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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCI_GRAPHICS_REMAP32_H
+#define SCI_GRAPHICS_REMAP32_H
+
+#include "common/algorithm.h"
+#include "common/array.h"
+#include "common/scummsys.h"
+#include "sci/graphics/helpers.h"
+
+namespace Sci {
+class GfxPalette32;
+
+enum RemapType {
+ kRemapNone = 0,
+ kRemapByRange = 1,
+ kRemapByPercent = 2,
+ kRemapToGray = 3,
+ kRemapToPercentGray = 4
+};
+
+#pragma mark -
+#pragma mark SingleRemap
+
+/**
+ * SingleRemap objects each manage one remapping operation.
+ */
+class SingleRemap {
+public:
+ SingleRemap() : _type(kRemapNone) {}
+
+ /**
+ * The type of remap.
+ */
+ RemapType _type;
+
+ /**
+ * The first color that should be shifted by a range
+ * remap.
+ */
+ uint8 _from;
+
+ /**
+ * The last color that should be shifted a range remap.
+ */
+ uint8 _to;
+
+ /**
+ * The direction and amount that the colors should be
+ * shifted in a range remap.
+ */
+ int16 _delta;
+
+ /**
+ * The difference in brightness that should be
+ * applied by a brightness (percent) remap.
+ *
+ * This value may be be greater than 100, in
+ * which case the color will be oversaturated.
+ */
+ int16 _percent;
+
+ /**
+ * The amount of desaturation that should be
+ * applied by a saturation (gray) remap, where
+ * 0 is full saturation and 100 is full
+ * desaturation.
+ */
+ uint8 _gray;
+
+ /**
+ * The final array used by CelObj renderers to composite
+ * remapped pixels to the screen buffer.
+ *
+ * Here is how it works:
+ *
+ * The source bitmap being rendered will have pixels
+ * within the remap range (236-245 or 236-254), and the
+ * target buffer will have colors in the non-remapped
+ * range (0-235).
+ *
+ * To arrive at the correct color, first the source
+ * pixel is used to look up the correct SingleRemap for
+ * that pixel. Then, the final composited color is
+ * looked up in this array using the target's pixel
+ * color. In other words,
+ * `target = _remaps[remapEndColor - source].remapColors[target]`.
+ */
+ uint8 _remapColors[236];
+
+ /**
+ * Resets this SingleRemap's color information to
+ * default values.
+ */
+ void reset();
+
+ /**
+ * Recalculates and reapplies remap colors to the
+ * `_remapColors` array.
+ */
+ bool update();
+
+private:
+ /**
+ * The previous brightness value. Used to
+ * determine whether or not targetColors needs
+ * to be updated.
+ */
+ int16 _lastPercent;
+
+ /**
+ * The previous saturation value. Used to
+ * determine whether or not targetColors needs
+ * to be updated.
+ */
+ uint8 _lastGray;
+
+ /**
+ * The colors from the current GfxPalette32 palette
+ * before this SingleRemap is applied.
+ */
+ Color _originalColors[236];
+
+ /**
+ * Map of colors that changed in `_originalColors`
+ * when this SingleRemap was updated. This map is
+ * transient and gets reset to `false` after the
+ * SingleRemap finishes updating.
+ */
+ bool _originalColorsChanged[236];
+
+ /**
+ * The ideal target RGB color values for each generated
+ * remap color.
+ */
+ Color _idealColors[236];
+
+ /**
+ * Map of colors that changed in `_idealColors` when
+ * this SingleRemap was updated. This map is transient
+ * and gets reset to `false` after the SingleRemap
+ * finishes applying.
+ */
+ bool _idealColorsChanged[236];
+
+ /**
+ * When applying a SingleRemap, finding an appropriate
+ * color in the palette is the responsibility of a
+ * distance function. Once a match is found, the
+ * distance of that match is stored here so that the
+ * next time the SingleRemap is applied, it can check
+ * the distance from the previous application and avoid
+ * triggering an expensive redraw of the entire screen
+ * if the new palette value only changed slightly.
+ */
+ int _matchDistances[236];
+
+ /**
+ * Computes the final target values for a range remap
+ * and applies them directly to the `_remaps` map.
+ *
+ * @note Was ByRange in SSCI.
+ */
+ bool updateRange();
+
+ /**
+ * Computes the intermediate target values for a
+ * brightness remap and applies them indirectly via
+ * the `apply` method.
+ *
+ * @note Was ByPercent in SSCI.
+ */
+ bool updateBrightness();
+
+ /**
+ * Computes the intermediate target values for a
+ * saturation remap and applies them indirectly via
+ * the `apply` method.
+ *
+ * @note Was ToGray in SSCI.
+ */
+ bool updateSaturation();
+
+ /**
+ * Computes the intermediate target values for a
+ * saturation + brightness bitmap and applies them
+ * indirectly via the `apply` method.
+ *
+ * @note Was ToPercentGray in SSCI.
+ */
+ bool updateSaturationAndBrightness();
+
+ /**
+ * Computes and applies the final values to the
+ * `_remaps` map.
+ *
+ * @note In SSCI, a boolean array of changed values
+ * was passed into this method, but this was done by
+ * creating arrays on the stack in the caller. Instead
+ * of doing this, we simply add another member property
+ * `_idealColorsChanged` and use that instead.
+ */
+ bool apply();
+
+ /**
+ * Calculates the square distance of two colors.
+ *
+ * @note In SSCI this method is Rgb24::Dist, but it is
+ * only used by SingleRemap.
+ */
+ int colorDistance(const Color &a, const Color &b) const;
+
+ /**
+ * Finds the closest index in the next palette matching
+ * the given RGB color. Returns -1 if no match can be
+ * found that is closer than `minimumDistance`.
+ *
+ * @note In SSCI, this method is SOLPalette::Match, but
+ * this particular signature is only used by
+ * SingleRemap.
+ */
+ int16 matchColor(const Color &color, const int minimumDistance, int &outDistance, const bool *const blockedIndexes) const;
+};
+
+#pragma mark -
+#pragma mark GfxRemap32
+
+/**
+ * This class provides color remapping support for SCI32
+ * games.
+ */
+class GfxRemap32 : public Common::Serializable {
+public:
+ GfxRemap32();
+
+ void saveLoadWithSerializer(Common::Serializer &s);
+
+ inline uint8 getRemapCount() const { return _numActiveRemaps; }
+ inline uint8 getStartColor() const { return _remapStartColor; }
+ inline uint8 getEndColor() const { return _remapEndColor; }
+ inline uint8 getBlockedRangeStart() const { return _blockedRangeStart; }
+ inline int16 getBlockedRangeCount() const { return _blockedRangeCount; }
+
+ /**
+ * Turns off remapping of the given color. If `color` is
+ * 0, all remaps are turned off.
+ */
+ void remapOff(const uint8 color);
+
+ /**
+ * Turns off all color remaps.
+ */
+ void remapAllOff();
+
+ /**
+ * Configures a SingleRemap for the remap color `color`.
+ * The SingleRemap will shift palette colors between
+ * `from` and `to` (inclusive) by `delta` palette
+ * entries when the remap is applied.
+ */
+ void remapByRange(const uint8 color, const int16 from, const int16 to, const int16 delta);
+
+ /**
+ * Configures a SingleRemap for the remap color `color`
+ * to modify the brightness of remapped colors by
+ * `percent`.
+ */
+ void remapByPercent(const uint8 color, const int16 percent);
+
+ /**
+ * Configures a SingleRemap for the remap color `color`
+ * to modify the saturation of remapped colors by
+ * `gray`.
+ */
+ void remapToGray(const uint8 color, const int8 gray);
+
+ /**
+ * Configures a SingleRemap for the remap color `color`
+ * to modify the brightness of remapped colors by
+ * `percent`, and saturation of remapped colors by
+ * `gray`.
+ */
+ void remapToPercentGray(const uint8 color, const int16 gray, const int16 percent);
+
+ /**
+ * Prevents GfxRemap32 from using the given range of
+ * palette entries as potential remap targets.
+ *
+ * @NOTE Was DontMapToRange in SSCI.
+ */
+ void blockRange(const uint8 from, const int16 count);
+
+ /**
+ * Determines whether or not the given color has an
+ * active remapper. If it does not, it is treated as a
+ * skip color and the pixel is not drawn.
+ *
+ * @note SSCI uses a boolean array to decide whether a
+ * a pixel is remapped, but it is possible to get the
+ * same information from `_remaps`, as this function
+ * does.
+ * Presumably, the separate array was created for
+ * performance reasons, since this is called a lot in
+ * the most critical section of the renderer.
+ */
+ inline bool remapEnabled(uint8 color) const {
+ const uint8 index = _remapEndColor - color;
+ assert(index < _remaps.size());
+ return (_remaps[index]._type != kRemapNone);
+ }
+
+ /**
+ * Calculates the correct color for a target by looking
+ * up the target color in the SingleRemap that controls
+ * the given sourceColor. If there is no remap for the
+ * given color, it will be treated as a skip color.
+ */
+ inline uint8 remapColor(const uint8 sourceColor, const uint8 targetColor) const {
+ const uint8 index = _remapEndColor - sourceColor;
+ assert(index < _remaps.size());
+ const SingleRemap &singleRemap = _remaps[index];
+ assert(singleRemap._type != kRemapNone);
+ return singleRemap._remapColors[targetColor];
+ }
+
+ /**
+ * Updates all active remaps in response to a palette
+ * change or a remap settings change.
+ *
+ * `paletteChanged` is true if the next palette in
+ * GfxPalette32 has been previously modified by other
+ * palette operations.
+ */
+ bool remapAllTables(const bool paletteUpdated);
+
+private:
+ typedef Common::Array<SingleRemap> SingleRemapsList;
+
+ /**
+ * The first index of the remap area in the system
+ * palette.
+ */
+ const uint8 _remapStartColor;
+
+ /**
+ * The last index of the remap area in the system
+ * palette.
+ */
+ uint8 _remapEndColor;
+
+ /**
+ * The number of currently active remaps.
+ */
+ uint8 _numActiveRemaps;
+
+ /**
+ * The list of SingleRemaps.
+ */
+ SingleRemapsList _remaps;
+
+ /**
+ * If true, indicates that one or more SingleRemaps were
+ * reconfigured and all remaps need to be recalculated.
+ */
+ bool _needsUpdate;
+
+ /**
+ * The first color that is blocked from being used as a
+ * remap target color.
+ */
+ uint8 _blockedRangeStart;
+
+ /**
+ * The size of the range of blocked colors. If zero,
+ * all colors are potential targets for remapping.
+ */
+ int16 _blockedRangeCount;
+};
+} // End of namespace Sci
+#endif