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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCI_SOUND_SYNC_H
+#define SCI_SOUND_SYNC_H
+
+#include "sci/engine/selector.h"
+#include "sci/engine/vm_types.h"
+
+namespace Sci {
+
+enum AudioSyncCommands {
+ kSciAudioSyncStart = 0,
+ kSciAudioSyncNext = 1,
+ kSciAudioSyncStop = 2
+};
+
+class Resource;
+class ResourceManager;
+class SegManager;
+
+/**
+ * Sync class, kDoSync and relevant functions for SCI games.
+ * Provides AV synchronization for animations.
+ */
+class Sync {
+ SegManager *_segMan;
+ ResourceManager *_resMan;
+ Resource *_resource;
+ uint _offset;
+
+public:
+ Sync(ResourceManager *resMan, SegManager *segMan);
+ ~Sync();
+
+ void start(const ResourceId id, const reg_t syncObjAddr);
+ void next(const reg_t syncObjAddr);
+ void stop();
+};
+
+} // End of namespace Sci
+#endif