diff options
Diffstat (limited to 'engines/sci/graphics/palette.cpp')
-rw-r--r-- | engines/sci/graphics/palette.cpp | 59 |
1 files changed, 41 insertions, 18 deletions
diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp index e36028d984..bc0b8485d2 100644 --- a/engines/sci/graphics/palette.cpp +++ b/engines/sci/graphics/palette.cpp @@ -716,6 +716,7 @@ void GfxPalette::palVaryInit() { _palVaryStepStop = 0; _palVaryDirection = 0; _palVaryTicks = 0; + _palVaryZeroTick = false; } bool GfxPalette::palVaryLoadTargetPalette(GuiResourceId resourceId) { @@ -759,19 +760,13 @@ bool GfxPalette::kernelPalVaryInit(GuiResourceId resourceId, uint16 ticks, uint1 _palVaryStep = 1; _palVaryStepStop = stepStop; _palVaryDirection = direction; + // if no ticks are given, jump directly to destination - if (!_palVaryTicks) { + if (!_palVaryTicks) _palVaryDirection = stepStop; - // sierra sci set the timer to 1 tick instead of calling it directly - // we have to change this to prevent a race condition to happen in - // at least freddy pharkas during nighttime. In that case kPalVary is - // called right before a transition and because we load pictures much - // faster, the 1 tick won't pass sometimes resulting in the palette - // being daytime instead of nighttime during the transition. - palVaryProcess(1, true); - } else { - palVaryInstallTimer(); - } + _palVaryZeroTick = (_palVaryTicks == 0); //see delayForPalVaryWorkaround() + + palVaryInstallTimer(); return true; } return false; @@ -788,14 +783,13 @@ int16 GfxPalette::kernelPalVaryReverse(int16 ticks, uint16 stepStop, int16 direc _palVaryStepStop = stepStop; _palVaryDirection = direction != -1 ? -direction : -_palVaryDirection; - if (!_palVaryTicks) { + // if no ticks are given, jump directly to destination + if (!_palVaryTicks) _palVaryDirection = _palVaryStepStop - _palVaryStep; - // see palVaryInit above, we fix the code here as well - // just in case - palVaryProcess(1, true); - } else { - palVaryInstallTimer(); - } + _palVaryZeroTick = (_palVaryTicks == 0); // see delayForPalVaryWorkaround() + + palVaryInstallTimer(); + return kernelPalVaryGetCurrentStep(); } @@ -855,6 +849,7 @@ void GfxPalette::palVaryIncreaseSignal() { // FIXME: increments from another thread aren't guaranteed to be atomic if (!_palVaryPaused) _palVarySignal++; + _palVaryZeroTick = false; } // Actually do the pal vary processing @@ -865,6 +860,34 @@ void GfxPalette::palVaryUpdate() { } } +void GfxPalette::delayForPalVaryWorkaround() { + if (_palVaryResourceId == -1) + return; + if (_palVaryPaused) + return; + + // This gets called at the very beginning of kAnimate. + // If a zero-tick palVary is running, we delay briefly to give the + // palVary time to trigger. In theory there should be no reason for this + // to have to wait more than a tick, but we time-out after 4 ticks + // to be on the safe side. + // + // This prevents a race condition in Freddy Pharkas during nighttime, + // since we load pictures much faster than on original hardware (bug #5298). + + if (_palVaryZeroTick) { + int i; + for (i = 0; i < 4; ++i) { + g_sci->sleep(17); + if (!_palVaryZeroTick) + break; + } + debugC(kDebugLevelGraphics, "Delayed kAnimate for kPalVary, %d times", i+1); + if (_palVaryZeroTick) + warning("Delayed kAnimate for kPalVary timed out"); + } +} + void GfxPalette::palVaryPrepareForTransition() { if (_palVaryResourceId != -1) { // Before doing transitions, we have to prepare palette |