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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCI_AUDIO32_H
+#define SCI_AUDIO32_H
+#include "audio/audiostream.h" // for AudioStream, SeekableAudioStream (...
+#include "audio/mixer.h" // for Mixer, SoundHandle
+#include "audio/rate.h" // for Audio::st_volume_t, RateConverter
+#include "common/array.h" // for Array
+#include "common/mutex.h" // for StackLock, Mutex
+#include "common/scummsys.h" // for int16, uint8, uint32, uint16
+#include "engines/sci/resource.h" // for ResourceId
+#include "sci/engine/vm_types.h" // for reg_t, NULL_REG
+
+namespace Sci {
+
+/**
+ * An audio channel used by the software SCI mixer.
+ */
+struct AudioChannel {
+ /**
+ * The ID of the resource loaded into this channel.
+ */
+ ResourceId id;
+
+ /**
+ * The resource loaded into this channel.
+ */
+ Resource *resource;
+
+ /**
+ * Data stream containing the raw audio for the channel.
+ */
+ Common::SeekableReadStream *resourceStream;
+
+ /**
+ * The audio stream loaded into this channel.
+ * `SeekableAudioStream` is used here instead of
+ * `RewindableAudioStream` because
+ * `RewindableAudioStream` does not include the
+ * `getLength` function, which is needed to tell the
+ * game engine the duration of audio streams.
+ */
+ Audio::SeekableAudioStream *stream;
+
+ /**
+ * The converter used to transform and merge the input
+ * stream into the mixer's output buffer.
+ */
+ Audio::RateConverter *converter;
+
+ /**
+ * Duration of the channel, in ticks.
+ */
+ uint32 duration;
+
+ /**
+ * The tick when the channel was started.
+ */
+ uint32 startedAtTick;
+
+ /**
+ * The tick when the channel was paused.
+ */
+ uint32 pausedAtTick;
+
+ /**
+ * Whether or not the audio in this channel should loop
+ * infinitely.
+ */
+ bool loop;
+
+ /**
+ * The time the last fade iteration occurred.
+ */
+ uint32 lastFadeTick;
+
+ /**
+ * The target volume of the fade.
+ */
+ int fadeVolume;
+
+ /**
+ * The number of ticks that should elapse between
+ * each change of volume.
+ */
+ int fadeSpeed;
+
+ /**
+ * The number of iterations the fade should take to
+ * complete. If this value is 0, it indicates that the
+ * channel is not fading.
+ */
+ int fadeStepsRemaining;
+
+ /**
+ * Whether or not the channel should be stopped and
+ * freed when the fade is complete.
+ */
+ bool stopChannelOnFade;
+
+ /**
+ * Whether or not this channel contains a Robot
+ * audio block.
+ */
+ bool robot;
+
+ /**
+ * Whether or not this channel contains a VMD audio
+ * track.
+ */
+ bool vmd;
+
+ /**
+ * For digital sound effects, the related VM
+ * Sound::nodePtr object for the sound.
+ */
+ reg_t soundNode;
+
+ /**
+ * The playback volume, from 1 to 127 inclusive.
+ */
+ int volume;
+
+ /**
+ * The amount to pan to the right, from 0 to 100.
+ * 50 is centered, -1 is not panned.
+ */
+ int pan;
+};
+
+/**
+ * Special audio channel indexes used to select a channel
+ * for digital audio playback.
+ */
+enum AudioChannelIndex {
+ kRobotChannel = -3,
+ kNoExistingChannel = -2,
+ kAllChannels = -1
+};
+
+/**
+ * Audio32 acts as a permanent audio stream into the system
+ * mixer and provides digital audio services for the SCI32
+ * engine, since the system mixer does not support all the
+ * features of SCI.
+ */
+class Audio32 : public Audio::AudioStream {
+public:
+ Audio32(ResourceManager *resMan);
+ ~Audio32();
+
+private:
+ ResourceManager *_resMan;
+ Audio::Mixer *_mixer;
+ Audio::SoundHandle _handle;
+ Common::Mutex _mutex;
+
+ enum {
+ /**
+ * The maximum channel volume.
+ */
+ kMaxVolume = 127
+ };
+
+#pragma mark -
+#pragma mark AudioStream implementation
+public:
+ int readBuffer(Audio::st_sample_t *buffer, const int numSamples);
+ bool isStereo() const { return true; }
+ int getRate() const { return _mixer->getOutputRate(); }
+ bool endOfData() const { return _numActiveChannels == 0; }
+ bool endOfStream() const { return false; }
+
+private:
+ /**
+ * Mixes audio from the given source stream into the
+ * target buffer using the given rate converter.
+ */
+ int writeAudioInternal(Audio::RewindableAudioStream *const sourceStream, Audio::RateConverter *const converter, Audio::st_sample_t *targetBuffer, const int numSamples, const Audio::st_volume_t leftVolume, const Audio::st_volume_t rightVolume, const bool loop);
+
+#pragma mark -
+#pragma mark Channel management
+public:
+ /**
+ * Gets the number of currently active channels.
+ */
+ inline uint8 getNumActiveChannels() const {
+ Common::StackLock lock(_mutex);
+ return _numActiveChannels;
+ }
+
+ /**
+ * Finds a channel that is already configured for the
+ * given audio sample.
+ *
+ * @param startIndex The location of the audio resource
+ * information in the arguments list.
+ */
+ int16 findChannelByArgs(int argc, const reg_t *argv, const int startIndex, const reg_t soundNode) const;
+
+ /**
+ * Finds a channel that is already configured for the
+ * given audio sample.
+ */
+ int16 findChannelById(const ResourceId resourceId, const reg_t soundNode = NULL_REG) const;
+
+private:
+ typedef Common::Array<Resource *> UnlockList;
+
+ /**
+ * The audio channels.
+ */
+ Common::Array<AudioChannel> _channels;
+
+ /**
+ * The number of active audio channels in the mixer.
+ * Being active is not the same as playing; active
+ * channels may be paused.
+ */
+ uint8 _numActiveChannels;
+
+ /**
+ * Whether or not we are in the audio thread.
+ *
+ * This flag is used instead of passing a parameter to
+ * `freeUnusedChannels` because a parameter would
+ * require forwarding through the public method `stop`,
+ * and there is not currently any reason for this
+ * implementation detail to be exposed.
+ */
+ bool _inAudioThread;
+
+ /**
+ * The list of resources from freed channels that need
+ * to be unlocked from the main thread.
+ */
+ UnlockList _resourcesToUnlock;
+
+ /**
+ * Gets the audio channel at the given index.
+ */
+ inline AudioChannel &getChannel(const int16 channelIndex) {
+ Common::StackLock lock(_mutex);
+ assert(channelIndex >= 0 && channelIndex < _numActiveChannels);
+ return _channels[channelIndex];
+ }
+
+ /**
+ * Gets the audio channel at the given index.
+ */
+ inline const AudioChannel &getChannel(const int16 channelIndex) const {
+ Common::StackLock lock(_mutex);
+ assert(channelIndex >= 0 && channelIndex < _numActiveChannels);
+ return _channels[channelIndex];
+ }
+
+ /**
+ * Frees all non-looping channels that have reached the
+ * end of their stream.
+ */
+ void freeUnusedChannels();
+
+ /**
+ * Frees resources allocated to the given channel.
+ */
+ void freeChannel(const int16 channelIndex);
+
+ /**
+ * Unlocks all resources that were freed by the audio
+ * thread.
+ */
+ void unlockResources();
+
+#pragma mark -
+#pragma mark Script compatibility
+public:
+ /**
+ * Gets the (fake) sample rate of the hardware DAC.
+ * For script compatibility only.
+ */
+ inline uint16 getSampleRate() const {
+ return _globalSampleRate;
+ }
+
+ /**
+ * Sets the (fake) sample rate of the hardware DAC.
+ * For script compatibility only.
+ */
+ void setSampleRate(uint16 rate);
+
+ /**
+ * Gets the (fake) bit depth of the hardware DAC.
+ * For script compatibility only.
+ */
+ inline uint8 getBitDepth() const {
+ return _globalBitDepth;
+ }
+
+ /**
+ * Sets the (fake) sample rate of the hardware DAC.
+ * For script compatibility only.
+ */
+ void setBitDepth(uint8 depth);
+
+ /**
+ * Gets the (fake) number of output (speaker) channels
+ * of the hardware DAC. For script compatibility only.
+ */
+ inline uint8 getNumOutputChannels() const {
+ return _globalNumOutputChannels;
+ }
+
+ /**
+ * Sets the (fake) number of output (speaker) channels
+ * of the hardware DAC. For script compatibility only.
+ */
+ void setNumOutputChannels(int16 numChannels);
+
+ /**
+ * Gets the (fake) number of preloaded channels.
+ * For script compatibility only.
+ */
+ inline uint8 getPreload() const {
+ return _preload;
+ }
+
+ /**
+ * Sets the (fake) number of preloaded channels.
+ * For script compatibility only.
+ */
+ inline void setPreload(uint8 preload) {
+ _preload = preload;
+ }
+
+private:
+ /**
+ * The hardware DAC sample rate. Stored only for script
+ * compatibility.
+ */
+ uint16 _globalSampleRate;
+
+ /**
+ * The maximum allowed sample rate of the system mixer.
+ * Stored only for script compatibility.
+ */
+ uint16 _maxAllowedSampleRate;
+
+ /**
+ * The hardware DAC bit depth. Stored only for script
+ * compatibility.
+ */
+ uint8 _globalBitDepth;
+
+ /**
+ * The maximum allowed bit depth of the system mixer.
+ * Stored only for script compatibility.
+ */
+ uint8 _maxAllowedBitDepth;
+
+ /**
+ * The hardware DAC output (speaker) channel
+ * configuration. Stored only for script compatibility.
+ */
+ uint8 _globalNumOutputChannels;
+
+ /**
+ * The maximum allowed number of output (speaker)
+ * channels of the system mixer. Stored only for script
+ * compatibility.
+ */
+ uint8 _maxAllowedOutputChannels;
+
+ /**
+ * The number of audio channels that should have their
+ * data preloaded into memory instead of streaming from
+ * disk.
+ * 1 = all channels, 2 = 2nd active channel and above,
+ * etc.
+ * Stored only for script compatibility.
+ */
+ uint8 _preload;
+
+#pragma mark -
+#pragma mark Robot
+public:
+
+private:
+ /**
+ * When true, channels marked as robot audio will not be
+ * played.
+ */
+ bool _robotAudioPaused;
+
+#pragma mark -
+#pragma mark Playback
+public:
+ /**
+ * Starts or resumes playback of an audio channel.
+ */
+ uint16 play(int16 channelIndex, const ResourceId resourceId, const bool autoPlay, const bool loop, const int16 volume, const reg_t soundNode, const bool monitor);
+
+ /**
+ * Resumes playback of a paused audio channel, or of
+ * the entire audio player.
+ */
+ bool resume(const int16 channelIndex);
+ bool resume(const ResourceId resourceId, const reg_t soundNode = NULL_REG) {
+ Common::StackLock lock(_mutex);
+ return resume(findChannelById(resourceId, soundNode));
+ }
+
+ /**
+ * Pauses an audio channel, or the entire audio player.
+ */
+ bool pause(const int16 channelIndex);
+ bool pause(const ResourceId resourceId, const reg_t soundNode = NULL_REG) {
+ Common::StackLock lock(_mutex);
+ return pause(findChannelById(resourceId, soundNode));
+ }
+
+ /**
+ * Stops and unloads an audio channel, or the entire
+ * audio player.
+ */
+ int16 stop(const int16 channelIndex);
+ int16 stop(const ResourceId resourceId, const reg_t soundNode = NULL_REG) {
+ Common::StackLock lock(_mutex);
+ return stop(findChannelById(resourceId, soundNode));
+ }
+
+ /**
+ * Returns the playback position for the given channel
+ * number, in ticks.
+ */
+ int16 getPosition(const int16 channelIndex) const;
+ int16 getPosition(const ResourceId resourceId, const reg_t soundNode = NULL_REG) {
+ Common::StackLock lock(_mutex);
+ return getPosition(findChannelById(resourceId, soundNode));
+ }
+
+ /**
+ * Sets whether or not the given channel should loop.
+ */
+ void setLoop(const int16 channelIndex, const bool loop);
+ void setLoop(const ResourceId resourceId, const reg_t soundNode, const bool loop) {
+ Common::StackLock lock(_mutex);
+ setLoop(findChannelById(resourceId, soundNode), loop);
+ }
+
+ reg_t kernelPlay(const bool autoPlay, const int argc, const reg_t *const argv);
+
+private:
+ /**
+ * The tick when audio was globally paused.
+ */
+ uint32 _pausedAtTick;
+
+ /**
+ * The tick when audio was globally started.
+ */
+ uint32 _startedAtTick;
+
+#pragma mark -
+#pragma mark Effects
+public:
+ /**
+ * Gets the volume for a given channel. Passing
+ * `kAllChannels` will get the global volume.
+ */
+ int16 getVolume(const int16 channelIndex) const;
+ int16 getVolume(const ResourceId resourceId, const reg_t soundNode) const {
+ Common::StackLock lock(_mutex);
+ return getVolume(findChannelById(resourceId, soundNode));
+ }
+
+ /**
+ * Sets the volume of an audio channel. Passing
+ * `kAllChannels` will set the global volume.
+ */
+ void setVolume(const int16 channelIndex, int16 volume);
+ void setVolume(const ResourceId resourceId, const reg_t soundNode, const int16 volume) {
+ Common::StackLock lock(_mutex);
+ setVolume(findChannelById(resourceId, soundNode), volume);
+ }
+
+ /**
+ * Initiate an immediate fade of the given channel.
+ */
+ bool fadeChannel(const int16 channelIndex, const int16 targetVolume, const int16 speed, const int16 steps, const bool stopAfterFade);
+ bool fadeChannel(const ResourceId resourceId, const reg_t soundNode, const int16 targetVolume, const int16 speed, const int16 steps, const bool stopAfterFade) {
+ Common::StackLock lock(_mutex);
+ return fadeChannel(findChannelById(resourceId, soundNode), targetVolume, speed, steps, stopAfterFade);
+ }
+
+ /**
+ * Gets whether attenuated mixing mode is active.
+ */
+ inline bool getAttenuatedMixing() const {
+ return _attenuatedMixing;
+ }
+
+ /**
+ * Sets the attenuated mixing mode.
+ */
+ void setAttenuatedMixing(bool attenuated) {
+ Common::StackLock lock(_mutex);
+ _attenuatedMixing = attenuated;
+ }
+
+private:
+ /**
+ * If true, audio will be mixed by reducing the target
+ * buffer by half every time a new channel is mixed in.
+ * The final channel is not attenuated.
+ */
+ bool _attenuatedMixing;
+
+ /**
+ * When true, a modified attenuation algorithm is used
+ * (`A/4 + B`) instead of standard linear attenuation
+ * (`A/2 + B/2`).
+ */
+ bool _useModifiedAttenuation;
+
+ /**
+ * Processes an audio fade for the given channel.
+ *
+ * @returns true if the fade was completed and the
+ * channel was stopped.
+ */
+ bool processFade(const int16 channelIndex);
+
+#pragma mark -
+#pragma mark Signal monitoring
+public:
+ /**
+ * Returns whether the currently monitored audio channel
+ * contains any signal within the next audio frame.
+ */
+ bool hasSignal() const;
+
+private:
+ /**
+ * The index of the channel being monitored for signal,
+ * or -1 if no channel is monitored. When a channel is
+ * monitored, it also causes the engine to play only the
+ * monitored channel.
+ */
+ int16 _monitoredChannelIndex;
+
+ /**
+ * The data buffer holding decompressed audio data for
+ * the channel that will be monitored for an audio
+ * signal.
+ */
+ Audio::st_sample_t *_monitoredBuffer;
+
+ /**
+ * The size of the buffer, in bytes.
+ */
+ size_t _monitoredBufferSize;
+
+ /**
+ * The number of valid audio samples in the signal
+ * monitoring buffer.
+ */
+ int _numMonitoredSamples;
+};
+
+} // End of namespace Sci
+#endif