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-rw-r--r--engines/sci/graphics/palette32.cpp323
1 files changed, 172 insertions, 151 deletions
diff --git a/engines/sci/graphics/palette32.cpp b/engines/sci/graphics/palette32.cpp
index 6844011675..2a98c237b0 100644
--- a/engines/sci/graphics/palette32.cpp
+++ b/engines/sci/graphics/palette32.cpp
@@ -27,19 +27,109 @@
#include "sci/sci.h"
#include "sci/event.h"
#include "sci/resource.h"
+#include "sci/util.h"
#include "sci/graphics/palette32.h"
-#include "sci/graphics/remap.h"
+#include "sci/graphics/remap32.h"
#include "sci/graphics/screen.h"
namespace Sci {
-GfxPalette32::GfxPalette32(ResourceManager *resMan, GfxScreen *screen)
- : GfxPalette(resMan, screen),
+#pragma mark HunkPalette
+
+HunkPalette::HunkPalette(byte *rawPalette) :
+ _version(0),
+ // NOTE: The header size in palettes is garbage. In at least KQ7 2.00b and
+ // Phant1, the 999.pal sets this value to 0. In most other palettes it is
+ // set to 14, but the *actual* size of the header structure used in SSCI is
+ // 13, which is reflected by `kHunkPaletteHeaderSize`.
+ // _headerSize(rawPalette[0]),
+ _numPalettes(rawPalette[10]),
+ _data(nullptr) {
+ assert(_numPalettes == 0 || _numPalettes == 1);
+ if (_numPalettes) {
+ _data = rawPalette;
+ _version = getEntryHeader().version;
+ }
+}
+
+void HunkPalette::setVersion(const uint32 version) {
+ if (_numPalettes != _data[10]) {
+ error("Invalid HunkPalette");
+ }
+
+ if (_numPalettes) {
+ const EntryHeader header = getEntryHeader();
+ if (header.version != _version) {
+ error("Invalid HunkPalette");
+ }
+
+ WRITE_SCI11ENDIAN_UINT32(getPalPointer() + kEntryVersionOffset, version);
+ _version = version;
+ }
+}
+
+const HunkPalette::EntryHeader HunkPalette::getEntryHeader() const {
+ const byte *const data = getPalPointer();
+
+ EntryHeader header;
+ header.startColor = data[10];
+ header.numColors = READ_SCI11ENDIAN_UINT16(data + 14);
+ header.used = data[16];
+ header.sharedUsed = data[17];
+ header.version = READ_SCI11ENDIAN_UINT32(data + kEntryVersionOffset);
+
+ return header;
+}
+
+const Palette HunkPalette::toPalette() const {
+ Palette outPalette;
+
+ for (int16 i = 0; i < ARRAYSIZE(outPalette.colors); ++i) {
+ outPalette.colors[i].used = false;
+ outPalette.colors[i].r = 0;
+ outPalette.colors[i].g = 0;
+ outPalette.colors[i].b = 0;
+ }
+
+ if (_numPalettes) {
+ const EntryHeader header = getEntryHeader();
+ byte *data = getPalPointer() + kEntryHeaderSize;
+
+ int16 end = header.startColor + header.numColors;
+ assert(end <= 256);
+
+ if (header.sharedUsed) {
+ for (int16 i = header.startColor; i < end; ++i) {
+ outPalette.colors[i].used = header.used;
+ outPalette.colors[i].r = *data++;
+ outPalette.colors[i].g = *data++;
+ outPalette.colors[i].b = *data++;
+ }
+ } else {
+ for (int16 i = header.startColor; i < end; ++i) {
+ outPalette.colors[i].used = *data++;
+ outPalette.colors[i].r = *data++;
+ outPalette.colors[i].g = *data++;
+ outPalette.colors[i].b = *data++;
+ }
+ }
+ }
+
+ return outPalette;
+}
+
+
+#pragma mark -
+#pragma mark GfxPalette32
+
+GfxPalette32::GfxPalette32(ResourceManager *resMan)
+ : _resMan(resMan),
// Palette versioning
_version(1),
- _versionUpdated(false),
- _sourcePalette(_sysPalette),
- _nextPalette(_sysPalette),
+ _needsUpdate(false),
+ _currentPalette(),
+ _sourcePalette(),
+ _nextPalette(),
// Clut
_clutTable(nullptr),
// Palette varying
@@ -55,106 +145,91 @@ GfxPalette32::GfxPalette32(ResourceManager *resMan, GfxScreen *screen)
// Palette cycling
_cyclers(),
_cycleMap() {
- _varyPercent = _varyTargetPercent;
- for (int i = 0, len = ARRAYSIZE(_fadeTable); i < len; ++i) {
- _fadeTable[i] = 100;
- }
- // NOTE: In SCI engine, the palette manager constructor loads
- // the default palette, but in ScummVM this initialisation
- // is performed by SciEngine::run; see r49523 for details
+ _varyPercent = _varyTargetPercent;
+ for (int i = 0, len = ARRAYSIZE(_fadeTable); i < len; ++i) {
+ _fadeTable[i] = 100;
+ }
+
+ loadPalette(999);
}
GfxPalette32::~GfxPalette32() {
+#ifdef ENABLE_SCI3_GAMES
unloadClut();
+#endif
varyOff();
cycleAllOff();
}
inline void mergePaletteInternal(Palette *const to, const Palette *const from) {
- for (int i = 0, len = ARRAYSIZE(to->colors); i < len; ++i) {
+ // The last color is always white, so it is not copied.
+ // (Some palettes try to set the last color, which causes
+ // churning in the palettes when they are merged)
+ for (int i = 0, len = ARRAYSIZE(to->colors) - 1; i < len; ++i) {
if (from->colors[i].used) {
to->colors[i] = from->colors[i];
}
}
}
-const Palette *GfxPalette32::getNextPalette() const {
- return &_nextPalette;
+void GfxPalette32::submit(const Palette &palette) {
+ const Palette oldSourcePalette(_sourcePalette);
+ mergePaletteInternal(&_sourcePalette, &palette);
+
+ if (!_needsUpdate && _sourcePalette != oldSourcePalette) {
+ ++_version;
+ _needsUpdate = true;
+ }
}
-void GfxPalette32::submit(Palette &palette) {
- // TODO: The resource manager in SCI32 retains raw data of palettes from
- // the ResourceManager (ResourceMgr) through SegManager (MemoryMgr), and
- // the version number for submitted palettes is set in the raw palette
- // data in memory as an int at an offset
- // `rawData + *rawData[0x0a] * 2 + 31`. However, ScummVM does not retain
- // resource data like this, so this versioning code, while accurate to
- // the original engine, does not do much.
- // (Hopefully this was an optimisation mechanism in SCI engine and not a
- // clever thing to keep the same palette submitted many times from
- // overwriting other palette entries.)
- if (palette.timestamp == _version) {
+void GfxPalette32::submit(HunkPalette &hunkPalette) {
+ if (hunkPalette.getVersion() == _version) {
return;
}
- Palette oldSourcePalette(_sourcePalette);
+ const Palette oldSourcePalette(_sourcePalette);
+ const Palette palette = hunkPalette.toPalette();
mergePaletteInternal(&_sourcePalette, &palette);
- if (!_versionUpdated && _sourcePalette != oldSourcePalette) {
+ if (!_needsUpdate && oldSourcePalette != _sourcePalette) {
++_version;
- _versionUpdated = true;
+ _needsUpdate = true;
}
- // Technically this information is supposed to be persisted through a
- // HunkPalette object; right now it would just be lost once the temporary
- // palette was destroyed.
- palette.timestamp = _version;
+ hunkPalette.setVersion(_version);
}
-bool GfxPalette32::kernelSetFromResource(GuiResourceId resourceId, bool force) {
- // TODO: In SCI32, palettes that come from resources come in as
- // HunkPalette objects, not SOLPalette objects. The HunkPalettes
- // have some extra persistence stuff associated with them, such that
- // when they are passed to GfxPalette32::submit, they would get the
- // version number of GfxPalette32 assigned to them.
- Palette palette;
+bool GfxPalette32::loadPalette(const GuiResourceId resourceId) {
+ Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, resourceId), false);
- if (createPaletteFromResourceInternal(resourceId, &palette)) {
- submit(palette);
- return true;
+ if (!palResource) {
+ return false;
}
- return false;
+ HunkPalette palette(palResource->data);
+ submit(palette);
+ return true;
}
-// In SCI32 engine this method is SOLPalette::Match(Rgb24 *)
-// and is called as PaletteMgr.Current().Match(color)
-int16 GfxPalette32::kernelFindColor(uint16 r, uint16 g, uint16 b) {
- // SQ6 SCI32 engine takes the 16-bit r, g, b arguments from the
- // VM and puts them into al, ah, dl. For compatibility, make sure
- // to discard any high bits here too
- r = r & 0xFF;
- g = g & 0xFF;
- b = b & 0xFF;
+int16 GfxPalette32::matchColor(const uint8 r, const uint8 g, const uint8 b) {
int16 bestIndex = 0;
int bestDifference = 0xFFFFF;
int difference;
- // SQ6 DOS really does check only the first 236 entries
- for (int i = 0, channelDifference; i < 236; ++i) {
- difference = _sysPalette.colors[i].r - r;
+ for (int i = 0, channelDifference; i < g_sci->_gfxRemap32->getStartColor(); ++i) {
+ difference = _currentPalette.colors[i].r - r;
difference *= difference;
if (bestDifference <= difference) {
continue;
}
- channelDifference = _sysPalette.colors[i].g - g;
+ channelDifference = _currentPalette.colors[i].g - g;
difference += channelDifference * channelDifference;
if (bestDifference <= difference) {
continue;
}
- channelDifference = _sysPalette.colors[i].b - b;
+ channelDifference = _currentPalette.colors[i].b - b;
difference += channelDifference * channelDifference;
if (bestDifference <= difference) {
continue;
@@ -166,99 +241,56 @@ int16 GfxPalette32::kernelFindColor(uint16 r, uint16 g, uint16 b) {
return bestIndex;
}
-// TODO: set is overridden for the time being to send palettes coming from
-// various draw methods like GfxPicture::drawSci32Vga and GfxView::draw to
-// _nextPalette instead of _sysPalette. In the SCI32 engine, CelObj palettes
-// (which are stored as Hunk palettes) are submitted by GraphicsMgr::FrameOut
-// to PaletteMgr::Submit by way of calls to CelObj::SubmitPalette.
-// GfxPalette::set is very similar to GfxPalette32::submit, except that SCI32
-// does not do any fancy best-fit merging and so does not accept arguments
-// like `force` and `forceRealMerge`.
-void GfxPalette32::set(Palette *newPalette, bool force, bool forceRealMerge) {
- submit(*newPalette);
-}
-
-// In SCI32 engine this method is SOLPalette::Match(Rgb24 *, int, int *, int *)
-// and is used by Remap
-// TODO: Anything that calls GfxPalette::matchColor(int, int, int) is going to
-// match using an algorithm from SCI16 engine right now. This needs to be
-// corrected in the future so either nothing calls
-// GfxPalette::matchColor(int, int, int), or it is fixed to match the other
-// SCI32 algorithms.
-int16 GfxPalette32::matchColor(const byte r, const byte g, const byte b, const int defaultDifference, int &lastCalculatedDifference, const bool *const matchTable) {
- int16 bestIndex = -1;
- int bestDifference = 0xFFFFF;
- int difference = defaultDifference;
-
- // SQ6 DOS really does check only the first 236 entries
- for (int i = 0, channelDifference; i < 236; ++i) {
- if (matchTable[i] == 0) {
- continue;
- }
-
- difference = _sysPalette.colors[i].r - r;
- difference *= difference;
- if (bestDifference <= difference) {
- continue;
- }
- channelDifference = _sysPalette.colors[i].g - g;
- difference += channelDifference * channelDifference;
- if (bestDifference <= difference) {
- continue;
- }
- channelDifference = _sysPalette.colors[i].b - b;
- difference += channelDifference * channelDifference;
- if (bestDifference <= difference) {
- continue;
- }
- bestDifference = difference;
- bestIndex = i;
- }
-
- // NOTE: This value is only valid if the last index to
- // perform a difference calculation was the best index
- lastCalculatedDifference = difference;
- return bestIndex;
-}
-
bool GfxPalette32::updateForFrame() {
applyAll();
- _versionUpdated = false;
- return g_sci->_gfxRemap32->remapAllTables(_nextPalette != _sysPalette);
+ _needsUpdate = false;
+ return g_sci->_gfxRemap32->remapAllTables(_nextPalette != _currentPalette);
}
void GfxPalette32::updateFFrame() {
for (int i = 0; i < ARRAYSIZE(_nextPalette.colors); ++i) {
_nextPalette.colors[i] = _sourcePalette.colors[i];
}
- _versionUpdated = false;
- g_sci->_gfxRemap32->remapAllTables(_nextPalette != _sysPalette);
+ _needsUpdate = false;
+ g_sci->_gfxRemap32->remapAllTables(_nextPalette != _currentPalette);
}
-void GfxPalette32::updateHardware() {
- if (_sysPalette == _nextPalette) {
+void GfxPalette32::updateHardware(const bool updateScreen) {
+ if (_currentPalette == _nextPalette) {
return;
}
byte bpal[3 * 256];
- for (int i = 0; i < ARRAYSIZE(_sysPalette.colors); ++i) {
- _sysPalette.colors[i] = _nextPalette.colors[i];
+ for (int i = 0; i < ARRAYSIZE(_currentPalette.colors) - 1; ++i) {
+ _currentPalette.colors[i] = _nextPalette.colors[i];
// NOTE: If the brightness option in the user configuration file is set,
// SCI engine adjusts palette brightnesses here by mapping RGB values to values
// in some hard-coded brightness tables. There is no reason on modern hardware
// to implement this, unless it is discovered that some game uses a non-standard
// brightness setting by default
- if (_sysPalette.colors[i].used) {
- bpal[i * 3 ] = _sysPalette.colors[i].r;
- bpal[i * 3 + 1] = _sysPalette.colors[i].g;
- bpal[i * 3 + 2] = _sysPalette.colors[i].b;
- }
+
+ // All color entries MUST be copied, not just "used" entries, otherwise
+ // uninitialised memory from bpal makes its way into the system palette.
+ // This would not normally be a problem, except that games sometimes use
+ // unused palette entries. e.g. Phant1 title screen references palette
+ // entries outside its own palette, so will render garbage colors where
+ // the game expects them to be black
+ bpal[i * 3 ] = _currentPalette.colors[i].r;
+ bpal[i * 3 + 1] = _currentPalette.colors[i].g;
+ bpal[i * 3 + 2] = _currentPalette.colors[i].b;
}
+ // The last color must always be white
+ bpal[255 * 3 ] = 255;
+ bpal[255 * 3 + 1] = 255;
+ bpal[255 * 3 + 2] = 255;
+
g_system->getPaletteManager()->setPalette(bpal, 0, 256);
- g_sci->getEventManager()->updateScreen();
+ if (updateScreen) {
+ g_sci->getEventManager()->updateScreen();
+ }
}
void GfxPalette32::applyAll() {
@@ -270,6 +302,7 @@ void GfxPalette32::applyAll() {
#pragma mark -
#pragma mark Colour look-up
+#ifdef ENABLE_SCI3_GAMES
bool GfxPalette32::loadClut(uint16 clutId) {
// loadClut() will load a color lookup table from a clu file and set
// the palette found in the file. This is to be used with Phantasmagoria 2.
@@ -319,27 +352,20 @@ void GfxPalette32::unloadClut() {
delete[] _clutTable;
_clutTable = nullptr;
}
+#endif
#pragma mark -
#pragma mark Varying
-inline bool GfxPalette32::createPaletteFromResourceInternal(const GuiResourceId paletteId, Palette *const out) const {
- Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, paletteId), false);
+inline Palette GfxPalette32::getPaletteFromResourceInternal(const GuiResourceId resourceId) const {
+ Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, resourceId), false);
if (!palResource) {
- return false;
+ error("Could not load vary palette %d", resourceId);
}
- createFromData(palResource->data, palResource->size, out);
- return true;
-}
-
-inline Palette GfxPalette32::getPaletteFromResourceInternal(const GuiResourceId paletteId) const {
- Palette palette;
- if (!createPaletteFromResourceInternal(paletteId, &palette)) {
- error("Could not load vary target %d", paletteId);
- }
- return palette;
+ HunkPalette rawPalette(palResource->data);
+ return rawPalette.toPalette();
}
inline void GfxPalette32::setVaryTimeInternal(const int16 percent, const int time) {
@@ -363,8 +389,6 @@ inline void GfxPalette32::setVaryTimeInternal(const int16 percent, const int tim
}
}
-// TODO: This gets called *a lot* in at least the first scene
-// of SQ6. Optimisation would not be the worst idea in the world.
void GfxPalette32::kernelPalVarySet(const GuiResourceId paletteId, const int16 percent, const int time, const int16 fromColor, const int16 toColor) {
Palette palette = getPaletteFromResourceInternal(paletteId);
setVary(&palette, percent, time, fromColor, toColor);
@@ -632,18 +656,15 @@ void GfxPalette32::setCycle(const uint8 fromColor, const uint8 toColor, const in
// SCI engine overrides the first oldest cycler that it finds where
// “oldest” is determined by the difference between the tick and now
if (cycler == nullptr) {
- int maxUpdateDelta = -1;
- // Optimization: Unlike actual SCI (SQ6) engine, we call
- // getTickCount only once and store it, instead of calling it
- // twice on each iteration through the loop
const uint32 now = g_sci->getTickCount();
+ uint32 minUpdateDelta = 0xFFFFFFFF;
for (cyclerIndex = 0; cyclerIndex < numCyclers; ++cyclerIndex) {
PalCycler *candidate = _cyclers[cyclerIndex];
- const int32 updateDelta = now - candidate->lastUpdateTick;
- if (updateDelta >= maxUpdateDelta) {
- maxUpdateDelta = updateDelta;
+ const uint32 updateDelta = now - candidate->lastUpdateTick;
+ if (updateDelta < minUpdateDelta) {
+ minUpdateDelta = updateDelta;
cycler = candidate;
}
}