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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/file.h"
+#include "common/system.h"
+#include "graphics/palette.h"
+
+#include "sci/sci.h"
+#include "sci/event.h"
+#include "sci/resource.h"
+#include "sci/graphics/palette32.h"
+#include "sci/graphics/screen.h"
+
+namespace Sci {
+
+GfxPalette32::GfxPalette32(ResourceManager *resMan, GfxScreen *screen)
+ : GfxPalette(resMan, screen),
+ _clutTable(nullptr),
+ // Palette cycling
+ _cyclers(), _cycleMap(),
+ // Palette varying
+ _sourcePalette(_sysPalette), _nextPalette(_sysPalette),
+ _varyTime(0), _varyDirection(0), _varyTargetPercent(0),
+ _varyTargetPalette(nullptr), _varyStartPalette(nullptr),
+ _varyFromColor(0), _varyToColor(255), _varyNumTimesPaused(0),
+ _varyLastTick(0),
+ // Palette versioning
+ _version(1), _versionUpdated(false) {
+ _varyPercent = _varyTargetPercent;
+ memset(_fadeTable, 100, sizeof(_fadeTable));
+
+ // NOTE: In SCI engine, the palette manager constructor loads
+ // the default palette, but in ScummVM this initialisation
+ // is performed by SciEngine::run; see r49523 for details
+ }
+
+GfxPalette32::~GfxPalette32() {
+ unloadClut();
+ varyOff();
+ cycleAllOff();
+}
+
+inline void mergePaletteInternal(Palette *const to, const Palette *const from) {
+ for (int i = 0; i < ARRAYSIZE(to->colors); ++i) {
+ if (from->colors[i].used) {
+ to->colors[i] = from->colors[i];
+ }
+ }
+}
+
+void GfxPalette32::submit(Palette &palette) {
+ // TODO: The resource manager in SCI32 retains raw data of palettes from
+ // the ResourceManager (ResourceMgr) through SegManager (MemoryMgr), and
+ // the version number for submitted palettes is set in the raw palette
+ // data in memory as an int at an offset
+ // `rawData + *rawData[0x0a] * 2 + 31`. However, ScummVM does not retain
+ // resource data like this, so this versioning code, while accurate to
+ // the original engine, does not do much.
+ // (Hopefully this was an optimisation mechanism in SCI engine and not a
+ // clever thing to keep the same palette submitted many times from
+ // overwriting other palette entries.)
+ if (palette.timestamp == _version) {
+ return;
+ }
+
+ Palette oldSourcePalette(_sourcePalette);
+ mergePaletteInternal(&_sourcePalette, &palette);
+
+ if (!_versionUpdated && _sourcePalette != oldSourcePalette) {
+ ++_version;
+ _versionUpdated = true;
+ }
+
+ // Technically this information is supposed to be persisted through a
+ // HunkPalette object; right now it would just be lost once the temporary
+ // palette was destroyed.
+ palette.timestamp = _version;
+}
+
+bool GfxPalette32::kernelSetFromResource(GuiResourceId resourceId, bool force) {
+ // TODO: In SCI32, palettes that come from resources come in as
+ // HunkPalette objects, not SOLPalette objects. The HunkPalettes
+ // have some extra persistence stuff associated with them, such that
+ // when they are passed to GfxPalette32::submit, they would get the
+ // version number of GfxPalette32 assigned to them.
+ Palette palette;
+
+ if (createPaletteFromResourceInternal(resourceId, &palette)) {
+ submit(palette);
+ return true;
+ }
+
+ return false;
+}
+
+// In SCI32 engine this method is SOLPalette::Match(Rgb24 *)
+// and is called as PaletteMgr.Current().Match(color)
+int16 GfxPalette32::kernelFindColor(uint16 r, uint16 g, uint16 b) {
+ // SQ6 SCI32 engine takes the 16-bit r, g, b arguments from the
+ // VM and puts them into al, ah, dl. For compatibility, make sure
+ // to discard any high bits here too
+ r = r & 0xFF;
+ g = g & 0xFF;
+ b = b & 0xFF;
+ int16 bestIndex = 0;
+ int bestDifference = 0xFFFFF;
+ int difference;
+
+ // SQ6 DOS really does check only the first 236 entries
+ for (int i = 0, channelDifference; i < 236; ++i) {
+ difference = _sysPalette.colors[i].r - r;
+ difference *= difference;
+ if (bestDifference <= difference) {
+ continue;
+ }
+
+ channelDifference = _sysPalette.colors[i].g - g;
+ difference += channelDifference * channelDifference;
+ if (bestDifference <= difference) {
+ continue;
+ }
+
+ channelDifference = _sysPalette.colors[i].b - b;
+ difference += channelDifference * channelDifference;
+ if (bestDifference <= difference) {
+ continue;
+ }
+ bestDifference = difference;
+ bestIndex = i;
+ }
+
+ return bestIndex;
+}
+
+// TODO: set is overridden for the time being to send palettes coming from
+// various draw methods like GfxPicture::drawSci32Vga and GfxView::draw to
+// _nextPalette instead of _sysPalette. In the SCI32 engine, CelObj palettes
+// (which are stored as Hunk palettes) are submitted by GraphicsMgr::FrameOut
+// to PaletteMgr::Submit by way of calls to CelObj::SubmitPalette.
+// GfxPalette::set is very similar to GfxPalette32::submit, except that SCI32
+// does not do any fancy best-fit merging and so does not accept arguments
+// like `force` and `forceRealMerge`.
+void GfxPalette32::set(Palette *newPalette, bool force, bool forceRealMerge) {
+ submit(*newPalette);
+}
+
+// In SCI32 engine this method is SOLPalette::Match(Rgb24 *, int, int *, int *)
+// and is used by Remap
+// TODO: Anything that calls GfxPalette::matchColor(int, int, int) is going to
+// match using an algorithm from SCI16 engine right now. This needs to be
+// corrected in the future so either nothing calls
+// GfxPalette::matchColor(int, int, int), or it is fixed to match the other
+// SCI32 algorithms.
+int16 GfxPalette32::matchColor(const byte r, const byte g, const byte b, const int defaultDifference, int &lastCalculatedDifference, const bool *const matchTable) {
+ int16 bestIndex = -1;
+ int bestDifference = 0xFFFFF;
+ int difference = defaultDifference;
+
+ // SQ6 DOS really does check only the first 236 entries
+ for (int i = 0, channelDifference; i < 236; ++i) {
+ if (matchTable[i] == 0) {
+ continue;
+ }
+
+ difference = _sysPalette.colors[i].r - r;
+ difference *= difference;
+ if (bestDifference <= difference) {
+ continue;
+ }
+ channelDifference = _sysPalette.colors[i].g - g;
+ difference += channelDifference * channelDifference;
+ if (bestDifference <= difference) {
+ continue;
+ }
+ channelDifference = _sysPalette.colors[i].b - b;
+ difference += channelDifference * channelDifference;
+ if (bestDifference <= difference) {
+ continue;
+ }
+ bestDifference = difference;
+ bestIndex = i;
+ }
+
+ // NOTE: This value is only valid if the last index to
+ // perform a difference calculation was the best index
+ lastCalculatedDifference = difference;
+ return bestIndex;
+}
+
+void GfxPalette32::updateForFrame() {
+ applyAll();
+ _versionUpdated = false;
+ // TODO: Implement remapping
+ // g_sci->_gfxFrameout->remapAllTables(_nextPalette != _sysPalette);
+}
+
+void GfxPalette32::updateHardware() {
+ if (_sysPalette == _nextPalette) {
+ // TODO: This condition has never been encountered yet
+ debug("Skipping hardware update because palettes are identical");
+ return;
+ }
+
+ byte bpal[3 * 256];
+
+ for (int i = 0; i < ARRAYSIZE(_sysPalette.colors); ++i) {
+ _sysPalette.colors[i] = _nextPalette.colors[i];
+
+ // NOTE: If the brightness option in the user configuration file is set,
+ // SCI engine adjusts palette brightnesses here by mapping RGB values to values
+ // in some hard-coded brightness tables. There is no reason on modern hardware
+ // to implement this, unless it is discovered that some game uses a non-standard
+ // brightness setting by default
+ if (_sysPalette.colors[i].used) {
+ bpal[i * 3 ] = _sysPalette.colors[i].r;
+ bpal[i * 3 + 1] = _sysPalette.colors[i].g;
+ bpal[i * 3 + 2] = _sysPalette.colors[i].b;
+ }
+ }
+
+ g_system->getPaletteManager()->setPalette(bpal, 0, 256);
+ g_sci->getEventManager()->updateScreen();
+}
+
+void GfxPalette32::applyAll() {
+ applyVary();
+ applyCycles();
+ applyFade();
+}
+
+//
+// Clut
+//
+
+bool GfxPalette32::loadClut(uint16 clutId) {
+ // loadClut() will load a color lookup table from a clu file and set
+ // the palette found in the file. This is to be used with Phantasmagoria 2.
+
+ unloadClut();
+
+ Common::String filename = Common::String::format("%d.clu", clutId);
+ Common::File clut;
+
+ if (!clut.open(filename) || clut.size() != 0x10000 + 236 * 3)
+ return false;
+
+ // Read in the lookup table
+ // It maps each RGB565 color to a palette index
+ _clutTable = new byte[0x10000];
+ clut.read(_clutTable, 0x10000);
+
+ Palette pal;
+ memset(&pal, 0, sizeof(Palette));
+
+ // Setup 1:1 mapping
+ for (int i = 0; i < 256; i++) {
+ pal.mapping[i] = i;
+ }
+
+ // Now load in the palette
+ for (int i = 1; i <= 236; i++) {
+ pal.colors[i].used = 1;
+ pal.colors[i].r = clut.readByte();
+ pal.colors[i].g = clut.readByte();
+ pal.colors[i].b = clut.readByte();
+ }
+
+ set(&pal, true);
+ setOnScreen();
+ return true;
+}
+
+byte GfxPalette32::matchClutColor(uint16 color) {
+ // Match a color in RGB565 format to a palette index based on the loaded CLUT
+ assert(_clutTable);
+ return _clutTable[color];
+}
+
+void GfxPalette32::unloadClut() {
+ // This will only unload the actual table, but not reset any palette
+ delete[] _clutTable;
+ _clutTable = nullptr;
+}
+
+//
+// Palette vary
+//
+
+inline bool GfxPalette32::createPaletteFromResourceInternal(const GuiResourceId paletteId, Palette *const out) const {
+ Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, paletteId), false);
+
+ if (!palResource) {
+ return false;
+ }
+
+ createFromData(palResource->data, palResource->size, out);
+ return true;
+}
+
+inline Palette GfxPalette32::getPaletteFromResourceInternal(const GuiResourceId paletteId) const {
+ Palette palette;
+ if (!createPaletteFromResourceInternal(paletteId, &palette)) {
+ error("Could not load vary target %d", paletteId);
+ }
+ return palette;
+}
+
+inline void GfxPalette32::setVaryTimeInternal(const int16 percent, const int time) {
+ _varyLastTick = g_sci->getTickCount();
+ if (!time || _varyPercent == percent) {
+ _varyDirection = 0;
+ _varyTargetPercent = _varyPercent = percent;
+ } else {
+ _varyTime = time / (percent - _varyPercent);
+ _varyTargetPercent = percent;
+
+ if (_varyTime > 0) {
+ _varyDirection = 1;
+ } else if (_varyTime < 0) {
+ _varyDirection = -1;
+ _varyTime = -_varyTime;
+ } else {
+ _varyDirection = 0;
+ _varyTargetPercent = _varyPercent = percent;
+ }
+ }
+}
+
+// TODO: This gets called *a lot* in at least the first scene
+// of SQ6. Optimisation would not be the worst idea in the world.
+void GfxPalette32::kernelPalVarySet(const GuiResourceId paletteId, const int16 percent, const int time, const int16 fromColor, const int16 toColor) {
+ Palette palette = getPaletteFromResourceInternal(paletteId);
+ setVary(&palette, percent, time, fromColor, toColor);
+}
+
+void GfxPalette32::kernelPalVaryMergeTarget(GuiResourceId paletteId) {
+ Palette palette = getPaletteFromResourceInternal(paletteId);
+ mergeTarget(&palette);
+}
+
+void GfxPalette32::kernelPalVarySetTarget(GuiResourceId paletteId) {
+ Palette palette = getPaletteFromResourceInternal(paletteId);
+ setTarget(&palette);
+}
+
+void GfxPalette32::kernelPalVarySetStart(GuiResourceId paletteId) {
+ Palette palette = getPaletteFromResourceInternal(paletteId);
+ setStart(&palette);
+}
+
+void GfxPalette32::kernelPalVaryMergeStart(GuiResourceId paletteId) {
+ Palette palette = getPaletteFromResourceInternal(paletteId);
+ mergeStart(&palette);
+}
+
+void GfxPalette32::kernelPalVaryPause(bool pause) {
+ if (pause) {
+ varyPause();
+ } else {
+ varyOn();
+ }
+}
+
+void GfxPalette32::setVary(const Palette *const target, const int16 percent, const int time, const int16 fromColor, const int16 toColor) {
+ setTarget(target);
+ setVaryTimeInternal(percent, time);
+
+ if (fromColor > -1) {
+ _varyFromColor = fromColor;
+ }
+ if (toColor > -1) {
+ assert(toColor < 256);
+ _varyToColor = toColor;
+ }
+}
+
+void GfxPalette32::setVaryPercent(const int16 percent, const int time, const int16 fromColor, const int16 fromColorAlternate) {
+ if (_varyTargetPalette != nullptr) {
+ setVaryTimeInternal(percent, time);
+ }
+
+ // This looks like a mistake in the actual SCI engine (both SQ6 and Lighthouse);
+ // the values are always hardcoded to -1 in kPalVary, so this code can never
+ // actually be executed
+ if (fromColor > -1) {
+ _varyFromColor = fromColor;
+ }
+ if (fromColorAlternate > -1) {
+ _varyFromColor = fromColorAlternate;
+ }
+}
+
+int16 GfxPalette32::getVaryPercent() const {
+ return abs(_varyPercent);
+}
+
+void GfxPalette32::varyOff() {
+ _varyNumTimesPaused = 0;
+ _varyPercent = _varyTargetPercent = 0;
+ _varyFromColor = 0;
+ _varyToColor = 255;
+ _varyDirection = 0;
+
+ if (_varyTargetPalette != nullptr) {
+ delete _varyTargetPalette;
+ _varyTargetPalette = nullptr;
+ }
+
+ if (_varyStartPalette != nullptr) {
+ delete _varyStartPalette;
+ _varyStartPalette = nullptr;
+ }
+}
+
+void GfxPalette32::mergeTarget(const Palette *const palette) {
+ if (_varyTargetPalette != nullptr) {
+ mergePaletteInternal(_varyTargetPalette, palette);
+ } else {
+ _varyTargetPalette = new Palette(*palette);
+ }
+}
+
+void GfxPalette32::varyPause() {
+ _varyDirection = 0;
+ ++_varyNumTimesPaused;
+}
+
+void GfxPalette32::varyOn() {
+ if (_varyNumTimesPaused > 0) {
+ --_varyNumTimesPaused;
+ }
+
+ if (_varyTargetPalette != nullptr && _varyNumTimesPaused == 0 && _varyPercent != _varyTargetPercent) {
+ if (_varyTime == 0) {
+ _varyPercent = _varyTargetPercent;
+ } else if (_varyTargetPercent < _varyPercent) {
+ _varyDirection = -1;
+ } else {
+ _varyDirection = 1;
+ }
+ }
+}
+
+void GfxPalette32::setVaryTime(const int time) {
+ if (_varyTargetPalette == nullptr) {
+ return;
+ }
+
+ setVaryTimeInternal(_varyTargetPercent, time);
+}
+
+void GfxPalette32::setTarget(const Palette *const palette) {
+ if (_varyTargetPalette != nullptr) {
+ delete _varyTargetPalette;
+ }
+
+ _varyTargetPalette = new Palette(*palette);
+}
+
+void GfxPalette32::setStart(const Palette *const palette) {
+ if (_varyStartPalette != nullptr) {
+ delete _varyStartPalette;
+ }
+
+ _varyStartPalette = new Palette(*palette);
+}
+
+void GfxPalette32::mergeStart(const Palette *const palette) {
+ if (_varyStartPalette != nullptr) {
+ mergePaletteInternal(_varyStartPalette, palette);
+ } else {
+ _varyStartPalette = new Palette(*palette);
+ }
+}
+
+void GfxPalette32::applyVary() {
+ while (g_sci->getTickCount() - _varyLastTick > (uint32)_varyTime && _varyDirection != 0) {
+ _varyLastTick += _varyTime;
+
+ if (_varyPercent == _varyTargetPercent) {
+ _varyDirection = 0;
+ }
+
+ _varyPercent += _varyDirection;
+ }
+
+ if (_varyPercent == 0 || _varyTargetPalette == nullptr) {
+ for (int i = 0, len = ARRAYSIZE(_nextPalette.colors); i < len; ++i) {
+ if (_varyStartPalette != nullptr && i >= _varyFromColor && i <= _varyToColor) {
+ _nextPalette.colors[i] = _varyStartPalette->colors[i];
+ } else {
+ _nextPalette.colors[i] = _sourcePalette.colors[i];
+ }
+ }
+ } else {
+ for (int i = 0, len = ARRAYSIZE(_nextPalette.colors); i < len; ++i) {
+ if (i >= _varyFromColor && i <= _varyToColor) {
+ Color targetColor = _varyTargetPalette->colors[i];
+ Color sourceColor;
+
+ if (_varyStartPalette != nullptr) {
+ sourceColor = _varyStartPalette->colors[i];
+ } else {
+ sourceColor = _sourcePalette.colors[i];
+ }
+
+ Color computedColor;
+
+ int color;
+ color = targetColor.r - sourceColor.r;
+ computedColor.r = ((color * _varyPercent) / 100) + sourceColor.r;
+ color = targetColor.g - sourceColor.g;
+ computedColor.g = ((color * _varyPercent) / 100) + sourceColor.g;
+ color = targetColor.b - sourceColor.b;
+ computedColor.b = ((color * _varyPercent) / 100) + sourceColor.b;
+ computedColor.used = sourceColor.used;
+
+ _nextPalette.colors[i] = computedColor;
+ }
+ else {
+ _nextPalette.colors[i] = _sourcePalette.colors[i];
+ }
+ }
+ }
+}
+
+//
+// Palette cycling
+//
+
+inline void GfxPalette32::clearCycleMap(const uint16 fromColor, const uint16 numColorsToClear) {
+ bool *mapEntry = _cycleMap + fromColor;
+ const bool *lastEntry = _cycleMap + numColorsToClear;
+ while (mapEntry < lastEntry) {
+ *mapEntry++ = false;
+ }
+}
+
+inline void GfxPalette32::setCycleMap(const uint16 fromColor, const uint16 numColorsToSet) {
+ bool *mapEntry = _cycleMap + fromColor;
+ const bool *lastEntry = _cycleMap + numColorsToSet;
+ while (mapEntry < lastEntry) {
+ if (*mapEntry != false) {
+ error("Cycles intersect");
+ }
+ *mapEntry++ = true;
+ }
+}
+
+inline PalCycler *GfxPalette32::getCycler(const uint16 fromColor) {
+ const int numCyclers = ARRAYSIZE(_cyclers);
+
+ for (int cyclerIndex = 0; cyclerIndex < numCyclers; ++cyclerIndex) {
+ PalCycler *cycler = _cyclers[cyclerIndex];
+ if (cycler != nullptr && cycler->fromColor == fromColor) {
+ return cycler;
+ }
+ }
+
+ return nullptr;
+}
+
+inline void doCycleInternal(PalCycler *cycler, const int16 speed) {
+ int16 currentCycle = cycler->currentCycle;
+ const uint16 numColorsToCycle = cycler->numColorsToCycle;
+
+ if (cycler->direction == 0) {
+ currentCycle = (currentCycle - (speed % numColorsToCycle)) + numColorsToCycle;
+ } else {
+ currentCycle = currentCycle + speed;
+ }
+
+ cycler->currentCycle = (uint8) (currentCycle % numColorsToCycle);
+}
+
+void GfxPalette32::setCycle(const uint8 fromColor, const uint8 toColor, const int16 direction, const int16 delay) {
+ assert(fromColor < toColor);
+
+ int cyclerIndex;
+ const int numCyclers = ARRAYSIZE(_cyclers);
+
+ PalCycler *cycler = getCycler(fromColor);
+
+ if (cycler != nullptr) {
+ clearCycleMap(fromColor, cycler->numColorsToCycle);
+ } else {
+ for (cyclerIndex = 0; cyclerIndex < numCyclers; ++cyclerIndex) {
+ if (_cyclers[cyclerIndex] == nullptr) {
+ cycler = new PalCycler;
+ _cyclers[cyclerIndex] = cycler;
+ break;
+ }
+ }
+ }
+
+ // SCI engine overrides the first oldest cycler that it finds where
+ // “oldest” is determined by the difference between the tick and now
+ if (cycler == nullptr) {
+ int maxUpdateDelta = -1;
+ // Optimization: Unlike actual SCI (SQ6) engine, we call
+ // getTickCount only once and store it, instead of calling it
+ // twice on each iteration through the loop
+ const uint32 now = g_sci->getTickCount();
+
+ for (cyclerIndex = 0; cyclerIndex < numCyclers; ++cyclerIndex) {
+ PalCycler *candidate = _cyclers[cyclerIndex];
+
+ const int32 updateDelta = now - candidate->lastUpdateTick;
+ if (updateDelta >= maxUpdateDelta) {
+ maxUpdateDelta = updateDelta;
+ cycler = candidate;
+ }
+ }
+
+ clearCycleMap(cycler->fromColor, cycler->numColorsToCycle);
+ }
+
+ const uint16 numColorsToCycle = 1 + ((uint8) toColor) - fromColor;
+ cycler->fromColor = (uint8) fromColor;
+ cycler->numColorsToCycle = (uint8) numColorsToCycle;
+ cycler->currentCycle = (uint8) fromColor;
+ cycler->direction = direction < 0 ? PalCycleBackward : PalCycleForward;
+ cycler->delay = delay;
+ cycler->lastUpdateTick = g_sci->getTickCount();
+ cycler->numTimesPaused = 0;
+
+ setCycleMap(fromColor, numColorsToCycle);
+}
+
+void GfxPalette32::doCycle(const uint8 fromColor, const int16 speed) {
+ PalCycler *cycler = getCycler(fromColor);
+ if (cycler != nullptr) {
+ cycler->lastUpdateTick = g_sci->getTickCount();
+ doCycleInternal(cycler, speed);
+ }
+}
+
+void GfxPalette32::cycleOn(const uint8 fromColor) {
+ PalCycler *cycler = getCycler(fromColor);
+ if (cycler != nullptr && cycler->numTimesPaused > 0) {
+ --cycler->numTimesPaused;
+ }
+}
+
+void GfxPalette32::cyclePause(const uint8 fromColor) {
+ PalCycler *cycler = getCycler(fromColor);
+ if (cycler != nullptr) {
+ ++cycler->numTimesPaused;
+ }
+}
+
+void GfxPalette32::cycleAllOn() {
+ for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
+ PalCycler *cycler = _cyclers[i];
+ if (cycler != nullptr && cycler->numTimesPaused > 0) {
+ --cycler->numTimesPaused;
+ }
+ }
+}
+
+void GfxPalette32::cycleAllPause() {
+ // TODO: The SCI SQ6 cycleAllPause function does not seem to perform
+ // nullptr checking?? This would definitely cause null pointer
+ // dereference in SCI code. I have not seen anything actually call
+ // this function yet, so it is possible it is just unused and broken
+ // in SCI SQ6. This assert exists so that if this function is called,
+ // it is noticed and can be rechecked in the actual engine.
+ // Obviously this code *does* do nullptr checks instead of crashing. :)
+ assert(0);
+ for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
+ PalCycler *cycler = _cyclers[i];
+ if (cycler != nullptr) {
+ // This seems odd, because currentCycle is 0..numColorsPerCycle,
+ // but fromColor is 0..255. When applyAllCycles runs, the values
+ // end up back in range
+ cycler->currentCycle = cycler->fromColor;
+ }
+ }
+
+ applyAllCycles();
+
+ for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
+ PalCycler *cycler = _cyclers[i];
+ if (cycler != nullptr) {
+ ++cycler->numTimesPaused;
+ }
+ }
+}
+
+void GfxPalette32::cycleOff(const uint8 fromColor) {
+ for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
+ PalCycler *cycler = _cyclers[i];
+ if (cycler != nullptr && cycler->fromColor == fromColor) {
+ clearCycleMap(fromColor, cycler->numColorsToCycle);
+ delete cycler;
+ _cyclers[i] = nullptr;
+ break;
+ }
+ }
+}
+
+void GfxPalette32::cycleAllOff() {
+ for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
+ PalCycler *cycler = _cyclers[i];
+ if (cycler != nullptr) {
+ clearCycleMap(cycler->fromColor, cycler->numColorsToCycle);
+ delete cycler;
+ _cyclers[i] = nullptr;
+ }
+ }
+}
+
+void GfxPalette32::applyAllCycles() {
+ Color paletteCopy[256];
+ memcpy(paletteCopy, _nextPalette.colors, sizeof(Color) * 256);
+
+ for (int cyclerIndex = 0, numCyclers = ARRAYSIZE(_cyclers); cyclerIndex < numCyclers; ++cyclerIndex) {
+ PalCycler *cycler = _cyclers[cyclerIndex];
+ if (cycler != nullptr) {
+ cycler->currentCycle = (uint8) ((((int) cycler->currentCycle) + 1) % cycler->numColorsToCycle);
+ // Disassembly was not fully evaluated to verify this is exactly the same
+ // as the code from applyCycles, but it appeared to be at a glance
+ for (int j = 0; j < cycler->numColorsToCycle; j++) {
+ _nextPalette.colors[cycler->fromColor + j] = paletteCopy[cycler->fromColor + (cycler->currentCycle + j) % cycler->numColorsToCycle];
+ }
+ }
+ }
+}
+
+void GfxPalette32::applyCycles() {
+ Color paletteCopy[256];
+ memcpy(paletteCopy, _nextPalette.colors, sizeof(Color) * 256);
+
+ for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
+ PalCycler *cycler = _cyclers[i];
+ if (cycler == nullptr) {
+ continue;
+ }
+
+ if (cycler->delay != 0 && cycler->numTimesPaused == 0) {
+ while ((cycler->delay + cycler->lastUpdateTick) < g_sci->getTickCount()) {
+ doCycleInternal(cycler, 1);
+ cycler->lastUpdateTick += cycler->delay;
+ }
+ }
+
+ for (int j = 0; j < cycler->numColorsToCycle; j++) {
+ _nextPalette.colors[cycler->fromColor + j] = paletteCopy[cycler->fromColor + (cycler->currentCycle + j) % cycler->numColorsToCycle];
+ }
+ }
+}
+
+//
+// Palette fading
+//
+
+void GfxPalette32::setFade(uint8 percent, uint8 fromColor, uint16 numColorsToFade) {
+ if (fromColor > numColorsToFade) {
+ return;
+ }
+
+ assert(numColorsToFade <= ARRAYSIZE(_fadeTable));
+
+ for (int i = fromColor; i < numColorsToFade; i++)
+ _fadeTable[i] = percent;
+}
+
+void GfxPalette32::fadeOff() {
+ setFade(100, 0, 256);
+}
+
+void GfxPalette32::applyFade() {
+ for (int i = 0; i < ARRAYSIZE(_fadeTable); ++i) {
+ if (_fadeTable[i] == 100)
+ continue;
+
+ Color &color = _nextPalette.colors[i];
+
+ color.r = (int16)color.r * _fadeTable[i] / 100;
+ color.g = (int16)color.g * _fadeTable[i] / 100;
+ color.b = (int16)color.b * _fadeTable[i] / 100;
+ }
+}
+}