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Diffstat (limited to 'engines/sci/gui/gui_font.cpp')
-rw-r--r--engines/sci/gui/gui_font.cpp25
1 files changed, 9 insertions, 16 deletions
diff --git a/engines/sci/gui/gui_font.cpp b/engines/sci/gui/gui_font.cpp
index 5725d1ec2a..8165db1fd0 100644
--- a/engines/sci/gui/gui_font.cpp
+++ b/engines/sci/gui/gui_font.cpp
@@ -31,21 +31,11 @@
namespace Sci {
-SciGUIfont::SciGUIfont(EngineState *state, SciGUIscreen *screen, GUIResourceId resourceId)
- : _s(state), _screen(screen), _resourceId(resourceId) {
+SciGUIfont::SciGUIfont(ResourceManager *resMan, GUIResourceId resourceId)
+ : _resourceId(resourceId) {
assert(resourceId != -1);
- if (_s->_gameName == "lsl1sci") {
- // we remove upper bits for lsl1, because it wants to load font 2107 which is not available
- _resourceId &= 0x7ff;
- }
- initData(_resourceId);
-}
-
-SciGUIfont::~SciGUIfont() {
-}
-void SciGUIfont::initData(GUIResourceId resourceId) {
- Resource *fontResource = _s->resMan->findResource(ResourceId(kResourceTypeFont, resourceId), false);
+ Resource *fontResource = resMan->findResource(ResourceId(kResourceTypeFont, resourceId), false);
if (!fontResource) {
error("font resource %d not found", resourceId);
}
@@ -62,6 +52,9 @@ void SciGUIfont::initData(GUIResourceId resourceId) {
}
}
+SciGUIfont::~SciGUIfont() {
+}
+
GUIResourceId SciGUIfont::getResourceId() {
return _resourceId;
}
@@ -79,8 +72,8 @@ byte *SciGUIfont::getCharData(byte chr) {
return chr < mCharMax ? _resourceData + mChars[chr].offset + 2 : 0;
}
-void SciGUIfont::draw(int16 chr, int16 top, int16 left, byte color, byte textface) {
- int charWidth = MIN<int>(getCharWidth(chr), _screen->_width - left);
+void SciGUIfont::draw(SciGUIscreen *screen, int16 chr, int16 top, int16 left, byte color, byte textface) {
+ int charWidth = MIN<int>(getCharWidth(chr), screen->_width - left);
int charHeight = MIN<int>(getCharHeight(chr), 200 - top);
byte b = 0, mask = 0xFF;
int y = top;
@@ -93,7 +86,7 @@ void SciGUIfont::draw(int16 chr, int16 top, int16 left, byte color, byte textfac
if ((done & 7) == 0) // fetching next data byte
b = *(pIn++) & mask;
if (b & 0x80) // if MSB is set - paint it
- _screen->Put_Pixel(left + done, y, 1, color, 0, 0);
+ screen->Put_Pixel(left + done, y, 1, color, 0, 0);
b = b << 1;
}
}