diff options
Diffstat (limited to 'engines/sci/sci.cpp')
-rw-r--r-- | engines/sci/sci.cpp | 92 |
1 files changed, 68 insertions, 24 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 668ad053cc..f1ab65ef98 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -194,12 +194,6 @@ SciEngine::~SciEngine() { extern void showScummVMDialog(const Common::String &message); Common::Error SciEngine::run() { - // Assign default values to the config manager, in case settings are missing - ConfMan.registerDefault("originalsaveload", "false"); - ConfMan.registerDefault("native_fb01", "false"); - ConfMan.registerDefault("windows_cursors", "false"); // Windows cursors for KQ6 Windows - ConfMan.registerDefault("silver_cursors", "false"); // Silver cursors for SQ4 CD - _resMan = new ResourceManager(); assert(_resMan); _resMan->addAppropriateSources(); @@ -892,29 +886,79 @@ bool SciEngine::speechAndSubtitlesEnabled() { } void SciEngine::syncIngameAudioOptions() { - // Sync the in-game speech/subtitles settings for SCI1.1 CD games - if (isCD() && getSciVersion() == SCI_VERSION_1_1) { - bool subtitlesOn = ConfMan.getBool("subtitles"); - bool speechOn = !ConfMan.getBool("speech_mute"); + bool useGlobal90 = false; - if (subtitlesOn && !speechOn) { - _gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 1); // subtitles - } else if (!subtitlesOn && speechOn) { - _gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 2); // speech - } else if (subtitlesOn && speechOn) { - // Is it a game that supports simultaneous speech and subtitles? + // Sync the in-game speech/subtitles settings for SCI1.1 CD games + if (isCD()) { + switch (getSciVersion()) { + case SCI_VERSION_1_1: + // All SCI1.1 CD games use global 90 + useGlobal90 = true; + break; +#ifdef ENABLE_SCI32 + case SCI_VERSION_2: + case SCI_VERSION_2_1_EARLY: + case SCI_VERSION_2_1_MIDDLE: + case SCI_VERSION_2_1_LATE: + // Only use global 90 for some specific games, not all SCI32 games used this method switch (_gameId) { - case GID_SQ4: - case GID_FREDDYPHARKAS: - case GID_ECOQUEST: - case GID_LSL6: - case GID_LAURABOW2: - case GID_KQ6: - _gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 3); // speech + subtitles + case GID_KQ7: // SCI2.1 + case GID_GK1: // SCI2 + case GID_GK2: // SCI2.1 + case GID_SQ6: // SCI2.1 + case GID_TORIN: // SCI2.1 + case GID_QFG4: // SCI2.1 + useGlobal90 = true; break; + case GID_LSL6: // SCI2.1 + // TODO: Uses gameFlags array + break; + // TODO: Unknown at the moment: + // Shivers - seems not to use global 90 + // Police Quest: SWAT - unable to check + // Police Quest 4 - unable to check + // Mixed Up Mother Goose - unable to check + // Phantasmagoria - seems to use global 90, unable to check for subtitles atm default: - // Game does not support speech and subtitles, set it to speech + return; + } + break; +#endif // ENABLE_SCI32 + default: + return; + } + + bool subtitlesOn = ConfMan.getBool("subtitles"); + bool speechOn = !ConfMan.getBool("speech_mute"); + + if (useGlobal90) { + if (subtitlesOn && !speechOn) { + _gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 1); // subtitles + } else if (!subtitlesOn && speechOn) { _gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 2); // speech + } else if (subtitlesOn && speechOn) { + // Is it a game that supports simultaneous speech and subtitles? + switch (_gameId) { + case GID_SQ4: + case GID_FREDDYPHARKAS: + case GID_ECOQUEST: + case GID_LSL6: + case GID_LAURABOW2: + case GID_KQ6: +#ifdef ENABLE_SCI32 + // Unsure about Gabriel Knight 2 + case GID_KQ7: // SCI2.1 + case GID_GK1: // SCI2 + case GID_SQ6: // SCI2.1, SQ6 seems to always use subtitles anyway + case GID_TORIN: // SCI2.1 + case GID_QFG4: // SCI2.1 +#endif // ENABLE_SCI32 + _gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 3); // speech + subtitles + break; + default: + // Game does not support speech and subtitles, set it to speech + _gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 2); // speech + } } } } |