drawScreenItemList(const DrawList &screenItemList);
+
+ /**
+ * Updates the internal screen buffer for the next
+ * frame. If `shouldShowBits` is true, also sends the
+ * buffer to hardware.
+ */
+ void frameOut(const bool shouldShowBits, const Common::Rect &rect);
+
+ /**
+ * Adds a new rectangle to the list of regions to write
+ * out to the hardware. The provided rect may be merged
+ * into an existing rectangle to reduce the number of
+ * blit operations.
+ */
+ void mergeToShowList(const Common::Rect &drawRect, RectList &showList, const int overdrawThreshold);
+
+ /**
+ * TODO: Documentation
+ */
+ void palMorphFrameOut(const int8 *styleRanges, const ShowStyleEntry *showStyle);
+
+ /**
+ * Writes the internal frame buffer out to hardware and
+ * clears the show list.
+ */
+ void showBits();
+
+public:
+ /**
+ * TODO: Document
+ * This is used by CelObj::Draw.
+ */
+ bool _hasRemappedScreenItem;
+
+ /**
+ * Whether palMorphFrameOut should be used instead of
+ * frameOut for rendering. Used by kMorphOn to
+ * explicitly enable palMorphFrameOut for one frame.
+ */
+ bool _palMorphIsOn;
+
+ inline Buffer &getCurrentBuffer() {
+ return _currentBuffer;
+ }
+
+ void kernelFrameout(const bool showBits);
+
+ /**
+ * Modifies the raw pixel data for the next frame with
+ * new palette indexes based on matched style ranges.
+ */
+ void alterVmap(const Palette &palette1, const Palette &palette2, const int8 style, const int8 *const styleRanges);
+
+ // TODO: SCI2 engine never uses priority map?
+ inline Buffer &getPriorityMap() {
+ return _priorityMap;
+ }
+
+ // NOTE: This function is used within ScreenItem subsystem and assigned
+ // to various booleanish fields that seem to represent the state of the
+ // screen item (created, updated, deleted). In GK1/DOS, Phant1/m68k,
+ // SQ6/DOS, SQ6/Win, and Phant2/Win, this function simply returns 1. If
+ // you know of any game/environment where this function returns some
+ // value other than 1, or if you used to work at Sierra and can explain
+ // why this is a thing (and if anyone needs to care about it), please
+ // open a ticket!!
+ inline int getScreenCount() const {
+ return 1;
+ };
+
+#pragma mark -
+#pragma mark Debugging
+public:
+ void printPlaneList(Console *con) const;
+ void printVisiblePlaneList(Console *con) const;
+ void printPlaneListInternal(Console *con, const PlaneList &planeList) const;
+ void printPlaneItemList(Console *con, const reg_t planeObject) const;
};
} // End of namespace Sci