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-rw-r--r--engines/sci/graphics/text32.cpp878
1 files changed, 602 insertions, 276 deletions
diff --git a/engines/sci/graphics/text32.cpp b/engines/sci/graphics/text32.cpp
index 56ce73e8fa..11572581ff 100644
--- a/engines/sci/graphics/text32.cpp
+++ b/engines/sci/graphics/text32.cpp
@@ -29,363 +29,689 @@
#include "sci/engine/selector.h"
#include "sci/engine/state.h"
#include "sci/graphics/cache.h"
+#include "sci/graphics/celobj32.h"
#include "sci/graphics/compare.h"
#include "sci/graphics/font.h"
+#include "sci/graphics/frameout.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/text32.h"
namespace Sci {
-#define BITMAP_HEADER_SIZE 46
+int16 GfxText32::_defaultFontId = 0;
+int16 GfxText32::_scaledWidth = 0;
+int16 GfxText32::_scaledHeight = 0;
+
+GfxText32::GfxText32(SegManager *segMan, GfxCache *fonts) :
+ _segMan(segMan),
+ _cache(fonts),
+ // Not a typo, the original engine did not initialise height, only width
+ _width(0),
+ _text(""),
+ _bitmap(NULL_REG) {
+ _fontId = _defaultFontId;
+ _font = _cache->getFont(_defaultFontId);
+
+ if (_scaledWidth == 0) {
+ // initialize the statics
+ _scaledWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
+ _scaledHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
+ }
+ }
-#define SCI_TEXT32_ALIGNMENT_RIGHT -1
-#define SCI_TEXT32_ALIGNMENT_CENTER 1
-#define SCI_TEXT32_ALIGNMENT_LEFT 0
+reg_t GfxText32::createFontBitmap(int16 width, int16 height, const Common::Rect &rect, const Common::String &text, const uint8 foreColor, const uint8 backColor, const uint8 skipColor, const GuiResourceId fontId, const TextAlign alignment, const int16 borderColor, const bool dimmed, const bool doScaling, const bool gc) {
-GfxText32::GfxText32(SegManager *segMan, GfxCache *fonts, GfxScreen *screen)
- : _segMan(segMan), _cache(fonts), _screen(screen) {
-}
+ _borderColor = borderColor;
+ _text = text;
+ _textRect = rect;
+ _width = width;
+ _height = height;
+ _foreColor = foreColor;
+ _backColor = backColor;
+ _skipColor = skipColor;
+ _alignment = alignment;
+ _dimmed = dimmed;
-GfxText32::~GfxText32() {
-}
+ setFont(fontId);
-reg_t GfxText32::createScrollTextBitmap(Common::String text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) {
- return createTextBitmapInternal(text, textObject, maxWidth, maxHeight, prevHunk);
+ if (doScaling) {
+ int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
+ int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
-}
-reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) {
- reg_t stringObject = readSelector(_segMan, textObject, SELECTOR(text));
- // The object in the text selector of the item can be either a raw string
- // or a Str object. In the latter case, we need to access the object's data
- // selector to get the raw string.
- if (_segMan->isHeapObject(stringObject))
- stringObject = readSelector(_segMan, stringObject, SELECTOR(data));
+ Ratio scaleX(_scaledWidth, scriptWidth);
+ Ratio scaleY(_scaledHeight, scriptHeight);
- Common::String text = _segMan->getString(stringObject);
+ _width = (_width * scaleX).toInt();
+ _height = (_height * scaleY).toInt();
+ mulinc(_textRect, scaleX, scaleY);
+ }
- return createTextBitmapInternal(text, textObject, maxWidth, maxHeight, prevHunk);
-}
+ // _textRect represents where text is drawn inside the
+ // bitmap; clipRect is the entire bitmap
+ Common::Rect bitmapRect(_width, _height);
-reg_t GfxText32::createTextBitmapInternal(Common::String &text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) {
- // HACK: The character offsets of the up and down arrow buttons are off by one
- // in GK1, for some unknown reason. Fix them here.
- if (text.size() == 1 && (text[0] == 29 || text[0] == 30)) {
- text.setChar(text[0] + 1, 0);
- }
- GuiResourceId fontId = readSelectorValue(_segMan, textObject, SELECTOR(font));
- GfxFont *font = _cache->getFont(fontId);
- bool dimmed = readSelectorValue(_segMan, textObject, SELECTOR(dimmed));
- int16 alignment = readSelectorValue(_segMan, textObject, SELECTOR(mode));
- uint16 foreColor = readSelectorValue(_segMan, textObject, SELECTOR(fore));
- uint16 backColor = readSelectorValue(_segMan, textObject, SELECTOR(back));
-
- Common::Rect nsRect = g_sci->_gfxCompare->getNSRect(textObject);
- uint16 width = nsRect.width() + 1;
- uint16 height = nsRect.height() + 1;
-
- // Limit rectangle dimensions, if requested
- if (maxWidth > 0)
- width = maxWidth;
- if (maxHeight > 0)
- height = maxHeight;
-
- // Upscale the coordinates/width if the fonts are already upscaled
- if (_screen->fontIsUpscaled()) {
- width = width * _screen->getDisplayWidth() / _screen->getWidth();
- height = height * _screen->getDisplayHeight() / _screen->getHeight();
+ if (_textRect.intersects(bitmapRect)) {
+ _textRect.clip(bitmapRect);
+ } else {
+ _textRect = Common::Rect();
}
- int entrySize = width * height + BITMAP_HEADER_SIZE;
- reg_t memoryId = NULL_REG;
- if (prevHunk.isNull()) {
- memoryId = _segMan->allocateHunkEntry("TextBitmap()", entrySize);
+ _segMan->allocateBitmap(&_bitmap, _width, _height, _skipColor, 0, 0, _scaledWidth, _scaledHeight, 0, false, gc);
- // Scroll text objects have no bitmap selector!
- ObjVarRef varp;
- if (lookupSelector(_segMan, textObject, SELECTOR(bitmap), &varp, NULL) == kSelectorVariable)
- writeSelector(_segMan, textObject, SELECTOR(bitmap), memoryId);
- } else {
- memoryId = prevHunk;
+ erase(bitmapRect, false);
+
+ if (_borderColor > -1) {
+ drawFrame(bitmapRect, 1, _borderColor, false);
}
- byte *memoryPtr = _segMan->getHunkPointer(memoryId);
- if (prevHunk.isNull())
- memset(memoryPtr, 0, BITMAP_HEADER_SIZE);
+ drawTextBox();
+ return _bitmap;
+}
- byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
- memset(bitmap, backColor, width * height);
+reg_t GfxText32::createFontBitmap(const CelInfo32 &celInfo, const Common::Rect &rect, const Common::String &text, const int16 foreColor, const int16 backColor, const GuiResourceId fontId, const int16 skipColor, const int16 borderColor, const bool dimmed, const bool gc) {
+ _borderColor = borderColor;
+ _text = text;
+ _textRect = rect;
+ _foreColor = foreColor;
+ _dimmed = dimmed;
- // Save totalWidth, totalHeight
- WRITE_LE_UINT16(memoryPtr, width);
- WRITE_LE_UINT16(memoryPtr + 2, height);
+ setFont(fontId);
- int16 charCount = 0;
- uint16 curX = 0, curY = 0;
- const char *txt = text.c_str();
- int16 textWidth, textHeight, totalHeight = 0, offsetX = 0, offsetY = 0;
- uint16 start = 0;
+ int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
+ int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
- // Calculate total text height
- while (*txt) {
- charCount = GetLongest(txt, width, font);
- if (charCount == 0)
- break;
+ mulinc(_textRect, Ratio(_scaledWidth, scriptWidth), Ratio(_scaledHeight, scriptHeight));
- Width(txt, 0, (int16)strlen(txt), fontId, textWidth, textHeight, true);
+ CelObjView view(celInfo.resourceId, celInfo.loopNo, celInfo.celNo);
+ _skipColor = view._transparentColor;
+ _width = view._width * _scaledWidth / view._scaledWidth;
+ _height = view._height * _scaledHeight / view._scaledHeight;
- totalHeight += textHeight;
- txt += charCount;
- while (*txt == ' ')
- txt++; // skip over breaking spaces
+ Common::Rect bitmapRect(_width, _height);
+ if (_textRect.intersects(bitmapRect)) {
+ _textRect.clip(bitmapRect);
+ } else {
+ _textRect = Common::Rect();
}
- txt = text.c_str();
-
- // Draw text in buffer
- while (*txt) {
- charCount = GetLongest(txt, width, font);
- if (charCount == 0)
- break;
- Width(txt, start, charCount, fontId, textWidth, textHeight, true);
-
- switch (alignment) {
- case SCI_TEXT32_ALIGNMENT_RIGHT:
- offsetX = width - textWidth;
- break;
- case SCI_TEXT32_ALIGNMENT_CENTER:
- // Center text both horizontally and vertically
- offsetX = (width - textWidth) / 2;
- offsetY = (height - totalHeight) / 2;
- break;
- case SCI_TEXT32_ALIGNMENT_LEFT:
- offsetX = 0;
- break;
-
- default:
- warning("Invalid alignment %d used in TextBox()", alignment);
- }
+ SciBitmap &bitmap = *_segMan->allocateBitmap(&_bitmap, _width, _height, _skipColor, 0, 0, _scaledWidth, _scaledHeight, 0, false, gc);
+
+ // NOTE: The engine filled the bitmap pixels with 11 here, which is silly
+ // because then it just erased the bitmap using the skip color. So we don't
+ // fill the bitmap redundantly here.
+
+ _backColor = _skipColor;
+ erase(bitmapRect, false);
+ _backColor = backColor;
+
+ view.draw(bitmap.getBuffer(), bitmapRect, Common::Point(0, 0), false, Ratio(_scaledWidth, view._scaledWidth), Ratio(_scaledHeight, view._scaledHeight));
- byte curChar;
-
- for (int i = 0; i < charCount; i++) {
- curChar = txt[i];
-
- switch (curChar) {
- case 0x0A:
- case 0x0D:
- case 0:
- break;
- case 0x7C:
- warning("Code processing isn't implemented in SCI32");
- break;
- default:
- font->drawToBuffer(curChar, curY + offsetY, curX + offsetX, foreColor, dimmed, bitmap, width, height);
- curX += font->getCharWidth(curChar);
- break;
+ if (_backColor != skipColor && _foreColor != skipColor) {
+ erase(_textRect, false);
+ }
+
+ if (text.size() > 0) {
+ if (_foreColor == skipColor) {
+ error("TODO: Implement transparent text");
+ } else {
+ if (borderColor != -1) {
+ drawFrame(bitmapRect, 1, _borderColor, false);
}
- }
- curX = 0;
- curY += font->getHeight();
- txt += charCount;
- while (*txt == ' ')
- txt++; // skip over breaking spaces
+ drawTextBox();
+ }
}
- return memoryId;
+ return _bitmap;
}
-void GfxText32::disposeTextBitmap(reg_t hunkId) {
- _segMan->freeHunkEntry(hunkId);
+void GfxText32::setFont(const GuiResourceId fontId) {
+ // NOTE: In SCI engine this calls FontMgr::BuildFontTable and then a font
+ // table is built on the FontMgr directly; instead, because we already have
+ // font resources, this code just grabs a font out of GfxCache.
+ if (fontId != _fontId) {
+ _fontId = fontId == -1 ? _defaultFontId : fontId;
+ _font = _cache->getFont(_fontId);
+ }
}
-void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t textObject) {
- reg_t hunkId = readSelector(_segMan, textObject, SELECTOR(bitmap));
- drawTextBitmapInternal(x, y, planeRect, textObject, hunkId);
+void GfxText32::drawFrame(const Common::Rect &rect, const int16 size, const uint8 color, const bool doScaling) {
+ Common::Rect targetRect = doScaling ? scaleRect(rect) : rect;
+
+ SciBitmap &bitmap = *_segMan->lookupBitmap(_bitmap);
+ byte *pixels = bitmap.getPixels() + rect.top * _width + rect.left;
+
+ // NOTE: Not fully disassembled, but this should be right
+ int16 rectWidth = targetRect.width();
+ int16 sidesHeight = targetRect.height() - size * 2;
+ int16 centerWidth = rectWidth - size * 2;
+ int16 stride = _width - rectWidth;
+
+ for (int16 y = 0; y < size; ++y) {
+ memset(pixels, color, rectWidth);
+ pixels += _width;
+ }
+ for (int16 y = 0; y < sidesHeight; ++y) {
+ for (int16 x = 0; x < size; ++x) {
+ *pixels++ = color;
+ }
+ pixels += centerWidth;
+ for (int16 x = 0; x < size; ++x) {
+ *pixels++ = color;
+ }
+ pixels += stride;
+ }
+ for (int16 y = 0; y < size; ++y) {
+ memset(pixels, color, rectWidth);
+ pixels += _width;
+ }
}
-void GfxText32::drawScrollTextBitmap(reg_t textObject, reg_t hunkId, uint16 x, uint16 y) {
- /*reg_t plane = readSelector(_segMan, textObject, SELECTOR(plane));
- Common::Rect planeRect;
- planeRect.top = readSelectorValue(_segMan, plane, SELECTOR(top));
- planeRect.left = readSelectorValue(_segMan, plane, SELECTOR(left));
- planeRect.bottom = readSelectorValue(_segMan, plane, SELECTOR(bottom));
- planeRect.right = readSelectorValue(_segMan, plane, SELECTOR(right));
+void GfxText32::drawChar(const char charIndex) {
+ SciBitmap &bitmap = *_segMan->lookupBitmap(_bitmap);
+ byte *pixels = bitmap.getPixels();
- drawTextBitmapInternal(x, y, planeRect, textObject, hunkId);*/
+ _font->drawToBuffer((unsigned char)charIndex, _drawPosition.y, _drawPosition.x, _foreColor, _dimmed, pixels, _width, _height);
+ _drawPosition.x += _font->getCharWidth((unsigned char)charIndex);
+}
- // HACK: we pretty much ignore the plane rect and x, y...
- drawTextBitmapInternal(0, 0, Common::Rect(20, 390, 600, 460), textObject, hunkId);
+uint16 GfxText32::getCharWidth(const char charIndex, const bool doScaling) const {
+ uint16 width = _font->getCharWidth((unsigned char)charIndex);
+ if (doScaling) {
+ width = scaleUpWidth(width);
+ }
+ return width;
}
-void GfxText32::drawTextBitmapInternal(int16 x, int16 y, Common::Rect planeRect, reg_t textObject, reg_t hunkId) {
- int16 backColor = (int16)readSelectorValue(_segMan, textObject, SELECTOR(back));
- // Sanity check: Check if the hunk is set. If not, either the game scripts
- // didn't set it, or an old saved game has been loaded, where it wasn't set.
- if (hunkId.isNull())
+void GfxText32::drawTextBox() {
+ if (_text.size() == 0) {
return;
+ }
- // Negative coordinates indicate that text shouldn't be displayed
- if (x < 0 || y < 0)
- return;
+ const char *text = _text.c_str();
+ const char *sourceText = text;
+ int16 textRectWidth = _textRect.width();
+ _drawPosition.y = _textRect.top;
+ uint charIndex = 0;
- byte *memoryPtr = _segMan->getHunkPointer(hunkId);
+ if (g_sci->getGameId() == GID_SQ6 || g_sci->getGameId() == GID_MOTHERGOOSEHIRES) {
+ if (getLongest(&charIndex, textRectWidth) == 0) {
+ error("DrawTextBox GetLongest=0");
+ }
+ }
- if (!memoryPtr) {
- // Happens when restoring in some SCI32 games (e.g. SQ6).
- // Commented out to reduce console spam
- //warning("Attempt to draw an invalid text bitmap");
- return;
+ charIndex = 0;
+ uint nextCharIndex = 0;
+ while (*text != '\0') {
+ _drawPosition.x = _textRect.left;
+
+ uint length = getLongest(&nextCharIndex, textRectWidth);
+ int16 textWidth = getTextWidth(charIndex, length);
+
+ if (_alignment == kTextAlignCenter) {
+ _drawPosition.x += (textRectWidth - textWidth) / 2;
+ } else if (_alignment == kTextAlignRight) {
+ _drawPosition.x += textRectWidth - textWidth;
+ }
+
+ drawText(charIndex, length);
+ charIndex = nextCharIndex;
+ text = sourceText + charIndex;
+ _drawPosition.y += _font->getHeight();
}
+}
- byte *surface = memoryPtr + BITMAP_HEADER_SIZE;
+void GfxText32::drawTextBox(const Common::String &text) {
+ _text = text;
+ drawTextBox();
+}
+
+void GfxText32::drawText(const uint index, uint length) {
+ assert(index + length <= _text.size());
+
+ // NOTE: This draw loop implementation is somewhat different than the
+ // implementation in the actual engine, but should be accurate. Primarily
+ // the changes revolve around eliminating some extra temporaries and
+ // fixing the logic to match.
+ const char *text = _text.c_str() + index;
+ while (length-- > 0) {
+ char currentChar = *text++;
+
+ if (currentChar == '|') {
+ const char controlChar = *text++;
+ --length;
- int curByte = 0;
- int16 skipColor = (int16)readSelectorValue(_segMan, textObject, SELECTOR(skip));
- uint16 textX = planeRect.left + x;
- uint16 textY = planeRect.top + y;
- // Get totalWidth, totalHeight
- uint16 width = READ_LE_UINT16(memoryPtr);
- uint16 height = READ_LE_UINT16(memoryPtr + 2);
+ if (length == 0) {
+ return;
+ }
+
+ if (controlChar == 'a' || controlChar == 'c' || controlChar == 'f') {
+ uint16 value = 0;
+
+ while (length > 0) {
+ const char valueChar = *text;
+ if (valueChar < '0' || valueChar > '9') {
+ break;
+ }
+
+ ++text;
+ --length;
+ value = 10 * value + (valueChar - '0');
+ }
+
+ if (length == 0) {
+ return;
+ }
+
+ if (controlChar == 'a') {
+ _alignment = (TextAlign)value;
+ } else if (controlChar == 'c') {
+ _foreColor = value;
+ } else if (controlChar == 'f') {
+ setFont(value);
+ }
+ }
- // Upscale the coordinates/width if the fonts are already upscaled
- if (_screen->fontIsUpscaled()) {
- textX = textX * _screen->getDisplayWidth() / _screen->getWidth();
- textY = textY * _screen->getDisplayHeight() / _screen->getHeight();
+ while (length > 0 && *text != '|') {
+ ++text;
+ --length;
+ }
+ if (length > 0) {
+ ++text;
+ --length;
+ }
+ } else {
+ drawChar(currentChar);
+ }
+ }
+}
+
+void GfxText32::invertRect(const reg_t bitmapId, int16 bitmapStride, const Common::Rect &rect, const uint8 foreColor, const uint8 backColor, const bool doScaling) {
+ Common::Rect targetRect = rect;
+ if (doScaling) {
+ bitmapStride = bitmapStride * _scaledWidth / g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
+ targetRect = scaleRect(rect);
+ }
+
+ SciBitmap &bitmap = *_segMan->lookupBitmap(bitmapId);
+
+ // NOTE: SCI code is super weird here; it seems to be trying to look at the
+ // entire size of the bitmap including the header, instead of just the pixel
+ // data size. We just look at the pixel size. This function generally is an
+ // odd duck since the stride dimension for a bitmap is built in to the bitmap
+ // header, so perhaps it was once an unheadered bitmap format and this
+ // function was never updated to match? Or maybe they exploit the
+ // configurable stride length somewhere else to do stair stepping inverts...
+ uint32 invertSize = targetRect.height() * bitmapStride + targetRect.width();
+ uint32 bitmapSize = bitmap.getDataSize();
+
+ if (invertSize >= bitmapSize) {
+ error("InvertRect too big: %u >= %u", invertSize, bitmapSize);
}
- bool translucent = (skipColor == -1 && backColor == -1);
+ // NOTE: Actual engine just added the bitmap header size hardcoded here
+ byte *pixel = bitmap.getPixels() + bitmapStride * targetRect.top + targetRect.left;
+
+ int16 stride = bitmapStride - targetRect.width();
+ int16 targetHeight = targetRect.height();
+ int16 targetWidth = targetRect.width();
+
+ for (int16 y = 0; y < targetHeight; ++y) {
+ for (int16 x = 0; x < targetWidth; ++x) {
+ if (*pixel == foreColor) {
+ *pixel = backColor;
+ } else if (*pixel == backColor) {
+ *pixel = foreColor;
+ }
- for (int curY = 0; curY < height; curY++) {
- for (int curX = 0; curX < width; curX++) {
- byte pixel = surface[curByte++];
- if ((!translucent && pixel != skipColor && pixel != backColor) ||
- (translucent && pixel != 0xFF))
- _screen->putFontPixel(textY, curX + textX, curY, pixel);
+ ++pixel;
}
+
+ pixel += stride;
}
}
-int16 GfxText32::GetLongest(const char *text, int16 maxWidth, GfxFont *font) {
- uint16 curChar = 0;
- int16 maxChars = 0, curCharCount = 0;
- uint16 width = 0;
-
- while (width <= maxWidth) {
- curChar = (*(const byte *)text++);
-
- switch (curChar) {
- // We need to add 0xD, 0xA and 0xD 0xA to curCharCount and then exit
- // which means, we split text like
- // 'Mature, experienced software analyst available.' 0xD 0xA
- // 'Bug installation a proven speciality. "No version too clean."' (normal game text, this is from lsl2)
- // and 0xA '-------' 0xA (which is the official sierra subtitle separator)
- // Sierra did it the same way.
- case 0xD:
- // Check, if 0xA is following, if so include it as well
- if ((*(const unsigned char *)text) == 0xA)
- curCharCount++;
- // it's meant to pass through here
- case 0xA:
- curCharCount++;
- // and it's also meant to pass through here
- case 0:
- return curCharCount;
- case ' ':
- maxChars = curCharCount; // return count up to (but not including) breaking space
- break;
+uint GfxText32::getLongest(uint *charIndex, const int16 width) {
+ assert(width > 0);
+
+ uint testLength = 0;
+ uint length = 0;
+
+ const uint initialCharIndex = *charIndex;
+
+ // The index of the next word after the last word break
+ uint lastWordBreakIndex = *charIndex;
+
+ const char *text = _text.c_str() + *charIndex;
+
+ char currentChar;
+ while ((currentChar = *text++) != '\0') {
+ // NOTE: In the original engine, the font, color, and alignment were
+ // reset here to their initial values
+
+ // The text to render contains a line break; stop at the line break
+ if (currentChar == '\r' || currentChar == '\n') {
+ // Skip the rest of the line break if it is a Windows-style
+ // \r\n or non-standard \n\r
+ // NOTE: In the original engine, the `text` pointer had not been
+ // advanced yet so the indexes used to access characters were
+ // one higher
+ if (
+ (currentChar == '\r' && text[0] == '\n') ||
+ (currentChar == '\n' && text[0] == '\r' && text[1] != '\n')
+ ) {
+ ++*charIndex;
+ }
+
+ // We are at the end of a line but the last word in the line made
+ // it too wide to fit in the text area; return up to the previous
+ // word
+ if (length && getTextWidth(initialCharIndex, testLength) > width) {
+ *charIndex = lastWordBreakIndex;
+ return length;
+ }
+
+ // Skip the line break and return all text seen up to now
+ // NOTE: In original engine, the font, color, and alignment were
+ // reset, then getTextWidth was called to use its side-effects to
+ // set font, color, and alignment according to the text from
+ // `initialCharIndex` to `testLength`
+ ++*charIndex;
+ return testLength;
+ } else if (currentChar == ' ') {
+ // The last word in the line made it too wide to fit in the text area;
+ // return up to the previous word, then collapse the whitespace
+ // between that word and its next sibling word into the line break
+ if (getTextWidth(initialCharIndex, testLength) > width) {
+ *charIndex = lastWordBreakIndex;
+ const char *nextChar = _text.c_str() + lastWordBreakIndex;
+ while (*nextChar++ == ' ') {
+ ++*charIndex;
+ }
+
+ // NOTE: In original engine, the font, color, and alignment were
+ // set here to the values that were seen at the last space character
+ return length;
+ }
+
+ // NOTE: In the original engine, the values of _fontId, _foreColor,
+ // and _alignment were stored for use in the return path mentioned
+ // just above here
+
+ // We found a word break that was within the text area, memorise it
+ // and continue processing. +1 on the character index because it has
+ // not been incremented yet so currently points to the word break
+ // and not the word after the break
+ length = testLength;
+ lastWordBreakIndex = *charIndex + 1;
+ }
+
+ // In the middle of a line, keep processing
+ ++*charIndex;
+ ++testLength;
+
+ // NOTE: In the original engine, the font, color, and alignment were
+ // reset here to their initial values
+
+ // The text to render contained no word breaks yet but is already too
+ // wide for the text area; just split the word in half at the point
+ // where it overflows
+ if (length == 0 && getTextWidth(initialCharIndex, testLength) > width) {
+ *charIndex = --testLength + lastWordBreakIndex;
+ return testLength;
}
- if (width + font->getCharWidth(curChar) > maxWidth)
- break;
- width += font->getCharWidth(curChar);
- curCharCount++;
}
- return maxChars;
+ // The complete text to render was a single word, or was narrower than
+ // the text area, so return the entire line
+ if (length == 0 || getTextWidth(initialCharIndex, testLength) <= width) {
+ // NOTE: In original engine, the font, color, and alignment were
+ // reset, then getTextWidth was called to use its side-effects to
+ // set font, color, and alignment according to the text from
+ // `initialCharIndex` to `testLength`
+ return testLength;
+ }
+
+ // The last word in the line made it wider than the text area, so return
+ // up to the penultimate word
+ *charIndex = lastWordBreakIndex;
+ return length;
}
-void GfxText32::kernelTextSize(const char *text, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight) {
- Common::Rect rect(0, 0, 0, 0);
- Size(rect, text, font, maxWidth);
- *textWidth = rect.width();
- *textHeight = rect.height();
+int16 GfxText32::getTextWidth(const uint index, uint length) const {
+ int16 width = 0;
+
+ const char *text = _text.c_str() + index;
+
+ GfxFont *font = _font;
+
+ char currentChar = *text++;
+ while (length > 0 && currentChar != '\0') {
+ // Control codes are in the format `|<code><value>|`
+ if (currentChar == '|') {
+ // NOTE: Original engine code changed the global state of the
+ // FontMgr here upon encountering any color, alignment, or
+ // font control code.
+ // To avoid requiring all callers to manually restore these
+ // values on every call, we ignore control codes other than
+ // font change (since alignment and color do not change the
+ // width of characters), and simply update the font pointer
+ // on stack instead of the member property font.
+ currentChar = *text++;
+ --length;
+
+ if (length > 0 && currentChar == 'f') {
+ GuiResourceId fontId = 0;
+ do {
+ currentChar = *text++;
+ --length;
+
+ fontId = fontId * 10 + currentChar - '0';
+ } while (length > 0 && *text >= '0' && *text <= '9');
+
+ if (length > 0) {
+ font = _cache->getFont(fontId);
+ }
+ }
+
+ // Forward through any more unknown control character data
+ while (length > 0 && *text != '|') {
+ ++text;
+ --length;
+ }
+ if (length > 0) {
+ ++text;
+ --length;
+ }
+ } else {
+ width += font->getCharWidth(currentChar);
+ }
+
+ if (length > 0) {
+ currentChar = *text++;
+ --length;
+ }
+ }
+
+ return width;
}
-void GfxText32::StringWidth(const char *str, GuiResourceId fontId, int16 &textWidth, int16 &textHeight) {
- Width(str, 0, (int16)strlen(str), fontId, textWidth, textHeight, true);
+int16 GfxText32::getTextWidth(const Common::String &text, const uint index, const uint length) {
+ _text = text;
+ return scaleUpWidth(getTextWidth(index, length));
}
-void GfxText32::Width(const char *text, int16 from, int16 len, GuiResourceId fontId, int16 &textWidth, int16 &textHeight, bool restoreFont) {
- byte curChar;
- textWidth = 0; textHeight = 0;
-
- GfxFont *font = _cache->getFont(fontId);
-
- if (font) {
- text += from;
- while (len--) {
- curChar = (*(const byte *)text++);
- switch (curChar) {
- case 0x0A:
- case 0x0D:
- textHeight = MAX<int16> (textHeight, font->getHeight());
- break;
- case 0x7C:
- warning("Code processing isn't implemented in SCI32");
- break;
- default:
- textHeight = MAX<int16> (textHeight, font->getHeight());
- textWidth += font->getCharWidth(curChar);
- break;
+Common::Rect GfxText32::getTextSize(const Common::String &text, int16 maxWidth, bool doScaling) {
+ // NOTE: Like most of the text rendering code, this function was pretty
+ // weird in the original engine. The initial result rectangle was actually
+ // a 1x1 rectangle (0, 0, 0, 0), which was then "fixed" after the main
+ // text size loop finished running by subtracting 1 from the right and
+ // bottom edges. Like other functions in SCI32, this has been converted
+ // to use exclusive rects with inclusive rounding.
+
+ Common::Rect result;
+
+ int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
+ int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
+
+ maxWidth = maxWidth * _scaledWidth / scriptWidth;
+
+ _text = text;
+
+ if (maxWidth >= 0) {
+ if (maxWidth == 0) {
+ maxWidth = _scaledWidth * 3 / 5;
+ }
+
+ result.right = maxWidth;
+
+ int16 textWidth = 0;
+ if (_text.size() > 0) {
+ const char *rawText = _text.c_str();
+ const char *sourceText = rawText;
+ uint charIndex = 0;
+ uint nextCharIndex = 0;
+ while (*rawText != '\0') {
+ uint length = getLongest(&nextCharIndex, result.width());
+ textWidth = MAX(textWidth, getTextWidth(charIndex, length));
+ charIndex = nextCharIndex;
+ rawText = sourceText + charIndex;
+ // TODO: Due to getLongest and getTextWidth not having side
+ // effects, it is possible that the currently loaded font's
+ // height is wrong for this line if it was changed inline
+ result.bottom += _font->getHeight();
}
}
+
+ if (textWidth < maxWidth) {
+ result.right = textWidth;
+ }
+ } else {
+ result.right = getTextWidth(0, 10000);
+
+ if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
+ result.bottom = 0;
+ } else {
+ // NOTE: In the original engine code, the bottom was not decremented
+ // by 1, which means that the rect was actually a pixel taller than
+ // the height of the font. This was not the case in the other branch,
+ // which decremented the bottom by 1 at the end of the loop.
+ result.bottom = _font->getHeight() + 1;
+ }
+ }
+
+ if (doScaling) {
+ // NOTE: The original engine code also scaled top/left but these are
+ // always zero so there is no reason to do that.
+ result.right = ((result.right - 1) * scriptWidth + _scaledWidth - 1) / _scaledWidth + 1;
+ result.bottom = ((result.bottom - 1) * scriptHeight + _scaledHeight - 1) / _scaledHeight + 1;
}
+
+ return result;
}
-int16 GfxText32::Size(Common::Rect &rect, const char *text, GuiResourceId fontId, int16 maxWidth) {
- int16 charCount;
- int16 maxTextWidth = 0, textWidth;
- int16 totalHeight = 0, textHeight;
+void GfxText32::erase(const Common::Rect &rect, const bool doScaling) {
+ Common::Rect targetRect = doScaling ? scaleRect(rect) : rect;
+
+ SciBitmap &bitmap = *_segMan->lookupBitmap(_bitmap);
+ bitmap.getBuffer().fillRect(targetRect, _backColor);
+}
- // Adjust maxWidth if we're using an upscaled font
- if (_screen->fontIsUpscaled())
- maxWidth = maxWidth * _screen->getDisplayWidth() / _screen->getWidth();
+int16 GfxText32::getStringWidth(const Common::String &text) {
+ return getTextWidth(text, 0, 10000);
+}
- rect.top = rect.left = 0;
- GfxFont *font = _cache->getFont(fontId);
+int16 GfxText32::getTextCount(const Common::String &text, const uint index, const Common::Rect &textRect, const bool doScaling) {
+ const int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
+ const int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
- if (maxWidth < 0) { // force output as single line
- StringWidth(text, fontId, textWidth, textHeight);
- rect.bottom = textHeight;
- rect.right = textWidth;
+ Common::Rect scaledRect(textRect);
+ if (doScaling) {
+ mulinc(scaledRect, Ratio(_scaledWidth, scriptWidth), Ratio(_scaledHeight, scriptHeight));
+ }
+
+ Common::String oldText = _text;
+ _text = text;
+
+ uint charIndex = index;
+ int16 maxWidth = scaledRect.width();
+ int16 lineCount = (scaledRect.height() - 2) / _font->getHeight();
+ while (lineCount--) {
+ getLongest(&charIndex, maxWidth);
+ }
+
+ _text = oldText;
+ return charIndex - index;
+}
+
+int16 GfxText32::getTextCount(const Common::String &text, const uint index, const GuiResourceId fontId, const Common::Rect &textRect, const bool doScaling) {
+ setFont(fontId);
+ return getTextCount(text, index, textRect, doScaling);
+}
+
+void GfxText32::scrollLine(const Common::String &lineText, int numLines, uint8 color, TextAlign align, GuiResourceId fontId, ScrollDirection dir) {
+ SciBitmap &bmr = *_segMan->lookupBitmap(_bitmap);
+ byte *pixels = bmr.getPixels();
+
+ int h = _font->getHeight();
+
+ if (dir == kScrollUp) {
+ // Scroll existing text down
+ for (int i = 0; i < (numLines - 1) * h; ++i) {
+ int y = _textRect.top + numLines * h - i - 1;
+ memcpy(pixels + y * _width + _textRect.left,
+ pixels + (y - h) * _width + _textRect.left,
+ _textRect.width());
+ }
} else {
- // rect.right=found widest line with RTextWidth and GetLongest
- // rect.bottom=num. lines * GetPointSize
- rect.right = (maxWidth ? maxWidth : 192);
- const char *curPos = text;
- while (*curPos) {
- charCount = GetLongest(curPos, rect.right, font);
- if (charCount == 0)
- break;
- Width(curPos, 0, charCount, fontId, textWidth, textHeight, false);
- maxTextWidth = MAX(textWidth, maxTextWidth);
- totalHeight += textHeight;
- curPos += charCount;
- while (*curPos == ' ')
- curPos++; // skip over breaking spaces
+ // Scroll existing text up
+ for (int i = 0; i < (numLines - 1) * h; ++i) {
+ int y = _textRect.top + i;
+ memcpy(pixels + y * _width + _textRect.left,
+ pixels + (y + h) * _width + _textRect.left,
+ _textRect.width());
}
- rect.bottom = totalHeight;
- rect.right = maxWidth ? maxWidth : MIN(rect.right, maxTextWidth);
}
- // Adjust the width/height if we're using an upscaled font
- // for the scripts
- if (_screen->fontIsUpscaled()) {
- rect.right = rect.right * _screen->getWidth() / _screen->getDisplayWidth();
- rect.bottom = rect.bottom * _screen->getHeight() / _screen->getDisplayHeight();
+ Common::Rect lineRect = _textRect;
+
+ if (dir == kScrollUp) {
+ lineRect.bottom = lineRect.top + h;
+ } else {
+ // It is unclear to me what the purpose of this bottom++ is.
+ // It does not seem to be the usual inc/exc issue.
+ lineRect.top += (numLines - 1) * h;
+ lineRect.bottom++;
+ }
+
+ erase(lineRect, false);
+
+ _drawPosition.x = _textRect.left;
+ _drawPosition.y = _textRect.top;
+ if (dir == kScrollDown) {
+ _drawPosition.y += (numLines - 1) * h;
+ }
+
+ _foreColor = color;
+ _alignment = align;
+ //int fc = _foreColor;
+
+ setFont(fontId);
+
+ _text = lineText;
+ int16 textWidth = getTextWidth(0, lineText.size());
+
+ if (_alignment == kTextAlignCenter) {
+ _drawPosition.x += (_textRect.width() - textWidth) / 2;
+ } else if (_alignment == kTextAlignRight) {
+ _drawPosition.x += _textRect.width() - textWidth;
}
- return rect.right;
+ //_foreColor = fc;
+ //setFont(fontId);
+
+ drawText(0, lineText.size());
}
+
} // End of namespace Sci