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-rw-r--r--engines/sci/sci.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 14af399d65..4cc2e97b95 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -176,7 +176,7 @@ Common::Error SciEngine::run() {
SegManager *segMan = new SegManager(_resMan);
// We'll set the GUI below
- _gamestate = new EngineState(_resMan, _kernel, _vocabulary, segMan, NULL, _audio);
+ _gamestate = new EngineState(_resMan, _kernel, _vocabulary, segMan, _audio);
_gamestate->_event = new SciEvent();
if (script_init_engine(_gamestate))
@@ -184,27 +184,27 @@ Common::Error SciEngine::run() {
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2) {
- _gamestate->_gfxAnimate = 0;
- _gamestate->_gfxControls = 0;
- _gamestate->_gfxMenu = 0;
- _gamestate->_gfxPaint16 = 0;
- _gamestate->_gfxPorts = 0;
- _gamestate->_gui = 0;
- _gamestate->_gui32 = new SciGui32(_gamestate, screen, palette, cache, cursor);
+ _gfxAnimate = 0;
+ _gfxControls = 0;
+ _gfxMenu = 0;
+ _gfxPaint16 = 0;
+ _gfxPorts = 0;
+ _gui = 0;
+ _gui32 = new SciGui32(_gamestate, screen, palette, cache, cursor);
} else {
#endif
- _gamestate->_gfxPorts = new GfxPorts(segMan, screen);
- _gamestate->_gui = new SciGui(_gamestate, screen, palette, cache, cursor, _gamestate->_gfxPorts, _audio);
+ _gfxPorts = new GfxPorts(segMan, screen);
+ _gui = new SciGui(_gamestate, screen, palette, cache, cursor, _gfxPorts, _audio);
#ifdef ENABLE_SCI32
- _gamestate->_gui32 = 0;
- _gamestate->_gfxFrameout = 0;
+ _gui32 = 0;
+ _gfxFrameout = 0;
}
#endif
- _gamestate->_gfxPalette = palette;
- _gamestate->_gfxScreen = screen;
- _gamestate->_gfxCache = cache;
- _gamestate->_gfxCursor = cursor;
+ _gfxPalette = palette;
+ _gfxScreen = screen;
+ _gfxCache = cache;
+ _gfxCursor = cursor;
if (game_init(_gamestate)) { /* Initialize */
warning("Game initialization failed: Aborting...");
@@ -239,11 +239,11 @@ Common::Error SciEngine::run() {
syncSoundSettings();
#ifdef ENABLE_SCI32
- if (_gamestate->_gui32)
- _gamestate->_gui32->init();
+ if (_gui32)
+ _gui32->init();
else
#endif
- _gamestate->_gui->init(_gamestate->_features->usesOldGfxFunctions());
+ _gui->init(_gamestate->_features->usesOldGfxFunctions());
debug("Emulating SCI version %s\n", getSciVersionDesc(getSciVersion()));
@@ -261,15 +261,15 @@ Common::Error SciEngine::run() {
ConfMan.flushToDisk();
delete _gamestate->_soundCmd;
- delete _gamestate->_gui;
+ delete _gui;
#ifdef ENABLE_SCI32
- delete _gamestate->_gui32;
+ delete _gui32;
#endif
- delete _gamestate->_gfxPorts;
- delete _gamestate->_gfxCache;
- delete _gamestate->_gfxPalette;
+ delete _gfxPorts;
+ delete _gfxCache;
+ delete _gfxPalette;
delete cursor;
- delete _gamestate->_gfxScreen;
+ delete _gfxScreen;
delete _gamestate->_event;
delete segMan;
delete _gamestate;