diff options
Diffstat (limited to 'engines/sci/sound/soundcmd.cpp')
-rw-r--r-- | engines/sci/sound/soundcmd.cpp | 75 |
1 files changed, 50 insertions, 25 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index b0102a002b..ee5903fda2 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -61,7 +61,7 @@ reg_t SoundCommandParser::kDoSoundInit(int argc, reg_t *argv, reg_t acc) { } int SoundCommandParser::getSoundResourceId(reg_t obj) { - int resourceId = obj.getSegment() ? readSelectorValue(_segMan, obj, SELECTOR(number)) : -1; + int resourceId = obj.getSegment() ? (int)readSelectorValue(_segMan, obj, SELECTOR(number)) : -1; // Modify the resourceId for the Windows versions that have an alternate MIDI soundtrack, like SSCI did. if (g_sci && g_sci->_features->useAltWinGMSound()) { // Check if the alternate MIDI song actually exists... @@ -116,7 +116,10 @@ void SoundCommandParser::processInitSound(reg_t obj) { newSound->resourceId = resourceId; newSound->soundObj = obj; newSound->loop = readSelectorValue(_segMan, obj, SELECTOR(loop)); - newSound->priority = readSelectorValue(_segMan, obj, SELECTOR(priority)) & 0xFF; + if (_soundVersion <= SCI_VERSION_0_LATE) + newSound->priority = readSelectorValue(_segMan, obj, SELECTOR(priority)); + else + newSound->priority = readSelectorValue(_segMan, obj, SELECTOR(priority)) & 0xFF; if (_soundVersion >= SCI_VERSION_1_EARLY) newSound->volume = CLIP<int>(readSelectorValue(_segMan, obj, SELECTOR(vol)), 0, MUSIC_VOLUME_MAX); newSound->reverb = -1; // initialize to SCI invalid, it'll be set correctly in soundInitSnd() below @@ -139,11 +142,14 @@ void SoundCommandParser::processInitSound(reg_t obj) { reg_t SoundCommandParser::kDoSoundPlay(int argc, reg_t *argv, reg_t acc) { debugC(kDebugLevelSound, "kDoSound(play): %04x:%04x", PRINT_REG(argv[0])); - processPlaySound(argv[0]); + bool playBed = false; + if (argc >= 2 && !argv[1].isNull()) + playBed = true; + processPlaySound(argv[0], playBed); return acc; } -void SoundCommandParser::processPlaySound(reg_t obj) { +void SoundCommandParser::processPlaySound(reg_t obj, bool playBed) { MusicEntry *musicSlot = _music->getSlot(obj); if (!musicSlot) { warning("kDoSound(play): Slot not found (%04x:%04x), initializing it manually", PRINT_REG(obj)); @@ -178,15 +184,26 @@ void SoundCommandParser::processPlaySound(reg_t obj) { } musicSlot->loop = readSelectorValue(_segMan, obj, SELECTOR(loop)); - musicSlot->priority = readSelectorValue(_segMan, obj, SELECTOR(priority)); + + // Get song priority from either obj or soundRes + byte resourcePriority = 0xFF; + if (musicSlot->soundRes) + resourcePriority = musicSlot->soundRes->getSoundPriority(); + if (!musicSlot->overridePriority && resourcePriority != 0xFF) { + musicSlot->priority = resourcePriority; + } else { + musicSlot->priority = readSelectorValue(_segMan, obj, SELECTOR(priority)); + } + // Reset hold when starting a new song. kDoSoundSetHold is always called after // kDoSoundPlay to set it properly, if needed. Fixes bug #3413589. musicSlot->hold = -1; + musicSlot->playBed = playBed; if (_soundVersion >= SCI_VERSION_1_EARLY) musicSlot->volume = readSelectorValue(_segMan, obj, SELECTOR(vol)); - debugC(kDebugLevelSound, "kDoSound(play): %04x:%04x number %d, loop %d, prio %d, vol %d", PRINT_REG(obj), - resourceId, musicSlot->loop, musicSlot->priority, musicSlot->volume); + debugC(kDebugLevelSound, "kDoSound(play): %04x:%04x number %d, loop %d, prio %d, vol %d, bed %d", PRINT_REG(obj), + resourceId, musicSlot->loop, musicSlot->priority, musicSlot->volume, playBed ? 1 : 0); _music->soundPlay(musicSlot); @@ -428,7 +445,7 @@ reg_t SoundCommandParser::kDoSoundUpdate(int argc, reg_t *argv, reg_t acc) { int16 objVol = CLIP<int>(readSelectorValue(_segMan, obj, SELECTOR(vol)), 0, 255); if (objVol != musicSlot->volume) _music->soundSetVolume(musicSlot, objVol); - uint32 objPrio = readSelectorValue(_segMan, obj, SELECTOR(priority)); + int16 objPrio = readSelectorValue(_segMan, obj, SELECTOR(priority)); if (objPrio != musicSlot->priority) _music->soundSetPriority(musicSlot, objPrio); return acc; @@ -505,9 +522,19 @@ void SoundCommandParser::processUpdateCues(reg_t obj) { // fireworks). // It is also needed in other games, e.g. LSL6 when talking to the // receptionist (bug #3192166). - // CHECKME: At least kq5cd/win and kq6 set signal to 0xFE here, but - // kq5cd/dos does not set signal at all. Needs more investigation. - writeSelectorValue(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET); + // TODO: More thorougly check the different SCI version: + // * SCI1late sets signal to 0xFE here. (With signal 0xFF + // duplicate music plays in LauraBow2CD - bug #6462) + // SCI1middle LSL1 1.000.510 does not have the 0xFE; + // SCI1late CastleDrBrain demo 1.000.005 does have the 0xFE. + // * Other SCI1 games seem to rely on processStopSound to set the signal + // * Need to check SCI0 behaviour. + uint16 sig; + if (getSciVersion() >= SCI_VERSION_1_LATE) + sig = 0xFFFE; + else + sig = SIGNAL_OFFSET; + writeSelectorValue(_segMan, obj, SELECTOR(signal), sig); if (_soundVersion <= SCI_VERSION_0_LATE) { processStopSound(obj, false); } else { @@ -525,7 +552,7 @@ void SoundCommandParser::processUpdateCues(reg_t obj) { if (_soundVersion >= SCI_VERSION_1_EARLY) { writeSelectorValue(_segMan, obj, SELECTOR(min), musicSlot->ticker / 3600); writeSelectorValue(_segMan, obj, SELECTOR(sec), musicSlot->ticker % 3600 / 60); - writeSelectorValue(_segMan, obj, SELECTOR(frame), musicSlot->ticker); + writeSelectorValue(_segMan, obj, SELECTOR(frame), musicSlot->ticker % 60 / 2); } } @@ -660,23 +687,19 @@ reg_t SoundCommandParser::kDoSoundSetPriority(int argc, reg_t *argv, reg_t acc) } if (value == -1) { - uint16 resourceId = musicSlot->resourceId; + musicSlot->overridePriority = false; + musicSlot->priority = 0; - // Set priority from the song data - Resource *song = _resMan->findResource(ResourceId(kResourceTypeSound, resourceId), 0); - if (song->data[0] == 0xf0) - _music->soundSetPriority(musicSlot, song->data[1]); - else - warning("kDoSound(setPriority): Attempt to unset song priority when there is no built-in value"); + // NB: It seems SSCI doesn't actually reset the priority here. - //pSnd->prio=0;field_15B=0 writeSelectorValue(_segMan, obj, SELECTOR(flags), readSelectorValue(_segMan, obj, SELECTOR(flags)) & 0xFD); } else { // Scripted priority + musicSlot->overridePriority = true; - //pSnd->field_15B=1; writeSelectorValue(_segMan, obj, SELECTOR(flags), readSelectorValue(_segMan, obj, SELECTOR(flags)) | 2); - //DoSOund(0xF,hobj,w) + + _music->soundSetPriority(musicSlot, value); } return acc; } @@ -764,6 +787,8 @@ void SoundCommandParser::stopAllSounds() { } void SoundCommandParser::startNewSound(int number) { + // NB: This is only used by the debugging console. + Common::StackLock lock(_music->_mutex); // Overwrite the first sound in the playlist @@ -772,7 +797,7 @@ void SoundCommandParser::startNewSound(int number) { processDisposeSound(soundObj); writeSelectorValue(_segMan, soundObj, SELECTOR(number), number); processInitSound(soundObj); - processPlaySound(soundObj); + processPlaySound(soundObj, false); } void SoundCommandParser::setMasterVolume(int vol) { |