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-rw-r--r--engines/sci/engine/workarounds.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index a752c72981..25cf02b3c2 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -59,6 +59,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_CNICK_KQ, -1, 700, 0, "gcWindow", "<noname 183>", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu, like in hoyle 3
{ GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "<noname 110>", -1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game
{ GID_ECOQUEST, -1, -1, 0, NULL, "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // almost clicking anywhere triggers this in almost all rooms
+ { GID_FANMADE, 516, 979, 0, "", "export 0", -1, 20, { WORKAROUND_FAKE, 0 } }, // Happens in Grotesteing after the logos
{ GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
{ GID_GK1, -1, 64950, -1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // sometimes when walk-clicking