diff options
Diffstat (limited to 'engines/sci/graphics/text32.h')
-rw-r--r-- | engines/sci/graphics/text32.h | 464 |
1 files changed, 446 insertions, 18 deletions
diff --git a/engines/sci/graphics/text32.h b/engines/sci/graphics/text32.h index 7ba7df50e4..a61760dd87 100644 --- a/engines/sci/graphics/text32.h +++ b/engines/sci/graphics/text32.h @@ -23,34 +23,462 @@ #ifndef SCI_GRAPHICS_TEXT32_H #define SCI_GRAPHICS_TEXT32_H +#include "sci/engine/state.h" +#include "sci/graphics/celobj32.h" +#include "sci/graphics/frameout.h" +#include "sci/graphics/helpers.h" + namespace Sci { +enum TextAlign { + kTextAlignDefault = -1, + kTextAlignLeft = 0, + kTextAlignCenter = 1, + kTextAlignRight = 2 +}; + +enum ScrollDirection { + kScrollUp, + kScrollDown +}; + +enum BitmapFlags { + kBitmapRemap = 2 +}; + +#define BITMAP_PROPERTY(size, property, offset)\ +inline uint##size get##property() const {\ + return READ_SCI11ENDIAN_UINT##size(_bitmap + (offset));\ +}\ +inline void set##property(uint##size value) {\ + WRITE_SCI11ENDIAN_UINT##size(_bitmap + (offset), (value));\ +} + /** - * Text32 class, handles text calculation and displaying of text for SCI2, SCI21 and SCI3 games + * A convenience class for creating and modifying in-memory + * bitmaps. */ -class GfxText32 { +class BitmapResource { + byte *_bitmap; + reg_t _object; + Buffer _buffer; + + /** + * Gets the size of the bitmap header for the current + * engine version. + */ + static inline uint16 getBitmapHeaderSize() { + // TODO: These values are accurate for each engine, but there may be no reason + // to not simply just always use size 40, since SCI2.1mid does not seem to + // actually store any data above byte 40, and SCI2 did not allow bitmaps with + // scaling resolutions other than the default (320x200). Perhaps SCI3 used + // the extra bytes, or there is some reason why they tried to align the header + // size with other headers like pic headers? +// uint32 bitmapHeaderSize; +// if (getSciVersion() >= SCI_VERSION_2_1_MIDDLE) { +// bitmapHeaderSize = 46; +// } else if (getSciVersion() == SCI_VERSION_2_1_EARLY) { +// bitmapHeaderSize = 40; +// } else { +// bitmapHeaderSize = 36; +// } +// return bitmapHeaderSize; + return 46; + } + + /** + * Gets the byte size of a bitmap with the given width + * and height. + */ + static inline uint32 getBitmapSize(const uint16 width, const uint16 height) { + return width * height + getBitmapHeaderSize(); + } + public: - GfxText32(SegManager *segMan, GfxCache *fonts, GfxScreen *screen); - ~GfxText32(); - reg_t createTextBitmap(reg_t textObject, uint16 maxWidth = 0, uint16 maxHeight = 0, reg_t prevHunk = NULL_REG); - reg_t createScrollTextBitmap(Common::String text, reg_t textObject, uint16 maxWidth = 0, uint16 maxHeight = 0, reg_t prevHunk = NULL_REG); - void drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t textObject); - void drawScrollTextBitmap(reg_t textObject, reg_t hunkId, uint16 x, uint16 y); - void disposeTextBitmap(reg_t hunkId); - int16 GetLongest(const char *text, int16 maxWidth, GfxFont *font); + /** + * Create a bitmap resource for an existing bitmap. + * Ownership of the bitmap is retained by the caller. + */ + inline BitmapResource(reg_t bitmap) : + _bitmap(g_sci->getEngineState()->_segMan->getHunkPointer(bitmap)), + _object(bitmap) { + if (_bitmap == nullptr || getUncompressedDataOffset() != getBitmapHeaderSize()) { + error("Invalid Text bitmap %04x:%04x", PRINT_REG(bitmap)); + } - void kernelTextSize(const char *text, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight); + _buffer = Buffer(getWidth(), getHeight(), getPixels()); + } -private: - reg_t createTextBitmapInternal(Common::String &text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t hunkId); - void drawTextBitmapInternal(int16 x, int16 y, Common::Rect planeRect, reg_t textObject, reg_t hunkId); - int16 Size(Common::Rect &rect, const char *text, GuiResourceId fontId, int16 maxWidth); - void Width(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight, bool restoreFont); - void StringWidth(const char *str, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight); + /** + * Allocates and initialises a new bitmap in the given + * segment manager. + */ + inline BitmapResource(SegManager *segMan, const int16 width, const int16 height, const uint8 skipColor, const int16 displaceX, const int16 displaceY, const int16 scaledWidth, const int16 scaledHeight, const uint32 hunkPaletteOffset, const bool remap) { + _object = segMan->allocateHunkEntry("Bitmap()", getBitmapSize(width, height)); + _bitmap = segMan->getHunkPointer(_object); + + const uint16 bitmapHeaderSize = getBitmapHeaderSize(); + + setWidth(width); + setHeight(height); + setDisplace(Common::Point(displaceX, displaceY)); + setSkipColor(skipColor); + _bitmap[9] = 0; + WRITE_SCI11ENDIAN_UINT16(_bitmap + 10, 0); + setRemap(remap); + setDataSize(width * height); + WRITE_SCI11ENDIAN_UINT32(_bitmap + 16, 0); + setHunkPaletteOffset(hunkPaletteOffset); + setDataOffset(bitmapHeaderSize); + setUncompressedDataOffset(bitmapHeaderSize); + setControlOffset(0); + setScaledWidth(scaledWidth); + setScaledHeight(scaledHeight); + + _buffer = Buffer(getWidth(), getHeight(), getPixels()); + } + + inline reg_t getObject() const { + return _object; + } + + inline Buffer &getBuffer() { + return _buffer; + } + + BITMAP_PROPERTY(16, Width, 0); + BITMAP_PROPERTY(16, Height, 2); + + inline Common::Point getDisplace() const { + return Common::Point( + (int16)READ_SCI11ENDIAN_UINT16(_bitmap + 4), + (int16)READ_SCI11ENDIAN_UINT16(_bitmap + 6) + ); + } + + inline void setDisplace(const Common::Point &displace) { + WRITE_SCI11ENDIAN_UINT16(_bitmap + 4, (uint16)displace.x); + WRITE_SCI11ENDIAN_UINT16(_bitmap + 6, (uint16)displace.y); + } + inline uint8 getSkipColor() const { + return _bitmap[8]; + } + + inline void setSkipColor(const uint8 skipColor) { + _bitmap[8] = skipColor; + } + + inline bool getRemap() const { + return READ_SCI11ENDIAN_UINT16(_bitmap + 10) & kBitmapRemap; + } + + inline void setRemap(const bool remap) { + uint16 flags = READ_SCI11ENDIAN_UINT16(_bitmap + 10); + if (remap) { + flags |= kBitmapRemap; + } else { + flags &= ~kBitmapRemap; + } + WRITE_SCI11ENDIAN_UINT16(_bitmap + 10, flags); + } + + BITMAP_PROPERTY(32, DataSize, 12); + + inline uint32 getHunkPaletteOffset() const { + return READ_SCI11ENDIAN_UINT32(_bitmap + 20); + } + + inline void setHunkPaletteOffset(uint32 hunkPaletteOffset) { + if (hunkPaletteOffset) { + hunkPaletteOffset += getBitmapHeaderSize(); + } + + WRITE_SCI11ENDIAN_UINT32(_bitmap + 20, hunkPaletteOffset); + } + + BITMAP_PROPERTY(32, DataOffset, 24); + + // NOTE: This property is used as a "magic number" for + // validating that a block of memory is a valid bitmap, + // and so is always set to the size of the header. + BITMAP_PROPERTY(32, UncompressedDataOffset, 28); + + // NOTE: This property always seems to be zero + BITMAP_PROPERTY(32, ControlOffset, 32); + + inline uint16 getScaledWidth() const { + if (getDataOffset() >= 40) { + return READ_SCI11ENDIAN_UINT16(_bitmap + 36); + } + + // SCI2 bitmaps did not have scaling ability + return 320; + } + + inline void setScaledWidth(uint16 scaledWidth) { + if (getDataOffset() >= 40) { + WRITE_SCI11ENDIAN_UINT16(_bitmap + 36, scaledWidth); + } + } + + inline uint16 getScaledHeight() const { + if (getDataOffset() >= 40) { + return READ_SCI11ENDIAN_UINT16(_bitmap + 38); + } + + // SCI2 bitmaps did not have scaling ability + return 200; + } + + inline void setScaledHeight(uint16 scaledHeight) { + if (getDataOffset() >= 40) { + WRITE_SCI11ENDIAN_UINT16(_bitmap + 38, scaledHeight); + } + } + + inline byte *getPixels() { + return _bitmap + getUncompressedDataOffset(); + } +}; + +class GfxFont; + +/** + * This class handles text calculation and rendering for + * SCI32 games. The text calculation system in SCI32 is + * nearly the same as SCI16, which means this class behaves + * similarly. Notably, GfxText32 maintains drawing + * parameters across multiple calls. + */ +class GfxText32 { +private: SegManager *_segMan; GfxCache *_cache; - GfxScreen *_screen; + + /** + * The resource ID of the default font used by the game. + * + * @todo Check all SCI32 games to learn what their + * default font is. + */ + static int16 _defaultFontId; + + /** + * The width and height of the currently active text + * bitmap, in text-system coordinates. + * + * @note These are unsigned in the actual engine. + */ + int16 _width, _height; + + /** + * The color used to draw text. + */ + uint8 _foreColor; + + /** + * The background color of the text box. + */ + uint8 _backColor; + + /** + * The transparent color of the text box. Used when + * compositing the bitmap onto the screen. + */ + uint8 _skipColor; + + /** + * The rect where the text is drawn within the bitmap. + * This rect is clipped to the dimensions of the bitmap. + */ + Common::Rect _textRect; + + /** + * The text being drawn to the currently active text + * bitmap. + */ + Common::String _text; + + /** + * The font being used to draw the text. + */ + GuiResourceId _fontId; + + /** + * The color of the text box border. + */ + int16 _borderColor; + + /** + * TODO: Document + */ + bool _dimmed; + + /** + * The text alignment for the drawn text. + */ + TextAlign _alignment; + + /** + * The position of the text draw cursor. + */ + Common::Point _drawPosition; + + void drawFrame(const Common::Rect &rect, const int16 size, const uint8 color, const bool doScaling); + + void drawChar(const char charIndex); + void drawText(const uint index, uint length); + + /** + * Gets the length of the longest run of text available + * within the currently loaded text, starting from the + * given `charIndex` and running for up to `maxWidth` + * pixels. Returns the number of characters that can be + * written, and mutates the value pointed to by + * `charIndex` to point to the index of the next + * character to render. + */ + uint getLongest(uint *charIndex, const int16 maxWidth); + + /** + * Gets the pixel width of a substring of the currently + * loaded text, without scaling. + */ + int16 getTextWidth(const uint index, uint length) const; + + inline Common::Rect scaleRect(const Common::Rect &rect) { + Common::Rect scaledRect(rect); + int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth; + int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight; + Ratio scaleX(_scaledWidth, scriptWidth); + Ratio scaleY(_scaledHeight, scriptHeight); + mulinc(scaledRect, scaleX, scaleY); + return scaledRect; + } + +public: + GfxText32(SegManager *segMan, GfxCache *fonts); + + /** + * The memory handle of the currently active bitmap. + */ + reg_t _bitmap; + + /** + * The size of the x-dimension of the coordinate system + * used by the text renderer. Static since it was global in SSCI. + */ + static int16 _scaledWidth; + + /** + * The size of the y-dimension of the coordinate system + * used by the text renderer. Static since it was global in SSCI. + */ + static int16 _scaledHeight; + + /** + * The currently active font resource used to write text + * into the bitmap. + * + * @note SCI engine builds the font table directly + * inside of FontMgr; we use GfxFont instead. + */ + GfxFont *_font; + + /** + * Creates a plain font bitmap with a flat color + * background. + */ + reg_t createFontBitmap(int16 width, int16 height, const Common::Rect &rect, const Common::String &text, const uint8 foreColor, const uint8 backColor, const uint8 skipColor, const GuiResourceId fontId, TextAlign alignment, const int16 borderColor, bool dimmed, const bool doScaling); + + /** + * Creates a font bitmap with a view background. + */ + reg_t createFontBitmap(const CelInfo32 &celInfo, const Common::Rect &rect, const Common::String &text, const int16 foreColor, const int16 backColor, const GuiResourceId fontId, const int16 skipColor, const int16 borderColor, const bool dimmed); + + inline int scaleUpWidth(int value) const { + const int scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth; + return (value * scriptWidth + _scaledWidth - 1) / _scaledWidth; + } + + inline int scaleUpHeight(int value) const { + const int scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight; + return (value * scriptHeight + _scaledHeight - 1) / _scaledHeight; + } + + /** + * Draws the text to the bitmap. + */ + void drawTextBox(); + + /** + * Draws the given text to the bitmap. + * + * @note The original engine holds a reference to a + * shared string which lets the text be updated from + * outside of the font manager. Instead, we give this + * extra signature to send the text to draw. + * + * TODO: Use shared string instead? + */ + void drawTextBox(const Common::String &text); + + /** + * Erases the given rect by filling with the background + * color. + */ + void erase(const Common::Rect &rect, const bool doScaling); + + void invertRect(const reg_t bitmap, const int16 bitmapStride, const Common::Rect &rect, const uint8 foreColor, const uint8 backColor, const bool doScaling); + + /** + * Sets the font to be used for rendering and + * calculation of text dimensions. + */ + void setFont(const GuiResourceId fontId); + + /** + * Gets the width of a character. + */ + uint16 getCharWidth(const char charIndex, const bool doScaling) const; + + /** + * Retrieves the width and height of a block of text. + */ + Common::Rect getTextSize(const Common::String &text, const int16 maxWidth, bool doScaling); + + /** + * Gets the pixel width of a substring of the currently + * loaded text, with scaling. + */ + int16 getTextWidth(const Common::String &text, const uint index, const uint length); + + /** + * Retrieves the width of a line of text. + */ + int16 getStringWidth(const Common::String &text); + + /** + * Gets the number of characters of `text`, starting + * from `index`, that can be safely rendered into + * `textRect`. + */ + int16 getTextCount(const Common::String &text, const uint index, const Common::Rect &textRect, const bool doScaling); + + /** + * Gets the number of characters of `text`, starting + * from `index`, that can be safely rendered into + * `textRect` using the given font. + */ + int16 getTextCount(const Common::String &text, const uint index, const GuiResourceId fontId, const Common::Rect &textRect, const bool doScaling); + + /** + * Scroll up/down one line. `numLines` is the number of the lines in the + * textarea, and `textLine` contains the text to draw as the newly + * visible line. Originally FontMgr::DrawOneLine and FontMgr::UpOneLine. + */ + void scrollLine(const Common::String &textLine, int numLines, uint8 color, TextAlign align, GuiResourceId fontId, ScrollDirection dir); }; } // End of namespace Sci |