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-rw-r--r--engines/sci/sound/soundcmd.h17
1 files changed, 0 insertions, 17 deletions
diff --git a/engines/sci/sound/soundcmd.h b/engines/sci/sound/soundcmd.h
index 09cca23450..d1a81462fe 100644
--- a/engines/sci/sound/soundcmd.h
+++ b/engines/sci/sound/soundcmd.h
@@ -26,8 +26,6 @@
#ifndef SCI_SOUNDCMD_H
#define SCI_SOUNDCMD_H
-#include "sci/sci.h" // for USE_OLD_MUSIC_FUNCTIONS
-
#include "common/list.h"
#include "sci/engine/state.h"
@@ -53,10 +51,6 @@ public:
kMaxSciVolume = 15
};
-#ifdef USE_OLD_MUSIC_FUNCTIONS
- void updateSfxState(SfxState *newState) { _state = newState; }
-#endif
-
reg_t parseCommand(int argc, reg_t *argv, reg_t acc);
// Functions used for game state loading
@@ -76,7 +70,6 @@ public:
void printPlayList(Console *con);
void printSongInfo(reg_t obj, Console *con);
-#ifndef USE_OLD_MUSIC_FUNCTIONS
/**
* Synchronizes the current state of the music list to the rest of the engine, so that
* the changes that the sound thread makes to the music are registered with the engine
@@ -85,7 +78,6 @@ public:
* by the engine scripts themselves, so the engine itself polls for changes to the music
*/
void updateSci0Cues();
-#endif
private:
typedef Common::Array<MusicEntryCommand *> SoundCommandContainer;
@@ -93,12 +85,7 @@ private:
ResourceManager *_resMan;
SegManager *_segMan;
Kernel *_kernel;
-#ifdef USE_OLD_MUSIC_FUNCTIONS
- SfxState *_state;
- int _midiCmd, _controller, _param;
-#else
SciMusic *_music;
-#endif
AudioPlayer *_audio;
SciVersion _soundVersion;
int _argc;
@@ -131,10 +118,6 @@ private:
void cmdSuspendSound(reg_t obj, int16 value);
void processStopSound(reg_t obj, int16 value, bool sampleFinishedPlaying);
-
-#ifdef USE_OLD_MUSIC_FUNCTIONS
- void changeSoundStatus(reg_t obj, int newStatus);
-#endif
};
} // End of namespace Sci