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-rw-r--r--engines/sci/sound/audio32.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/engines/sci/sound/audio32.cpp b/engines/sci/sound/audio32.cpp
index def3e4d838..7958a6f9d7 100644
--- a/engines/sci/sound/audio32.cpp
+++ b/engines/sci/sound/audio32.cpp
@@ -561,11 +561,14 @@ uint16 Audio32::play(int16 channelIndex, const ResourceId resourceId, const bool
AudioChannel &channel = getChannel(channelIndex);
channel.id = resourceId;
channel.resource = resource;
+ // resourceStream, stream, converter, duration and startedAtTick will be initialized below
+ channel.pausedAtTick = 0;
channel.loop = loop;
- channel.robot = false;
- channel.vmd = false;
channel.lastFadeTick = 0;
channel.fadeStepsRemaining = 0;
+ // fadeVolume, fadeSpeed and stopChannelOnFade will be initialized once they are actually used
+ channel.robot = false;
+ channel.vmd = false;
channel.soundNode = soundNode;
channel.volume = volume < 0 || volume > kMaxVolume ? (int)kMaxVolume : volume;
// TODO: SCI3 introduces stereo audio