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-rw-r--r--engines/sci/parser/vocabulary.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/engines/sci/parser/vocabulary.cpp b/engines/sci/parser/vocabulary.cpp
index ad006b0ca8..0b57d40686 100644
--- a/engines/sci/parser/vocabulary.cpp
+++ b/engines/sci/parser/vocabulary.cpp
@@ -85,7 +85,9 @@ bool Vocabulary::loadParserWords() {
return false; // NOT critical: SCI1 games and some demos don't have one!
}
- if (_vocabVersion == kVocabularySCI0) {
+ VocabularyVersions resourceType = _vocabVersion;
+
+ if (resourceType == kVocabularySCI0) {
if (resource->size < 26 * 2) {
warning("Invalid main vocabulary encountered: Much too small");
return false;
@@ -99,12 +101,12 @@ bool Vocabulary::loadParserWords() {
// If all of them were empty, we are definitely seeing SCI01 vocab in disguise (e.g. pq2 japanese)
if (alphabetNr == 26) {
warning("SCI0: Found SCI01 vocabulary in disguise");
- _vocabVersion = kVocabularySCI1;
+ resourceType = kVocabularySCI1;
}
}
unsigned int seeker;
- if (_vocabVersion == kVocabularySCI1)
+ if (resourceType == kVocabularySCI1)
seeker = 255 * 2; // vocab.900 starts with 255 16-bit pointers which we don't use
else
seeker = 26 * 2; // vocab.000 starts with 26 16-bit pointers which we don't use
@@ -122,7 +124,7 @@ bool Vocabulary::loadParserWords() {
currentwordpos = resource->data[seeker++]; // Parts of previous words may be re-used
- if (_vocabVersion == kVocabularySCI1) {
+ if (resourceType == kVocabularySCI1) {
c = 1;
while (seeker < resource->size && currentwordpos < 255 && c) {
c = resource->data[seeker++];