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Diffstat (limited to 'engines/sci/graphics/palette.cpp')
-rw-r--r--engines/sci/graphics/palette.cpp32
1 files changed, 26 insertions, 6 deletions
diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp
index 5f703b90e3..47d1647c6c 100644
--- a/engines/sci/graphics/palette.cpp
+++ b/engines/sci/graphics/palette.cpp
@@ -37,7 +37,7 @@
namespace Sci {
-GfxPalette::GfxPalette(ResourceManager *resMan, GfxScreen *screen, bool useMerging)
+GfxPalette::GfxPalette(ResourceManager *resMan, GfxScreen *screen)
: _resMan(resMan), _screen(screen) {
int16 color;
@@ -65,7 +65,14 @@ GfxPalette::GfxPalette(ResourceManager *resMan, GfxScreen *screen, bool useMergi
// the real merging done in earlier games. If we use the copying over, we
// will get issues because some views have marked all colors as being used
// and those will overwrite the current palette in that case
- _useMerging = useMerging;
+ if (getSciVersion() < SCI_VERSION_1_1)
+ _useMerging = true;
+ else if (getSciVersion() == SCI_VERSION_1_1)
+ // there are some games that use inbetween SCI1.1 interpreter, so we have
+ // to detect if the current game is merging or copying
+ _useMerging = _resMan->detectPaletteMergingSci11();
+ else // SCI32
+ _useMerging = false;
palVaryInit();
@@ -327,7 +334,9 @@ bool GfxPalette::insert(Palette *newPalette, Palette *destPalette) {
for (int i = 1; i < 255; i++) {
if (newPalette->colors[i].used) {
- if ((newPalette->colors[i].r != destPalette->colors[i].r) || (newPalette->colors[i].g != destPalette->colors[i].g) || (newPalette->colors[i].b != destPalette->colors[i].b)) {
+ if ((newPalette->colors[i].r != destPalette->colors[i].r) ||
+ (newPalette->colors[i].g != destPalette->colors[i].g) ||
+ (newPalette->colors[i].b != destPalette->colors[i].b)) {
destPalette->colors[i].r = newPalette->colors[i].r;
destPalette->colors[i].g = newPalette->colors[i].g;
destPalette->colors[i].b = newPalette->colors[i].b;
@@ -354,7 +363,9 @@ bool GfxPalette::merge(Palette *newPalette, bool force, bool forceRealMerge) {
// forced palette merging or dest color is not used yet
if (force || (!_sysPalette.colors[i].used)) {
_sysPalette.colors[i].used = newPalette->colors[i].used;
- if ((newPalette->colors[i].r != _sysPalette.colors[i].r) || (newPalette->colors[i].g != _sysPalette.colors[i].g) || (newPalette->colors[i].b != _sysPalette.colors[i].b)) {
+ if ((newPalette->colors[i].r != _sysPalette.colors[i].r) ||
+ (newPalette->colors[i].g != _sysPalette.colors[i].g) ||
+ (newPalette->colors[i].b != _sysPalette.colors[i].b)) {
_sysPalette.colors[i].r = newPalette->colors[i].r;
_sysPalette.colors[i].g = newPalette->colors[i].g;
_sysPalette.colors[i].b = newPalette->colors[i].b;
@@ -367,7 +378,9 @@ bool GfxPalette::merge(Palette *newPalette, bool force, bool forceRealMerge) {
// is the same color already at the same position? -> match it directly w/o lookup
// this fixes games like lsl1demo/sq5 where the same rgb color exists multiple times and where we would
// otherwise match the wrong one (which would result into the pixels affected (or not) by palette changes)
- if ((_sysPalette.colors[i].r == newPalette->colors[i].r) && (_sysPalette.colors[i].g == newPalette->colors[i].g) && (_sysPalette.colors[i].b == newPalette->colors[i].b)) {
+ if ((_sysPalette.colors[i].r == newPalette->colors[i].r) &&
+ (_sysPalette.colors[i].g == newPalette->colors[i].g) &&
+ (_sysPalette.colors[i].b == newPalette->colors[i].b)) {
newPalette->mapping[i] = i;
continue;
}
@@ -696,6 +709,13 @@ bool GfxPalette::palVaryLoadTargetPalette(GuiResourceId resourceId) {
}
void GfxPalette::palVaryInstallTimer() {
+ // Remove any possible leftover palVary timer callbacks.
+ // This happens for example in QFG1VGA, when sleeping at Erana's place
+ // (bug #3439240) - the nighttime to daytime effect clashes with the
+ // scene transition effect, as we load scene images too quickly for
+ // the SCI scripts in that case (also refer to kernelPalVaryInit).
+ palVaryRemoveTimer();
+
int16 ticks = _palVaryTicks > 0 ? _palVaryTicks : 1;
// Call signal increase every [ticks]
g_sci->getTimerManager()->installTimerProc(&palVaryCallback, 1000000 / 60 * ticks, this, "sciPalette");
@@ -953,7 +973,7 @@ void GfxPalette::loadMacIconBarPalette() {
}
bool GfxPalette::colorIsFromMacClut(byte index) {
- return index != 0 && _macClut && (_macClut[index * 3] != 0 || _macClut[index * 3 + 1] != 0 || _macClut[index * 3 + 1] != 0);
+ return index != 0 && _macClut && (_macClut[index * 3] != 0 || _macClut[index * 3 + 1] != 0 || _macClut[index * 3 + 2] != 0);
}
#ifdef ENABLE_SCI32