diff options
Diffstat (limited to 'engines/sci/sound/soundcmd.cpp')
| -rw-r--r-- | engines/sci/sound/soundcmd.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index ab49caf64a..b6792b710f 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -253,7 +253,7 @@ void SoundCommandParser::cmdInitSound(reg_t obj, int16 value) { if (!obj.segment) return; - int number = GET_SEL32V(_segMan, obj, SELECTOR(number)); + int resourceId = GET_SEL32V(_segMan, obj, SELECTOR(number)); #ifdef USE_OLD_MUSIC_FUNCTIONS @@ -273,10 +273,10 @@ void SoundCommandParser::cmdInitSound(reg_t obj, int16 value) { } } - if (!obj.segment || !_resMan->testResource(ResourceId(kResourceTypeSound, number))) + if (!obj.segment || !_resMan->testResource(ResourceId(kResourceTypeSound, resourceId))) return; - _state->sfx_add_song(build_iterator(_resMan, number, type, handle), 0, handle, number); + _state->sfx_add_song(build_iterator(_resMan, resourceId, type, handle), 0, handle, resourceId); // Notify the engine @@ -295,15 +295,15 @@ void SoundCommandParser::cmdInitSound(reg_t obj, int16 value) { cmdDisposeSound(obj, value); MusicEntry *newSound = new MusicEntry(); - newSound->resnum = number; - if (number && _resMan->testResource(ResourceId(kResourceTypeSound, number))) - newSound->soundRes = new SoundResource(number, _resMan, _soundVersion); + newSound->resourceId = resourceId; + if (resourceId && _resMan->testResource(ResourceId(kResourceTypeSound, resourceId))) + newSound->soundRes = new SoundResource(resourceId, _resMan, _soundVersion); else newSound->soundRes = 0; newSound->soundObj = obj; newSound->loop = GET_SEL32V(_segMan, obj, SELECTOR(loop)); - newSound->prio = GET_SEL32V(_segMan, obj, SELECTOR(pri)) & 0xFF; + newSound->priority = GET_SEL32V(_segMan, obj, SELECTOR(pri)) & 0xFF; if (_soundVersion >= SCI_VERSION_1_LATE) newSound->volume = CLIP<int>(GET_SEL32V(_segMan, obj, SELECTOR(vol)), 0, MUSIC_VOLUME_MAX); @@ -312,10 +312,10 @@ void SoundCommandParser::cmdInitSound(reg_t obj, int16 value) { // effects. If the resource exists, play it using map 65535 (sound // effects map) - if (getSciVersion() >= SCI_VERSION_1_1 && _resMan->testResource(ResourceId(kResourceTypeAudio, number))) { + if (getSciVersion() >= SCI_VERSION_1_1 && _resMan->testResource(ResourceId(kResourceTypeAudio, resourceId))) { // Found a relevant audio resource, play it int sampleLen; - newSound->pStreamAud = _audio->getAudioStream(number, 65535, &sampleLen); + newSound->pStreamAud = _audio->getAudioStream(resourceId, 65535, &sampleLen); newSound->soundType = Audio::Mixer::kSpeechSoundType; } else { if (newSound->soundRes) @@ -415,16 +415,16 @@ void SoundCommandParser::cmdPlaySound(reg_t obj, int16 value) { return; } - int number = obj.segment ? GET_SEL32V(_segMan, obj, SELECTOR(number)) : -1; + int resourceId = obj.segment ? GET_SEL32V(_segMan, obj, SELECTOR(number)) : -1; - if (musicSlot->resnum != number) { // another sound loaded into struct + if (musicSlot->resourceId != resourceId) { // another sound loaded into struct cmdDisposeSound(obj, value); cmdInitSound(obj, value); // Find slot again :) musicSlot = _music->getSlot(obj); } int16 loop = GET_SEL32V(_segMan, obj, SELECTOR(loop)); - debugC(2, kDebugLevelSound, "cmdPlaySound: resource number %d, loop %d", number, loop); + debugC(2, kDebugLevelSound, "cmdPlaySound: resource number %d, loop %d", resourceId, loop); PUT_SEL32(_segMan, obj, SELECTOR(handle), obj); @@ -439,7 +439,7 @@ void SoundCommandParser::cmdPlaySound(reg_t obj, int16 value) { } musicSlot->loop = GET_SEL32V(_segMan, obj, SELECTOR(loop)); - musicSlot->prio = GET_SEL32V(_segMan, obj, SELECTOR(priority)); + musicSlot->priority = GET_SEL32V(_segMan, obj, SELECTOR(priority)); if (_soundVersion >= SCI_VERSION_1_LATE) musicSlot->volume = GET_SEL32V(_segMan, obj, SELECTOR(vol)); _music->soundPlay(musicSlot); @@ -729,7 +729,7 @@ void SoundCommandParser::cmdUpdateSound(reg_t obj, int16 value) { if (objVol != musicSlot->volume) _music->soundSetVolume(musicSlot, objVol); uint32 objPrio = GET_SEL32V(_segMan, obj, SELECTOR(pri)); - if (objPrio != musicSlot->prio) + if (objPrio != musicSlot->priority) _music->soundSetPriority(musicSlot, objPrio); #endif @@ -984,7 +984,7 @@ void SoundCommandParser::cmdSetSoundPriority(reg_t obj, int16 value) { if (value == -1) { // Set priority from the song data - Resource *song = _resMan->findResource(ResourceId(kResourceTypeSound, musicSlot->resnum), 0); + Resource *song = _resMan->findResource(ResourceId(kResourceTypeSound, musicSlot->resourceId), 0); if (song->data[0] == 0xf0) _music->soundSetPriority(musicSlot, song->data[1]); else @@ -1077,8 +1077,8 @@ void SoundCommandParser::reconstructPlayList(int savegame_version) { const MusicList::iterator end = _music->getPlayListEnd(); for (MusicList::iterator i = _music->getPlayListStart(); i != end; ++i) { - if ((*i)->resnum && _resMan->testResource(ResourceId(kResourceTypeSound, (*i)->resnum))) { - (*i)->soundRes = new SoundResource((*i)->resnum, _resMan, _soundVersion); + if ((*i)->resourceId && _resMan->testResource(ResourceId(kResourceTypeSound, (*i)->resourceId))) { + (*i)->soundRes = new SoundResource((*i)->resourceId, _resMan, _soundVersion); _music->soundInitSnd(*i); } else { (*i)->soundRes = 0; |
