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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCI_GUI_SCREEN_H
+#define SCI_GUI_SCREEN_H
+
+#include "sci/sci.h"
+#include "sci/graphics/gui_helpers.h"
+
+namespace Sci {
+
+#define SCI_SCREEN_MAXHEIGHT 400
+
+#define SCI_SCREEN_MASK_VISUAL 1
+#define SCI_SCREEN_MASK_PRIORITY 2
+#define SCI_SCREEN_MASK_CONTROL 4
+#define SCI_SCREEN_MASK_DISPLAY 8 // not official sierra sci
+#define SCI_SCREEN_MASK_ALL SCI_SCREEN_MASK_VISUAL|SCI_SCREEN_MASK_PRIORITY|SCI_SCREEN_MASK_CONTROL
+
+#define SCI_SCREEN_UNDITHERMEMORIAL_SIZE 256
+
+class SciGuiScreen {
+public:
+ SciGuiScreen(ResourceManager *resMan, int16 width = 320, int16 height = 200, bool upscaledHires = false);
+ ~SciGuiScreen();
+
+ void copyToScreen();
+ void copyFromScreen(byte *buffer);
+ void copyRectToScreen(const Common::Rect &rect);
+ void copyRectToScreen(const Common::Rect &rect, int16 x, int16 y);
+
+ byte getDrawingMask(byte color, byte prio, byte control);
+ void putPixel(int x, int y, byte drawMask, byte color, byte prio, byte control);
+ void putPixelOnDisplay(int x, int y, byte color);
+ void drawLine(Common::Point startPoint, Common::Point endPoint, byte color, byte prio, byte control);
+ void drawLine(int16 left, int16 top, int16 right, int16 bottom, byte color, byte prio, byte control) {
+ drawLine(Common::Point(left, top), Common::Point(right, bottom), color, prio, control);
+ }
+ bool getUpscaledHires() {
+ return _upscaledHires;
+ }
+ byte getVisual(int x, int y);
+ byte getPriority(int x, int y);
+ byte getControl(int x, int y);
+ byte isFillMatch(int16 x, int16 y, byte drawMask, byte t_color, byte t_pri, byte t_con);
+
+ int bitsGetDataSize(Common::Rect rect, byte mask);
+ void bitsSave(Common::Rect rect, byte mask, byte *memoryPtr);
+ void bitsGetRect(byte *memoryPtr, Common::Rect *destRect);
+ void bitsRestore(byte *memoryPtr);
+
+ void setPalette(GuiPalette*pal);
+
+ void setVerticalShakePos(uint16 shakePos);
+
+ void scale2x(byte *src, byte *dst, int16 srcWidth, int16 srcHeight);
+
+ void dither(bool addToFlag);
+ void unditherSetState(bool flag);
+ int16 *unditherGetMemorial();
+
+ void debugShowMap(int mapNo);
+
+ uint16 _width;
+ uint16 _height;
+ uint _pixels;
+ uint16 _displayWidth;
+ uint16 _displayHeight;
+ uint _displayPixels;
+
+ int _picNotValid; // possible values 0, 1 and 2
+ int _picNotValidSci11; // another variable that is used by kPicNotValid in sci1.1
+
+ byte _colorWhite;
+ byte _colorDefaultVectorData;
+
+private:
+ void bitsRestoreScreen(Common::Rect rect, byte *&memoryPtr, byte *screen);
+ void bitsRestoreDisplayScreen(Common::Rect rect, byte *&memoryPtr);
+ void bitsSaveScreen(Common::Rect rect, byte *screen, byte *&memoryPtr);
+ void bitsSaveDisplayScreen(Common::Rect rect, byte *&memoryPtr);
+
+ bool _unditherState;
+ int16 _unditherMemorial[SCI_SCREEN_UNDITHERMEMORIAL_SIZE];
+
+public: // HACK. TODO: make private
+ // these screens have the real resolution of the game engine (320x200 for SCI0/SCI1/SCI11 games, 640x480 for SCI2 games)
+ // SCI0 games will be dithered in here at any time
+ byte *_visualScreen;
+ byte *_priorityScreen;
+ byte *_controlScreen;
+
+ // this screen is the one that is actually displayed to the user. It may be 640x480 for japanese SCI1 games
+ // SCI0 games may be undithered in here. Only read from this buffer for Save/ShowBits usage.
+ byte *_displayScreen;
+private:
+ Common::Rect getScaledRect(Common::Rect rect);
+
+ ResourceManager *_resMan;
+
+ // this is a pointer to the currently active screen (changing it only required for debug purposes)
+ byte *_activeScreen;
+ bool _upscaledHires;
+};
+
+} // End of namespace Sci
+
+#endif