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Diffstat (limited to 'engines/sci/graphics/text32.cpp')
-rw-r--r--engines/sci/graphics/text32.cpp24
1 files changed, 19 insertions, 5 deletions
diff --git a/engines/sci/graphics/text32.cpp b/engines/sci/graphics/text32.cpp
index fd6637f313..7894c7109c 100644
--- a/engines/sci/graphics/text32.cpp
+++ b/engines/sci/graphics/text32.cpp
@@ -18,9 +18,6 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/sci/graphics/text16.cpp $
- * $Id: text16.cpp 55178 2011-01-08 23:16:44Z thebluegr $
- *
*/
#include "common/util.h"
@@ -176,13 +173,18 @@ void GfxText32::disposeTextBitmap(reg_t hunkId) {
_segMan->freeHunkEntry(hunkId);
}
-void GfxText32::drawTextBitmap(uint16 x, uint16 y, Common::Rect planeRect, reg_t textObject) {
+void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t textObject) {
reg_t hunkId = readSelector(_segMan, textObject, SELECTOR(bitmap));
+ uint16 backColor = readSelectorValue(_segMan, textObject, SELECTOR(back));
// Sanity check: Check if the hunk is set. If not, either the game scripts
// didn't set it, or an old saved game has been loaded, where it wasn't set.
if (hunkId.isNull())
return;
+ // Negative coordinates indicate that text shouldn't be displayed
+ if (x < 0 || y < 0)
+ return;
+
byte *memoryPtr = _segMan->getHunkPointer(hunkId);
if (!memoryPtr)
@@ -207,7 +209,7 @@ void GfxText32::drawTextBitmap(uint16 x, uint16 y, Common::Rect planeRect, reg_t
for (int curY = 0; curY < height; curY++) {
for (int curX = 0; curX < width; curX++) {
byte pixel = surface[curByte++];
- if (pixel != skipColor)
+ if (pixel != skipColor && pixel != backColor)
_screen->putFontPixel(textY, curX + textX, curY, pixel);
}
}
@@ -295,6 +297,10 @@ int16 GfxText32::Size(Common::Rect &rect, const char *text, GuiResourceId fontId
int16 maxTextWidth = 0, textWidth;
int16 totalHeight = 0, textHeight;
+ // Adjust maxWidth if we're using an upscaled font
+ if (_screen->fontIsUpscaled())
+ maxWidth = maxWidth * _screen->getDisplayWidth() / _screen->getWidth();
+
rect.top = rect.left = 0;
GfxFont *font = _cache->getFont(fontId);
@@ -321,6 +327,14 @@ int16 GfxText32::Size(Common::Rect &rect, const char *text, GuiResourceId fontId
rect.bottom = totalHeight;
rect.right = maxWidth ? maxWidth : MIN(rect.right, maxTextWidth);
}
+
+ // Adjust the width/height if we're using an upscaled font
+ // for the scripts
+ if (_screen->fontIsUpscaled()) {
+ rect.right = rect.right * _screen->getWidth() / _screen->getDisplayWidth();
+ rect.bottom = rect.bottom * _screen->getHeight() / _screen->getDisplayHeight();
+ }
+
return rect.right;
}