diff options
Diffstat (limited to 'engines/sci/gui')
-rw-r--r-- | engines/sci/gui/gui_picture.cpp | 40 |
1 files changed, 26 insertions, 14 deletions
diff --git a/engines/sci/gui/gui_picture.cpp b/engines/sci/gui/gui_picture.cpp index 76d71d24bd..fd60994606 100644 --- a/engines/sci/gui/gui_picture.cpp +++ b/engines/sci/gui/gui_picture.cpp @@ -522,6 +522,11 @@ void SciGuiPicture::drawVectorData(byte *data, int dataSize) { default: error("Unsupported pic-operation %X", pic_op); } + //printf("picop %X\n", pic_op); + // for debug purposes + //_screen->copyToScreen(); + //g_system->updateScreen(); + //g_system->delayMillis(500); } error("picture vector data without terminator"); } @@ -586,7 +591,7 @@ void SciGuiPicture::vectorFloodFill(int16 x, int16 y, byte color, byte priority, Common::Stack<Common::Point> stack; Common::Point p, p1; byte screenMask = _screen->getDrawingMask(color, priority, control); - byte matchedMask; + byte matchedMask, matchMask; int16 w, e, a_set, b_set; p.x = x + curPort->left; @@ -597,6 +602,18 @@ void SciGuiPicture::vectorFloodFill(int16 x, int16 y, byte color, byte priority, byte searchPriority = _screen->getPriority(p.x, p.y); byte searchControl = _screen->getControl(p.x, p.y); + // Now remove screens, that already got the right color/priority/control + if ((screenMask & SCI_SCREEN_MASK_VISUAL) && (searchColor == color)) + screenMask ^= SCI_SCREEN_MASK_VISUAL; + if ((screenMask & SCI_SCREEN_MASK_PRIORITY) && (searchPriority == priority)) + screenMask ^= SCI_SCREEN_MASK_PRIORITY; + if ((screenMask & SCI_SCREEN_MASK_CONTROL) && (searchControl == control)) + screenMask ^= SCI_SCREEN_MASK_CONTROL; + + // Exit, if no screens left + if (!screenMask) + return; + // This logic was taken directly from sierra sci, floodfill will get aborted on various occations if (screenMask & SCI_SCREEN_MASK_VISUAL) { if (_resMan->isVGA()) { @@ -606,22 +623,17 @@ void SciGuiPicture::vectorFloodFill(int16 x, int16 y, byte color, byte priority, if ((color == 15) || (searchColor != 15)) return; } + matchMask = SCI_SCREEN_MASK_VISUAL; } else if (screenMask & SCI_SCREEN_MASK_PRIORITY) { if ((priority == 0) || (searchPriority != 0)) return; + matchMask = SCI_SCREEN_MASK_PRIORITY; } else if (screenMask & SCI_SCREEN_MASK_CONTROL) { if ((control == 0) || (searchControl != 0)) return; + matchMask = SCI_SCREEN_MASK_CONTROL; } - // Now remove screens, that already got the right color/priority/control - if ((screenMask & SCI_SCREEN_MASK_VISUAL) && (searchColor == color)) - screenMask ^= SCI_SCREEN_MASK_VISUAL; - if ((screenMask & SCI_SCREEN_MASK_PRIORITY) && (searchPriority == priority)) - screenMask ^= SCI_SCREEN_MASK_PRIORITY; - if ((screenMask & SCI_SCREEN_MASK_CONTROL) && (searchControl == control)) - screenMask ^= SCI_SCREEN_MASK_CONTROL; - // hard borders for filling int l = curPort->rect.left + curPort->left; int t = curPort->rect.top + curPort->top; @@ -629,20 +641,20 @@ void SciGuiPicture::vectorFloodFill(int16 x, int16 y, byte color, byte priority, int b = curPort->rect.bottom + curPort->top - 1; while (stack.size()) { p = stack.pop(); - if ((matchedMask = _screen->isFillMatch(p.x, p.y, screenMask, searchColor, searchPriority, searchControl)) == 0) // already filled + if ((matchedMask = _screen->isFillMatch(p.x, p.y, matchMask, searchColor, searchPriority, searchControl)) == 0) // already filled continue; _screen->putPixel(p.x, p.y, screenMask, color, priority, control); w = p.x; e = p.x; // moving west and east pointers as long as there is a matching color to fill - while (w > l && (matchedMask == _screen->isFillMatch(w - 1, p.y, screenMask, searchColor, searchPriority, searchControl))) + while (w > l && (matchedMask = _screen->isFillMatch(w - 1, p.y, matchMask, searchColor, searchPriority, searchControl))) _screen->putPixel(--w, p.y, screenMask, color, priority, control); - while (e < r && (matchedMask == _screen->isFillMatch(e + 1, p.y, screenMask, searchColor, searchPriority, searchControl))) + while (e < r && (matchedMask = _screen->isFillMatch(e + 1, p.y, matchMask, searchColor, searchPriority, searchControl))) _screen->putPixel(++e, p.y, screenMask, color, priority, control); // checking lines above and below for possible flood targets a_set = b_set = 0; while (w <= e) { - if (p.y > t && (matchedMask == _screen->isFillMatch(w, p.y - 1, screenMask, searchColor, searchPriority, searchControl))) { // one line above + if (p.y > t && (matchedMask = _screen->isFillMatch(w, p.y - 1, matchMask, searchColor, searchPriority, searchControl))) { // one line above if (a_set == 0) { p1.x = w; p1.y = p.y - 1; @@ -652,7 +664,7 @@ void SciGuiPicture::vectorFloodFill(int16 x, int16 y, byte color, byte priority, } else a_set = 0; - if (p.y < b && (matchedMask == _screen->isFillMatch(w, p.y + 1, screenMask, searchColor, searchPriority, searchControl))) { // one line below + if (p.y < b && (matchedMask = _screen->isFillMatch(w, p.y + 1, matchMask, searchColor, searchPriority, searchControl))) { // one line below if (b_set == 0) { p1.x = w; p1.y = p.y + 1; |