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-rw-r--r--engines/sci/gui/gui_screen.cpp209
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diff --git a/engines/sci/gui/gui_screen.cpp b/engines/sci/gui/gui_screen.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/timer.h"
+#include "common/util.h"
+
+#include "sci/sci.h"
+#include "sci/engine/state.h"
+#include "sci/tools.h"
+#include "sci/gui/gui_screen.h"
+
+namespace Sci {
+
+SciGUIscreen::SciGUIscreen(OSystem *system, EngineState *state)
+ : _system(system), _s(state) {
+ init();
+}
+
+SciGUIscreen::~SciGUIscreen() {
+}
+
+void SciGUIscreen::init() {
+ int i;
+ uint16 base = 0;
+
+ _width = 320;
+ _height = 200;
+ _pixels = _width * _height;
+
+ // if you want to do scaling, adjust Put_Pixel() accordingly
+ _displayWidth = 320;
+ _displayHeight = 200;
+ _displayPixels = _displayWidth * _displayHeight;
+ _bytesPerDisplayPixel = 1;
+
+ _visualScreen = initScreen(_pixels);
+ _priorityScreen = initScreen(_pixels);
+ _controlScreen = initScreen(_pixels);
+ _displayScreen = initScreen(_displayPixels);
+
+ for (i = 0; i < _height; i++) {
+ _baseTable[i] = base; _baseDisplayTable[i] = base;
+ base += _width;
+ }
+}
+
+byte *SciGUIscreen::initScreen(uint16 pixelCount) {
+ byte *screen = (byte *)malloc(pixelCount);
+ memset(screen, 0, pixelCount);
+ return screen;
+}
+
+void SciGUIscreen::UpdateWhole() {
+ _system->copyRectToScreen(_displayScreen, _displayWidth, 0, 0, _displayWidth, _displayHeight);
+ _system->updateScreen();
+}
+
+byte SciGUIscreen::GetDrawingMask(byte color, byte prio, byte control) {
+ byte flag = 0;
+ if (color != 255)
+ flag |= SCI_SCREEN_MASK_VISUAL;
+ if (prio != 255)
+ flag |= SCI_SCREEN_MASK_PRIORITY;
+ if (control != 255)
+ flag |= SCI_SCREEN_MASK_CONTROL;
+ return flag;
+}
+
+void SciGUIscreen::Put_Pixel(int x, int y, byte drawMask, byte color, byte priority, byte control) {
+ int offset = _baseTable[y] + x;
+
+ if (drawMask & SCI_SCREEN_MASK_VISUAL) {
+ if (!_s->resMan->isVGA()) {
+ // EGA output (16 colors, dithered)
+ color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
+ }
+ *(_visualScreen + offset) = color;
+ _displayScreen[_baseDisplayTable[y] + x] = color;
+ }
+ if (drawMask & SCI_SCREEN_MASK_PRIORITY)
+ *(_priorityScreen + offset) = priority;
+ if (drawMask & SCI_SCREEN_MASK_CONTROL)
+ *(_controlScreen + offset) = control;
+}
+
+byte SciGUIscreen::Get_Visual(int x, int y) {
+ return _visualScreen[_baseTable[y] + x];
+}
+
+byte SciGUIscreen::Get_Priority(int x, int y) {
+ return _priorityScreen[_baseTable[y] + x];
+}
+
+byte SciGUIscreen::Get_Control(int x, int y) {
+ return _controlScreen[_baseTable[y] + x];
+}
+
+byte SciGUIscreen::IsFillMatch(int16 x, int16 y, byte flag, byte t_color, byte t_pri, byte t_con) {
+ int offset = _baseTable[y] + x;
+ byte match = 0;
+
+ if (flag & SCI_SCREEN_MASK_VISUAL && *(_visualScreen + offset) == t_color)
+ match |= SCI_SCREEN_MASK_VISUAL;
+ if (flag & SCI_SCREEN_MASK_PRIORITY && *(_priorityScreen + offset) == t_pri)
+ match |= SCI_SCREEN_MASK_PRIORITY;
+ if (flag & SCI_SCREEN_MASK_CONTROL && *(_controlScreen + offset) == t_con)
+ match |= SCI_SCREEN_MASK_CONTROL;
+ return match;
+}
+
+int SciGUIscreen::BitsGetDataSize(Common::Rect rect, byte mask) {
+ int byteCount = sizeof(rect) + sizeof(mask);
+ int pixels = rect.width() * rect.height();
+ if (mask & SCI_SCREEN_MASK_VISUAL) {
+ byteCount += pixels + (pixels * _bytesPerDisplayPixel);
+ }
+ if (mask & SCI_SCREEN_MASK_PRIORITY) {
+ byteCount += pixels;
+ }
+ if (mask & SCI_SCREEN_MASK_CONTROL) {
+ byteCount += pixels;
+ }
+ return byteCount;
+}
+
+void SciGUIscreen::BitsSave(Common::Rect rect, byte mask, byte *memoryPtr) {
+ memcpy(memoryPtr, (void *)&rect, sizeof(rect)); memoryPtr += sizeof(rect);
+ memcpy(memoryPtr, (void *)&mask, sizeof(mask)); memoryPtr += sizeof(mask);
+
+ if (mask & SCI_SCREEN_MASK_VISUAL) {
+ BitsSaveScreen(rect, _visualScreen, memoryPtr);
+ BitsSaveScreen(rect, _displayScreen, memoryPtr);
+ }
+ if (mask & SCI_SCREEN_MASK_PRIORITY) {
+ BitsSaveScreen(rect, _priorityScreen, memoryPtr);
+ }
+ if (mask & SCI_SCREEN_MASK_CONTROL) {
+ BitsSaveScreen(rect, _controlScreen, memoryPtr);
+ }
+}
+
+void SciGUIscreen::BitsSaveScreen(Common::Rect rect, byte *screen, byte *&memoryPtr) {
+ int width = rect.width();
+ int height = rect.height();
+ int y;
+
+ screen += (rect.top * _width) + rect.left;
+
+ for (y=rect.top; y<rect.bottom; y++) {
+ memcpy(memoryPtr, (void*)screen, width); memoryPtr += width;
+ screen += _width;
+ }
+}
+
+void SciGUIscreen::BitsRestore(byte *memoryPtr) {
+ Common::Rect rect;
+ byte mask;
+
+ memcpy((void *)&rect, memoryPtr, sizeof(rect)); memoryPtr += sizeof(rect);
+ memcpy((void *)&mask, memoryPtr, sizeof(mask)); memoryPtr += sizeof(mask);
+
+ if (mask & SCI_SCREEN_MASK_VISUAL) {
+ BitsRestoreScreen(rect, memoryPtr, _visualScreen);
+ BitsRestoreScreen(rect, memoryPtr, _displayScreen);
+ }
+ if (mask & SCI_SCREEN_MASK_PRIORITY) {
+ BitsRestoreScreen(rect, memoryPtr, _priorityScreen);
+ }
+ if (mask & SCI_SCREEN_MASK_CONTROL) {
+ BitsRestoreScreen(rect, memoryPtr, _controlScreen);
+ }
+}
+
+void SciGUIscreen::BitsRestoreScreen(Common::Rect rect, byte *&memoryPtr, byte *screen) {
+ int width = rect.width();
+ int height = rect.height();
+ int y;
+
+ screen += (rect.top * _width) + rect.left;
+
+ for (y=rect.top; y<rect.bottom; y++) {
+ memcpy((void*) screen, memoryPtr, width); memoryPtr += width;
+ screen += _width;
+ }
+}
+
+} // end of namespace Sci