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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+namespace Sci {
+
+#define SCI_SCREEN_MAXHEIGHT 400
+
+#define SCI_SCREEN_MASK_VISUAL 1
+#define SCI_SCREEN_MASK_PRIORITY 2
+#define SCI_SCREEN_MASK_CONTROL 4
+#define SCI_SCREEN_MASK_ALL SCI_SCREEN_MASK_VISUAL|SCI_SCREEN_MASK_PRIORITY|SCI_SCREEN_MASK_CONTROL
+#define SCI_SCREEN_MASK_DITHERED 128
+
+class SciGUIscreen {
+public:
+ SciGUIscreen(OSystem *system, EngineState *state);
+ ~SciGUIscreen();
+
+ void init(void);
+ byte *initScreen(uint16 pixelCount);
+
+ void UpdateWhole();
+
+ byte GetDrawingMask(byte color, byte prio, byte control);
+ void Put_Pixel(int x, int y, byte drawMask, byte color, byte prio, byte control);
+ byte Get_Visual(int x, int y);
+ byte Get_Priority(int x, int y);
+ byte Get_Control(int x, int y);
+ byte IsFillMatch(int16 x, int16 y, byte drawMask, byte t_color, byte t_pri, byte t_con);
+
+ int BitsGetDataSize(Common::Rect rect, byte mask);
+ void BitsSave(Common::Rect rect, byte mask, byte *memoryPtr);
+ void BitsRestore(byte *memoryPtr);
+
+ sciPalette _sysPalette;
+
+ uint16 _width;
+ uint16 _height;
+ uint _pixels;
+ uint16 _displayWidth;
+ uint16 _displayHeight;
+ uint _displayPixels;
+ byte _bytesPerDisplayPixel;
+
+private:
+ void BitsRestoreScreen(Common::Rect rect, byte *&memoryPtr, byte *screen);
+ void BitsSaveScreen(Common::Rect rect, byte *screen, byte *&memoryPtr);
+
+ OSystem *_system;
+ EngineState *_s;
+
+ uint16 _baseTable[SCI_SCREEN_MAXHEIGHT];
+ uint16 _baseDisplayTable[SCI_SCREEN_MAXHEIGHT];
+
+ // these screens have the real resolution of the game engine (320x200 for SCI0/SCI1/SCI11 games, 640x480 for SCI2 games)
+ // SCI0 games will be dithered in here at any time
+ byte *_visualScreen;
+ byte *_priorityScreen;
+ byte *_controlScreen;
+
+ // this screen is the one that is actually displayed to the user. It may be 640x480 for japanese SCI1 games
+ // SCI0 games may be undithered in here. Only read from this buffer for Save/ShowBits usage.
+ byte *_displayScreen;
+};
+
+} // end of namespace Sci