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-rw-r--r--engines/sci/detection.cpp5
-rw-r--r--engines/sci/detection_tables.h8
-rw-r--r--engines/sci/engine/features.cpp6
-rw-r--r--engines/sci/engine/script_patches.cpp24
-rw-r--r--engines/sci/engine/vm_types.cpp32
-rw-r--r--engines/sci/engine/vm_types.h2
-rw-r--r--engines/sci/engine/workarounds.cpp10
-rw-r--r--engines/sci/graphics/picture.cpp16
-rw-r--r--engines/sci/sci.h1
9 files changed, 70 insertions, 34 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index 09c348f273..883a4d965b 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -105,9 +105,8 @@ static const PlainGameDescriptor s_sciGameTitles[] = {
// === SCI2.1 games ========================================================
{"chest", "Inside the Chest"}, // aka Behind the Developer's Shield
{"gk2", "The Beast Within: A Gabriel Knight Mystery"},
- // TODO: Inside The Chest/Behind the Developer's Shield
{"kq7", "King's Quest VII: The Princeless Bride"},
- // TODO: King's Questions
+ {"kquestions", "King's Questions"},
{"lsl6hires", "Leisure Suit Larry 6: Shape Up or Slip Out!"},
{"mothergoosehires","Mixed-Up Mother Goose Deluxe"},
{"phantasmagoria", "Phantasmagoria"},
@@ -161,6 +160,7 @@ static const GameIdStrToEnum s_gameIdStrToEnum[] = {
{ "kq5", GID_KQ5 },
{ "kq6", GID_KQ6 },
{ "kq7", GID_KQ7 },
+ { "kquestions", GID_KQUESTIONS },
{ "laurabow", GID_LAURABOW },
{ "laurabow2", GID_LAURABOW2 },
{ "lighthouse", GID_LIGHTHOUSE },
@@ -242,6 +242,7 @@ static const OldNewIdTableEntry s_oldNewTable[] = {
// kq5 is the same
// kq6 is the same
{ "kq7cd", "kq7", SCI_VERSION_NONE },
+ { "quizgame-demo", "kquestions", SCI_VERSION_NONE },
{ "mm1", "laurabow", SCI_VERSION_NONE },
{ "cb1", "laurabow", SCI_VERSION_NONE },
{ "lb2", "laurabow2", SCI_VERSION_NONE },
diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h
index 7c4638a992..92e77cead9 100644
--- a/engines/sci/detection_tables.h
+++ b/engines/sci/detection_tables.h
@@ -1656,6 +1656,14 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // King's Questions mini-game from the King's Quest Collection
+ // SCI interpreter version 2.000.000
+ {"kquestions", "", {
+ {"resource.000", 0, "9b1cddecd4f0720d83661ba7aed28891", 162697},
+ {"resource.map", 0, "93a2251fa64e729d7a7d2fe56b217c8e", 502},
+ AD_LISTEND},
+ Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO3(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_FB01_MIDI) },
+
#endif // ENABLE_SCI32
// Laura Bow - English Amiga
diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp
index 6005ac50be..c26c787fbd 100644
--- a/engines/sci/engine/features.cpp
+++ b/engines/sci/engine/features.cpp
@@ -467,9 +467,9 @@ bool GameFeatures::autoDetectSci21KernelType() {
// seen it happen in the RAMA demo, thus we can assume that the
// game is using a SCI2.1 table
- // HACK: The Inside the Chest Demo doesn't have sounds at all, but
- // it's using a SCI2 kernel
- if (g_sci->getGameId() == GID_CHEST) {
+ // HACK: The Inside the Chest Demo and King's Questions minigame
+ // don't have sounds at all, but they're using a SCI2 kernel
+ if (g_sci->getGameId() == GID_CHEST || g_sci->getGameId() == GID_KQUESTIONS) {
_sci21KernelType = SCI_VERSION_2;
return true;
}
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 20c5c52178..d4dddb6faf 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -953,10 +953,10 @@ const uint16 qfg1vgaPatchDialogHeader[] = {
// When clicking on the crusher in room 331, Ego approaches him to talk to him,
// an action that is handled by moveToCrusher::changeState in script 331. The
-// scripts set Ego to move close to the crusher, but when Ego is running instead
+// scripts set Ego to move close to the crusher, but when Ego is sneaking instead
// of walking, the target coordinates specified by script 331 are never reached,
// as Ego is making larger steps, and never reaches the required spot. This is an
-// edge case that can occur when Ego is set to run. Normally, when clicking on
+// edge case that can occur when Ego is set to sneak. Normally, when clicking on
// the crusher, ego is supposed to move close to position 79, 165. We change it
// to 85, 165, which is not an edge case thus the freeze is avoided.
// Fixes bug #3585189.
@@ -976,6 +976,25 @@ const uint16 qfg1vgaPatchMoveToCrusher[] = {
PATCH_END
};
+// Same pathfinding bug as above, where Ego is set to move to an impossible
+// spot when sneaking. In GuardsTrumpet::changeState, we change the final
+// location where Ego is moved from 111, 111 to 114, 114. Fixes bug #3604939.
+const byte qfg1vgaSignatureMoveToCastleGate[] = {
+ 7,
+ 0x51, 0x1f, // class MoveTo
+ 0x36, // push
+ 0x39, 0x6f, // pushi 6f (111 - x)
+ 0x3c, // dup (111 - y)
+ 0x7c, // pushSelf
+ 0
+};
+
+const uint16 qfg1vgaPatchMoveToCastleGate[] = {
+ PATCH_ADDTOOFFSET | +3,
+ 0x39, 0x72, // pushi 72 (114 - x)
+ PATCH_END
+};
+
// script, description, magic DWORD, adjust
const SciScriptSignature qfg1vgaSignatures[] = {
{ 215, "fight event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
@@ -983,6 +1002,7 @@ const SciScriptSignature qfg1vgaSignatures[] = {
{ 814, "window text temp space", 1, PATCH_MAGICDWORD(0x3f, 0xba, 0x87, 0x00), 0, qfg1vgaSignatureTempSpace, qfg1vgaPatchTempSpace },
{ 814, "dialog header offset", 3, PATCH_MAGICDWORD(0x5b, 0x04, 0x80, 0x36), 0, qfg1vgaSignatureDialogHeader, qfg1vgaPatchDialogHeader },
{ 331, "moving to crusher", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCrusher, qfg1vgaPatchMoveToCrusher },
+ { 41, "moving to castle gate", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCastleGate, qfg1vgaPatchMoveToCastleGate },
SCI_SIGNATUREENTRY_TERMINATOR
};
diff --git a/engines/sci/engine/vm_types.cpp b/engines/sci/engine/vm_types.cpp
index 27015d9be4..5327dd1a2e 100644
--- a/engines/sci/engine/vm_types.cpp
+++ b/engines/sci/engine/vm_types.cpp
@@ -28,12 +28,12 @@
namespace Sci {
-reg_t reg_t::lookForWorkaround(const reg_t right) const {
+reg_t reg_t::lookForWorkaround(const reg_t right, const char *operation) const {
SciTrackOriginReply originReply;
SciWorkaroundSolution solution = trackOriginAndFindWorkaround(0, arithmeticWorkarounds, &originReply);
if (solution.type == WORKAROUND_NONE)
- error("Invalid arithmetic operation (params: %04x:%04x and %04x:%04x) from method %s::%s (room %d, script %d, localCall %x)",
- PRINT_REG(*this), PRINT_REG(right), originReply.objectName.c_str(),
+ error("Invalid arithmetic operation (%s - params: %04x:%04x and %04x:%04x) from method %s::%s (room %d, script %d, localCall %x)",
+ operation, PRINT_REG(*this), PRINT_REG(right), originReply.objectName.c_str(),
originReply.methodName.c_str(), g_sci->getEngineState()->currentRoomNumber(), originReply.scriptNr,
originReply.localCallOffset);
assert(solution.type == WORKAROUND_FAKE);
@@ -55,7 +55,7 @@ reg_t reg_t::operator+(const reg_t right) const {
case SEG_TYPE_DYNMEM:
return make_reg(getSegment(), getOffset() + right.toSint16());
default:
- return lookForWorkaround(right);
+ return lookForWorkaround(right, "addition");
}
} else if (isNumber() && right.isPointer()) {
// Adding a pointer to a number, flip the order
@@ -64,7 +64,7 @@ reg_t reg_t::operator+(const reg_t right) const {
// Normal arithmetics
return make_reg(0, toSint16() + right.toSint16());
} else {
- return lookForWorkaround(right);
+ return lookForWorkaround(right, "addition");
}
}
@@ -82,14 +82,14 @@ reg_t reg_t::operator*(const reg_t right) const {
if (isNumber() && right.isNumber())
return make_reg(0, toSint16() * right.toSint16());
else
- return lookForWorkaround(right);
+ return lookForWorkaround(right, "multiplication");
}
reg_t reg_t::operator/(const reg_t right) const {
if (isNumber() && right.isNumber() && !right.isNull())
return make_reg(0, toSint16() / right.toSint16());
else
- return lookForWorkaround(right);
+ return lookForWorkaround(right, "division");
}
reg_t reg_t::operator%(const reg_t right) const {
@@ -109,21 +109,21 @@ reg_t reg_t::operator%(const reg_t right) const {
result += modulo;
return make_reg(0, result);
} else
- return lookForWorkaround(right);
+ return lookForWorkaround(right, "modulo");
}
reg_t reg_t::operator>>(const reg_t right) const {
if (isNumber() && right.isNumber())
return make_reg(0, toUint16() >> right.toUint16());
else
- return lookForWorkaround(right);
+ return lookForWorkaround(right, "shift right");
}
reg_t reg_t::operator<<(const reg_t right) const {
if (isNumber() && right.isNumber())
return make_reg(0, toUint16() << right.toUint16());
else
- return lookForWorkaround(right);
+ return lookForWorkaround(right, "shift left");
}
reg_t reg_t::operator+(int16 right) const {
@@ -140,7 +140,7 @@ uint16 reg_t::requireUint16() const {
else
// The right parameter is NULL_REG because
// we're not comparing *this with anything here.
- return lookForWorkaround(NULL_REG).toUint16();
+ return lookForWorkaround(NULL_REG, "require unsigned number").toUint16();
}
int16 reg_t::requireSint16() const {
@@ -149,28 +149,28 @@ int16 reg_t::requireSint16() const {
else
// The right parameter is NULL_REG because
// we're not comparing *this with anything here.
- return lookForWorkaround(NULL_REG).toSint16();
+ return lookForWorkaround(NULL_REG, "require signed number").toSint16();
}
reg_t reg_t::operator&(const reg_t right) const {
if (isNumber() && right.isNumber())
return make_reg(0, toUint16() & right.toUint16());
else
- return lookForWorkaround(right);
+ return lookForWorkaround(right, "bitwise AND");
}
reg_t reg_t::operator|(const reg_t right) const {
if (isNumber() && right.isNumber())
return make_reg(0, toUint16() | right.toUint16());
else
- return lookForWorkaround(right);
+ return lookForWorkaround(right, "bitwise OR");
}
reg_t reg_t::operator^(const reg_t right) const {
if (isNumber() && right.isNumber())
return make_reg(0, toUint16() ^ right.toUint16());
else
- return lookForWorkaround(right);
+ return lookForWorkaround(right, "bitwise XOR");
}
int reg_t::cmp(const reg_t right, bool treatAsUnsigned) const {
@@ -184,7 +184,7 @@ int reg_t::cmp(const reg_t right, bool treatAsUnsigned) const {
} else if (right.pointerComparisonWithInteger(*this)) {
return -1;
} else
- return lookForWorkaround(right).toSint16();
+ return lookForWorkaround(right, "comparison").toSint16();
}
bool reg_t::pointerComparisonWithInteger(const reg_t right) const {
diff --git a/engines/sci/engine/vm_types.h b/engines/sci/engine/vm_types.h
index 9a7589e9a7..22bd8beaa1 100644
--- a/engines/sci/engine/vm_types.h
+++ b/engines/sci/engine/vm_types.h
@@ -156,7 +156,7 @@ private:
* - a negative number if *this < right
*/
int cmp(const reg_t right, bool treatAsUnsigned) const;
- reg_t lookForWorkaround(const reg_t right) const;
+ reg_t lookForWorkaround(const reg_t right, const char *operation) const;
bool pointerComparisonWithInteger(const reg_t right) const;
};
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 6f0b34b457..154ac8f8b4 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -37,6 +37,7 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = {
{ GID_ECOQUEST2, 100, 0, 0, "Rain", "points", 0xce0, 0, { WORKAROUND_FAKE, 0 } }, // Same as above, for the Spanish version - bug #3313962
{ GID_FANMADE, 516, 983, 0, "Wander", "setTarget", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_mul: The Legend of the Lost Jewel Demo (fan made): called with object as second parameter when attacked by insects - bug #3038913
{ GID_GK1, 800,64992, 0, "Fwd", "doit", -1, 0, { WORKAROUND_FAKE, 1 } }, // op_gt: when Mosely finds Gabriel and Grace near the end of the game, compares the Grooper object with 7
+ { GID_HOYLE4, 700, -1, 1, "Code", "doit", -1, 0, { WORKAROUND_FAKE, 1 } }, // op_add: while bidding in Bridge, an object ("Bid") is added to an object in another segment ("hand3")
{ GID_ICEMAN, 199, 977, 0, "Grooper", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_add: While dancing with the girl
{ GID_MOTHERGOOSE256, -1, 999, 0, "Event", "new", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_and: constantly during the game (SCI1 version)
{ GID_MOTHERGOOSE256, -1, 4, 0, "rm004", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_or: when going north and reaching the castle (rooms 4 and 37) - bug #3038228
@@ -50,6 +51,7 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
+ { GID_CAMELOT, 40, 40, 0, "Rm40", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the ground at the pool of Siloam - bug #3614968
{ GID_CASTLEBRAIN, 280, 280, 0, "programmer", "dispatchEvent", -1, 0, { WORKAROUND_FAKE, 0xf } }, // pressing 'q' on the computer screen in the robot room, and closing the help dialog that pops up (bug #3039656). Moves the cursor to the view with the ID returned (in this case, the robot hand)
{ GID_CNICK_KQ, -1, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // checkers/backgammon, like in hoyle 3 - temps 504 and 505 - bug #3606025
{ GID_CNICK_KQ, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering the control menu, like in hoyle 3
@@ -74,9 +76,11 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_HOYLE4, -1, 0, 0, NULL, "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when selecting "Control" from the menu (temp vars 0-3) - bug #3039294
{ GID_HOYLE4, 910, 18, 0, NULL, "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // during tutorial - bug #3042756
{ GID_HOYLE4, 910, 910, 0, NULL, "setup", -1, 3, { WORKAROUND_FAKE, 0 } }, // when selecting "Tutorial" from the main menu - bug #3039294
- { GID_HOYLE4, 700, 718, 0, "compete_tree", "doit", -1, 75, { WORKAROUND_FAKE, 0 } }, // when placing a bid in bridge - bug #3292332
- { GID_HOYLE4, 700, 716, 0, "other1_tree", "doit", -1, 46, { WORKAROUND_FAKE, 0 } }, // sometimes when placing a bid in bridge
- { GID_HOYLE4, 700, 700, 1, "BridgeHand", "calcQTS", -1, 3, { WORKAROUND_FAKE, 0 } }, // sometimes when placing a bid in bridge
+ { GID_HOYLE4, 700, 700, 1, "BridgeHand", "calcQTS", -1, 3, { WORKAROUND_FAKE, 0 } }, // when placing a bid in bridge (always)
+ { GID_HOYLE4, 700, 710, 1, "BridgeStrategyPlay", "checkSplitTops", -1, 10, { WORKAROUND_FAKE, 0 } }, // while playing bridge, objects LeadReturn_Trump, SecondSeat_Trump, ThirdSeat_Trump and others - bug #3361925
+ { GID_HOYLE4, 700, -1, 1, "BridgeDefense", "think", -1, -1, { WORKAROUND_FAKE, 0 } }, // sometimes while playing bridge, temp var 3, 17 and others, objects LeadReturn_Trump, ThirdSeat_Trump and others
+ { GID_HOYLE4, 700, 730, 1, "BridgeDefense", "beatTheirBest", -1, 3, { WORKAROUND_FAKE, 0 } }, // rarely while playing bridge
+ { GID_HOYLE4, 700, -1, 1, "Code", "doit", -1, -1, { WORKAROUND_FAKE, 0 } }, // when placing a bid in bridge (always), temp var 11, 24, 27, 46, 75, objects compete_tree, compwe_tree, other1_tree, b1 - bugs #3292332 and #3361925
{ GID_HOYLE4, 300, 300, 0, "", "export 2", 0x1d4d, 0, { WORKAROUND_FAKE, 0 } }, // after passing around cards in hearts
{ GID_HOYLE4, 400, 400, 1, "GinHand", "calcRuns", -1, 4, { WORKAROUND_FAKE, 0 } }, // sometimes while playing Gin Rummy (e.g. when knocking and placing a card) - bug #3292334
{ GID_HOYLE4, 500, 17, 1, "Character", "say", -1, 504, { WORKAROUND_FAKE, 0 } }, // sometimes while playing Cribbage (e.g. when the opponent says "Last Card") - bug #3292327
diff --git a/engines/sci/graphics/picture.cpp b/engines/sci/graphics/picture.cpp
index af372640da..91c72456a8 100644
--- a/engines/sci/graphics/picture.cpp
+++ b/engines/sci/graphics/picture.cpp
@@ -236,7 +236,9 @@ void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos
byte *ptr = NULL;
byte *headerPtr = inbuffer + headerPos;
byte *rlePtr = inbuffer + rlePos;
- int16 displaceX, displaceY;
+ // displaceX, displaceY fields are ignored, and may contain garbage
+ // (e.g. pic 261 in Dr. Brain 1 Spanish - bug #3614914)
+ //int16 displaceX, displaceY;
byte priority = _addToFlag ? _priority : 0;
byte clearColor;
bool compression = true;
@@ -251,8 +253,8 @@ void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos
// Width/height here are always LE, even in Mac versions
width = READ_LE_UINT16(headerPtr + 0);
height = READ_LE_UINT16(headerPtr + 2);
- displaceX = (signed char)headerPtr[4];
- displaceY = (unsigned char)headerPtr[5];
+ //displaceX = (signed char)headerPtr[4];
+ //displaceY = (unsigned char)headerPtr[5];
if (_resourceType == SCI_PICTURE_TYPE_SCI11)
// SCI1.1 uses hardcoded clearcolor for pictures, even if cel header specifies otherwise
clearColor = _screen->getColorWhite();
@@ -262,16 +264,16 @@ void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos
} else {
width = READ_SCI11ENDIAN_UINT16(headerPtr + 0);
height = READ_SCI11ENDIAN_UINT16(headerPtr + 2);
- displaceX = READ_SCI11ENDIAN_UINT16(headerPtr + 4); // probably signed?!?
- displaceY = READ_SCI11ENDIAN_UINT16(headerPtr + 6); // probably signed?!?
+ //displaceX = READ_SCI11ENDIAN_UINT16(headerPtr + 4); // probably signed?!?
+ //displaceY = READ_SCI11ENDIAN_UINT16(headerPtr + 6); // probably signed?!?
clearColor = headerPtr[8];
if (headerPtr[9] == 0)
compression = false;
}
#endif
- if (displaceX || displaceY)
- error("unsupported embedded cel-data in picture");
+ //if (displaceX || displaceY)
+ // error("unsupported embedded cel-data in picture");
// We will unpack cel-data into a temporary buffer and then plot it to screen
// That needs to be done cause a mirrored picture may be requested
diff --git a/engines/sci/sci.h b/engines/sci/sci.h
index 3b9844b326..0a75e115fd 100644
--- a/engines/sci/sci.h
+++ b/engines/sci/sci.h
@@ -138,6 +138,7 @@ enum SciGameId {
GID_KQ5,
GID_KQ6,
GID_KQ7,
+ GID_KQUESTIONS,
GID_LAURABOW,
GID_LAURABOW2,
GID_LIGHTHOUSE,