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-rw-r--r--engines/sci/graphics/palette32.cpp12
-rw-r--r--engines/sci/graphics/palette32.h9
2 files changed, 14 insertions, 7 deletions
diff --git a/engines/sci/graphics/palette32.cpp b/engines/sci/graphics/palette32.cpp
index 9b52e85b26..2957c72643 100644
--- a/engines/sci/graphics/palette32.cpp
+++ b/engines/sci/graphics/palette32.cpp
@@ -55,7 +55,9 @@ GfxPalette32::GfxPalette32(ResourceManager *resMan, GfxScreen *screen)
_cyclers(),
_cycleMap() {
_varyPercent = _varyTargetPercent;
- memset(_fadeTable, 100, sizeof(_fadeTable));
+ for (int i = 0, len = ARRAYSIZE(_fadeTable); i < len; ++i) {
+ _fadeTable[i] = 100;
+ }
// NOTE: In SCI engine, the palette manager constructor loads
// the default palette, but in ScummVM this initialisation
// is performed by SciEngine::run; see r49523 for details
@@ -789,7 +791,7 @@ void GfxPalette32::applyCycles() {
// the last palette entry is intentionally left unmodified, or if this is a bug
// in the engine. It certainly seems confused because all other places that accept
// color ranges typically receive values in the range of 0–255.
-void GfxPalette32::setFade(uint8 percent, uint8 fromColor, uint16 numColorsToFade) {
+void GfxPalette32::setFade(uint16 percent, uint8 fromColor, uint16 numColorsToFade) {
if (fromColor > numColorsToFade) {
return;
}
@@ -811,9 +813,9 @@ void GfxPalette32::applyFade() {
Color &color = _nextPalette.colors[i];
- color.r = (int16)color.r * _fadeTable[i] / 100;
- color.g = (int16)color.g * _fadeTable[i] / 100;
- color.b = (int16)color.b * _fadeTable[i] / 100;
+ color.r = MIN(255, (uint16)color.r * _fadeTable[i] / 100);
+ color.g = MIN(255, (uint16)color.g * _fadeTable[i] / 100);
+ color.b = MIN(255, (uint16)color.b * _fadeTable[i] / 100);
}
}
}
diff --git a/engines/sci/graphics/palette32.h b/engines/sci/graphics/palette32.h
index 9da217bf31..40674b7acc 100644
--- a/engines/sci/graphics/palette32.h
+++ b/engines/sci/graphics/palette32.h
@@ -265,10 +265,15 @@ private:
* The fade table records the expected intensity level of each pixel
* in the palette that will be displayed on the next frame.
*/
- byte _fadeTable[256];
+ uint16 _fadeTable[256];
public:
- void setFade(const uint8 percent, const uint8 fromColor, const uint16 toColor);
+ /**
+ * Sets the intensity level for a range of palette
+ * entries. An intensity of zero indicates total
+ * darkness. Intensity may be set to over 100 percent.
+ */
+ void setFade(const uint16 percent, const uint8 fromColor, const uint16 toColor);
void fadeOff();
void applyFade();
};