diff options
Diffstat (limited to 'engines/sci/sci.cpp')
-rw-r--r-- | engines/sci/sci.cpp | 377 |
1 files changed, 256 insertions, 121 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 6d36fabde9..d725e36a5a 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -43,12 +43,12 @@ #include "sci/sound/audio.h" #include "sci/sound/music.h" +#include "sci/sound/sync.h" #include "sci/sound/soundcmd.h" #include "sci/graphics/animate.h" #include "sci/graphics/cache.h" #include "sci/graphics/compare.h" #include "sci/graphics/controls16.h" -#include "sci/graphics/controls32.h" #include "sci/graphics/coordadjuster.h" #include "sci/graphics/cursor.h" #include "sci/graphics/maciconbar.h" @@ -58,24 +58,27 @@ #include "sci/graphics/picture.h" #include "sci/graphics/ports.h" #include "sci/graphics/palette.h" +#include "sci/graphics/remap.h" #include "sci/graphics/screen.h" #include "sci/graphics/text16.h" #include "sci/graphics/transitions.h" #ifdef ENABLE_SCI32 +#include "sci/graphics/controls32.h" +#include "sci/graphics/cursor32.h" +#include "sci/graphics/frameout.h" #include "sci/graphics/palette32.h" +#include "sci/graphics/remap32.h" #include "sci/graphics/text32.h" -#include "sci/graphics/frameout.h" -#include "sci/video/robot_decoder.h" +#include "sci/graphics/transitions32.h" +#include "sci/graphics/video32.h" +#include "sci/sound/audio32.h" #endif namespace Sci { SciEngine *g_sci = 0; - -class GfxDriver; - SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gameId) : Engine(syst), _gameDescription(desc), _gameId(gameId), _rng("sci") { @@ -85,6 +88,12 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam _gfxMacIconBar = 0; _audio = 0; + _sync = nullptr; +#ifdef ENABLE_SCI32 + _audio32 = nullptr; + _video32 = nullptr; + _gfxCursor32 = nullptr; +#endif _features = 0; _resMan = 0; _gamestate = 0; @@ -118,6 +127,8 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded"); DebugMan.addDebugChannel(kDebugLevelScriptPatcher, "ScriptPatcher", "Notifies when scripts are patched"); DebugMan.addDebugChannel(kDebugLevelWorkarounds, "Workarounds", "Notifies when workarounds are triggered"); + DebugMan.addDebugChannel(kDebugLevelVideo, "Video", "Video (SEQ, VMD, RBT) debugging"); + DebugMan.addDebugChannel(kDebugLevelGame, "Game", "Debug calls from game scripts"); DebugMan.addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging"); DebugMan.addDebugChannel(kDebugLevelResMan, "ResMan", "Resource manager debugging"); DebugMan.addDebugChannel(kDebugLevelOnStartup, "OnStartup", "Enter debugger at start of game"); @@ -156,29 +167,37 @@ SciEngine::~SciEngine() { DebugMan.clearAllDebugChannels(); #ifdef ENABLE_SCI32 - // _gfxPalette32 is the same as _gfxPalette16 - // and will be destroyed when _gfxPalette16 is - // destroyed delete _gfxControls32; + delete _gfxPaint32; delete _gfxText32; - delete _robotDecoder; + // GfxFrameout and GfxPalette32 must be deleted after Video32 since + // destruction of screen items in the Video32 destructor relies on these + // components + delete _video32; + delete _gfxCursor32; + delete _gfxPalette32; + delete _gfxTransitions32; delete _gfxFrameout; + delete _gfxRemap32; + delete _audio32; #endif delete _gfxMenu; delete _gfxControls16; delete _gfxText16; delete _gfxAnimate; - delete _gfxPaint; + delete _gfxPaint16; delete _gfxTransitions; delete _gfxCompare; delete _gfxCoordAdjuster; delete _gfxPorts; delete _gfxCache; delete _gfxPalette16; + delete _gfxRemap16; delete _gfxCursor; delete _gfxScreen; delete _audio; + delete _sync; delete _soundCmd; delete _kernel; delete _vocabulary; @@ -224,41 +243,31 @@ Common::Error SciEngine::run() { _scriptPatcher = new ScriptPatcher(); SegManager *segMan = new SegManager(_resMan, _scriptPatcher); - // Read user option for hires graphics + // Read user option for forcing hires graphics // Only show/selectable for: // - King's Quest 6 CD // - King's Quest 6 CD demo // - Gabriel Knight 1 CD // - Police Quest 4 CD // TODO: Check, if Gabriel Knight 1 floppy supports high resolution - // TODO: Check, if Gabriel Knight 1 on Mac supports high resolution - switch (getPlatform()) { - case Common::kPlatformDOS: - case Common::kPlatformWindows: - // Only DOS+Windows - switch (_gameId) { - case GID_KQ6: - if (isCD()) - _forceHiresGraphics = ConfMan.getBool("enable_high_resolution_graphics"); - break; - case GID_GK1: - if ((isCD()) && (!isDemo())) - _forceHiresGraphics = ConfMan.getBool("enable_high_resolution_graphics"); - break; - case GID_PQ4: - if (isCD()) - _forceHiresGraphics = ConfMan.getBool("enable_high_resolution_graphics"); - break; - default: - break; - } - default: - break; - }; + // + // Gabriel Knight 1 on Mac is hi-res only, so it should NOT get this option. + // Confirmed by [md5] and originally by clone2727. + if (Common::checkGameGUIOption(GAMEOPTION_HIGH_RESOLUTION_GRAPHICS, ConfMan.get("guioptions"))) { + // GAMEOPTION_HIGH_RESOLUTION_GRAPHICS is available for the currently detected game, + // so read the user option now. + // We need to do this, because the option's default is "true", but we don't want "true" + // for any game that does not have this option. + _forceHiresGraphics = ConfMan.getBool("enable_high_resolution_graphics"); + } - // Initialize the game screen - _gfxScreen = new GfxScreen(_resMan); - _gfxScreen->enableUndithering(ConfMan.getBool("disable_dithering")); + if (getSciVersion() < SCI_VERSION_2) { + // Initialize the game screen + _gfxScreen = new GfxScreen(_resMan); + _gfxScreen->enableUndithering(ConfMan.getBool("disable_dithering")); + } else { + _gfxScreen = nullptr; + } _kernel = new Kernel(_resMan, segMan); _kernel->init(); @@ -269,9 +278,21 @@ Common::Error SciEngine::run() { // Also, XMAS1990 apparently had a parser too. Refer to http://forums.scummvm.org/viewtopic.php?t=9135 if (getGameId() == GID_CHRISTMAS1990) _vocabulary = new Vocabulary(_resMan, false); - _audio = new AudioPlayer(_resMan); + _gamestate = new EngineState(segMan); _eventMan = new EventManager(_resMan->detectFontExtended()); +#ifdef ENABLE_SCI32 + if (getSciVersion() >= SCI_VERSION_2_1_EARLY) { + _audio32 = new Audio32(_resMan); + } else +#endif + _audio = new AudioPlayer(_resMan); +#ifdef ENABLE_SCI32 + if (getSciVersion() >= SCI_VERSION_2) { + _video32 = new Video32(segMan, _eventMan); + } +#endif + _sync = new Sync(_resMan, segMan); // Create debugger console. It requires GFX and _gamestate to be initialized _console = new Console(this); @@ -296,10 +317,6 @@ Common::Error SciEngine::run() { // Must be called after game_init(), as they use _features _kernel->loadKernelNames(_features); - _soundCmd = new SoundCommandParser(_resMan, segMan, _kernel, _audio, _features->detectDoSoundType()); - - syncSoundSettings(); - syncIngameAudioOptions(); // Load our Mac executable here for icon bar palettes and high-res fonts loadMacExecutable(); @@ -307,6 +324,15 @@ Common::Error SciEngine::run() { // Initialize all graphics related subsystems initGraphics(); + // Sound must be initialized after graphics because SysEx transfers at the + // start of the game must pump the event loop to avoid making the OS think + // that ScummVM is hanged, and pumping the event loop requires GfxCursor to + // be initialized + _soundCmd = new SoundCommandParser(_resMan, segMan, _kernel, _audio, _features->detectDoSoundType()); + + syncSoundSettings(); + syncIngameAudioOptions(); + // Patch in our save/restore code, so that dialogs are replaced patchGameSaveRestore(); setLauncherLanguage(); @@ -316,6 +342,7 @@ Common::Error SciEngine::run() { if (directSaveSlotLoading >= 0) { _gamestate->_delayedRestoreGame = true; _gamestate->_delayedRestoreGameId = directSaveSlotLoading; + _gamestate->_delayedRestoreFromLauncher = true; // Jones only initializes its menus when restarting/restoring, thus set // the gameIsRestarting flag here before initializing. Fixes bug #6536. @@ -343,6 +370,17 @@ Common::Error SciEngine::run() { } } + if (getGameId() == GID_KQ7 && ConfMan.getBool("subtitles")) { + showScummVMDialog("Subtitles are enabled, but subtitling in King's" + " Quest 7 was unfinished and disabled in the release" + " version of the game. ScummVM allows the subtitles" + " to be re-enabled, but because they were removed from" + " the original game, they do not always render" + " properly or reflect the actual game speech." + " This is not a ScummVM bug -- it is a problem with" + " the game's assets."); + } + // Show a warning if the user has selected a General MIDI device, no GM patch exists // (i.e. patch 4) and the game is one of the known 8 SCI1 games that Sierra has provided // after market patches for in their "General MIDI Utility". @@ -462,62 +500,89 @@ static byte patchGameRestoreSave[] = { 0x48, // ret }; +#ifdef ENABLE_SCI32 // SCI2 version: Same as above, but the second parameter to callk is a word -static byte patchGameRestoreSaveSci2[] = { - 0x39, 0x03, // pushi 03 - 0x76, // push0 - 0x38, 0xff, 0xff, // pushi -1 - 0x76, // push0 - 0x43, 0xff, 0x06, 0x00, // callk kRestoreGame/kSaveGame (will get changed afterwards) - 0x48, // ret +// and third parameter is a string reference +static byte patchGameRestoreSci2[] = { + 0x39, 0x03, // pushi 03 + 0x76, // push0 (game name) + 0x38, 0xff, 0xff, // pushi -1 (save number) + 0x89, 0x1b, // lsg global[27] (game version) + 0x43, 0xff, 0x06, 0x00, // callk kRestoreGame (0xFF will be overwritten by patcher) + 0x48, // ret }; -// SCI21 version: Same as above, but the second parameter to callk is a word -static byte patchGameRestoreSaveSci21[] = { - 0x39, 0x04, // pushi 04 - 0x76, // push0 // 0: save, 1: restore (will get changed afterwards) - 0x76, // push0 - 0x38, 0xff, 0xff, // pushi -1 - 0x76, // push0 - 0x43, 0xff, 0x08, 0x00, // callk kSave (will get changed afterwards) - 0x48, // ret +static byte patchGameSaveSci2[] = { + 0x39, 0x04, // pushi 04 + 0x76, // push0 (game name) + 0x38, 0xff, 0xff, // pushi -1 (save number) + 0x76, // push0 (save description) + 0x89, 0x1b, // lsg global[27] (game version) + 0x43, 0xff, 0x08, 0x00, // callk kSaveGame (0xFF will be overwritten by patcher) + 0x48, // ret }; +// SCI2.1mid version: Same as above, but with an extra subop parameter +static byte patchGameRestoreSci21[] = { + 0x39, 0x04, // pushi 04 + 0x78, // push1 (subop) + 0x76, // push0 (game name) + 0x38, 0xff, 0xff, // pushi -1 (save number) + 0x89, 0x1b, // lsg global[27] (game version) + 0x43, 0xff, 0x08, 0x00, // callk kSave (0xFF will be overwritten by patcher) + 0x48, // ret +}; + +static byte patchGameSaveSci21[] = { + 0x39, 0x05, // pushi 05 + 0x76, // push0 (subop) + 0x76, // push0 (game name) + 0x38, 0xff, 0xff, // pushi -1 (save number) + 0x76, // push0 (save description) + 0x89, 0x1b, // lsg global[27] (game version) + 0x43, 0xff, 0x0a, 0x00, // callk kSave (0xFF will be overwritten by patcher) + 0x48, // ret +}; +#endif + static void patchGameSaveRestoreCode(SegManager *segMan, reg_t methodAddress, byte id) { Script *script = segMan->getScript(methodAddress.getSegment()); byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.getOffset())); - if (getSciVersion() <= SCI_VERSION_1_1) { - memcpy(patchPtr, patchGameRestoreSave, sizeof(patchGameRestoreSave)); - } else { // SCI2+ - memcpy(patchPtr, patchGameRestoreSaveSci2, sizeof(patchGameRestoreSaveSci2)); - - if (g_sci->isBE()) { - // LE -> BE - patchPtr[9] = 0x00; - patchPtr[10] = 0x06; - } - } - + memcpy(patchPtr, patchGameRestoreSave, sizeof(patchGameRestoreSave)); patchPtr[8] = id; } -static void patchGameSaveRestoreCodeSci21(SegManager *segMan, reg_t methodAddress, byte id, bool doRestore) { +#ifdef ENABLE_SCI32 +static void patchGameSaveRestoreCodeSci2(SegManager *segMan, reg_t methodAddress, byte id, bool doRestore) { Script *script = segMan->getScript(methodAddress.getSegment()); byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.getOffset())); - memcpy(patchPtr, patchGameRestoreSaveSci21, sizeof(patchGameRestoreSaveSci21)); + int kcallOffset; - if (doRestore) - patchPtr[2] = 0x78; // push1 + if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) { + if (doRestore) { + memcpy(patchPtr, patchGameRestoreSci2, sizeof(patchGameRestoreSci2)); + kcallOffset = 9; + } else { + memcpy(patchPtr, patchGameSaveSci2, sizeof(patchGameSaveSci2)); + kcallOffset = 10; + } + } else { + if (doRestore) { + memcpy(patchPtr, patchGameRestoreSci21, sizeof(patchGameRestoreSci21)); + kcallOffset = 10; + } else { + memcpy(patchPtr, patchGameSaveSci21, sizeof(patchGameSaveSci21)); + kcallOffset = 11; + } + } + patchPtr[kcallOffset] = id; if (g_sci->isBE()) { - // LE -> BE - patchPtr[10] = 0x00; - patchPtr[11] = 0x08; + SWAP(patchPtr[kcallOffset + 1], patchPtr[kcallOffset + 2]); } - - patchPtr[9] = id; } +#endif void SciEngine::patchGameSaveRestore() { SegManager *segMan = _gamestate->_segMan; @@ -532,9 +597,12 @@ void SciEngine::patchGameSaveRestore() { case GID_HOYLE1: // gets confused, although the game doesn't support saving/restoring at all case GID_HOYLE2: // gets confused, see hoyle1 case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required + case GID_KQ7: // has custom save/load code case GID_MOTHERGOOSE: // mother goose EGA saves/restores directly and has no save/restore dialogs case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs + case GID_MOTHERGOOSEHIRES: // has custom save/load code case GID_PHANTASMAGORIA: // has custom save/load code + case GID_PQSWAT: // has custom save/load code case GID_SHIVERS: // has custom save/load code return; default: @@ -561,17 +629,21 @@ void SciEngine::patchGameSaveRestore() { uint16 selectorId = gameSuperObject->getFuncSelector(methodNr); Common::String methodName = _kernel->getSelectorName(selectorId); if (methodName == "restore") { - if (kernelIdSave != kernelIdRestore) +#ifdef ENABLE_SCI32 + if (getSciVersion() >= SCI_VERSION_2) { + patchGameSaveRestoreCodeSci2(segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore, true); + } else +#endif patchGameSaveRestoreCode(segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore); - else - patchGameSaveRestoreCodeSci21(segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore, true); } else if (methodName == "save") { if (_gameId != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog - if (kernelIdSave != kernelIdRestore) +#ifdef ENABLE_SCI32 + if (getSciVersion() >= SCI_VERSION_2) { + patchGameSaveRestoreCodeSci2(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave, false); + } else +#endif patchGameSaveRestoreCode(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave); - else - patchGameSaveRestoreCodeSci21(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave, false); } } } @@ -595,10 +667,12 @@ void SciEngine::patchGameSaveRestore() { Common::String methodName = _kernel->getSelectorName(selectorId); if (methodName == "save") { if (_gameId != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog - if (kernelIdSave != kernelIdRestore) +#ifdef ENABLE_SCI32 + if (getSciVersion() >= SCI_VERSION_2) { + patchGameSaveRestoreCodeSci2(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave, false); + } else +#endif patchGameSaveRestoreCode(segMan, patchObjectSave->getFunction(methodNr), kernelIdSave); - else - patchGameSaveRestoreCodeSci21(segMan, patchObjectSave->getFunction(methodNr), kernelIdSave, false); } break; } @@ -662,19 +736,21 @@ void SciEngine::initGraphics() { _gfxCursor = 0; _gfxMacIconBar = 0; _gfxMenu = 0; - _gfxPaint = 0; _gfxPaint16 = 0; _gfxPalette16 = 0; + _gfxRemap16 = 0; _gfxPorts = 0; _gfxText16 = 0; _gfxTransitions = 0; #ifdef ENABLE_SCI32 _gfxControls32 = 0; _gfxText32 = 0; - _robotDecoder = 0; _gfxFrameout = 0; _gfxPaint32 = 0; _gfxPalette32 = 0; + _gfxRemap32 = 0; + _gfxTransitions32 = 0; + _gfxCursor32 = 0; #endif if (hasMacIconBar()) @@ -682,41 +758,41 @@ void SciEngine::initGraphics() { #ifdef ENABLE_SCI32 if (getSciVersion() >= SCI_VERSION_2) { - _gfxPalette32 = new GfxPalette32(_resMan, _gfxScreen); - _gfxPalette16 = _gfxPalette32; + _gfxPalette32 = new GfxPalette32(_resMan); + _gfxRemap32 = new GfxRemap32(); } else { #endif _gfxPalette16 = new GfxPalette(_resMan, _gfxScreen); + if (getGameId() == GID_QFG4DEMO) + _gfxRemap16 = new GfxRemap(_gfxPalette16); #ifdef ENABLE_SCI32 } #endif _gfxCache = new GfxCache(_resMan, _gfxScreen, _gfxPalette16); - _gfxCursor = new GfxCursor(_resMan, _gfxPalette16, _gfxScreen); #ifdef ENABLE_SCI32 if (getSciVersion() >= SCI_VERSION_2) { // SCI32 graphic objects creation - _gfxCoordAdjuster = new GfxCoordAdjuster32(_gamestate->_segMan); - _gfxCursor->init(_gfxCoordAdjuster, _eventMan); - _gfxCompare = new GfxCompare(_gamestate->_segMan, _gfxCache, _gfxScreen, _gfxCoordAdjuster); - _gfxPaint32 = new GfxPaint32(_resMan, _gfxCoordAdjuster, _gfxScreen, _gfxPalette32); - _gfxPaint = _gfxPaint32; - _robotDecoder = new RobotDecoder(getPlatform() == Common::kPlatformMacintosh); - _gfxFrameout = new GfxFrameout(_gamestate->_segMan, _resMan, _gfxCoordAdjuster, _gfxCache, _gfxScreen, _gfxPalette32, _gfxPaint32); - _gfxText32 = new GfxText32(_gamestate->_segMan, _gfxCache, _gfxScreen); + _gfxCursor32 = new GfxCursor32(); + _gfxCompare = new GfxCompare(_gamestate->_segMan, _gfxCache, nullptr, _gfxCoordAdjuster); + _gfxPaint32 = new GfxPaint32(_gamestate->_segMan); + _gfxTransitions32 = new GfxTransitions32(_gamestate->_segMan); + _gfxFrameout = new GfxFrameout(_gamestate->_segMan, _gfxPalette32, _gfxTransitions32, _gfxCursor32); + _gfxCursor32->init(_gfxFrameout->getCurrentBuffer()); + _gfxText32 = new GfxText32(_gamestate->_segMan, _gfxCache); _gfxControls32 = new GfxControls32(_gamestate->_segMan, _gfxCache, _gfxText32); _gfxFrameout->run(); } else { #endif // SCI0-SCI1.1 graphic objects creation + _gfxCursor = new GfxCursor(_resMan, _gfxPalette16, _gfxScreen); _gfxPorts = new GfxPorts(_gamestate->_segMan, _gfxScreen); _gfxCoordAdjuster = new GfxCoordAdjuster16(_gfxPorts); _gfxCursor->init(_gfxCoordAdjuster, _eventMan); _gfxCompare = new GfxCompare(_gamestate->_segMan, _gfxCache, _gfxScreen, _gfxCoordAdjuster); _gfxTransitions = new GfxTransitions(_gfxScreen, _gfxPalette16); _gfxPaint16 = new GfxPaint16(_resMan, _gamestate->_segMan, _gfxCache, _gfxPorts, _gfxCoordAdjuster, _gfxScreen, _gfxPalette16, _gfxTransitions, _audio); - _gfxPaint = _gfxPaint16; _gfxAnimate = new GfxAnimate(_gamestate, _scriptPatcher, _gfxCache, _gfxPorts, _gfxPaint16, _gfxScreen, _gfxPalette16, _gfxCursor, _gfxTransitions); _gfxText16 = new GfxText16(_gfxCache, _gfxPorts, _gfxPaint16, _gfxScreen); _gfxControls16 = new GfxControls16(_gamestate->_segMan, _gfxPorts, _gfxPaint16, _gfxText16, _gfxScreen); @@ -731,8 +807,10 @@ void SciEngine::initGraphics() { } #endif - // Set default (EGA, amiga or resource 999) palette - _gfxPalette16->setDefault(); + if (getSciVersion() < SCI_VERSION_2) { + // Set default (EGA, amiga or resource 999) palette + _gfxPalette16->setDefault(); + } } void SciEngine::initStackBaseWithSelector(Selector selector) { @@ -798,7 +876,10 @@ void SciEngine::runGame() { void SciEngine::exitGame() { if (_gamestate->abortScriptProcessing != kAbortLoadGame) { _gamestate->_executionStack.clear(); - _audio->stopAllAudio(); + if (_audio) { + _audio->stopAllAudio(); + } + _sync->stop(); _soundCmd->clearPlayList(); } @@ -833,7 +914,7 @@ Console *SciEngine::getSciDebugger() { } const char *SciEngine::getGameIdStr() const { - return _gameDescription->gameid; + return _gameDescription->gameId; } Common::Language SciEngine::getLanguage() const { @@ -884,14 +965,23 @@ Common::String SciEngine::getFilePrefix() const { } Common::String SciEngine::wrapFilename(const Common::String &name) const { - return getFilePrefix() + "-" + name; + Common::String prefix = getFilePrefix() + "-"; + if (name.hasPrefix(prefix.c_str())) + return name; + else + return prefix + name; } Common::String SciEngine::unwrapFilename(const Common::String &name) const { Common::String prefix = getFilePrefix() + "-"; if (name.hasPrefix(prefix.c_str())) return Common::String(name.c_str() + prefix.size()); - return name; + else + return name; +} + +const char *SciEngine::getGameObjectName() { + return _gamestate->_segMan->getObjectName(_gameObjectAddress); } int SciEngine::inQfGImportRoom() const { @@ -907,6 +997,25 @@ int SciEngine::inQfGImportRoom() const { return 0; } +void SciEngine::sleep(uint32 msecs) { + uint32 time; + const uint32 wakeUpTime = g_system->getMillis() + msecs; + + for (;;) { + // let backend process events and update the screen + _eventMan->getSciEvent(SCI_EVENT_PEEK); + time = g_system->getMillis(); + if (time + 10 < wakeUpTime) { + g_system->delayMillis(10); + } else { + if (time < wakeUpTime) + g_system->delayMillis(wakeUpTime - time); + break; + } + + } +} + void SciEngine::setLauncherLanguage() { if (_gameDescription->flags & ADGF_ADDENGLISH) { // If game is multilingual @@ -992,17 +1101,19 @@ void SciEngine::syncIngameAudioOptions() { case GID_SQ6: // SCI2.1 case GID_TORIN: // SCI2.1 case GID_QFG4: // SCI2.1 + case GID_PQ4: // SCI2 + case GID_PHANTASMAGORIA: // SCI2.1 + case GID_MOTHERGOOSEHIRES: // SCI2.1 useGlobal90 = true; break; case GID_LSL6: // SCI2.1 // TODO: Uses gameFlags array break; + // Shivers does not use global 90 + // Police Quest: SWAT does not use global 90 + // // TODO: Unknown at the moment: - // Shivers - seems not to use global 90 - // Police Quest: SWAT - unable to check - // Police Quest 4 - unable to check - // Mixed Up Mother Goose - unable to check - // Phantasmagoria - seems to use global 90, unable to check for subtitles atm + // LSL7, Lighthouse, RAMA, Phantasmagoria 2 default: return; } @@ -1015,11 +1126,30 @@ void SciEngine::syncIngameAudioOptions() { bool subtitlesOn = ConfMan.getBool("subtitles"); bool speechOn = !ConfMan.getBool("speech_mute"); +#ifdef ENABLE_SCI32 + if (getSciVersion() >= SCI_VERSION_2) { + GlobalVar index; + uint16 textSpeed; + + switch (g_sci->getGameId()) { + case GID_LSL6HIRES: + index = kGlobalVarLSL6HiresTextSpeed; + textSpeed = 14 - ConfMan.getInt("talkspeed") * 14 / 255 + 1; + break; + default: + index = kGlobalVarTextSpeed; + textSpeed = 8 - ConfMan.getInt("talkspeed") * 8 / 255; + } + + _gamestate->variables[VAR_GLOBAL][index] = make_reg(0, textSpeed); + } +#endif + if (useGlobal90) { if (subtitlesOn && !speechOn) { - _gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 1); // subtitles + _gamestate->variables[VAR_GLOBAL][kGlobalVarMessageType] = make_reg(0, 1); // subtitles } else if (!subtitlesOn && speechOn) { - _gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 2); // speech + _gamestate->variables[VAR_GLOBAL][kGlobalVarMessageType] = make_reg(0, 2); // speech } else if (subtitlesOn && speechOn) { // Is it a game that supports simultaneous speech and subtitles? switch (_gameId) { @@ -1036,12 +1166,15 @@ void SciEngine::syncIngameAudioOptions() { case GID_SQ6: // SCI2.1, SQ6 seems to always use subtitles anyway case GID_TORIN: // SCI2.1 case GID_QFG4: // SCI2.1 + case GID_PQ4: // SCI2 + // Phantasmagoria does not support simultaneous speech + subtitles + // Mixed Up Mother Goose Deluxe does not support simultaneous speech + subtitles #endif // ENABLE_SCI32 - _gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 3); // speech + subtitles + _gamestate->variables[VAR_GLOBAL][kGlobalVarMessageType] = make_reg(0, 3); // speech + subtitles break; default: // Game does not support speech and subtitles, set it to speech - _gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 2); // speech + _gamestate->variables[VAR_GLOBAL][kGlobalVarMessageType] = make_reg(0, 2); // speech } } } @@ -1051,8 +1184,10 @@ void SciEngine::syncIngameAudioOptions() { void SciEngine::updateScummVMAudioOptions() { // Update ScummVM's speech/subtitles settings for SCI1.1 CD games, // depending on the in-game settings - if (isCD() && getSciVersion() == SCI_VERSION_1_1) { - uint16 ingameSetting = _gamestate->variables[VAR_GLOBAL][90].getOffset(); + if ((isCD() && getSciVersion() == SCI_VERSION_1_1) || + getSciVersion() >= SCI_VERSION_2) { + + uint16 ingameSetting = _gamestate->variables[VAR_GLOBAL][kGlobalVarMessageType].getOffset(); switch (ingameSetting) { case 1: |