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-rw-r--r--engines/sci/engine/kernel.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp
index 8ab7e02e8b..d8bbc75c18 100644
--- a/engines/sci/engine/kernel.cpp
+++ b/engines/sci/engine/kernel.cpp
@@ -111,6 +111,11 @@ void Kernel::loadSelectorNames() {
Resource *r = _resMan->findResource(ResourceId(kResourceTypeVocab, VOCAB_RESOURCE_SELECTORS), 0);
bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY);
+ // Starting with KQ7, Mac versions have a BE name table. GK1 Mac and earlier (and all
+ // other platforms) always use LE.
+ bool isBE = (g_sci->getPlatform() == Common::kPlatformMacintosh && getSciVersion() >= SCI_VERSION_2_1
+ && g_sci->getGameId() != GID_GK1);
+
if (!r) { // No such resource?
// Check if we have a table for this game
// Some demos do not have a selector table
@@ -130,11 +135,11 @@ void Kernel::loadSelectorNames() {
return;
}
- int count = READ_LE_UINT16(r->data) + 1; // Counter is slightly off
+ int count = isBE ? READ_BE_UINT16(r->data) : READ_LE_UINT16(r->data) + 1; // Counter is slightly off
for (int i = 0; i < count; i++) {
- int offset = READ_LE_UINT16(r->data + 2 + i * 2);
- int len = READ_LE_UINT16(r->data + offset);
+ int offset = isBE ? READ_BE_UINT16(r->data + 2 + i * 2) : READ_LE_UINT16(r->data + 2 + i * 2);
+ int len = isBE ? READ_BE_UINT16(r->data + offset) : READ_LE_UINT16(r->data + offset);
Common::String tmp((const char *)r->data + offset + 2, len);
_selectorNames.push_back(tmp);