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-rw-r--r--engines/sci/graphics/view.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/graphics/view.cpp b/engines/sci/graphics/view.cpp
index 603169a931..458b147795 100644
--- a/engines/sci/graphics/view.cpp
+++ b/engines/sci/graphics/view.cpp
@@ -448,7 +448,7 @@ void GfxView::unpackCel(int16 loopNo, int16 celNo, byte *outPtr, uint32 pixelCou
} else {
literalPtr = _resourceData + celInfo->offsetLiteral;
if (celInfo->offsetRLE) {
- if (g_sci->getPlatform() == Common::kPlatformMacintosh && getSciVersion() >= SCI_VERSION_1_1) {
+ if (g_sci->getPlatform() == Common::kPlatformMacintosh && getSciVersion() == SCI_VERSION_1_1) {
// KQ6 uses byte lengths, all others use uint16
// The SCI devs must have quickly realized that a max of 255 pixels wide
// was not very good for 320 or 640 width games.