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-rw-r--r--engines/sci/engine/vm.cpp38
1 files changed, 34 insertions, 4 deletions
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index 1f3f203dcf..5f57c0fe72 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -142,9 +142,39 @@ static reg_t validate_read_var(reg_t *r, reg_t *stack_base, int type, int max, i
return default_value;
}
-static void validate_write_var(reg_t *r, reg_t *stack_base, int type, int max, int index, int line, reg_t value) {
- if (!validate_variable(r, stack_base, type, max, index, line))
+static void validate_write_var(reg_t *r, reg_t *stack_base, int type, int max, int index, int line, reg_t value, SegManager *segMan, Kernel *kernel) {
+ if (!validate_variable(r, stack_base, type, max, index, line)) {
+
+ // This code is needed to work around a probable script bug, or a limitation of the
+ // original SCI engine, which can be observed in LSL5.
+ // In some games, ego walks via the "Grooper" object, in particular its "stopGroop" child.
+ // In LSL5, during the game, ego is swapped from Larry to Patti. When this happens in the
+ // original interpreter, the new actor is loaded in the same memory location as the old
+ // one, therefore the client variable in the stopGroop object points to the new actor.
+ // This is probably why the reference of the stopGroop object is never updated (which
+ // is why I mentioned that this is either a script bug or some kind of limitation).
+ // In our implementation, each new object is loaded in a different memory location, and
+ // we can't overwrite the old one. This means that in our implementation, whenever ego is
+ // changed, we need to update the "client" variable of the stopGroop object, which points
+ // to ego, to the new ego object. If this is not done, ego's movement will not be updated
+ // properly, so the result is unpredictable (for example in LSL5, Patti spins around instead
+ // of walking)
+ if (index == 0 && type == VAR_GLOBAL) { // global 0 is ego
+ reg_t stopGroopPos = segMan->findObjectByName("stopGroop");
+ if (!stopGroopPos.isNull()) { // does the game have a stopGroop object?
+ // Notify the stopGroop object that Ego changed
+ Object *stopGroopObj = segMan->getObject(stopGroopPos);
+ // Find the "client" member variable, and update it
+ ObjVarRef varp;
+ if (lookup_selector(segMan, stopGroopPos, kernel->_selectorCache.client, &varp, NULL) == kSelectorVariable) {
+ reg_t *clientVar = varp.getPointer(segMan);
+ *clientVar = value;
+ }
+ }
+ }
+
r[index] = value;
+ }
}
#else
@@ -155,13 +185,13 @@ static void validate_write_var(reg_t *r, reg_t *stack_base, int type, int max, i
# define signed_validate_arithmetic(r) ((int) ((r).offset) & 0x8000 ? (signed) ((r).offset) - 65536 : ((r).offset))
# define validate_variable(r, sb, t, m, i, l)
# define validate_read_var(r, sb, t, m, i, l) ((r)[i])
-# define validate_write_var(r, sb, t, m, i, l, v) ((r)[i] = (v))
+# define validate_write_var(r, sb, t, m, i, l, v, sm, k) ((r)[i] = (v))
# define validate_property(o, p) ((o)->_variables[p])
#endif
#define READ_VAR(type, index, def) validate_read_var(scriptState.variables[type], s->stack_base, type, scriptState.variables_max[type], index, __LINE__, def)
-#define WRITE_VAR(type, index, value) validate_write_var(scriptState.variables[type], s->stack_base, type, scriptState.variables_max[type], index, __LINE__, value)
+#define WRITE_VAR(type, index, value) validate_write_var(scriptState.variables[type], s->stack_base, type, scriptState.variables_max[type], index, __LINE__, value, s->_segMan, s->_kernel)
#define WRITE_VAR16(type, index, value) WRITE_VAR(type, index, make_reg(0, value));
#define ACC_ARITHMETIC_L(op) make_reg(0, (op validate_arithmetic(s->r_acc)))