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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/* Sound engine */
-#ifndef SCI_SFX_CORE_H
-#define SCI_SFX_CORE_H
-
-#include "common/error.h"
-#include "sci/sfx/songlib.h"
-#include "sci/resource.h"
-
-namespace Sci {
-
-class SfxPlayer;
-class SongIterator;
-struct fade_params_t;
-
-#define SFX_TICKS_PER_SEC 60 /* MIDI ticks per second */
-
-
-#define SFX_STATE_FLAG_MULTIPLAY (1 << 0) /* More than one song playable
-** simultaneously ? */
-#define SFX_STATE_FLAG_NOSOUND (1 << 1) /* Completely disable sound playing */
-
-class SfxState {
-private:
- SfxPlayer *_player;
-
-public: // FIXME, make private
- SongIterator *_it; /**< The song iterator at the heart of things */
- uint _flags; /**< SFX_STATE_FLAG_* */
- SongLibrary _songlib; /**< Song library */
- Song *_song; /**< Active song, or start of active song chain */
- bool _suspended; /**< Whether we are suspended */
- ResourceManager *_resMan;
-
-public:
- SfxState();
- ~SfxState();
-
- /***********/
- /* General */
- /***********/
-
- /* Initializes the sound engine
- ** Parameters: (ResourceManager *) resMan: Resource manager for initialization
- ** (int) flags: SFX_STATE_FLAG_*
- */
- void sfx_init(ResourceManager *resMan, int flags);
-
- /** Deinitializes the sound subsystem. */
- void sfx_exit();
-
- /* Suspends/unsuspends the sound sybsystem
- ** Parameters: (int) suspend: Whether to suspend (non-null) or to unsuspend
- */
- void sfx_suspend(bool suspend);
-
- /* Polls the sound server for cues etc.
- ** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
- ** (SongHandle) *handle: The affected handle
- ** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
- */
- int sfx_poll(SongHandle *handle, int *cue);
-
- /* Polls the sound server for cues etc.
- ** Parameters: (SongHandle) handle: The handle to poll
- ** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
- ** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
- */
- int sfx_poll_specific(SongHandle handle, int *cue);
-
- /* Determines the current global volume settings
- ** Returns : (int) The global volume, between 0 (silent) and 127 (max. volume)
- */
- int sfx_getVolume();
-
- /* Determines the current global volume settings
- ** Parameters: (int) volume: The new global volume, between 0 and 127 (see above)
- */
- void sfx_setVolume(int volume);
-
- /* Stops all songs currently playing, purges song library
- */
- void sfx_all_stop();
-
-
- /*****************/
- /* Song basics */
- /*****************/
-
- /* Adds a song to the internal sound library
- ** Parameters: (SongIterator *) it: The iterator describing the song
- ** (int) priority: Initial song priority (higher <-> more important)
- ** (SongHandle) handle: The handle to associate with the song
- */
- void sfx_add_song(SongIterator *it, int priority, SongHandle handle, int resnum);
-
-
- /* Deletes a song and its associated song iterator from the song queue
- ** Parameters: (SongHandle) handle: The song to remove
- */
- void sfx_remove_song(SongHandle handle);
-
-
- /**********************/
- /* Song modifications */
- /**********************/
-
-
- /* Sets the song status, i.e. whether it is playing, suspended, or stopped.
- ** Parameters: (SongHandle) handle: Handle of the song to modify
- ** (int) status: The song status the song should assume
- ** WAITING and PLAYING are set implicitly and essentially describe the same state
- ** as far as this function is concerned.
- */
- void sfx_song_set_status(SongHandle handle, int status);
-
- /* Sets the new song priority
- ** Parameters: (SongHandle) handle: The handle to modify
- ** (int) priority: The priority to set
- */
- void sfx_song_renice(SongHandle handle, int priority);
-
- /* Sets the number of loops for the specified song
- ** Parameters: (SongHandle) handle: The song handle to reference
- ** (int) loops: Number of loops to set
- */
- void sfx_song_set_loops(SongHandle handle, int loops);
-
- /* Sets the number of loops for the specified song
- ** Parameters: (SongHandle) handle: The song handle to reference
- ** (int) hold: Number of loops to setn
- */
- void sfx_song_set_hold(SongHandle handle, int hold);
-
- /* Instructs a song to be faded out
- ** Parameters: (SongHandle) handle: The song handle to reference
- ** (fade_params_t *) fade_setup: The precise fade-out configuration to use
- */
- void sfx_song_set_fade(SongHandle handle, fade_params_t *fade_setup);
-
-
- // Previously undocumented:
- Common::Error sfx_send_midi(SongHandle handle, int channel,
- int command, int arg1, int arg2);
-
- // misc
-
- /**
- * Determines the polyphony of the player in use.
- * @return Number of voices the active player can emit
- */
- int sfx_get_player_polyphony();
-
- /**
- * Tells the player to stop its internal iterator.
- */
- void sfx_reset_player();
-
- /**
- * Pass a raw MIDI event to the synth of the player.
- * @param argc Length of buffer holding the midi event
- * @param argv The buffer itself
- */
- void sfx_player_tell_synth(int buf_nr, byte *buf);
-
-protected:
- void freezeTime();
- void thawTime();
-
- bool isPlaying(Song *song);
- void setSongStatus(Song *song, int status);
- void updateSingleSong();
- void updateMultiSong();
- void update();
-};
-
-} // End of namespace Sci
-
-#endif // SCI_SFX_CORE_H