diff options
Diffstat (limited to 'engines/sci/graphics')
-rw-r--r-- | engines/sci/graphics/frameout.cpp | 11 | ||||
-rw-r--r-- | engines/sci/graphics/helpers.h | 24 | ||||
-rw-r--r-- | engines/sci/graphics/palette.cpp | 4 | ||||
-rw-r--r-- | engines/sci/graphics/palette.h | 10 | ||||
-rw-r--r-- | engines/sci/graphics/palette32.cpp | 508 | ||||
-rw-r--r-- | engines/sci/graphics/palette32.h | 166 |
6 files changed, 631 insertions, 92 deletions
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp index 9512ec2ed1..90bd798a1b 100644 --- a/engines/sci/graphics/frameout.cpp +++ b/engines/sci/graphics/frameout.cpp @@ -748,12 +748,11 @@ void GfxFrameout::kernelFrameout() { return; } - _palette->palVaryUpdate(); - _palette->applyCycles(); - _palette->applyFade(); - // TODO: This should probably not require screen pic invalidation - _screen->_picNotValid = 1; - _palette->setOnScreen(); + _palette->updateForFrame(); + + // TODO: Tons of drawing stuff should be here, see commented out implementation above + + _palette->updateHardware(); for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) { reg_t planeObject = it->object; diff --git a/engines/sci/graphics/helpers.h b/engines/sci/graphics/helpers.h index 4889f12bd2..e5b9f2aaed 100644 --- a/engines/sci/graphics/helpers.h +++ b/engines/sci/graphics/helpers.h @@ -121,6 +121,15 @@ struct Window : public Port, public Common::Serializable { struct Color { byte used; byte r, g, b; + +#ifdef ENABLE_SCI32 + bool operator==(const Color &other) const { + return used == other.used && r == other.r && g == other.g && b == other.b; + } + inline bool operator!=(const Color &other) const { + return !(*this == other); + } +#endif }; struct Palette { @@ -128,6 +137,21 @@ struct Palette { uint32 timestamp; Color colors[256]; byte intensity[256]; + +#ifdef ENABLE_SCI32 + bool operator==(const Palette &other) const { + for (int i = 0; i < ARRAYSIZE(colors); ++i) { + if (colors[i] != other.colors[i]) { + return false; + } + } + + return false; + } + inline bool operator!=(const Palette &other) const { + return !(*this == other); + } +#endif }; struct PalSchedule { diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp index 3742a8d2d8..698ba632fe 100644 --- a/engines/sci/graphics/palette.cpp +++ b/engines/sci/graphics/palette.cpp @@ -136,7 +136,7 @@ void GfxPalette::setDefault() { #define SCI_PAL_FORMAT_CONSTANT 1 #define SCI_PAL_FORMAT_VARIABLE 0 -void GfxPalette::createFromData(byte *data, int bytesLeft, Palette *paletteOut) { +void GfxPalette::createFromData(byte *data, int bytesLeft, Palette *paletteOut) const { int palFormat = 0; int palOffset = 0; int palColorStart = 0; @@ -811,8 +811,6 @@ bool GfxPalette::palVaryLoadTargetPalette(GuiResourceId resourceId) { return false; } -// TODO: This code should not set up an independent timer in SCI32. SCI32 engine palette varies happen in -// Palette::UpdateForFrame which is called by GraphicsMgr::FrameOut. void GfxPalette::palVaryInstallTimer() { // Remove any possible leftover palVary timer callbacks. // This happens for example in QFG1VGA, when sleeping at Erana's place diff --git a/engines/sci/graphics/palette.h b/engines/sci/graphics/palette.h index 82fd20a432..dfc276fa59 100644 --- a/engines/sci/graphics/palette.h +++ b/engines/sci/graphics/palette.h @@ -53,11 +53,11 @@ public: bool isUsing16bitColorMatch(); void setDefault(); - void createFromData(byte *data, int bytesLeft, Palette *paletteOut); + void createFromData(byte *data, int bytesLeft, Palette *paletteOut) const; bool setAmiga(); void modifyAmigaPalette(byte *data); void setEGA(); - void set(Palette *sciPal, bool force, bool forceRealMerge = false); + virtual void set(Palette *sciPal, bool force, bool forceRealMerge = false); bool insert(Palette *newPalette, Palette *destPalette); bool merge(Palette *pFrom, bool force, bool forceRealMerge); uint16 matchColor(byte r, byte g, byte b); @@ -78,7 +78,7 @@ public: void drewPicture(GuiResourceId pictureId); - bool kernelSetFromResource(GuiResourceId resourceId, bool force); + virtual bool kernelSetFromResource(GuiResourceId resourceId, bool force); void kernelSetFlag(uint16 fromColor, uint16 toColor, uint16 flag); void kernelUnsetFlag(uint16 fromColor, uint16 toColor, uint16 flag); void kernelSetIntensity(uint16 fromColor, uint16 toColor, uint16 intensity, bool setPalette); @@ -96,7 +96,7 @@ public: int16 kernelPalVaryGetCurrentStep(); int16 kernelPalVaryChangeTarget(GuiResourceId resourceId); void kernelPalVaryChangeTicks(uint16 ticks); - void kernelPalVaryPause(bool pause); + virtual void kernelPalVaryPause(bool pause); void kernelPalVaryDeinit(); void palVaryUpdate(); void palVaryPrepareForTransition(); @@ -110,7 +110,7 @@ public: byte findMacIconBarColor(byte r, byte g, byte b); bool colorIsFromMacClut(byte index); -private: +protected: void palVaryInit(); void palVaryInstallTimer(); void palVaryRemoveTimer(); diff --git a/engines/sci/graphics/palette32.cpp b/engines/sci/graphics/palette32.cpp index 95c4f99974..00e502c696 100644 --- a/engines/sci/graphics/palette32.cpp +++ b/engines/sci/graphics/palette32.cpp @@ -21,20 +21,153 @@ */ #include "common/file.h" +#include "common/system.h" +#include "graphics/palette.h" #include "sci/sci.h" +#include "sci/event.h" +#include "sci/resource.h" #include "sci/graphics/palette32.h" +#include "sci/graphics/screen.h" namespace Sci { GfxPalette32::GfxPalette32(ResourceManager *resMan, GfxScreen *screen) - : GfxPalette(resMan, screen), _clutTable(0), _cyclers(), _cycleMap() {} + : GfxPalette(resMan, screen), + _clutTable(nullptr), + // Palette cycling + _cyclers(), _cycleMap(), + // Palette varying + _sourcePalette(_sysPalette), _nextPalette(_sysPalette), + _varyTime(0), _varyDirection(0), _varyTargetPercent(0), + _varyTargetPalette(nullptr), _varyStartPalette(nullptr), + _varyFromColor(0), _varyToColor(255), _varyNumTimesPaused(0), + _varyPercent(_varyTargetPercent), _varyLastTick(0), + // Palette versioning + _version(1), _versionUpdated(false) { + memset(_fadeTable, 100, sizeof(_fadeTable)); + + // NOTE: In SCI engine, the palette manager constructor loads + // the default palette, but in ScummVM this initialisation + // is performed by SciEngine::run; see r49523 for details + } GfxPalette32::~GfxPalette32() { unloadClut(); + varyOff(); cycleAllOff(); } +inline void mergePaletteInternal(Palette *const to, const Palette *const from) { + for (int i = 0; i < ARRAYSIZE(to->colors); ++i) { + if (from->colors[i].used) { + to->colors[i] = from->colors[i]; + } + } +} + +void GfxPalette32::submit(Palette &palette) { + // TODO: The resource manager in SCI32 retains raw data of palettes from + // the ResourceManager (ResourceMgr) through SegManager (MemoryMgr), and + // the version number for submitted palettes is set in the raw palette + // data in memory as an int at an offset + // `rawData + *rawData[0x0a] * 2 + 31`. However, ScummVM does not retain + // resource data like this, so this versioning code, while accurate to + // the original engine, does not do much. + // (Hopefully this was an optimisation mechanism in SCI engine and not a + // clever thing to keep the same palette submitted many times from + // overwriting other palette entries.) + if (palette.timestamp == _version) { + return; + } + + Palette oldSourcePalette(_sourcePalette); + mergePaletteInternal(&_sourcePalette, &palette); + + if (!_versionUpdated && _sourcePalette != oldSourcePalette) { + ++_version; + _versionUpdated = true; + } + + // Technically this information is supposed to be persisted through a + // HunkPalette object; right now it would just be lost once the temporary + // palette was destroyed. + palette.timestamp = _version; +} + +override bool GfxPalette32::kernelSetFromResource(GuiResourceId resourceId, bool force) { + // TODO: In SCI32, palettes that come from resources come in as + // HunkPalette objects, not SOLPalette objects. The HunkPalettes + // have some extra persistence stuff associated with them, such that + // when they are passed to GfxPalette32::submit, they would get the + // version number of GfxPalette32 assigned to them. + Palette palette; + + if (createPaletteFromResourceInternal(resourceId, &palette)) { + submit(palette); + return true; + } + + return false; +} + +// TODO: set is overridden for the time being to send palettes coming from +// various draw methods like GfxPicture::drawSci32Vga and GfxView::draw to +// _nextPalette instead of _sysPalette. In the SCI32 engine, CelObj palettes +// (which are stored as Hunk palettes) are submitted by GraphicsMgr::FrameOut +// to PaletteMgr::Submit by way of calls to CelObj::SubmitPalette. +// GfxPalette::set is very similar to GfxPalette32::submit, except that SCI32 +// does not do any fancy best-fit merging and so does not accept arguments +// like `force` and `forceRealMerge`. +override void GfxPalette32::set(Palette *newPalette, bool force, bool forceRealMerge) { + submit(*newPalette); +} + +void GfxPalette32::updateForFrame() { + applyAll(); + _versionUpdated = false; + // TODO: Implement remapping + // g_sci->_gfxFrameout->remapAllTables(_nextPalette != _sysPalette); +} + +void GfxPalette32::updateHardware() { + if (_sysPalette == _nextPalette) { + // TODO: This condition has never been encountered yet + debug("Skipping hardware update because palettes are identical"); + return; + } + + byte bpal[3 * 256]; + + for (int i = 0; i < ARRAYSIZE(_sysPalette.colors); ++i) { + _sysPalette.colors[i] = _nextPalette.colors[i]; + + // NOTE: If the brightness option in the user configuration file is set, + // SCI engine adjusts palette brightnesses here by mapping RGB values to values + // in some hard-coded brightness tables. There is no reason on modern hardware + // to implement this, unless it is discovered that some game uses a non-standard + // brightness setting by default + if (_sysPalette.colors[i].used) { + bpal[i * 3 ] = _sysPalette.colors[i].r; + bpal[i * 3 + 1] = _sysPalette.colors[i].g; + bpal[i * 3 + 2] = _sysPalette.colors[i].b; + } + } + + g_system->getPaletteManager()->setPalette(bpal, 0, 256); + g_sci->getEventManager()->updateScreen(); +} + +void GfxPalette32::applyAll() { + applyVary(); + applyCycles(); + applyFade(); +} + +// +// Clut +// + bool GfxPalette32::loadClut(uint16 clutId) { // loadClut() will load a color lookup table from a clu file and set // the palette found in the file. This is to be used with Phantasmagoria 2. @@ -85,6 +218,252 @@ void GfxPalette32::unloadClut() { _clutTable = 0; } +// +// Palette vary +// + +inline bool GfxPalette32::createPaletteFromResourceInternal(const GuiResourceId paletteId, Palette *const out) const { + Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, paletteId), false); + + if (!palResource) { + return false; + } + + createFromData(palResource->data, palResource->size, out); + return true; +} + +inline Palette GfxPalette32::getPaletteFromResourceInternal(const GuiResourceId paletteId) const { + Palette palette; + if (!createPaletteFromResourceInternal(paletteId, &palette)) { + error("Could not load vary target %d", paletteId); + } + return palette; +} + +inline void GfxPalette32::setVaryTimeInternal(const int16 percent, const int time) { + _varyLastTick = g_sci->getTickCount(); + if (!time || _varyPercent == percent) { + _varyDirection = 0; + _varyTargetPercent = _varyPercent = percent; + } else { + _varyTime = time / (percent - _varyPercent); + _varyTargetPercent = percent; + + if (_varyTime > 0) { + _varyDirection = 1; + } else if (_varyTime < 0) { + _varyDirection = -1; + _varyTime = -_varyTime; + } else { + _varyDirection = 0; + _varyTargetPercent = _varyPercent = percent; + } + } +} + +// TODO: This gets called *a lot* in at least the first scene +// of SQ6. Optimisation would not be the worst idea in the world. +void GfxPalette32::kernelPalVarySet(const GuiResourceId paletteId, const int16 percent, const int time, const int16 fromColor, const int16 toColor) { + Palette palette = getPaletteFromResourceInternal(paletteId); + setVary(&palette, percent, time, fromColor, toColor); +} + +void GfxPalette32::kernelPalVaryMergeTarget(GuiResourceId paletteId) { + Palette palette = getPaletteFromResourceInternal(paletteId); + mergeTarget(&palette); +} + +void GfxPalette32::kernelPalVarySetTarget(GuiResourceId paletteId) { + Palette palette = getPaletteFromResourceInternal(paletteId); + setTarget(&palette); +} + +void GfxPalette32::kernelPalVarySetStart(GuiResourceId paletteId) { + Palette palette = getPaletteFromResourceInternal(paletteId); + setStart(&palette); +} + +void GfxPalette32::kernelPalVaryMergeStart(GuiResourceId paletteId) { + Palette palette = getPaletteFromResourceInternal(paletteId); + mergeStart(&palette); +} + +override void GfxPalette32::kernelPalVaryPause(bool pause) { + if (pause) { + varyPause(); + } else { + varyOn(); + } +} + +void GfxPalette32::setVary(const Palette *const target, const int16 percent, const int time, const int16 fromColor, const int16 toColor) { + setTarget(target); + setVaryTimeInternal(percent, time); + + if (fromColor > -1) { + _varyFromColor = fromColor; + } + if (toColor > -1) { + assert(toColor < 256); + _varyToColor = toColor; + } +} + +void GfxPalette32::setVaryPercent(const int16 percent, const int time, const int16 fromColor, const int16 fromColorAlternate) { + if (_varyTargetPalette != nullptr) { + setVaryTimeInternal(percent, time); + } + + // This looks like a mistake in the actual SCI engine (both SQ6 and Lighthouse); + // the values are always hardcoded to -1 in kPalVary, so this code can never + // actually be executed + if (fromColor > -1) { + _varyFromColor = fromColor; + } + if (fromColorAlternate > -1) { + _varyFromColor = fromColorAlternate; + } +} + +int16 GfxPalette32::getVaryPercent() const { + return abs(_varyPercent); +} + +void GfxPalette32::varyOff() { + _varyNumTimesPaused = 0; + _varyPercent = _varyTargetPercent = 0; + _varyFromColor = 0; + _varyToColor = 255; + _varyDirection = 0; + + if (_varyTargetPalette != nullptr) { + delete _varyTargetPalette; + _varyTargetPalette = nullptr; + } + + if (_varyStartPalette != nullptr) { + delete _varyStartPalette; + _varyStartPalette = nullptr; + } +} + +void GfxPalette32::mergeTarget(const Palette *const palette) { + if (_varyTargetPalette != nullptr) { + mergePaletteInternal(_varyTargetPalette, palette); + } else { + _varyTargetPalette = new Palette(*palette); + } +} + +void GfxPalette32::varyPause() { + _varyDirection = 0; + ++_varyNumTimesPaused; +} + +void GfxPalette32::varyOn() { + if (_varyNumTimesPaused > 0) { + --_varyNumTimesPaused; + } + + if (_varyTargetPalette != nullptr && _varyNumTimesPaused == 0 && _varyPercent != _varyTargetPercent) { + if (_varyTime == 0) { + _varyPercent = _varyTargetPercent; + } else if (_varyTargetPercent < _varyPercent) { + _varyDirection = -1; + } else { + _varyDirection = 1; + } + } +} + +void GfxPalette32::setVaryTime(const int time) { + if (_varyTargetPalette == nullptr) { + return; + } + + setVaryTimeInternal(_varyTargetPercent, time); +} + +void GfxPalette32::setTarget(const Palette *const palette) { + if (_varyTargetPalette != nullptr) { + delete _varyTargetPalette; + } + + _varyTargetPalette = new Palette(*palette); +} + +void GfxPalette32::setStart(const Palette *const palette) { + if (_varyStartPalette != nullptr) { + delete _varyStartPalette; + } + + _varyStartPalette = new Palette(*palette); +} + +void GfxPalette32::mergeStart(const Palette *const palette) { + if (_varyStartPalette != nullptr) { + mergePaletteInternal(_varyStartPalette, palette); + } else { + _varyStartPalette = new Palette(*palette); + } +} + +void GfxPalette32::applyVary() { + while (g_sci->getTickCount() - _varyLastTick > _varyTime && _varyDirection != 0) { + _varyLastTick += _varyTime; + + if (_varyPercent == _varyTargetPercent) { + _varyDirection = 0; + } + + _varyPercent += _varyDirection; + } + + if (_varyPercent == 0 || _varyTargetPalette == nullptr) { + for (int i = 0, len = ARRAYSIZE(_nextPalette.colors); i < len; ++i) { + if (_varyStartPalette != nullptr && i >= _varyFromColor && i <= _varyToColor) { + _nextPalette.colors[i] = _varyStartPalette->colors[i]; + } else { + _nextPalette.colors[i] = _sourcePalette.colors[i]; + } + } + } else { + for (int i = 0, len = ARRAYSIZE(_nextPalette.colors); i < len; ++i) { + if (i >= _varyFromColor && i <= _varyToColor) { + Color targetColor = _varyTargetPalette->colors[i]; + Color sourceColor; + + if (_varyStartPalette != nullptr) { + sourceColor = _varyStartPalette->colors[i]; + } else { + sourceColor = _sourcePalette.colors[i]; + } + + Color computedColor; + + int color; + color = targetColor.r - sourceColor.r; + computedColor.r = ((color * _varyPercent) / 100) + sourceColor.r; + color = targetColor.g - sourceColor.g; + computedColor.g = ((color * _varyPercent) / 100) + sourceColor.g; + color = targetColor.b - sourceColor.b; + computedColor.b = ((color * _varyPercent) / 100) + sourceColor.b; + computedColor.used = sourceColor.used; + + _nextPalette.colors[i] = computedColor; + } + else { + _nextPalette.colors[i] = _sourcePalette.colors[i]; + } + } + } +} + +// +// Palette cycling +// + inline void GfxPalette32::clearCycleMap(const uint16 fromColor, const uint16 numColorsToClear) { bool *mapEntry = _cycleMap + fromColor; const bool *lastEntry = _cycleMap + numColorsToClear; @@ -130,47 +509,7 @@ inline void doCycleInternal(PalCycler *cycler, const int16 speed) { cycler->currentCycle = (uint8) (currentCycle % numColorsToCycle); } -void GfxPalette32::applyAllCycles() { - Color paletteCopy[256]; - memcpy(paletteCopy, _sysPalette.colors, sizeof(Color) * 256); - - for (int cyclerIndex = 0, numCyclers = ARRAYSIZE(_cyclers); cyclerIndex < numCyclers; ++cyclerIndex) { - PalCycler *cycler = _cyclers[cyclerIndex]; - if (cycler != nullptr) { - cycler->currentCycle = (uint8) ((((int) cycler->currentCycle) + 1) % cycler->numColorsToCycle); - // Disassembly was not fully evaluated to verify this is exactly the same - // as the code from applyCycles, but it appeared to be at a glance - for (int j = 0; j < cycler->numColorsToCycle; j++) { - _sysPalette.colors[cycler->fromColor + j] = paletteCopy[cycler->fromColor + (cycler->currentCycle + j) % cycler->numColorsToCycle]; - } - } - } -} - -void GfxPalette32::applyCycles() { - Color paletteCopy[256]; - memcpy(paletteCopy, _sysPalette.colors, sizeof(Color) * 256); - - for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) { - PalCycler *cycler = _cyclers[i]; - if (cycler == nullptr) { - continue; - } - - if (cycler->delay != 0 && cycler->numTimesPaused == 0) { - while ((cycler->delay + cycler->lastUpdateTick) < g_sci->getTickCount()) { - doCycleInternal(cycler, 1); - cycler->lastUpdateTick += cycler->delay; - } - } - - for (int j = 0; j < cycler->numColorsToCycle; j++) { - _sysPalette.colors[cycler->fromColor + j] = paletteCopy[cycler->fromColor + (cycler->currentCycle + j) % cycler->numColorsToCycle]; - } - } -} - -int16 GfxPalette32::setCycle(const uint16 fromColor, const uint16 toColor, const int16 direction, const int16 delay) { +void GfxPalette32::setCycle(const uint8 fromColor, const uint8 toColor, const int16 direction, const int16 delay) { assert(fromColor < toColor); int cyclerIndex; @@ -179,7 +518,6 @@ int16 GfxPalette32::setCycle(const uint16 fromColor, const uint16 toColor, const PalCycler *cycler = getCycler(fromColor); if (cycler != nullptr) { - //debug("Resetting existing cycler"); clearCycleMap(fromColor, cycler->numColorsToCycle); } else { for (cyclerIndex = 0; cyclerIndex < numCyclers; ++cyclerIndex) { @@ -223,13 +561,9 @@ int16 GfxPalette32::setCycle(const uint16 fromColor, const uint16 toColor, const cycler->numTimesPaused = 0; setCycleMap(fromColor, numColorsToCycle); - - // TODO: Validate that this is the correct return value according - // to disassembly - return 0; } -void GfxPalette32::doCycle(const uint16 fromColor, const int16 speed) { +void GfxPalette32::doCycle(const uint8 fromColor, const int16 speed) { PalCycler *cycler = getCycler(fromColor); if (cycler != nullptr) { cycler->lastUpdateTick = g_sci->getTickCount(); @@ -237,14 +571,14 @@ void GfxPalette32::doCycle(const uint16 fromColor, const int16 speed) { } } -void GfxPalette32::cycleOn(const uint16 fromColor) { +void GfxPalette32::cycleOn(const uint8 fromColor) { PalCycler *cycler = getCycler(fromColor); if (cycler != nullptr && cycler->numTimesPaused > 0) { --cycler->numTimesPaused; } } -void GfxPalette32::cyclePause(const uint16 fromColor) { +void GfxPalette32::cyclePause(const uint8 fromColor) { PalCycler *cycler = getCycler(fromColor); if (cycler != nullptr) { ++cycler->numTimesPaused; @@ -289,7 +623,7 @@ void GfxPalette32::cycleAllPause() { } } -void GfxPalette32::cycleOff(const uint16 fromColor) { +void GfxPalette32::cycleOff(const uint8 fromColor) { for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) { PalCycler *cycler = _cyclers[i]; if (cycler != nullptr && cycler->fromColor == fromColor) { @@ -312,27 +646,75 @@ void GfxPalette32::cycleAllOff() { } } -void GfxPalette32::applyFade() { - for (int i = 0; i < 256; ++i) { - if (_fadeTable[i] == 100) +void GfxPalette32::applyAllCycles() { + Color paletteCopy[256]; + memcpy(paletteCopy, _nextPalette.colors, sizeof(Color) * 256); + + for (int cyclerIndex = 0, numCyclers = ARRAYSIZE(_cyclers); cyclerIndex < numCyclers; ++cyclerIndex) { + PalCycler *cycler = _cyclers[cyclerIndex]; + if (cycler != nullptr) { + cycler->currentCycle = (uint8) ((((int) cycler->currentCycle) + 1) % cycler->numColorsToCycle); + // Disassembly was not fully evaluated to verify this is exactly the same + // as the code from applyCycles, but it appeared to be at a glance + for (int j = 0; j < cycler->numColorsToCycle; j++) { + _nextPalette.colors[cycler->fromColor + j] = paletteCopy[cycler->fromColor + (cycler->currentCycle + j) % cycler->numColorsToCycle]; + } + } + } +} + +void GfxPalette32::applyCycles() { + Color paletteCopy[256]; + memcpy(paletteCopy, _nextPalette.colors, sizeof(Color) * 256); + + for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) { + PalCycler *cycler = _cyclers[i]; + if (cycler == nullptr) { continue; + } - // TODO: Create and update a _nextPalette, not a single _sysPalette, to - // conform to the way the actual SCI32 engine works (writes to a - // next-frame-palette and then copies to the current palette on frameout) - _sysPalette.colors[i].r = (_sysPalette.colors[i].r * _fadeTable[i]) / 100; - _sysPalette.colors[i].g = (_sysPalette.colors[i].g * _fadeTable[i]) / 100; - _sysPalette.colors[i].b = (_sysPalette.colors[i].b * _fadeTable[i]) / 100; + if (cycler->delay != 0 && cycler->numTimesPaused == 0) { + while ((cycler->delay + cycler->lastUpdateTick) < g_sci->getTickCount()) { + doCycleInternal(cycler, 1); + cycler->lastUpdateTick += cycler->delay; + } + } + + for (int j = 0; j < cycler->numColorsToCycle; j++) { + _nextPalette.colors[cycler->fromColor + j] = paletteCopy[cycler->fromColor + (cycler->currentCycle + j) % cycler->numColorsToCycle]; + } } } -void GfxPalette32::setFade(uint8 percent, uint16 fromColor, uint16 toColor) { - for (int i = fromColor; i <= toColor; i++) +// +// Palette fading +// + +void GfxPalette32::setFade(uint8 percent, uint8 fromColor, uint16 numColorsToFade) { + if (fromColor > numColorsToFade) { + return; + } + + assert(numColorsToFade <= ARRAYSIZE(_fadeTable)); + + for (int i = fromColor; i < numColorsToFade; i++) _fadeTable[i] = percent; } void GfxPalette32::fadeOff() { - setFade(100, 0, 255); + setFade(100, 0, 256); } +void GfxPalette32::applyFade() { + for (int i = 0; i < ARRAYSIZE(_fadeTable); ++i) { + if (_fadeTable[i] == 100) + continue; + + Color &color = _nextPalette.colors[i]; + + color.r = (int16)color.r * _fadeTable[i] / 100; + color.g = (int16)color.g * _fadeTable[i] / 100; + color.b = (int16)color.b * _fadeTable[i] / 100; + } +} } diff --git a/engines/sci/graphics/palette32.h b/engines/sci/graphics/palette32.h index 3432e4bfd2..2e3f6274fa 100644 --- a/engines/sci/graphics/palette32.h +++ b/engines/sci/graphics/palette32.h @@ -77,12 +77,42 @@ namespace Sci { GfxPalette32(ResourceManager *resMan, GfxScreen *screen); ~GfxPalette32(); - private: - // SCI2 (SQ6) defines 10 cyclers + protected: + /** + * The palette revision version. Increments once per game + * loop that changes the source palette. TODO: Possibly + * other areas also change _version, double-check once it + * is all implemented. + */ + uint32 _version; + + /** + * Whether or not the palette manager version was updated + * during this loop. + */ + bool _versionUpdated; + + /** + * The unmodified source palette loaded by kPalette. Additional + * palette entries may be mixed into the source palette by + * CelObj objects, which contain their own palettes. + */ + Palette _sourcePalette; + + /** + * The palette to be used when the hardware is next updated. + * On update, _nextPalette is transferred to _sysPalette. + */ + Palette _nextPalette; + + // SQ6 defines 10 cyclers PalCycler *_cyclers[10]; + /** - * The cycle map is used to detect overlapping cyclers. According to SCI engine code, when two cyclers overlap, - * a fatal error has occurred and the engine will display an error and then exit. + * The cycle map is used to detect overlapping cyclers. + * According to SCI engine code, when two cyclers overlap, + * a fatal error has occurred and the engine will display + * an error and then exit. */ bool _cycleMap[256]; inline void clearCycleMap(uint16 fromColor, uint16 numColorsToClear); @@ -90,32 +120,138 @@ namespace Sci { inline PalCycler *getCycler(uint16 fromColor); /** - * The fade table records the expected intensity level of each pixel in the palette that will be displayed on - * the next frame. + * The fade table records the expected intensity level of each pixel + * in the palette that will be displayed on the next frame. */ byte _fadeTable[256]; + + /** + * An optional lookup table used to remap RGB565 colors to a palette + * index. Used by Phantasmagoria 2 in 8-bit color environments. + */ byte *_clutTable; + /** + * An optional palette used to describe the source colors used + * in a palette vary operation. If this palette is not specified, + * sourcePalette is used instead. + */ + Palette *_varyStartPalette; + + /** + * An optional palette used to describe the target colors used + * in a palette vary operation. + */ + Palette *_varyTargetPalette; + + /** + * The minimum palette index that has been varied from the + * source palette. 0–255 + */ + uint8 _varyFromColor; + + /** + * The maximum palette index that is has been varied from the + * source palette. 0-255 + */ + uint8 _varyToColor; + + /** + * The tick at the last time the palette vary was updated. + */ + uint32 _varyLastTick; + + /** + * TODO: Document + * The velocity of change in percent? + */ + int _varyTime; + + /** + * TODO: Better documentation + * The direction of change, -1, 0, or 1. + */ + int16 _varyDirection; + + /** + * The amount, in percent, that the vary color is currently + * blended into the source color. + */ + int16 _varyPercent; + + /** + * The target amount that a vary color will be blended into + * the source color. + */ + int16 _varyTargetPercent; + + /** + * The number of time palette varying has been paused. + */ + uint16 _varyNumTimesPaused; + + /** + * Submits a palette to display. Entries marked as “used” in the + * submitted palette are merged into the existing entries of + * _sourcePalette. + */ + void submit(Palette &palette); + public: - void applyAllCycles(); - void applyCycles(); - void applyFade(); + override virtual void saveLoadWithSerializer(Common::Serializer &s); + + override virtual bool kernelSetFromResource(GuiResourceId resourceId, bool force); + override virtual int16 kernelFindColor(const uint16 r, const uint16 g, const uint16 b); + override virtual void set(Palette *newPalette, bool force, bool forceRealMerge = false); + int16 matchColor(const byte matchRed, const byte matchGreen, const byte matchBlue, const int defaultDifference, int &lastCalculatedDifference, const bool *const matchTable); + + void updateForFrame(); + void updateHardware(); + void applyAll(); bool loadClut(uint16 clutId); byte matchClutColor(uint16 color); void unloadClut(); - int16 setCycle(uint16 fromColor, uint16 toColor, int16 direction, int16 delay); - void doCycle(uint16 fromColor, int16 speed); - void cycleOn(uint16 fromColor); - void cyclePause(uint16 fromColor); + void kernelPalVarySet(const GuiResourceId paletteId, const int16 percent, const int time, const int16 fromColor, const int16 toColor); + void kernelPalVaryMergeTarget(const GuiResourceId paletteId); + void kernelPalVarySetTarget(const GuiResourceId paletteId); + void kernelPalVarySetStart(const GuiResourceId paletteId); + void kernelPalVaryMergeStart(const GuiResourceId paletteId); + override virtual void kernelPalVaryPause(const bool pause); + + void setVary(const Palette *const targetPalette, const int16 percent, const int time, const int16 fromColor, const int16 toColor); + void setVaryPercent(const int16 percent, const int time, const int16 fromColor, const int16 fromColorAlternate); + int16 getVaryPercent() const; + void varyOff(); + void mergeTarget(const Palette *const palette); + void varyPause(); + void varyOn(); + void setVaryTime(const int time); + void setTarget(const Palette *const palette); + void setStart(const Palette *const palette); + void mergeStart(const Palette *const palette); + private: + bool createPaletteFromResourceInternal(const GuiResourceId paletteId, Palette *const out) const; + Palette getPaletteFromResourceInternal(const GuiResourceId paletteId) const; + void setVaryTimeInternal(const int16 percent, const int time); + public: + void applyVary(); + + void setCycle(const uint8 fromColor, const uint8 toColor, const int16 direction, const int16 delay); + void doCycle(const uint8 fromColor, const int16 speed); + void cycleOn(const uint8 fromColor); + void cyclePause(const uint8 fromColor); void cycleAllOn(); void cycleAllPause(); - void cycleOff(uint16 fromColor); + void cycleOff(const uint8 fromColor); void cycleAllOff(); + void applyAllCycles(); + void applyCycles(); - void setFade(uint8 percent, uint16 fromColor, uint16 toColor); + void setFade(const uint8 percent, const uint8 fromColor, const uint16 toColor); void fadeOff(); + void applyFade(); }; } |