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Diffstat (limited to 'engines/sci/graphics/plane32.cpp')
-rw-r--r-- | engines/sci/graphics/plane32.cpp | 841 |
1 files changed, 841 insertions, 0 deletions
diff --git a/engines/sci/graphics/plane32.cpp b/engines/sci/graphics/plane32.cpp new file mode 100644 index 0000000000..548e7e9d17 --- /dev/null +++ b/engines/sci/graphics/plane32.cpp @@ -0,0 +1,841 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sci/console.h" +#include "sci/engine/kernel.h" +#include "sci/engine/selector.h" +#include "sci/engine/state.h" +#include "sci/graphics/frameout.h" +#include "sci/graphics/lists32.h" +#include "sci/graphics/plane32.h" +#include "sci/graphics/screen.h" +#include "sci/graphics/screen_item32.h" + +namespace Sci { +#pragma mark DrawList +void DrawList::add(ScreenItem *screenItem, const Common::Rect &rect) { + DrawItem *drawItem = new DrawItem; + drawItem->screenItem = screenItem; + drawItem->rect = rect; + DrawListBase::add(drawItem); +} + +#pragma mark - +#pragma mark Plane +uint16 Plane::_nextObjectId = 20000; + +Plane::Plane(const Common::Rect &gameRect) : +_gameRect(gameRect), +_object(make_reg(0, _nextObjectId++)), +_back(0), +_pictureId(kPlanePicColored), +_mirrored(false), +_width(g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth), +_height(g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight), +_deleted(0), +_updated(0), +_priorityChanged(0), +_created(g_sci->_gfxFrameout->getScreenCount()), +_redrawAllCount(g_sci->_gfxFrameout->getScreenCount()) { + convertGameRectToPlaneRect(); + _priority = MAX(10000, g_sci->_gfxFrameout->getPlanes().getTopPlanePriority() + 1); + setType(); + _screenRect = _planeRect; +} + +Plane::Plane(reg_t object) : +_object(object), +_width(g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth), +_height(g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight), +_created(g_sci->_gfxFrameout->getScreenCount()), +_redrawAllCount(g_sci->_gfxFrameout->getScreenCount()), +_deleted(0), +_updated(0), +_priorityChanged(false), +_moved(0) { + SegManager *segMan = g_sci->getEngineState()->_segMan; + _vanishingPoint.x = readSelectorValue(segMan, object, SELECTOR(vanishingX)); + _vanishingPoint.y = readSelectorValue(segMan, object, SELECTOR(vanishingY)); + + _gameRect.left = readSelectorValue(segMan, object, SELECTOR(inLeft)); + _gameRect.top = readSelectorValue(segMan, object, SELECTOR(inTop)); + _gameRect.right = readSelectorValue(segMan, object, SELECTOR(inRight)); + _gameRect.bottom = readSelectorValue(segMan, object, SELECTOR(inBottom)); + convertGameRectToPlaneRect(); + + _back = readSelectorValue(segMan, object, SELECTOR(back)); + _priority = readSelectorValue(segMan, object, SELECTOR(priority)); + _pictureId = readSelectorValue(segMan, object, SELECTOR(picture)); + setType(); + + _mirrored = readSelectorValue(segMan, object, SELECTOR(mirrored)); + _screenRect = _planeRect; + changePic(); +} + +Plane::Plane(const Plane &other) : +_object(other._object), +_priority(other._priority), +_pictureId(other._pictureId), +_mirrored(other._mirrored), +_back(other._back), +_field_34(other._field_34), _field_38(other._field_38), +_field_3C(other._field_3C), _field_40(other._field_40), +_planeRect(other._planeRect), +_gameRect(other._gameRect), +_screenRect(other._screenRect), +_screenItemList(other._screenItemList) {} + +void Plane::operator=(const Plane &other) { + _gameRect = other._gameRect; + _planeRect = other._planeRect; + _vanishingPoint = other._vanishingPoint; + _pictureId = other._pictureId; + _type = other._type; + _mirrored = other._mirrored; + _priority = other._priority; + _back = other._back; + _width = other._width; + _field_34 = other._field_34; + _height = other._height; + _screenRect = other._screenRect; + _field_3C = other._field_3C; + _priorityChanged = other._priorityChanged; +} + +void Plane::init() { + _nextObjectId = 20000; +} + +void Plane::convertGameRectToPlaneRect() { + const int16 screenWidth = g_sci->_gfxFrameout->getCurrentBuffer().screenWidth; + const int16 screenHeight = g_sci->_gfxFrameout->getCurrentBuffer().screenHeight; + const int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth; + const int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight; + + const Ratio ratioX = Ratio(screenWidth, scriptWidth); + const Ratio ratioY = Ratio(screenHeight, scriptHeight); + + _planeRect = _gameRect; + mulru(_planeRect, ratioX, ratioY, 1); +} + +void Plane::printDebugInfo(Console *con) const { + Common::String name; + + if (_object.isNumber()) { + name = "-scummvm-"; + } else { + name = g_sci->getEngineState()->_segMan->getObjectName(_object); + } + + con->debugPrintf("%04x:%04x (%s): type %d, prio %d, pic %d, mirror %d, back %d\n", + PRINT_REG(_object), + name.c_str(), + _type, + _priority, + _pictureId, + _mirrored, + _back + ); + con->debugPrintf(" game rect: (%d, %d, %d, %d), plane rect: (%d, %d, %d, %d)\n screen rect: (%d, %d, %d, %d)\n", + PRINT_RECT(_gameRect), + PRINT_RECT(_planeRect), + PRINT_RECT(_screenRect) + ); + con->debugPrintf(" # screen items: %d\n", _screenItemList.size()); +} + +#pragma mark - +#pragma mark Plane - Pic + +void Plane::addPicInternal(const GuiResourceId pictureId, const Common::Point *position, const bool mirrorX) { + + uint16 celCount = 1000; + for (uint16 celNo = 0; celNo < celCount; ++celNo) { + CelObjPic *celObj = new CelObjPic(pictureId, celNo); + if (celCount == 1000) { + celCount = celObj->_celCount; + } + + ScreenItem *screenItem = new ScreenItem(_object, celObj->_info); + screenItem->_pictureId = pictureId; + screenItem->_mirrorX = mirrorX; + screenItem->_priority = celObj->_priority; + screenItem->_fixPriority = true; + if (position != nullptr) { + screenItem->_position = *position; + } else { + screenItem->_position = celObj->_relativePosition; + } + _screenItemList.add(screenItem); + + delete screenItem->_celObj; + screenItem->_celObj = celObj; + } +} + +void Plane::addPic(const GuiResourceId pictureId, const Common::Point &position, const bool mirrorX) { + deletePic(pictureId); + addPicInternal(pictureId, &position, mirrorX); + // NOTE: In SCI engine this method returned the pictureId of the + // plane, but this return value was never used +} + +void Plane::changePic() { + _pictureChanged = false; + + if (_type != kPlaneTypePicture) { + return; + } + + addPicInternal(_pictureId, nullptr, _mirrored); +} + +void Plane::deletePic(const GuiResourceId pictureId) { + for (ScreenItemList::iterator it = _screenItemList.begin(); it != _screenItemList.end(); ++it) { + ScreenItem *screenItem = *it; + if (screenItem->_pictureId == pictureId) { + screenItem->_created = 0; + screenItem->_updated = 0; + screenItem->_deleted = g_sci->_gfxFrameout->getScreenCount(); + } + } +} + +void Plane::deletePic(const GuiResourceId oldPictureId, const GuiResourceId newPictureId) { + deletePic(oldPictureId); + _pictureId = newPictureId; +} + +void Plane::deleteAllPics() { + for (ScreenItemList::iterator it = _screenItemList.begin(); it != _screenItemList.end(); ++it) { + ScreenItem *screenItem = *it; + if (screenItem != nullptr && screenItem->_celInfo.type == kCelTypePic) { + if (screenItem->_created == 0) { + screenItem->_created = 0; + screenItem->_updated = 0; + screenItem->_deleted = g_sci->_gfxFrameout->getScreenCount(); + } else { + _screenItemList.erase(it); + } + } + } + + _screenItemList.pack(); +} + +#pragma mark - +#pragma mark Plane - Rendering + +void Plane::breakDrawListByPlanes(DrawList &drawList, const PlaneList &planeList) const { + int index = planeList.findIndexByObject(_object); + + for (DrawList::size_type i = 0; i < drawList.size(); ++i) { + for (PlaneList::size_type j = index + 1; j < planeList.size(); ++j) { + if (planeList[j]->_type != kPlaneTypeTransparent) { + Common::Rect ptr[4]; + int count = splitRects(drawList[i]->rect, planeList[j]->_screenRect, ptr); + if (count != -1) { + for (int k = count - 1; k >= 0; --k) { + drawList.add(drawList[i]->screenItem, ptr[k]); + } + + drawList.erase_at(i); + break; + } + } + } + } + drawList.pack(); +} + +void Plane::breakEraseListByPlanes(RectList &eraseList, const PlaneList &planeList) const { + int index = planeList.findIndexByObject(_object); + + for (RectList::size_type i = 0; i < eraseList.size(); ++i) { + for (PlaneList::size_type j = index + 1; j < planeList.size(); ++j) { + if (planeList[j]->_type != kPlaneTypeTransparent) { + Common::Rect ptr[4]; + + int count = splitRects(*eraseList[i], planeList[j]->_screenRect, ptr); + if (count != -1) { + for (int k = count - 1; k >= 0; --k) { + eraseList.add(ptr[k]); + } + + eraseList.erase_at(i); + break; + } + } + } + } + eraseList.pack(); +} + +void Plane::calcLists(Plane &visiblePlane, const PlaneList &planeList, DrawList &drawList, RectList &eraseList) { + ScreenItemList::size_type planeItemCount = _screenItemList.size(); + ScreenItemList::size_type visiblePlaneItemCount = visiblePlane._screenItemList.size(); + + for (PlaneList::size_type i = 0; i < planeItemCount; ++i) { + ScreenItem *vitem = nullptr; + // NOTE: The original engine used an array without bounds checking + // so could just get the visible screen item directly; we need to + // verify that the index is actually within the valid range for + // the visible plane before accessing the item to avoid a range + // error. + if (i < visiblePlaneItemCount) { + vitem = visiblePlane._screenItemList[i]; + } + ScreenItem *item = _screenItemList[i]; + + if (i < _screenItemList.size() && item != nullptr) { + if (item->_deleted) { + // add item's rect to erase list + if (i < visiblePlane._screenItemList.size() && vitem != nullptr) { + if (!vitem->_screenRect.isEmpty()) { + if (/* TODO: g_Remap_numActiveRemaps */ false) { // active remaps? + mergeToRectList(vitem->_screenRect, eraseList); + } else { + eraseList.add(vitem->_screenRect); + } + } + } + } else if (item->_created) { + // add item to draw list + item->getCelObj(); + item->calcRects(*this); + + if(!item->_screenRect.isEmpty()) { + if (/* TODO: g_Remap_numActiveRemaps */ false) { // active remaps? + drawList.add(item, item->_screenRect); + mergeToRectList(item->_screenRect, eraseList); + } else { + drawList.add(item, item->_screenRect); + } + } + } else if (item->_updated) { + // add old rect to erase list, new item to draw list + item->getCelObj(); + item->calcRects(*this); + if (/* TODO: g_Remap_numActiveRemaps */ false) { // active remaps + // if item and vitem don't overlap, ... + if (item->_screenRect.isEmpty() || + i >= visiblePlaneItemCount || + vitem == nullptr || + vitem->_screenRect.isEmpty() || + !vitem->_screenRect.intersects(item->_screenRect) + ) { + // add item to draw list, and old rect to erase list + if (!item->_screenRect.isEmpty()) { + drawList.add(item, item->_screenRect); + mergeToRectList(item->_screenRect, eraseList); + } + if (i < visiblePlaneItemCount && vitem != nullptr && !vitem->_screenRect.isEmpty()) { + mergeToRectList(vitem->_screenRect, eraseList); + } + } else { + // otherwise, add bounding box of old+new to erase list, + // and item to draw list + + // TODO: This was changed from disasm, verify please! + Common::Rect extendedScreenItem = vitem->_screenRect; + extendedScreenItem.extend(item->_screenRect); + drawList.add(item, item->_screenRect); + mergeToRectList(extendedScreenItem, eraseList); + } + } else { + // if no active remaps, just add item to draw list and old rect + // to erase list + if (!item->_screenRect.isEmpty()) { + drawList.add(item, item->_screenRect); + } + if (i < visiblePlaneItemCount && vitem != nullptr && !vitem->_screenRect.isEmpty()) { + eraseList.add(vitem->_screenRect); + } + } + } + } + } + + breakEraseListByPlanes(eraseList, planeList); + breakDrawListByPlanes(drawList, planeList); + + if (/* TODO: dword_C6288 */ false) { // "high resolution pictures"???? + _screenItemList.sort(); + bool encounteredPic = false; + bool v81 = false; + + for (RectList::size_type i = 0; i < eraseList.size(); ++i) { + Common::Rect *rect = eraseList[i]; + + for (ScreenItemList::size_type j = 0; j < _screenItemList.size(); ++j) { + ScreenItem *item = _screenItemList[j]; + + if (j < _screenItemList.size() && item != nullptr) { + if (rect->intersects(item->_screenRect)) { + Common::Rect intersection = rect->findIntersectingRect(item->_screenRect); + if (!item->_deleted) { + if (encounteredPic) { + if (item->_celInfo.type == kCelTypePic) { + if (v81 || item->_celInfo.celNo == 0) { + drawList.add(item, intersection); + } + } else { + if (!item->_updated && !item->_created) { + drawList.add(item, intersection); + } + v81 = true; + } + } else { + if (!item->_updated && !item->_created) { + drawList.add(item, intersection); + } + if (item->_celInfo.type == kCelTypePic) { + encounteredPic = true; + } + } + } + } + } + } + } + + _screenItemList.unsort(); + } else { + // add all items overlapping the erase list to the draw list + for (RectList::size_type i = 0; i < eraseList.size(); ++i) { + for (ScreenItemList::size_type j = 0; j < _screenItemList.size(); ++j) { + ScreenItem *item = _screenItemList[j]; + if (j < _screenItemList.size() && item != nullptr && !item->_updated && !item->_deleted && !item->_created && eraseList[i]->intersects(item->_screenRect)) { + drawList.add(item, eraseList[i]->findIntersectingRect(item->_screenRect)); + } + } + } + } + if (/* TODO: g_Remap_numActiveRemaps */ false) { // no remaps active? + // Add all items that overlap with items in the drawlist and have higher + // priority + for (DrawList::size_type i = 0; i < drawList.size(); ++i) { + DrawItem *dli = drawList[i]; + + for (PlaneList::size_type j = 0; j < planeItemCount; ++j) { + ScreenItem *sli = _screenItemList[j]; + + if (i < drawList.size() && dli) { + if (j < _screenItemList.size() && sli) { + if (!sli->_updated && !sli->_deleted && !sli->_created) { + ScreenItem *item = dli->screenItem; + if (sli->_priority > item->_priority || (sli->_priority == item->_priority && sli->_object > item->_object)) { + if (dli->rect.intersects(sli->_screenRect)) { + drawList.add(sli, dli->rect.findIntersectingRect(sli->_screenRect)); + } + } + } + } + } + } + } + } + + decrementScreenItemArrayCounts(&visiblePlane, false); + _screenItemList.pack(); + visiblePlane._screenItemList.pack(); +} + +void Plane::decrementScreenItemArrayCounts(Plane *visiblePlane, const bool forceUpdate) { + // The size of the screenItemList may change, so it is + // critical to re-check the size on each iteration + for (ScreenItemList::size_type i = 0; i < _screenItemList.size(); ++i) { + ScreenItem *item = _screenItemList[i]; + + if (item != nullptr) { + // update item in visiblePlane if item is updated + if ( + item->_updated || + ( + forceUpdate && + visiblePlane != nullptr && + Common::find(visiblePlane->_screenItemList.begin(), visiblePlane->_screenItemList.end(), item) != visiblePlane->_screenItemList.end() + ) + ) { + *visiblePlane->_screenItemList[i] = *_screenItemList[i]; + } + + if (item->_updated) { + item->_updated--; + } + + // create new item in visiblePlane if item was added + if (item->_created) { + item->_created--; + if (visiblePlane != nullptr) { + ScreenItem *n = new ScreenItem(*item); + visiblePlane->_screenItemList.add(n); + } + } + + // delete item from both planes if it was deleted + if (item->_deleted) { + item->_deleted--; + if (!item->_deleted) { + visiblePlane->_screenItemList.erase_at(i); + _screenItemList.erase_at(i); + } + } + } + } +} + +void Plane::filterDownEraseRects(DrawList &drawList, RectList &eraseList, RectList &transparentEraseList) const { + if (_type == kPlaneTypeTransparent) { + for (RectList::size_type i = 0; i < transparentEraseList.size(); ++i) { + Common::Rect *r = transparentEraseList[i]; + for (ScreenItemList::size_type j = 0; j < _screenItemList.size(); ++j) { + ScreenItem *item = _screenItemList[j]; + if (item != nullptr) { + if (r->intersects(item->_screenRect)) { + mergeToDrawList(j, *r, drawList); + } + } + } + } + } else { + for (RectList::size_type i = 0; i < transparentEraseList.size(); ++i) { + Common::Rect *r = transparentEraseList[i]; + if (r->intersects(_screenRect)) { + r->clip(_screenRect); + mergeToRectList(*r, eraseList); + + for (ScreenItemList::size_type j = 0; j < _screenItemList.size(); ++j) { + ScreenItem *item = _screenItemList[j]; + + if (item != nullptr) { + if (r->intersects(item->_screenRect)) { + mergeToDrawList(j, *r, drawList); + } + } + } + + Common::Rect ptr[4]; + Common::Rect *r2 = transparentEraseList[i]; + int count = splitRects(*r2, *r, ptr); + for (int k = count - 1; k >= 0; --k) { + transparentEraseList.add(ptr[k]); + } + transparentEraseList.erase_at(i); + } + } + + transparentEraseList.pack(); + } +} + +void Plane::filterUpDrawRects(DrawList &transparentDrawList, const DrawList &drawList) const { + for (DrawList::size_type i = 0; i < drawList.size(); ++i) { + Common::Rect &r = drawList[i]->rect; + + for (ScreenItemList::size_type j = 0; j < _screenItemList.size(); ++j) { + ScreenItem *item = _screenItemList[j]; + if (item != nullptr) { + if (r.intersects(item->_screenRect)) { + mergeToDrawList(j, r, transparentDrawList); + } + } + } + } +} + +void Plane::filterUpEraseRects(DrawList &drawList, RectList &eraseList) const { + for (RectList::size_type i = 0; i < eraseList.size(); ++i) { + Common::Rect &r = *eraseList[i]; + for (ScreenItemList::size_type j = 0; j < _screenItemList.size(); ++j) { + ScreenItem *item = _screenItemList[j]; + + if (item != nullptr) { + if (r.intersects(item->_screenRect)) { + mergeToDrawList(j, r, drawList); + } + } + } + } +} + +void Plane::mergeToDrawList(const DrawList::size_type index, const Common::Rect &rect, DrawList &drawList) const { + RectList rects; + + Common::Rect r = _screenItemList[index]->_screenRect; + r.clip(rect); + + rects.add(r); + ScreenItem *item = _screenItemList[index]; + + for (RectList::size_type i = 0; i < rects.size(); ++i) { + r = *rects[i]; + + for (DrawList::size_type j = 0; j < drawList.size(); ++j) { + DrawItem *drawitem = drawList[j]; + if (item->_object == drawitem->screenItem->_object) { + if (drawitem->rect.contains(r)) { + rects.erase_at(i); + break; + } + + Common::Rect outRects[4]; + int count = splitRects(r, drawitem->rect, outRects); + if (count != -1) { + for (int k = count - 1; k >= 0; --k) { + rects.add(outRects[k]); + } + + rects.erase_at(i); + + // proceed to the next rect + r = *rects[++i]; + } + } + } + } + + rects.pack(); + + for (RectList::size_type i = 0; i < rects.size(); ++i) { + drawList.add(item, *rects[i]); + } +} + +void Plane::mergeToRectList(const Common::Rect &rect, RectList &rectList) const { + RectList temp; + temp.add(rect); + + for (RectList::size_type i = 0; i < temp.size(); ++i) { + Common::Rect *outerRect = temp[i]; + for (RectList::size_type j = 0; j < rectList.size(); ++j) { + Common::Rect *innerRect = rectList[i]; + if (innerRect->intersects(*outerRect)) { + Common::Rect out[4]; + int count = splitRects(*outerRect, *innerRect, out); + for (int k = count - 1; k >= 0; --k) { + temp.add(out[k]); + } + temp.erase_at(i); + } else { + temp.erase_at(i); + } + } + } + + temp.pack(); + + for (RectList::size_type i = 0; i < temp.size(); ++i) { + rectList.add(*temp[i]); + } +} + +void Plane::redrawAll(Plane *visiblePlane, const PlaneList &planeList, DrawList &drawList, RectList &eraseList) { + for (ScreenItemList::const_iterator screenItemPtr = _screenItemList.begin(); screenItemPtr != _screenItemList.end(); ++screenItemPtr) { + if (*screenItemPtr != nullptr) { + ScreenItem &screenItem = **screenItemPtr; + if (!screenItem._deleted) { + screenItem.getCelObj(); + screenItem.calcRects(*this); + if (!screenItem._screenRect.isEmpty()) { + drawList.add(&screenItem, screenItem._screenRect); + } + } + } + } + + eraseList.clear(); + + if (!_screenRect.isEmpty() && _type != kPlaneTypePicture && _type != kPlaneTypeOpaque) { + eraseList.add(_screenRect); + } + breakEraseListByPlanes(eraseList, planeList); + breakDrawListByPlanes(drawList, planeList); + --_redrawAllCount; + decrementScreenItemArrayCounts(visiblePlane, true); + _screenItemList.pack(); + if (visiblePlane != nullptr) { + visiblePlane->_screenItemList.pack(); + } +} + +void Plane::setType() { + if (_pictureId == kPlanePicOpaque) { + _type = kPlaneTypeOpaque; + } else if (_pictureId == kPlanePicTransparent) { + _type = kPlaneTypeTransparent; + } else if (_pictureId == kPlanePicColored) { + _type = kPlaneTypeColored; + } else { + _type = kPlaneTypePicture; + } +} + +void Plane::sync(const Plane *other, const Common::Rect &screenRect) { + if (other == nullptr) { + if (_pictureChanged) { + deleteAllPics(); + setType(); + changePic(); + _redrawAllCount = g_sci->_gfxFrameout->getScreenCount(); + } else { + setType(); + } + } else { + if ( + _planeRect.top != other->_planeRect.top || + _planeRect.left != other->_planeRect.left || + _planeRect.right > other->_planeRect.right || + _planeRect.bottom > other->_planeRect.bottom + ) { + _redrawAllCount = g_sci->_gfxFrameout->getScreenCount(); + _updated = g_sci->_gfxFrameout->getScreenCount(); + } else if (_planeRect != other->_planeRect) { + _updated = g_sci->_gfxFrameout->getScreenCount(); + } + + if (_priority != other->_priority) { + _priorityChanged = g_sci->_gfxFrameout->getScreenCount(); + } + + if (_pictureId != other->_pictureId || _mirrored != other->_mirrored || _pictureChanged) { + deleteAllPics(); + setType(); + changePic(); + _redrawAllCount = g_sci->_gfxFrameout->getScreenCount(); + } + + if (_back != other->_back) { + _redrawAllCount = g_sci->_gfxFrameout->getScreenCount(); + } + } + + _deleted = 0; + if (_created == 0) { + _moved = g_sci->_gfxFrameout->getScreenCount(); + } + + convertGameRectToPlaneRect(); + _width = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth; + _height = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight; + _screenRect = _planeRect; + // NOTE: screenRect originally was retrieved through globals + // instead of being passed into the function + clipScreenRect(screenRect); +} + +void Plane::update(const reg_t object) { + SegManager *segMan = g_sci->getEngineState()->_segMan; + _vanishingPoint.x = readSelectorValue(segMan, object, SELECTOR(vanishingX)); + _vanishingPoint.y = readSelectorValue(segMan, object, SELECTOR(vanishingY)); + _gameRect.left = readSelectorValue(segMan, object, SELECTOR(inLeft)); + _gameRect.top = readSelectorValue(segMan, object, SELECTOR(inTop)); + _gameRect.right = readSelectorValue(segMan, object, SELECTOR(inRight)); + _gameRect.bottom = readSelectorValue(segMan, object, SELECTOR(inBottom)); + convertGameRectToPlaneRect(); + + _priority = readSelectorValue(segMan, object, SELECTOR(priority)); + GuiResourceId pictureId = readSelectorValue(segMan, object, SELECTOR(picture)); + if (_pictureId != pictureId) { + _pictureId = pictureId; + _pictureChanged = true; + } + + _mirrored = readSelectorValue(segMan, object, SELECTOR(mirrored)); + _back = readSelectorValue(segMan, object, SELECTOR(back)); +} + +#pragma mark - +#pragma mark PlaneList +void PlaneList::clear() { + for (iterator it = begin(); it != end(); ++it) { + delete *it; + } + + PlaneListBase::clear(); +} + +void PlaneList::erase(Plane *plane) { + for (iterator it = begin(); it != end(); ++it) { + if (*it == plane) { + erase(it); + break; + } + } +} + +int PlaneList::findIndexByObject(const reg_t object) const { + for (size_type i = 0; i < size(); ++i) { + if ((*this)[i] != nullptr && (*this)[i]->_object == object) { + return i; + } + } + + return -1; +} + +Plane *PlaneList::findByObject(const reg_t object) const { + const_iterator planeIt = Common::find_if(begin(), end(), FindByObject<Plane *>(object)); + + if (planeIt == end()) { + return nullptr; + } + + return *planeIt; +} + +int16 PlaneList::getTopPlanePriority() const { + if (size() > 0) { + return (*this)[size() - 1]->_priority; + } + + return 0; +} + +int16 PlaneList::getTopSciPlanePriority() const { + int16 priority = 0; + + for (const_iterator it = begin(); it != end(); ++it) { + if ((*it)->_priority >= 10000) { + break; + } + + priority = (*it)->_priority; + } + + return priority; +} + +void PlaneList::add(Plane *plane) { + for (iterator it = begin(); it != end(); ++it) { + if ((*it)->_priority < plane->_priority) { + insert(it, plane); + return; + } + } + + push_back(plane); +} + +} |