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-rw-r--r--engines/sci/graphics/text32.h280
1 files changed, 255 insertions, 25 deletions
diff --git a/engines/sci/graphics/text32.h b/engines/sci/graphics/text32.h
index 5de54d318f..472d5e0956 100644
--- a/engines/sci/graphics/text32.h
+++ b/engines/sci/graphics/text32.h
@@ -34,6 +34,200 @@ enum TextAlign {
kTextAlignRight = 2
};
+enum BitmapFlags {
+ kBitmapRemap = 2
+};
+
+#define BITMAP_PROPERTY(size, property, offset)\
+inline uint##size get##property() const {\
+ return READ_SCI11ENDIAN_UINT##size(_bitmap + (offset));\
+}\
+inline void set##property(uint##size value) {\
+ WRITE_SCI11ENDIAN_UINT##size(_bitmap + (offset), (value));\
+}
+
+/**
+ * A convenience class for creating and modifying in-memory
+ * bitmaps.
+ */
+class BitmapResource {
+ byte *_bitmap;
+ reg_t _object;
+
+ /**
+ * Gets the size of the bitmap header for the current
+ * engine version.
+ */
+ static inline uint16 getBitmapHeaderSize() {
+ // TODO: These values are accurate for each engine, but there may be no reason
+ // to not simply just always use size 40, since SCI2.1mid does not seem to
+ // actually store any data above byte 40, and SCI2 did not allow bitmaps with
+ // scaling resolutions other than the default (320x200). Perhaps SCI3 used
+ // the extra bytes, or there is some reason why they tried to align the header
+ // size with other headers like pic headers?
+// uint32 bitmapHeaderSize;
+// if (getSciVersion() >= SCI_VERSION_2_1_MIDDLE) {
+// bitmapHeaderSize = 46;
+// } else if (getSciVersion() == SCI_VERSION_2_1_EARLY) {
+// bitmapHeaderSize = 40;
+// } else {
+// bitmapHeaderSize = 36;
+// }
+// return bitmapHeaderSize;
+ return 46;
+ }
+
+ /**
+ * Gets the byte size of a bitmap with the given width
+ * and height.
+ */
+ static inline uint32 getBitmapSize(const uint16 width, const uint16 height) {
+ return width * height + getBitmapHeaderSize();
+ }
+
+public:
+ /**
+ * Create a bitmap resource for an existing bitmap.
+ * Ownership of the bitmap is retained by the caller.
+ */
+ inline BitmapResource(reg_t bitmap) :
+ _bitmap(g_sci->getEngineState()->_segMan->getHunkPointer(bitmap)),
+ _object(bitmap) {
+ if (_bitmap == nullptr || getUncompressedDataOffset() != getBitmapHeaderSize()) {
+ error("Invalid Text bitmap %04x:%04x", PRINT_REG(bitmap));
+ }
+ }
+
+ /**
+ * Allocates and initialises a new bitmap in the given
+ * segment manager.
+ */
+ inline BitmapResource(SegManager *segMan, const int16 width, const int16 height, const uint8 skipColor, const int16 displaceX, const int16 displaceY, const int16 scaledWidth, const int16 scaledHeight, const uint32 hunkPaletteOffset, const bool remap) {
+
+ _object = segMan->allocateHunkEntry("Bitmap()", getBitmapSize(width, height));
+ _bitmap = segMan->getHunkPointer(_object);
+
+ const uint16 bitmapHeaderSize = getBitmapHeaderSize();
+
+ setWidth(width);
+ setHeight(height);
+ setDisplace(Common::Point(displaceX, displaceY));
+ setSkipColor(skipColor);
+ _bitmap[9] = 0;
+ WRITE_SCI11ENDIAN_UINT16(_bitmap + 10, 0);
+ setRemap(remap);
+ setDataSize(width * height);
+ WRITE_SCI11ENDIAN_UINT32(_bitmap + 16, 0);
+ setHunkPaletteOffset(hunkPaletteOffset);
+ setDataOffset(bitmapHeaderSize);
+ setUncompressedDataOffset(bitmapHeaderSize);
+ setControlOffset(0);
+ setScaledWidth(scaledWidth);
+ setScaledHeight(scaledHeight);
+ }
+
+ reg_t getObject() const {
+ return _object;
+ }
+
+ BITMAP_PROPERTY(16, Width, 0);
+ BITMAP_PROPERTY(16, Height, 2);
+
+ inline Common::Point getDisplace() const {
+ return Common::Point(
+ (int16)READ_SCI11ENDIAN_UINT16(_bitmap + 4),
+ (int16)READ_SCI11ENDIAN_UINT16(_bitmap + 6)
+ );
+ }
+
+ inline void setDisplace(const Common::Point &displace) {
+ WRITE_SCI11ENDIAN_UINT16(_bitmap + 4, (uint16)displace.x);
+ WRITE_SCI11ENDIAN_UINT16(_bitmap + 6, (uint16)displace.y);
+ }
+
+ inline uint8 getSkipColor() const {
+ return _bitmap[8];
+ }
+
+ inline void setSkipColor(const uint8 skipColor) {
+ _bitmap[8] = skipColor;
+ }
+
+ inline bool getRemap() const {
+ return READ_SCI11ENDIAN_UINT16(_bitmap + 10) & kBitmapRemap;
+ }
+
+ inline void setRemap(const bool remap) {
+ uint16 flags = READ_SCI11ENDIAN_UINT16(_bitmap + 10);
+ if (remap) {
+ flags |= kBitmapRemap;
+ } else {
+ flags &= ~kBitmapRemap;
+ }
+ WRITE_SCI11ENDIAN_UINT16(_bitmap + 10, flags);
+ }
+
+ BITMAP_PROPERTY(32, DataSize, 12);
+
+ inline uint32 getHunkPaletteOffset() const {
+ return READ_SCI11ENDIAN_UINT32(_bitmap + 20);
+ }
+
+ void setHunkPaletteOffset(uint32 hunkPaletteOffset) {
+ if (hunkPaletteOffset) {
+ hunkPaletteOffset += getBitmapHeaderSize();
+ }
+
+ WRITE_SCI11ENDIAN_UINT32(_bitmap + 20, hunkPaletteOffset);
+ }
+
+ BITMAP_PROPERTY(32, DataOffset, 24);
+
+ // NOTE: This property is used as a "magic number" for
+ // validating that a block of memory is a valid bitmap,
+ // and so is always set to the size of the header.
+ BITMAP_PROPERTY(32, UncompressedDataOffset, 28);
+
+ // NOTE: This property always seems to be zero
+ BITMAP_PROPERTY(32, ControlOffset, 32);
+
+ inline uint16 getScaledWidth() const {
+ if (getDataOffset() >= 40) {
+ return READ_SCI11ENDIAN_UINT16(_bitmap + 36);
+ }
+
+ // SCI2 bitmaps did not have scaling ability
+ return 320;
+ }
+
+ inline void setScaledWidth(uint16 scaledWidth) {
+ if (getDataOffset() >= 40) {
+ WRITE_SCI11ENDIAN_UINT16(_bitmap + 36, scaledWidth);
+ }
+ }
+
+ inline uint16 getScaledHeight() const {
+ if (getDataOffset() >= 40) {
+ return READ_SCI11ENDIAN_UINT16(_bitmap + 38);
+ }
+
+ // SCI2 bitmaps did not have scaling ability
+ return 200;
+ }
+
+ inline void setScaledHeight(uint16 scaledHeight) {
+ if (getDataOffset() >= 40) {
+ WRITE_SCI11ENDIAN_UINT16(_bitmap + 38, scaledHeight);
+ }
+ }
+
+ inline byte *getPixels() {
+ return _bitmap + getUncompressedDataOffset();
+ }
+};
+
+class GfxFont;
+
/**
* This class handles text calculation and rendering for
* SCI32 games. The text calculation system in SCI32 is
@@ -45,7 +239,6 @@ class GfxText32 {
private:
SegManager *_segMan;
GfxCache *_cache;
- GfxScreen *_screen;
/**
* The resource ID of the default font used by the game.
@@ -111,11 +304,6 @@ private:
*/
TextAlign _alignment;
- /**
- * The memory handle of the currently active bitmap.
- */
- reg_t _bitmap;
-
int16 _field_20;
/**
@@ -133,18 +321,10 @@ private:
Common::Point _drawPosition;
void drawFrame(const Common::Rect &rect, const int16 size, const uint8 color, const bool doScaling);
- void drawTextBox();
- void erase(const Common::Rect &rect, const bool doScaling);
- void drawChar(const uint8 charIndex);
- uint16 getCharWidth(const uint8 charIndex, const bool doScaling) const;
+ void drawChar(const char charIndex);
void drawText(const uint index, uint length);
- inline int scaleUpWidth(int value) const {
- const int scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
- return (value * scriptWidth + _scaledWidth - 1) / _scaledWidth;
- }
-
/**
* Gets the length of the longest run of text available
* within the currently loaded text, starting from the
@@ -162,24 +342,23 @@ private:
*/
int16 getTextWidth(const uint index, uint length) const;
- /**
- * Gets the pixel width of a substring of the currently
- * loaded text, with scaling.
- */
- int16 getTextWidth(const Common::String &text, const uint index, const uint length);
-
inline Common::Rect scaleRect(const Common::Rect &rect) {
Common::Rect scaledRect(rect);
int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
Ratio scaleX(_scaledWidth, scriptWidth);
Ratio scaleY(_scaledHeight, scriptHeight);
- mul(scaledRect, scaleX, scaleY);
+ mulinc(scaledRect, scaleX, scaleY);
return scaledRect;
}
public:
- GfxText32(SegManager *segMan, GfxCache *fonts, GfxScreen *screen);
+ GfxText32(SegManager *segMan, GfxCache *fonts);
+
+ /**
+ * The memory handle of the currently active bitmap.
+ */
+ reg_t _bitmap;
/**
* The size of the x-dimension of the coordinate system
@@ -206,12 +385,52 @@ public:
* Creates a plain font bitmap with a flat color
* background.
*/
- reg_t createFontBitmap(int16 width, int16 height, const Common::Rect &rect, const Common::String &text, const uint8 foreColor, const uint8 backColor, const uint8 skipColor, const GuiResourceId fontId, TextAlign alignment, const int16 borderColor, bool dimmed, const bool doScaling, reg_t *outBitmapObject);
+ reg_t createFontBitmap(int16 width, int16 height, const Common::Rect &rect, const Common::String &text, const uint8 foreColor, const uint8 backColor, const uint8 skipColor, const GuiResourceId fontId, TextAlign alignment, const int16 borderColor, bool dimmed, const bool doScaling);
/**
* Creates a font bitmap with a view background.
*/
- reg_t createFontBitmap(const CelInfo32 &celInfo, const Common::Rect &rect, const Common::String &text, const int16 foreColor, const int16 backColor, const GuiResourceId fontId, const int16 skipColor, const int16 borderColor, const bool dimmed, reg_t *outBitmapObject);
+ reg_t createFontBitmap(const CelInfo32 &celInfo, const Common::Rect &rect, const Common::String &text, const int16 foreColor, const int16 backColor, const GuiResourceId fontId, const int16 skipColor, const int16 borderColor, const bool dimmed);
+
+ /**
+ * Creates a font bitmap with a title.
+ */
+ reg_t createTitledBitmap(const int16 width, const int16 height, const Common::Rect &textRect, const Common::String &text, const int16 foreColor, const int16 backColor, const int16 skipColor, const GuiResourceId fontId, const TextAlign alignment, const int16 borderColor, Common::String &title, const int16 titleForeColor, const int16 titleBackColor, const GuiResourceId titleFontId, const bool doScaling);
+
+ inline int scaleUpWidth(int value) const {
+ const int scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
+ return (value * scriptWidth + _scaledWidth - 1) / _scaledWidth;
+ }
+
+ inline int scaleUpHeight(int value) const {
+ const int scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
+ return (value * scriptHeight + _scaledHeight - 1) / _scaledHeight;
+ }
+
+ /**
+ * Draws the text to the bitmap.
+ */
+ void drawTextBox();
+
+ /**
+ * Draws the given text to the bitmap.
+ *
+ * @note The original engine holds a reference to a
+ * shared string which lets the text be updated from
+ * outside of the font manager. Instead, we give this
+ * extra signature to send the text to draw.
+ *
+ * TODO: Use shared string instead?
+ */
+ void drawTextBox(const Common::String &text);
+
+ /**
+ * Erases the given rect by filling with the background
+ * color.
+ */
+ void erase(const Common::Rect &rect, const bool doScaling);
+
+ void invertRect(const reg_t bitmap, const int16 bitmapStride, const Common::Rect &rect, const uint8 foreColor, const uint8 backColor, const bool doScaling);
/**
* Sets the font to be used for rendering and
@@ -220,11 +439,22 @@ public:
void setFont(const GuiResourceId fontId);
/**
+ * Gets the width of a character.
+ */
+ uint16 getCharWidth(const char charIndex, const bool doScaling) const;
+
+ /**
* Retrieves the width and height of a block of text.
*/
Common::Rect getTextSize(const Common::String &text, const int16 maxWidth, bool doScaling);
/**
+ * Gets the pixel width of a substring of the currently
+ * loaded text, with scaling.
+ */
+ int16 getTextWidth(const Common::String &text, const uint index, const uint length);
+
+ /**
* Retrieves the width of a line of text.
*/
int16 getStringWidth(const Common::String &text);