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-rw-r--r--engines/sci/engine/workarounds.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 05a6742ebc..af96b14e02 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -322,6 +322,7 @@ static const uint16 sig_uninitread_sq1_1[] = {
// Workarounds for uninitialized reads for parameters
// gameID, room,script,lvl, object-name, method-name, local-call-signature, index-range, workaround
const SciWorkaroundEntry uninitializedReadForParamWorkarounds[] = {
+ { GID_GK1, -1, 12, -1, "GKIconbar", "showInvItem", NULL, 1, 1,{ WORKAROUND_FAKE, 0 } }, // When showing the icon bar containing an inventory item
{ GID_HOYLE5, -1, 15, -1, "Hand", "add", NULL, 1, 1,{ WORKAROUND_FAKE, 0 } }, // When the game adds cards to your hand in any mini-game
{ GID_HOYLE5, 700, 730, 0, NULL, "runningSuit", NULL, 2, 2,{ WORKAROUND_FAKE, 0 } }, // when an opponent is playing in Bridge
{ GID_HOYLE5, 1100, 22, -1, "HandPile", "show", NULL, 1, 1,{ WORKAROUND_FAKE, 0 } }, // when showing money piles in Poker