diff options
Diffstat (limited to 'engines/sci/graphics/plane32.h')
-rw-r--r-- | engines/sci/graphics/plane32.h | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/engines/sci/graphics/plane32.h b/engines/sci/graphics/plane32.h index be6f71464a..d844919c9e 100644 --- a/engines/sci/graphics/plane32.h +++ b/engines/sci/graphics/plane32.h @@ -133,7 +133,7 @@ private: * synchronised to another plane (which calls * changePic). */ - bool _pictureChanged; // ? + bool _pictureChanged; // TODO: Are these ever actually used? int _field_34, _field_38; // probably a point or ratio @@ -241,30 +241,28 @@ public: */ static void init(); - Plane(const Common::Rect &gameRect); + // NOTE: This constructor signature originally did not accept a + // picture ID, but some calls to construct planes with this signature + // immediately set the picture ID and then called setType again, so + // it made more sense to just make the picture ID a parameter instead. + Plane(const Common::Rect &gameRect, PlanePictureCodes pictureId = kPlanePicColored); + Plane(const reg_t object); + Plane(const Plane &other); + void operator=(const Plane &other); + inline bool operator<(const Plane &other) const { - // TODO: In SCI engine, _object is actually a uint16 and can either - // contain a MemID (a handle to MemoryMgr, similar to reg_t) or - // a serial (Plane::_nextObjectId). These numbers can be compared - // directly in the real engine and the lowest MemID wins, but in - // ScummVM reg_t pointers are not comparable so we have to use a - // different strategy when two planes generated by scripts conflict. - // For now we just don't check if the priority is below 0, since - // that priority is used to represent hidden planes and is guaranteed - // to generate conflicts with script-generated planes. If there are - // other future conflicts with script-generated planes then we need - // to come up with a solution that works, similar to - // reg_t::pointerComparisonWithInteger used by SCI16. - // - // For now, we check the object offsets, as this will likely work - // like in the original SCI engine, without comparing objects. - // However, this whole comparison is quite ugly, and if it still - // fails, we should try to change it to something equivalent, to avoid - // adding loads of workarounds just for this - return _priority < other._priority || (_priority == other._priority && _priority > -1 && _object.getOffset() < other._object.getOffset()); + if (_priority < other._priority) { + return true; + } + + if (_priority == other._priority) { + return _object < other._object; + } + + return false; } /** @@ -318,12 +316,6 @@ private: inline void addPicInternal(const GuiResourceId pictureId, const Common::Point *position, const bool mirrorX); /** - * If the plane is a picture plane, re-adds all cels - * from its picture resource to the plane. - */ - void changePic(); - - /** * Marks all screen items to be deleted that are within * this plane and match the given picture ID. */ @@ -352,6 +344,13 @@ public: */ void addPic(const GuiResourceId pictureId, const Common::Point &position, const bool mirrorX); + /** + * If the plane is a picture plane, re-adds all cels + * from its picture resource to the plane. Otherwise, + * just clears the _pictureChanged flag. + */ + void changePic(); + #pragma mark - #pragma mark Plane - Rendering private: @@ -459,13 +458,14 @@ public: void add(Plane *plane); void clear(); - using PlaneListBase::erase; + iterator erase(iterator it); void erase(Plane *plane); inline void sort() { Common::sort(begin(), end(), sortHelper); } + void remove_at(size_type index); }; -} +} // End of namespace Sci #endif |