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-rw-r--r--engines/sci/graphics/gui.cpp23
1 files changed, 15 insertions, 8 deletions
diff --git a/engines/sci/graphics/gui.cpp b/engines/sci/graphics/gui.cpp
index 22e39b4f50..255d95a622 100644
--- a/engines/sci/graphics/gui.cpp
+++ b/engines/sci/graphics/gui.cpp
@@ -971,8 +971,9 @@ void SciGui::frameOut() {
uint16 viewId = GET_SEL32V(_s->_segMan, viewObj, view);
uint16 loopNo = GET_SEL32V(_s->_segMan, viewObj, loop);
uint16 celNo = GET_SEL32V(_s->_segMan, viewObj, cel);
- uint16 leftPos = GET_SEL32V(_s->_segMan, viewObj, x);
- uint16 topPos = GET_SEL32V(_s->_segMan, viewObj, y);
+ uint16 x = GET_SEL32V(_s->_segMan, viewObj, x);
+ uint16 y = GET_SEL32V(_s->_segMan, viewObj, y);
+ uint16 z = GET_SEL32V(_s->_segMan, viewObj, z);
priority = GET_SEL32V(_s->_segMan, viewObj, priority);
uint16 scaleX = GET_SEL32V(_s->_segMan, viewObj, scaleX);
uint16 scaleY = GET_SEL32V(_s->_segMan, viewObj, scaleY);
@@ -985,11 +986,11 @@ void SciGui::frameOut() {
// Theoretically, leftPos and topPos should be sane
// Apparently, sometimes they're not, therefore I'm adding some sanity checks here so that
// the hack underneath does not try and draw cels outside the screen coordinates
- if (leftPos >= _screen->getWidth()) {
+ if (x >= _screen->getWidth()) {
continue;
}
- if (topPos >= _screen->getHeight()) {
+ if (y >= _screen->getHeight()) {
continue;
}
@@ -997,10 +998,16 @@ void SciGui::frameOut() {
Common::Rect celRect;
View *view = _gfx->getView(viewId);
// Sometimes x,y are bottom right
- celRect.left = leftPos;
- celRect.top = topPos;
- celRect.right = leftPos + view->getWidth(loopNo, celNo);
- celRect.bottom = topPos + view->getHeight(loopNo, celNo);
+ view->getCelRect(loopNo, celNo, x, y, z, &celRect);
+// leftPos = GET_SEL32V(_s->_segMan, viewObj, x);
+// topPos = GET_SEL32V(_s->_segMan, viewObj, y);
+// celRect.left = leftPos;
+// celRect.top = topPos;
+// celRect.right = leftPos + view->getWidth(loopNo, celNo);
+// celRect.bottom = topPos + view->getHeight(loopNo, celNo);
+// warning("view %d, loop %d, cel %d", viewId, loopNo, celNo);
+
+//void View::getCelRect(int16 loopNo, int16 celNo, int16 x, int16 y, int16 z, Common::Rect *outRect) {
//celRect.right = leftPos;
//celRect.bottom = topPos;
//celRect.left = celRect.right - view->getWidth(loopNo, celNo);;