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-rw-r--r--engines/sci/sci.h71
1 files changed, 44 insertions, 27 deletions
diff --git a/engines/sci/sci.h b/engines/sci/sci.h
index 3b9844b326..c6813aa07c 100644
--- a/engines/sci/sci.h
+++ b/engines/sci/sci.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -55,6 +55,7 @@ class AudioPlayer;
class SoundCommandParser;
class EventManager;
class SegManager;
+class ScriptPatcher;
class GfxAnimate;
class GfxCache;
@@ -82,28 +83,30 @@ class GfxFrameout;
// our engine debug levels
enum kDebugLevels {
- kDebugLevelError = 1 << 0,
- kDebugLevelNodes = 1 << 1,
- kDebugLevelGraphics = 1 << 2,
- kDebugLevelStrings = 1 << 3,
- kDebugLevelMemory = 1 << 4,
- kDebugLevelFuncCheck = 1 << 5,
- kDebugLevelBresen = 1 << 6,
- kDebugLevelSound = 1 << 7,
- kDebugLevelBaseSetter = 1 << 8,
- kDebugLevelParser = 1 << 9,
- kDebugLevelSaid = 1 << 10,
- kDebugLevelFile = 1 << 11,
- kDebugLevelTime = 1 << 12,
- kDebugLevelRoom = 1 << 13,
- kDebugLevelAvoidPath = 1 << 14,
- kDebugLevelDclInflate = 1 << 15,
- kDebugLevelVM = 1 << 16,
- kDebugLevelScripts = 1 << 17,
- kDebugLevelGC = 1 << 18,
- kDebugLevelResMan = 1 << 19,
- kDebugLevelOnStartup = 1 << 20,
- kDebugLevelDebugMode = 1 << 21
+ kDebugLevelError = 1 << 0,
+ kDebugLevelNodes = 1 << 1,
+ kDebugLevelGraphics = 1 << 2,
+ kDebugLevelStrings = 1 << 3,
+ kDebugLevelMemory = 1 << 4,
+ kDebugLevelFuncCheck = 1 << 5,
+ kDebugLevelBresen = 1 << 6,
+ kDebugLevelSound = 1 << 7,
+ kDebugLevelBaseSetter = 1 << 8,
+ kDebugLevelParser = 1 << 9,
+ kDebugLevelSaid = 1 << 10,
+ kDebugLevelFile = 1 << 11,
+ kDebugLevelTime = 1 << 12,
+ kDebugLevelRoom = 1 << 13,
+ kDebugLevelAvoidPath = 1 << 14,
+ kDebugLevelDclInflate = 1 << 15,
+ kDebugLevelVM = 1 << 16,
+ kDebugLevelScripts = 1 << 17,
+ kDebugLevelGC = 1 << 18,
+ kDebugLevelResMan = 1 << 19,
+ kDebugLevelOnStartup = 1 << 20,
+ kDebugLevelDebugMode = 1 << 21,
+ kDebugLevelScriptPatcher = 1 << 22,
+ kDebugLevelWorkarounds = 1 << 23
};
enum SciGameId {
@@ -138,6 +141,7 @@ enum SciGameId {
GID_KQ5,
GID_KQ6,
GID_KQ7,
+ GID_KQUESTIONS,
GID_LAURABOW,
GID_LAURABOW2,
GID_LIGHTHOUSE,
@@ -243,13 +247,15 @@ public:
* and we add this functionality in ScummVM:
* - Space Quest 4 CD
* - Freddy Pharkas CD
+ * - Laura Bow 2 CD
* SCI1.1 games which don't support simultaneous speech and subtitles,
* and we haven't added any extra functionality in ScummVM because extra
* script patches are needed:
- * - Laura Bow 2 CD
* - King's Quest 6 CD
*/
+ bool speechAndSubtitlesEnabled();
void syncIngameAudioOptions();
+ void updateScummVMAudioOptions();
const SciGameId &getGameId() const { return _gameId; }
const char *getGameIdStr() const;
@@ -265,6 +271,7 @@ public:
bool hasMacIconBar() const;
inline ResourceManager *getResMan() const { return _resMan; }
+ inline ScriptPatcher *getScriptPatcher() const { return _scriptPatcher; }
inline Kernel *getKernel() const { return _kernel; }
inline EngineState *getEngineState() const { return _gamestate; }
inline Vocabulary *getVocabulary() const { return _vocabulary; }
@@ -308,13 +315,16 @@ public:
* if NULL is passed no subtitle will be added to the returned string
* @return processed string
*/
- Common::String strSplit(const char *str, const char *sep = "\r----------\r");
+ Common::String strSplitLanguage(const char *str, uint16 *splitLanguage, const char *sep = "\r----------\r");
+ Common::String strSplit(const char *str, const char *sep = "\r----------\r") {
+ return strSplitLanguage(str, NULL, sep);
+ }
kLanguage getSciLanguage();
void setSciLanguage(kLanguage lang);
void setSciLanguage();
- Common::String getSciLanguageString(const Common::String &str, kLanguage lang, kLanguage *lang2 = NULL) const;
+ Common::String getSciLanguageString(const Common::String &str, kLanguage lang, kLanguage *lang2 = NULL, uint16 *languageSplitter = NULL) const;
// Check if vocabulary needs to get switched (in multilingual parser games)
void checkVocabularySwitch();
@@ -396,6 +406,7 @@ private:
const ADGameDescription *_gameDescription;
const SciGameId _gameId;
ResourceManager *_resMan; /**< The resource manager */
+ ScriptPatcher *_scriptPatcher; /**< The script patcher */
EngineState *_gamestate;
Kernel *_kernel;
Vocabulary *_vocabulary;
@@ -422,6 +433,12 @@ extern SciEngine *g_sci;
SciVersion getSciVersion();
/**
+ * Same as above, but this version doesn't assert on unknown SCI versions.
+ * Only used by the fallback detector
+ */
+SciVersion getSciVersionForDetection();
+
+/**
* Convenience function converting an SCI version into a human-readable string.
*/
const char *getSciVersionDesc(SciVersion version);