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-rw-r--r--engines/sci/gui/gui_picture.cpp40
1 files changed, 26 insertions, 14 deletions
diff --git a/engines/sci/gui/gui_picture.cpp b/engines/sci/gui/gui_picture.cpp
index 76d71d24bd..fd60994606 100644
--- a/engines/sci/gui/gui_picture.cpp
+++ b/engines/sci/gui/gui_picture.cpp
@@ -522,6 +522,11 @@ void SciGuiPicture::drawVectorData(byte *data, int dataSize) {
default:
error("Unsupported pic-operation %X", pic_op);
}
+ //printf("picop %X\n", pic_op);
+ // for debug purposes
+ //_screen->copyToScreen();
+ //g_system->updateScreen();
+ //g_system->delayMillis(500);
}
error("picture vector data without terminator");
}
@@ -586,7 +591,7 @@ void SciGuiPicture::vectorFloodFill(int16 x, int16 y, byte color, byte priority,
Common::Stack<Common::Point> stack;
Common::Point p, p1;
byte screenMask = _screen->getDrawingMask(color, priority, control);
- byte matchedMask;
+ byte matchedMask, matchMask;
int16 w, e, a_set, b_set;
p.x = x + curPort->left;
@@ -597,6 +602,18 @@ void SciGuiPicture::vectorFloodFill(int16 x, int16 y, byte color, byte priority,
byte searchPriority = _screen->getPriority(p.x, p.y);
byte searchControl = _screen->getControl(p.x, p.y);
+ // Now remove screens, that already got the right color/priority/control
+ if ((screenMask & SCI_SCREEN_MASK_VISUAL) && (searchColor == color))
+ screenMask ^= SCI_SCREEN_MASK_VISUAL;
+ if ((screenMask & SCI_SCREEN_MASK_PRIORITY) && (searchPriority == priority))
+ screenMask ^= SCI_SCREEN_MASK_PRIORITY;
+ if ((screenMask & SCI_SCREEN_MASK_CONTROL) && (searchControl == control))
+ screenMask ^= SCI_SCREEN_MASK_CONTROL;
+
+ // Exit, if no screens left
+ if (!screenMask)
+ return;
+
// This logic was taken directly from sierra sci, floodfill will get aborted on various occations
if (screenMask & SCI_SCREEN_MASK_VISUAL) {
if (_resMan->isVGA()) {
@@ -606,22 +623,17 @@ void SciGuiPicture::vectorFloodFill(int16 x, int16 y, byte color, byte priority,
if ((color == 15) || (searchColor != 15))
return;
}
+ matchMask = SCI_SCREEN_MASK_VISUAL;
} else if (screenMask & SCI_SCREEN_MASK_PRIORITY) {
if ((priority == 0) || (searchPriority != 0))
return;
+ matchMask = SCI_SCREEN_MASK_PRIORITY;
} else if (screenMask & SCI_SCREEN_MASK_CONTROL) {
if ((control == 0) || (searchControl != 0))
return;
+ matchMask = SCI_SCREEN_MASK_CONTROL;
}
- // Now remove screens, that already got the right color/priority/control
- if ((screenMask & SCI_SCREEN_MASK_VISUAL) && (searchColor == color))
- screenMask ^= SCI_SCREEN_MASK_VISUAL;
- if ((screenMask & SCI_SCREEN_MASK_PRIORITY) && (searchPriority == priority))
- screenMask ^= SCI_SCREEN_MASK_PRIORITY;
- if ((screenMask & SCI_SCREEN_MASK_CONTROL) && (searchControl == control))
- screenMask ^= SCI_SCREEN_MASK_CONTROL;
-
// hard borders for filling
int l = curPort->rect.left + curPort->left;
int t = curPort->rect.top + curPort->top;
@@ -629,20 +641,20 @@ void SciGuiPicture::vectorFloodFill(int16 x, int16 y, byte color, byte priority,
int b = curPort->rect.bottom + curPort->top - 1;
while (stack.size()) {
p = stack.pop();
- if ((matchedMask = _screen->isFillMatch(p.x, p.y, screenMask, searchColor, searchPriority, searchControl)) == 0) // already filled
+ if ((matchedMask = _screen->isFillMatch(p.x, p.y, matchMask, searchColor, searchPriority, searchControl)) == 0) // already filled
continue;
_screen->putPixel(p.x, p.y, screenMask, color, priority, control);
w = p.x;
e = p.x;
// moving west and east pointers as long as there is a matching color to fill
- while (w > l && (matchedMask == _screen->isFillMatch(w - 1, p.y, screenMask, searchColor, searchPriority, searchControl)))
+ while (w > l && (matchedMask = _screen->isFillMatch(w - 1, p.y, matchMask, searchColor, searchPriority, searchControl)))
_screen->putPixel(--w, p.y, screenMask, color, priority, control);
- while (e < r && (matchedMask == _screen->isFillMatch(e + 1, p.y, screenMask, searchColor, searchPriority, searchControl)))
+ while (e < r && (matchedMask = _screen->isFillMatch(e + 1, p.y, matchMask, searchColor, searchPriority, searchControl)))
_screen->putPixel(++e, p.y, screenMask, color, priority, control);
// checking lines above and below for possible flood targets
a_set = b_set = 0;
while (w <= e) {
- if (p.y > t && (matchedMask == _screen->isFillMatch(w, p.y - 1, screenMask, searchColor, searchPriority, searchControl))) { // one line above
+ if (p.y > t && (matchedMask = _screen->isFillMatch(w, p.y - 1, matchMask, searchColor, searchPriority, searchControl))) { // one line above
if (a_set == 0) {
p1.x = w;
p1.y = p.y - 1;
@@ -652,7 +664,7 @@ void SciGuiPicture::vectorFloodFill(int16 x, int16 y, byte color, byte priority,
} else
a_set = 0;
- if (p.y < b && (matchedMask == _screen->isFillMatch(w, p.y + 1, screenMask, searchColor, searchPriority, searchControl))) { // one line below
+ if (p.y < b && (matchedMask = _screen->isFillMatch(w, p.y + 1, matchMask, searchColor, searchPriority, searchControl))) { // one line below
if (b_set == 0) {
p1.x = w;
p1.y = p.y + 1;