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-rw-r--r--engines/sci/sci.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/engines/sci/sci.h b/engines/sci/sci.h
index c49a516d01..956187ce69 100644
--- a/engines/sci/sci.h
+++ b/engines/sci/sci.h
@@ -56,6 +56,7 @@ class SoundCommandParser;
class EventManager;
class SegManager;
class ScriptPatcher;
+class Sync;
class GfxAnimate;
class GfxCache;
@@ -66,7 +67,6 @@ class GfxCoordAdjuster;
class GfxCursor;
class GfxMacIconBar;
class GfxMenu;
-class GfxPaint;
class GfxPaint16;
class GfxPaint32;
class GfxPalette;
@@ -82,6 +82,7 @@ class GfxTransitions;
#ifdef ENABLE_SCI32
class RobotDecoder;
class GfxFrameout;
+class Audio32;
#endif
// our engine debug levels
@@ -302,6 +303,8 @@ public:
/** Remove the 'TARGET-' prefix of the given filename, if present. */
Common::String unwrapFilename(const Common::String &name) const;
+ const char *getGameObjectName(); // Gets the name of the game object (should only be used for identifying fanmade games)
+
/**
* Checks if we are in a QfG import screen, where special handling
* of file-listings is performed.
@@ -356,7 +359,6 @@ public:
GfxPalette32 *_gfxPalette32; // Palette for 32-bit gfx
GfxRemap *_gfxRemap16; // Remapping for the QFG4 demo
GfxRemap32 *_gfxRemap32; // Remapping for 32-bit gfx
- GfxPaint *_gfxPaint;
GfxPaint16 *_gfxPaint16; // Painting in 16-bit gfx
GfxPaint32 *_gfxPaint32; // Painting in 32-bit gfx
GfxPorts *_gfxPorts; // Port managment for 16-bit gfx
@@ -367,11 +369,13 @@ public:
GfxMacIconBar *_gfxMacIconBar; // Mac Icon Bar manager
#ifdef ENABLE_SCI32
+ Audio32 *_audio32;
RobotDecoder *_robotDecoder;
GfxFrameout *_gfxFrameout; // kFrameout and the like for 32-bit gfx
#endif
AudioPlayer *_audio;
+ Sync *_sync;
SoundCommandParser *_soundCmd;
GameFeatures *_features;