diff options
Diffstat (limited to 'engines/sci/graphics/paint16.cpp')
-rw-r--r-- | engines/sci/graphics/paint16.cpp | 28 |
1 files changed, 6 insertions, 22 deletions
diff --git a/engines/sci/graphics/paint16.cpp b/engines/sci/graphics/paint16.cpp index bb3975e9ef..4551e9dafc 100644 --- a/engines/sci/graphics/paint16.cpp +++ b/engines/sci/graphics/paint16.cpp @@ -459,8 +459,8 @@ void GfxPaint16::kernelGraphRedrawBox(Common::Rect rect) { #define SCI_DISPLAY_WIDTH 106 #define SCI_DISPLAY_SAVEUNDER 107 #define SCI_DISPLAY_RESTOREUNDER 108 -#define SCI_DISPLAY_DUMMY1 114 // used in longbow-demo, not supported in sierra sci - no parameters -#define SCI_DISPLAY_DUMMY2 115 // used in longbow-demo, not supported in sierra sci - has 1 parameter +#define SCI_DISPLAY_DUMMY1 114 // used in longbow demo/qfg1 ega demo, not supported in sierra sci - no parameters +#define SCI_DISPLAY_DUMMY2 115 // used in longbow demo, not supported in sierra sci - has 1 parameter #define SCI_DISPLAY_DONTSHOWBITS 121 reg_t GfxPaint16::kernelDisplay(const char *text, int argc, reg_t *argv) { @@ -531,15 +531,16 @@ reg_t GfxPaint16::kernelDisplay(const char *text, int argc, reg_t *argv) { break; // 2 Dummy functions, longbow-demo is using those several times but sierra sci doesn't support them at all + // The Quest for Glory 1 EGA demo also calls kDisplay(114) case SCI_DISPLAY_DUMMY1: case SCI_DISPLAY_DUMMY2: - if (!((g_sci->getGameId() == GID_LONGBOW) && (g_sci->isDemo()))) - error("Unknown kDisplay argument %X", displayArg.offset); + if (!g_sci->isDemo() || (g_sci->getGameId() != GID_LONGBOW && g_sci->getGameId() != GID_QFG1)) + error("Unknown kDisplay argument %d", displayArg.offset); if (displayArg.offset == SCI_DISPLAY_DUMMY2) { if (argc) { argc--; argv++; } else { - error("No parameter left for kDisplay(0x73)"); + error("No parameter left for kDisplay(115)"); } } break; @@ -596,23 +597,6 @@ reg_t GfxPaint16::kernelDisplay(const char *text, int argc, reg_t *argv) { return result; } -// TODO: If this matches the sci32 implementation, we may put it into GfxScreen -void GfxPaint16::kernelShakeScreen(uint16 shakeCount, uint16 directions) { - while (shakeCount--) { - if (directions & SCI_SHAKE_DIRECTION_VERTICAL) - _screen->setVerticalShakePos(10); - // TODO: horizontal shakes - g_system->updateScreen(); - g_sci->getEngineState()->wait(3); - - if (directions & SCI_SHAKE_DIRECTION_VERTICAL) - _screen->setVerticalShakePos(0); - - g_system->updateScreen(); - g_sci->getEngineState()->wait(3); - } -} - reg_t GfxPaint16::kernelPortraitLoad(const Common::String &resourceName) { //Portrait *myPortrait = new Portrait(g_sci->getResMan(), _screen, _palette, resourceName); return NULL_REG; |