diff options
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/script.h | 4 | ||||
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 1672 | ||||
-rw-r--r-- | engines/sci/sci.cpp | 1 | ||||
-rw-r--r-- | engines/sci/sci.h | 45 |
4 files changed, 871 insertions, 851 deletions
diff --git a/engines/sci/engine/script.h b/engines/sci/engine/script.h index 0b499203c2..7dde7f4be6 100644 --- a/engines/sci/engine/script.h +++ b/engines/sci/engine/script.h @@ -99,8 +99,8 @@ public: void load(int script_nr, ResourceManager *resMan); void matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize); - int32 findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize); - void applyPatch(const uint16 *patch, byte *scriptData, const uint32 scriptSize, int32 signatureOffset); + int32 findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize, bool isMacSci11); + void applyPatch(const uint16 *patch, byte *scriptData, const uint32 scriptSize, int32 signatureOffset, bool isMacSci11); virtual bool isValidOffset(uint16 offset) const; virtual SegmentRef dereference(reg_t pointer); diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index ae18954457..cb80ba79f7 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -29,13 +29,25 @@ namespace Sci { -#define PATCH_END 0xFFFF -#define PATCH_COMMANDMASK 0xF000 -#define PATCH_VALUEMASK 0x0FFF -#define PATCH_ADDTOOFFSET 0xE000 -#define PATCH_GETORIGINALBYTE 0xD000 -#define PATCH_ADJUSTWORD 0xC000 -#define PATCH_ADJUSTWORD_NEG 0xB000 +#define SIG_END 0xFFFF +#define SIG_MISMATCH 0xFFFE +#define SIG_COMMANDMASK 0xF000 +#define SIG_VALUEMASK 0x0FFF +#define SIG_BYTEMASK 0x00FF +#define SIG_ADDTOOFFSET 0xE000 +#define SIG_UINT16 0x1000 + +#define PATCH_END 0xFFFF +#define PATCH_COMMANDMASK 0xF000 +#define PATCH_VALUEMASK 0x0FFF +#define PATCH_BYTEMASK 0x00FF +#define PATCH_ADDTOOFFSET 0xE000 +#define PATCH_GETORIGINALBYTE 0xD000 +#define PATCH_GETORIGINALBYTEADJUST 0xC000 +#define PATCH_ADJUSTWORD 0xB000 +#define PATCH_ADJUSTWORD_NEG 0xA000 +#define PATCH_UINT16 0x1000 + #define PATCH_MAGICDWORD(a, b, c, d) CONSTANT_LE_32(a | (b << 8) | (c << 16) | (d << 24)) #define PATCH_VALUELIMIT 4096 @@ -45,7 +57,7 @@ struct SciScriptSignature { int16 applyCount; uint32 magicDWord; int magicOffset; - const byte *data; + const uint16 *data; const uint16 *patch; }; @@ -78,29 +90,26 @@ struct SciScriptSignature { // We fix the script by patching in a jump to the proper code inside fawaz::doit. // Responsible method: fawaz::handleEvent // Fixes bug #3614969 -const byte camelotSignaturePeepingTom[] = { - 5, - 0x72, 0x7e, 0x07, // lofsa fawaz <-- start of proper initializion code - 0xa1, 0xb9, // sag b9h - +255, 0, - +255, 0, - +61, 19, // skip 571 bytes - 0x39, 0x7a, // pushi 7a <-- initialization code when walking automatically - 0x78, // push1 - 0x7a, // push2 - 0x38, 0xa9, 0x00, // pushi 00a9 - script 169 - 0x78, // push1 - 0x43, 0x02, 0x04, // call kScriptID - 0x36, // push - 0x81, 0x00, // lag 00 - 0x4a, 0x06, // send 06 - 0x32, 0x20, 0x05, // jmp [end of fawaz::handleEvent] - 0 +const uint16 camelotSignaturePeepingTom[] = { + 0x72, SIG_UINT16 + 0x7e, 0x07, // lofsa fawaz <-- start of proper initializion code + 0xa1, 0xb9, // sag b9h + SIG_ADDTOOFFSET +571, // skip 571 bytes + 0x39, 0x7a, // pushi 7a <-- initialization code when walking automatically + 0x78, // push1 + 0x7a, // push2 + 0x38, SIG_UINT16 + 0xa9, 0x00, // pushi 00a9 - script 169 + 0x78, // push1 + 0x43, 0x02, 0x04, // call kScriptID + 0x36, // push + 0x81, 0x00, // lag 00 + 0x4a, 0x06, // send 06 + 0x32, SIG_UINT16 + 0x20, 0x05, // jmp [end of fawaz::handleEvent] + SIG_END }; const uint16 camelotPatchPeepingTom[] = { - PATCH_ADDTOOFFSET | +576, - 0x32, 0xbd, 0xfd, // jmp to fawaz::doit / properly init peepingTom code + PATCH_ADDTOOFFSET +576, + 0x32, PATCH_UINT16 + 0xbd, 0xfd, // jmp to fawaz::doit / properly init peepingTom code PATCH_END }; @@ -116,57 +125,56 @@ const SciScriptSignature camelotSignatures[] = { // but the call is wrong, so not only do we get an error message the script // is also hanging because the cue won't get sent out // This also happens in sierra sci - refer to bug #3038387 -const byte ecoquest1SignatureStayAndHelp[] = { - 40, - 0x3f, 0x01, // link 01 - 0x87, 0x01, // lap param[1] - 0x65, 0x14, // aTop state - 0x36, // push - 0x3c, // dup - 0x35, 0x00, // ldi 00 - 0x1a, // eq? - 0x31, 0x1c, // bnt [next state] - 0x76, // push0 - 0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off) - 0x38, 0x22, 0x01, // pushi 0122 - 0x78, // push1 - 0x76, // push0 - 0x81, 0x00, // lag global[0] - 0x4a, 0x06, // send 06 - call ego::setMotion(0) - 0x39, 0x6e, // pushi 6e (selector init) - 0x39, 0x04, // pushi 04 - 0x76, // push0 - 0x76, // push0 - 0x39, 0x17, // pushi 17 - 0x7c, // pushSelf - 0x51, 0x82, // class EcoNarrator - 0x4a, 0x0c, // send 0c - call EcoNarrator::init(0, 0, 23, self) (BADLY BROKEN!) - 0x33, // jmp [end] - 0 +const uint16 ecoquest1SignatureStayAndHelp[] = { + 0x3f, 0x01, // link 01 + 0x87, 0x01, // lap param[1] + 0x65, 0x14, // aTop state + 0x36, // push + 0x3c, // dup + 0x35, 0x00, // ldi 00 + 0x1a, // eq? + 0x31, 0x1c, // bnt [next state] + 0x76, // push0 + 0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off) + 0x38, SIG_UINT16 + 0x22, 0x01, // pushi 0122 + 0x78, // push1 + 0x76, // push0 + 0x81, 0x00, // lag global[0] + 0x4a, 0x06, // send 06 - call ego::setMotion(0) + 0x39, 0x6e, // pushi 6e (selector init) + 0x39, 0x04, // pushi 04 + 0x76, // push0 + 0x76, // push0 + 0x39, 0x17, // pushi 17 + 0x7c, // pushSelf + 0x51, 0x82, // class EcoNarrator + 0x4a, 0x0c, // send 0c - call EcoNarrator::init(0, 0, 23, self) (BADLY BROKEN!) + 0x33, // jmp [end] + SIG_END }; const uint16 ecoquest1PatchStayAndHelp[] = { - 0x87, 0x01, // lap param[1] - 0x65, 0x14, // aTop state - 0x36, // push - 0x2f, 0x22, // bt [next state] (this optimization saves 6 bytes) - 0x39, 0x00, // pushi 0 (wasting 1 byte here) - 0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off) - 0x38, 0x22, 0x01, // pushi 0122 - 0x78, // push1 - 0x76, // push0 - 0x81, 0x00, // lag global[0] - 0x4a, 0x06, // send 06 - call ego::setMotion(0) - 0x39, 0x6e, // pushi 6e (selector init) - 0x39, 0x06, // pushi 06 - 0x39, 0x02, // pushi 02 (additional 2 bytes) - 0x76, // push0 - 0x76, // push0 - 0x39, 0x17, // pushi 17 - 0x7c, // pushSelf - 0x38, 0x80, 0x02, // pushi 280 (additional 3 bytes) - 0x51, 0x82, // class EcoNarrator - 0x4a, 0x10, // send 10 - call EcoNarrator::init(2, 0, 0, 23, self, 640) + 0x87, 0x01, // lap param[1] + 0x65, 0x14, // aTop state + 0x36, // push + 0x2f, 0x22, // bt [next state] (this optimization saves 6 bytes) + 0x39, 0x00, // pushi 0 (wasting 1 byte here) + 0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off) + 0x38, PATCH_UINT16 + 0x22, 0x01, // pushi 0122 + 0x78, // push1 + 0x76, // push0 + 0x81, 0x00, // lag global[0] + 0x4a, 0x06, // send 06 - call ego::setMotion(0) + 0x39, 0x6e, // pushi 6e (selector init) + 0x39, 0x06, // pushi 06 + 0x39, 0x02, // pushi 02 (additional 2 bytes) + 0x76, // push0 + 0x76, // push0 + 0x39, 0x17, // pushi 17 + 0x7c, // pushSelf + 0x38, PATCH_UINT16 + 0x80, 0x02, // pushi 280 (additional 3 bytes) + 0x51, 0x82, // class EcoNarrator + 0x4a, 0x10, // send 10 - call EcoNarrator::init(2, 0, 0, 23, self, 640) PATCH_END }; @@ -182,53 +190,52 @@ const SciScriptSignature ecoquest1Signatures[] = { // this worked in sierra sci just by accident. In our sci, the temp space // is resetted every time, which means the previous text isn't available // anymore. We have to patch the code because of that - bug #3035386 -const byte ecoquest2SignatureEcorder[] = { - 35, - 0x31, 0x22, // bnt [next state] - 0x39, 0x0a, // pushi 0a - 0x5b, 0x04, 0x1e, // lea temp[1e] - 0x36, // push - 0x39, 0x64, // pushi 64 - 0x39, 0x7d, // pushi 7d - 0x39, 0x32, // pushi 32 - 0x39, 0x66, // pushi 66 - 0x39, 0x17, // pushi 17 - 0x39, 0x69, // pushi 69 - 0x38, 0x31, 0x26, // pushi 2631 - 0x39, 0x6a, // pushi 6a - 0x39, 0x64, // pushi 64 - 0x43, 0x1b, 0x14, // call kDisplay - 0x35, 0x0a, // ldi 0a - 0x65, 0x20, // aTop ticks - 0x33, // jmp [end] - +1, 5, // [skip 1 byte] - 0x3c, // dup - 0x35, 0x03, // ldi 03 - 0x1a, // eq? - 0x31, // bnt [end] - 0 +const uint16 ecoquest2SignatureEcorder[] = { + 0x31, 0x22, // bnt [next state] + 0x39, 0x0a, // pushi 0a + 0x5b, 0x04, 0x1e, // lea temp[1e] + 0x36, // push + 0x39, 0x64, // pushi 64 + 0x39, 0x7d, // pushi 7d + 0x39, 0x32, // pushi 32 + 0x39, 0x66, // pushi 66 + 0x39, 0x17, // pushi 17 + 0x39, 0x69, // pushi 69 + 0x38, PATCH_UINT16 + 0x31, 0x26, // pushi 2631 + 0x39, 0x6a, // pushi 6a + 0x39, 0x64, // pushi 64 + 0x43, 0x1b, 0x14, // call kDisplay + 0x35, 0x0a, // ldi 0a + 0x65, 0x20, // aTop ticks + 0x33, // jmp [end] + SIG_ADDTOOFFSET +1, // [skip 1 byte] + 0x3c, // dup + 0x35, 0x03, // ldi 03 + 0x1a, // eq? + 0x31, // bnt [end] + SIG_END }; const uint16 ecoquest2PatchEcorder[] = { - 0x2f, 0x02, // bt [to pushi 07] - 0x3a, // toss - 0x48, // ret - 0x38, 0x07, 0x00, // pushi 07 (parameter count) (waste 1 byte) - 0x39, 0x0b, // push (FillBoxAny) - 0x39, 0x1d, // pushi 29d - 0x39, 0x73, // pushi 115d - 0x39, 0x5e, // pushi 94d - 0x38, 0xd7, 0x00, // pushi 215d - 0x78, // push1 (visual screen) - 0x38, 0x17, 0x00, // pushi 17 (color) (waste 1 byte) - 0x43, 0x6c, 0x0e, // call kGraph - 0x38, 0x05, 0x00, // pushi 05 (parameter count) (waste 1 byte) - 0x39, 0x0c, // pushi 12d (UpdateBox) - 0x39, 0x1d, // pushi 29d - 0x39, 0x73, // pushi 115d - 0x39, 0x5e, // pushi 94d - 0x38, 0xd7, 0x00, // pushi 215d - 0x43, 0x6c, 0x0a, // call kGraph + 0x2f, 0x02, // bt [to pushi 07] + 0x3a, // toss + 0x48, // ret + 0x38, PATCH_UINT16 + 0x07, 0x00, // pushi 07 (parameter count) (waste 1 byte) + 0x39, 0x0b, // push (FillBoxAny) + 0x39, 0x1d, // pushi 29d + 0x39, 0x73, // pushi 115d + 0x39, 0x5e, // pushi 94d + 0x38, PATCH_UINT16 + 0xd7, 0x00, // pushi 215d + 0x78, // push1 (visual screen) + 0x38, PATCH_UINT16 + 0x17, 0x00, // pushi 17 (color) (waste 1 byte) + 0x43, 0x6c, 0x0e, // call kGraph + 0x38, PATCH_UINT16 + 0x05, 0x00, // pushi 05 (parameter count) (waste 1 byte) + 0x39, 0x0c, // pushi 12d (UpdateBox) + 0x39, 0x1d, // pushi 29d + 0x39, 0x73, // pushi 115d + 0x39, 0x5e, // pushi 94d + 0x38, PATCH_UINT16 + 0xd7, 0x00, // pushi 215d + 0x43, 0x6c, 0x0a, // call kGraph PATCH_END }; @@ -237,27 +244,26 @@ const uint16 ecoquest2PatchEcorder[] = { // Two workarounds are needed for this patch in workarounds.cpp (when calling // kGraphFillBoxAny and kGraphUpdateBox), as there isn't enough space to patch // the function otherwise. -const byte ecoquest2SignatureEcorderTutorial[] = { - 36, - 0x30, 0x23, 0x00, // bnt [next state] - 0x39, 0x0a, // pushi 0a - 0x5b, 0x04, 0x1f, // lea temp[1f] - 0x36, // push - 0x39, 0x64, // pushi 64 - 0x39, 0x7d, // pushi 7d - 0x39, 0x32, // pushi 32 - 0x39, 0x66, // pushi 66 - 0x39, 0x17, // pushi 17 - 0x39, 0x69, // pushi 69 - 0x38, 0x31, 0x26, // pushi 2631 - 0x39, 0x6a, // pushi 6a - 0x39, 0x64, // pushi 64 - 0x43, 0x1b, 0x14, // call kDisplay - 0x35, 0x1e, // ldi 1e - 0x65, 0x20, // aTop ticks - 0x32, // jmp [end] +const uint16 ecoquest2SignatureEcorderTutorial[] = { + 0x30, SIG_UINT16 + 0x23, 0x00, // bnt [next state] + 0x39, 0x0a, // pushi 0a + 0x5b, 0x04, 0x1f, // lea temp[1f] + 0x36, // push + 0x39, 0x64, // pushi 64 + 0x39, 0x7d, // pushi 7d + 0x39, 0x32, // pushi 32 + 0x39, 0x66, // pushi 66 + 0x39, 0x17, // pushi 17 + 0x39, 0x69, // pushi 69 + 0x38, SIG_UINT16 + 0x31, 0x26, // pushi 2631 + 0x39, 0x6a, // pushi 6a + 0x39, 0x64, // pushi 64 + 0x43, 0x1b, 0x14, // call kDisplay + 0x35, 0x1e, // ldi 1e + 0x65, 0x20, // aTop ticks + 0x32, // jmp [end] // 2 extra bytes, jmp offset - 0 + SIG_END }; const uint16 ecoquest2PatchEcorderTutorial[] = { @@ -306,20 +312,19 @@ const SciScriptSignature ecoquest2Signatures[] = { // infinite loop. This script bug was not apparent in SSCI, probably because // event handling was slightly different there, so it was never discovered. // Fixes bug #3038870. -const byte fanmadeSignatureInfiniteLoop[] = { - 13, - 0x38, 0x4c, 0x00, // pushi 004c - 0x39, 0x00, // pushi 00 - 0x87, 0x01, // lap 01 - 0x4b, 0x04, // send 04 - 0x18, // not - 0x30, 0x2f, 0x00, // bnt 002f [06a5] --> jmp ffbc [0664] --> BUG! infinite loop - 0 +const uint16 fanmadeSignatureInfiniteLoop[] = { + 0x38, SIG_UINT16 + 0x4c, 0x00, // pushi 004c + 0x39, 0x00, // pushi 00 + 0x87, 0x01, // lap 01 + 0x4b, 0x04, // send 04 + 0x18, // not + 0x30, SIG_UINT16 + 0x2f, 0x00, // bnt 002f [06a5] --> jmp ffbc [0664] --> BUG! infinite loop + SIG_END }; const uint16 fanmadePatchInfiniteLoop[] = { PATCH_ADDTOOFFSET | +10, - 0x30, 0x32, 0x00, // bnt 0032 [06a8] --> pushi 004c + 0x30, SIG_UINT16 + 0x32, 0x00, // bnt 0032 [06a8] --> pushi 004c PATCH_END }; @@ -337,21 +342,20 @@ const SciScriptSignature fanmadeSignatures[] = { // was already playing in the sound driver. In our case we would also stop // the sample from playing, so we patch it out // The "score" code is already buggy and sets volume to 0 when playing -const byte freddypharkasSignatureScoreDisposal[] = { - 10, +const uint16 freddypharkasSignatureScoreDisposal[] = { 0x67, 0x32, // pTos 32 (selector theAudCount) 0x78, // push1 0x39, 0x0d, // pushi 0d 0x43, 0x75, 0x02, // call kDoAudio 0x1c, // ne? 0x31, // bnt (-> to skip disposal) - 0 + SIG_END }; const uint16 freddypharkasPatchScoreDisposal[] = { - 0x34, 0x00, 0x00, // ldi 0000 - 0x34, 0x00, 0x00, // ldi 0000 - 0x34, 0x00, 0x00, // ldi 0000 + 0x34, PATCH_UINT16 + 0x00, 0x00, // ldi 0000 + 0x34, PATCH_UINT16 + 0x00, 0x00, // ldi 0000 + 0x34, PATCH_UINT16 + 0x00, 0x00, // ldi 0000 PATCH_END }; @@ -361,15 +365,14 @@ const uint16 freddypharkasPatchScoreDisposal[] = { // in IconBar::disable doing endless loops even in sierra sci, because there // is no enabled icon left. We remove disabling of icon 8 (which is help), // this fixes the issue. -const byte freddypharkasSignatureCanisterHang[] = { - 12, - 0x38, 0xf1, 0x00, // pushi f1 (selector disable) - 0x7a, // push2 - 0x39, 0x07, // pushi 07 - 0x39, 0x08, // pushi 08 - 0x81, 0x45, // lag 45 - 0x4a, 0x08, // send 08 - call IconBar::disable(7, 8) - 0 +const uint16 freddypharkasSignatureCanisterHang[] = { + 0x38, SIG_UINT16 + 0xf1, 0x00, // pushi f1 (selector disable) + 0x7a, // push2 + 0x39, 0x07, // pushi 07 + 0x39, 0x08, // pushi 08 + 0x81, 0x45, // lag 45 + 0x4a, 0x08, // send 08 - call IconBar::disable(7, 8) + SIG_END }; const uint16 freddypharkasPatchCanisterHang[] = { @@ -390,20 +393,19 @@ const uint16 freddypharkasPatchCanisterHang[] = { // ego, sometimes clicks also won't get registered. Strangely it's not nearly // as bad as in our sci, but these differences may be caused by timing. // We just reuse the active event, thus removing the duplicate kGetEvent call. -const byte freddypharkasSignatureLadderEvent[] = { - 21, - 0x39, 0x6d, // pushi 6d (selector new) - 0x76, // push0 - 0x38, 0xf5, 0x00, // pushi f5 (selector curEvent) - 0x76, // push0 - 0x81, 0x50, // lag global[50] - 0x4a, 0x04, // send 04 - read User::curEvent - 0x4a, 0x04, // send 04 - call curEvent::new - 0xa5, 0x00, // sat temp[0] - 0x38, 0x94, 0x00, // pushi 94 (selector localize) - 0x76, // push0 - 0x4a, 0x04, // send 04 - call curEvent::localize - 0 +const uint16 freddypharkasSignatureLadderEvent[] = { + 0x39, 0x6d, // pushi 6d (selector new) + 0x76, // push0 + 0x38, SIG_UINT16 + 0xf5, 0x00, // pushi f5 (selector curEvent) + 0x76, // push0 + 0x81, 0x50, // lag global[50] + 0x4a, 0x04, // send 04 - read User::curEvent + 0x4a, 0x04, // send 04 - call curEvent::new + 0xa5, 0x00, // sat temp[0] + 0x38, SIG_UINT16 + 0x94, 0x00, // pushi 94 (selector localize) + 0x76, // push0 + 0x4a, 0x04, // send 04 - call curEvent::localize + SIG_END }; const uint16 freddypharkasPatchLadderEvent[] = { @@ -419,31 +421,19 @@ const uint16 freddypharkasPatchLadderEvent[] = { // In the Macintosh version of Freddy Pharkas, kRespondsTo is broken for // property selectors. They hacked the script to work around the issue, // so we revert the script back to using the values of the DOS script. -const byte freddypharkasSignatureMacInventory[] = { - 10, - 0x39, 0x23, // pushi 23 - 0x39, 0x74, // pushi 74 - 0x78, // push1 - 0x38, 0x01, 0x74, // pushi 0174 - 0x85, 0x15, // lat 15 - 0 +const uint16 freddypharkasSignatureMacInventory[] = { + 0x39, 0x23, // pushi 23 + 0x39, 0x74, // pushi 74 + 0x78, // push1 + 0x38, SIG_UINT16 + 0x74, 0x01, // pushi 0174 (on mac it's actually 0x01, 0x74) + 0x85, 0x15, // lat 15 + SIG_END }; const uint16 freddypharkasPatchMacInventory[] = { - 0x39, 0x02, // pushi 02 (now matches the DOS version) - 0x39, 0x74, // pushi 74 - 0x78, // push1 - 0x38, 0x01, 0x74, // pushi 0174 - 0x85, 0x15, // lat 15 - 0x4a, 0x06, // send 06 - 0x31, 0x08, // bnt 08 - 0x38, 0x01, 0x74, // pushi 0174 - 0x76, // push0 - 0x85, 0x15, // lat 15 - 0x4a, 0x04, // send 04 - 0x02, // add - 0xa5, 0x12, // sat 12 - 0x39, 0x04, // pushi 04 (now matches the DOS version) + 0x39, 0x02, // pushi 02 (now matches the DOS version) + PATCH_ADDTOOFFSET +23, + 0x39, 0x04, // pushi 04 (now matches the DOS version) PATCH_END }; @@ -459,66 +449,59 @@ const SciScriptSignature freddypharkasSignatures[] = { // =========================================================================== // daySixBeignet::changeState (4) is called when the cop goes out and sets cycles to 220. // this is not enough time to get to the door, so we patch that to 23 seconds -const byte gk1SignatureDay6PoliceBeignet[] = { - 4, - 0x35, 0x04, // ldi 04 - 0x1a, // eq? - 0x30, // bnt [next state check] - +2, 5, // [skip 2 bytes, offset of bnt] - 0x38, 0x93, 0x00, // pushi 93 (selector dispose) - 0x76, // push0 - 0x72, // lofsa deskSarg - +2, 9, // [skip 2 bytes, offset of lofsa] - 0x4a, 0x04, 0x00, // send 04 - 0x34, 0xdc, 0x00, // ldi 220 - 0x65, 0x1a, // aTop cycles - 0x32, // jmp [end] - 0 +const uint16 gk1SignatureDay6PoliceBeignet[] = { + 0x35, 0x04, // ldi 04 + 0x1a, // eq? + 0x30, SIG_ADDTOOFFSET +2, // bnt [next state check] + 0x38, SIG_UINT16 + 0x93, 0x00, // pushi 93 (selector dispose) + 0x76, // push0 + 0x72, SIG_ADDTOOFFSET +2, // lofsa deskSarg + 0x4a, 0x04, 0x00, // send 04 + 0x34, SIG_UINT16 + 0xdc, 0x00, // ldi 220 + 0x65, 0x1a, // aTop cycles + 0x32, // jmp [end] + SIG_END }; const uint16 gk1PatchDay6PoliceBeignet[] = { - PATCH_ADDTOOFFSET | +16, - 0x34, 0x17, 0x00, // ldi 23 - 0x65, 0x1c, // aTop seconds + PATCH_ADDTOOFFSET +16, + 0x34, PATCH_UINT16 + 0x17, 0x00, // ldi 23 + 0x65, 0x1c, // aTop seconds PATCH_END }; // sargSleeping::changeState (8) is called when the cop falls asleep and sets cycles to 220. // this is not enough time to get to the door, so we patch it to 42 seconds -const byte gk1SignatureDay6PoliceSleep[] = { - 4, - 0x35, 0x08, // ldi 08 - 0x1a, // eq? - 0x31, // bnt [next state check] - +1, 6, // [skip 1 byte, offset of bnt] - 0x34, 0xdc, 0x00, // ldi 220 - 0x65, 0x1a, // aTop cycles - 0x32, // jmp [end] +const uint16 gk1SignatureDay6PoliceSleep[] = { + 0x35, 0x08, // ldi 08 + 0x1a, // eq? + 0x31, SIG_ADDTOOFFSET +1, // bnt [next state check] + 0x34, SIG_UINT16 + 0xdc, 0x00, // ldi 220 + 0x65, 0x1a, // aTop cycles + 0x32, // jmp [end] 0 }; const uint16 gk1PatchDay6PoliceSleep[] = { - PATCH_ADDTOOFFSET | +5, - 0x34, 0x2a, 0x00, // ldi 42 - 0x65, 0x1c, // aTop seconds + PATCH_ADDTOOFFSET +5, + 0x34, SIG_UINT16 + 0x2a, 0x00, // ldi 42 + 0x65, 0x1c, // aTop seconds PATCH_END }; // startOfDay5::changeState (20h) - when gabriel goes to the phone the script will hang -const byte gk1SignatureDay5PhoneFreeze[] = { - 5, - 0x35, 0x03, // ldi 03 - 0x65, 0x1a, // aTop cycles - 0x32, // jmp [end] - +2, 3, // [skip 2 bytes, offset of jmp] - 0x3c, // dup - 0x35, 0x21, // ldi 21 - 0 +const uint16 gk1SignatureDay5PhoneFreeze[] = { + 0x35, 0x03, // ldi 03 + 0x65, 0x1a, // aTop cycles + 0x32, SIG_ADDTOOFFSET +2, // jmp [end] + 0x3c, // dup + 0x35, 0x21, // ldi 21 + SIG_END }; const uint16 gk1PatchDay5PhoneFreeze[] = { - 0x35, 0x06, // ldi 06 - 0x65, 0x20, // aTop ticks + 0x35, 0x06, // ldi 06 + 0x65, 0x20, // aTop ticks PATCH_END }; @@ -530,54 +513,53 @@ const uint16 gk1PatchDay5PhoneFreeze[] = { // comparison between a number an an object. In the CD version, the checks are // in the correct order, thus the comparison is correct, thus we use the code // from the CD version in the floppy one. -const byte gk1SignatureInterrogationBug[] = { - 43, - 0x65, 0x4c, // aTop 4c - 0x67, 0x50, // pTos 50 - 0x34, 0x10, 0x27, // ldi 2710 - 0x1e, // gt? - 0x31, 0x08, // bnt 08 [05a0] - 0x67, 0x50, // pTos 50 - 0x34, 0x10, 0x27, // ldi 2710 - 0x04, // sub - 0x65, 0x50, // aTop 50 - 0x63, 0x50, // pToa 50 - 0x31, 0x15, // bnt 15 [05b9] - 0x39, 0x0e, // pushi 0e - 0x76, // push0 - 0x4a, 0x04, 0x00, // send 0004 - 0xa5, 0x00, // sat 00 - 0x38, 0x93, 0x00, // pushi 0093 - 0x76, // push0 - 0x63, 0x50, // pToa 50 - 0x4a, 0x04, 0x00, // send 0004 - 0x85, 0x00, // lat 00 - 0x65, 0x50, // aTop 50 - 0 +const uint16 gk1SignatureInterrogationBug[] = { + 0x65, 0x4c, // aTop 4c + 0x67, 0x50, // pTos 50 + 0x34, SIG_UINT16 + 0x10, 0x27, // ldi 2710 + 0x1e, // gt? + 0x31, 0x08, // bnt 08 [05a0] + 0x67, 0x50, // pTos 50 + 0x34, SIG_UINT16 + 0x10, 0x27, // ldi 2710 + 0x04, // sub + 0x65, 0x50, // aTop 50 + 0x63, 0x50, // pToa 50 + 0x31, 0x15, // bnt 15 [05b9] + 0x39, 0x0e, // pushi 0e + 0x76, // push0 + 0x4a, 0x04, 0x00, // send 0004 + 0xa5, 0x00, // sat 00 + 0x38, SIG_UINT16 + 0x93, 0x00, // pushi 0093 + 0x76, // push0 + 0x63, 0x50, // pToa 50 + 0x4a, 0x04, 0x00, // send 0004 + 0x85, 0x00, // lat 00 + 0x65, 0x50, // aTop 50 + SIG_END }; const uint16 gk1PatchInterrogationBug[] = { - 0x65, 0x4c, // aTop 4c - 0x63, 0x50, // pToa 50 - 0x31, 0x15, // bnt 15 [05b9] - 0x39, 0x0e, // pushi 0e - 0x76, // push0 - 0x4a, 0x04, 0x00, // send 0004 - 0xa5, 0x00, // sat 00 - 0x38, 0x93, 0x00, // pushi 0093 - 0x76, // push0 - 0x63, 0x50, // pToa 50 - 0x4a, 0x04, 0x00, // send 0004 - 0x85, 0x00, // lat 00 - 0x65, 0x50, // aTop 50 - 0x67, 0x50, // pTos 50 - 0x34, 0x10, 0x27, // ldi 2710 - 0x1e, // gt? - 0x31, 0x08, // bnt 08 [05b9] - 0x67, 0x50, // pTos 50 - 0x34, 0x10, 0x27, // ldi 2710 - 0x04, // sub - 0x65, 0x50, // aTop 50 + 0x65, 0x4c, // aTop 4c + 0x63, 0x50, // pToa 50 + 0x31, 0x15, // bnt 15 [05b9] + 0x39, 0x0e, // pushi 0e + 0x76, // push0 + 0x4a, 0x04, 0x00, // send 0004 + 0xa5, 0x00, // sat 00 + 0x38, PATCH_UINT16 + 0x93, 0x00, // pushi 0093 + 0x76, // push0 + 0x63, 0x50, // pToa 50 + 0x4a, 0x04, 0x00, // send 0004 + 0x85, 0x00, // lat 00 + 0x65, 0x50, // aTop 50 + 0x67, 0x50, // pTos 50 + 0x34, PATCH_UINT16 + 0x10, 0x27, // ldi 2710 + 0x1e, // gt? + 0x31, 0x08, // bnt 08 [05b9] + 0x67, 0x50, // pTos 50 + 0x34, PATCH_UINT16 + 0x10, 0x27, // ldi 2710 + 0x04, // sub + 0x65, 0x50, // aTop 50 PATCH_END }; @@ -596,47 +578,46 @@ const SciScriptSignature gk1Signatures[] = { // is later used to set master volume. This issue makes sierra sci set // the volume to max. We fix the export, so volume won't get modified in // those cases. -const byte kq5SignatureCdHarpyVolume[] = { - 34, - 0x80, 0x91, 0x01, // lag global[191h] - 0x18, // not - 0x30, 0x2c, 0x00, // bnt [jump further] (jumping, if global 191h is 1) - 0x35, 0x01, // ldi 01 - 0xa0, 0x91, 0x01, // sag global[191h] (setting global 191h to 1) - 0x38, 0x7b, 0x01, // pushi 017b - 0x76, // push0 - 0x81, 0x01, // lag global[1] - 0x4a, 0x04, // send 04 - read KQ5::masterVolume - 0xa5, 0x03, // sat temp[3] (store volume in temp 3) - 0x38, 0x7b, 0x01, // pushi 017b - 0x76, // push0 - 0x81, 0x01, // lag global[1] - 0x4a, 0x04, // send 04 - read KQ5::masterVolume - 0x36, // push - 0x35, 0x04, // ldi 04 - 0x20, // ge? (followed by bnt) - 0 +const uint16 kq5SignatureCdHarpyVolume[] = { + 0x80, SIG_UINT16 + 0x91, 0x01, // lag global[191h] + 0x18, // not + 0x30, SIG_UINT16 + 0x2c, 0x00, // bnt [jump further] (jumping, if global 191h is 1) + 0x35, 0x01, // ldi 01 + 0xa0, SIG_UINT16 + 0x91, 0x01, // sag global[191h] (setting global 191h to 1) + 0x38, SIG_UINT16 + 0x7b, 0x01, // pushi 017b + 0x76, // push0 + 0x81, 0x01, // lag global[1] + 0x4a, 0x04, // send 04 - read KQ5::masterVolume + 0xa5, 0x03, // sat temp[3] (store volume in temp 3) + 0x38, SIG_UINT16 + 0x7b, 0x01, // pushi 017b + 0x76, // push0 + 0x81, 0x01, // lag global[1] + 0x4a, 0x04, // send 04 - read KQ5::masterVolume + 0x36, // push + 0x35, 0x04, // ldi 04 + 0x20, // ge? (followed by bnt) + SIG_END }; const uint16 kq5PatchCdHarpyVolume[] = { - 0x38, 0x2f, 0x02, // pushi 022f (selector theVol) (3 new bytes) - 0x76, // push0 (1 new byte) - 0x51, 0x88, // class SpeakTimer (2 new bytes) - 0x4a, 0x04, // send 04 (2 new bytes) -> read SpeakTimer::theVol - 0xa5, 0x03, // sat temp[3] (2 new bytes) -> write to temp 3 - 0x80, 0x91, 0x01, // lag global[191h] + 0x38, PATCH_UINT16 + 0x2f, 0x02, // pushi 022f (selector theVol) (3 new bytes) + 0x76, // push0 (1 new byte) + 0x51, 0x88, // class SpeakTimer (2 new bytes) + 0x4a, 0x04, // send 04 (2 new bytes) -> read SpeakTimer::theVol + 0xa5, 0x03, // sat temp[3] (2 new bytes) -> write to temp 3 + 0x80, PATCH_UINT16 + 0x91, 0x01, // lag global[191h] // saving 1 byte due optimization - 0x2e, 0x23, 0x00, // bt [jump further] (jumping, if global 191h is 1) - 0x35, 0x01, // ldi 01 - 0xa0, 0x91, 0x01, // sag global[191h] (setting global 191h to 1) - 0x38, 0x7b, 0x01, // pushi 017b - 0x76, // push0 - 0x81, 0x01, // lag global[1] - 0x4a, 0x04, // send 04 - read KQ5::masterVolume - 0xa5, 0x03, // sat temp[3] (store volume in temp 3) + 0x2e, PATCH_UINT16 + 0x23, 0x00, // bt [jump further] (jumping, if global 191h is 1) + 0x35, 0x01, // ldi 01 + 0xa0, PATCH_UINT16 + 0x91, 0x01, // sag global[191h] (setting global 191h to 1) + 0x38, PATCH_UINT16 + 0x7b, 0x01, // pushi 017b + 0x76, // push0 + 0x81, 0x01, // lag global[1] + 0x4a, 0x04, // send 04 - read KQ5::masterVolume + 0xa5, 0x03, // sat temp[3] (store volume in temp 3) // saving 8 bytes due removing of duplicate code - 0x39, 0x04, // pushi 04 (saving 1 byte due swapping) - 0x22, // lt? (because we switched values) + 0x39, 0x04, // pushi 04 (saving 1 byte due swapping) + 0x22, // lt? (because we switched values) PATCH_END }; @@ -654,24 +635,23 @@ const uint16 kq5PatchCdHarpyVolume[] = { // of variables effectively hides witchCage::doit, causing this position check // to be bypassed entirely. // See also the warning+comment in Object::initBaseObject -const byte kq5SignatureWitchCageInit[] = { - 16, - 0x00, 0x00, // top - 0x00, 0x00, // left - 0x00, 0x00, // bottom - 0x00, 0x00, // right - 0x00, 0x00, // extra property #1 - 0x7a, 0x00, // extra property #2 - 0xc8, 0x00, // extra property #3 - 0xa3, 0x00, // extra property #4 - 0 +const uint16 kq5SignatureWitchCageInit[] = { + SIG_UINT16 + 0x00, 0x00, // top + SIG_UINT16 + 0x00, 0x00, // left + SIG_UINT16 + 0x00, 0x00, // bottom + SIG_UINT16 + 0x00, 0x00, // right + SIG_UINT16 + 0x00, 0x00, // extra property #1 + SIG_UINT16 + 0x7a, 0x00, // extra property #2 + SIG_UINT16 + 0xc8, 0x00, // extra property #3 + SIG_UINT16 + 0xa3, 0x00, // extra property #4 + SIG_END }; const uint16 kq5PatchWitchCageInit[] = { - 0x00, 0x00, // top - 0x7a, 0x00, // left - 0xc8, 0x00, // bottom - 0xa3, 0x00, // right + PATCH_UINT16 + 0x00, 0x00, // top + PATCH_UINT16 + 0x7a, 0x00, // left + PATCH_UINT16 + 0xc8, 0x00, // bottom + PATCH_UINT16 + 0xa3, 0x00, // right PATCH_END }; @@ -689,17 +669,16 @@ const uint16 kq5PatchWitchCageInit[] = { // changes to GameFeatures::detectsetCursorType() ) and breaking savegame // compatibilty between the DOS and Windows CD versions of KQ5. // TODO: Investigate these side effects more closely. -const byte kq5SignatureWinGMSignals[] = { - 9, - 0x80, 0x90, 0x01, // lag 0x190 - 0x18, // not - 0x30, 0x1b, 0x00, // bnt +0x001B - 0x89, 0x57, // lsg 0x57 - 0 +const uint16 kq5SignatureWinGMSignals[] = { + 0x80, SIG_UINT16 + 0x90, 0x01, // lag 0x190 + 0x18, // not + 0x30, SIG_UINT16 + 0x1b, 0x00, // bnt +0x001B + 0x89, 0x57, // lsg 0x57 + SIG_END }; const uint16 kq5PatchWinGMSignals[] = { - 0x34, 0x01, 0x00, // ldi 0x0001 + 0x34, PATCH_UINT16 + 0x01, 0x00, // ldi 0x0001 PATCH_END }; @@ -726,18 +705,17 @@ const SciScriptSignature kq5WinGMSignatures[] = { // unnecessary cryMusic::check method out, thereby stopping the sound from // constantly restarting (since it's being looped anyway), thus the normal // game speech can work while the baby cry sound is heard. Fixes bug #3034579. -const byte kq6SignatureDuplicateBabyCry[] = { - 10, - 0x83, 0x00, // lal 00 - 0x31, 0x1e, // bnt 1e [07f4] - 0x78, // push1 - 0x39, 0x04, // pushi 04 - 0x43, 0x75, 0x02, // callk DoAudio[75] 02 - 0 +const uint16 kq6SignatureDuplicateBabyCry[] = { + 0x83, 0x00, // lal 00 + 0x31, 0x1e, // bnt 1e [07f4] + 0x78, // push1 + 0x39, 0x04, // pushi 04 + 0x43, 0x75, 0x02, // callk DoAudio[75] 02 + SIG_END }; const uint16 kq6PatchDuplicateBabyCry[] = { - 0x48, // ret + 0x48, // ret PATCH_END }; @@ -749,73 +727,72 @@ const uint16 kq6PatchDuplicateBabyCry[] = { // This patch applies to at least CD, English floppy, German floppy // Responsible method: KqInv::showSelf // Fixes bug #3293954 -const byte kq6SignatureInventoryStackFix[] = { - 22, - 0x67, 0x30, // pTos state - 0x34, 0x00, 0x20, // ldi 2000 - 0x12, // and - 0x18, // not - 0x31, 0x04, // bnt [not first refresh] - 0x35, 0x00, // ldi 00 - 0x65, 0x1e, // aTop curIcon - 0x67, 0x30, // pTos state - 0x34, 0xff, 0xdf, // ldi dfff - 0x12, // and - 0x65, 0x30, // aTop state - 0x38, // pushi "show" - +2, 22, // skip over "show" (which may be e100h for KQ6CD, xxxxh for KQ6 floppy) - 0x78, // push1 - 0x87, 0x00, // lap param[0] - 0x31, 0x04, // bnt [use global for show] - 0x87, 0x01, // lap param[1] - 0x33, 0x02, // jmp [use param for show] - 0x81, 0x00, // lag global[0] - 0x36, // push - 0x54, 0x06, // self 06 (KqInv::show) - 0x31, 0x08, // bnt [exit menu code] - 0x39, 0x39, // pushi 39 - 0x76, // push0 - 0x54, 0x04, // self 04 (KqInv::doit) - 0x32, // jmp [ret] (2 bytes not listed) - 0 +const uint16 kq6SignatureInventoryStackFix[] = { + 0x67, 0x30, // pTos state + 0x34, SIG_UINT16 + 0x00, 0x20, // ldi 2000 + 0x12, // and + 0x18, // not + 0x31, 0x04, // bnt [not first refresh] + 0x35, 0x00, // ldi 00 + 0x65, 0x1e, // aTop curIcon + 0x67, 0x30, // pTos state + 0x34, SIG_UINT16 + 0xff, 0xdf, // ldi dfff + 0x12, // and + 0x65, 0x30, // aTop state + 0x38, SIG_ADDTOOFFSET + 2, // pushi "show" ("show" may be e100h for KQ6CD, xxxxh for KQ6 floppy) + 0x78, // push1 + 0x87, 0x00, // lap param[0] + 0x31, 0x04, // bnt [use global for show] + 0x87, 0x01, // lap param[1] + 0x33, 0x02, // jmp [use param for show] + 0x81, 0x00, // lag global[0] + 0x36, // push + 0x54, 0x06, // self 06 (KqInv::show) + 0x31, SIG_ADDTOOFFSET + 1, // bnt [exit menu code] (0x08 for PC, 0x07 for mac) + 0x39, 0x39, // pushi 39 + 0x76, // push0 + 0x54, 0x04, // self 04 (KqInv::doit) + SIG_END // followed by jmp (0x32 for PC, 0x33 for mac) }; const uint16 kq6PatchInventoryStackFix[] = { - 0x67, 0x30, // pTos state - 0x3c, // dup (1 more byte, needed for patch) - 0x3c, // dup (1 more byte, saves 1 byte later) - 0x34, 0x00, 0x20, // ldi 2000 - 0x12, // and - 0x2f, 0x02, // bt [not first refresh] - saves 3 bytes in total - 0x65, 0x1e, // aTop curIcon - 0x34, 0xff, 0xdf, // ldi dfff - 0x12, // and - 0x65, 0x30, // aTop state - 0x38, // pushi "show" - PATCH_GETORIGINALBYTE | +22, - PATCH_GETORIGINALBYTE | +23, - 0x78, // push1 - 0x87, 0x00, // lap param[0] - 0x31, 0x04, // bnt [call show using global 0] - 0x8f, 0x01, // lsp param[1], save 1 byte total with lsg global[0] combined - 0x33, 0x02, // jmp [call show using param 1] - 0x89, 0x00, // lsg global[0], save 1 byte total, see above - 0x54, 0x06, // self 06 (call x::show) - 0x31, 0x0c, // bnt [menu exit code] - 0x34, 0x00, 0x20, // ldi 2000 - 0x12, // and - 0x2f, 0x05, // bt [to return] - 0x39, 0x39, // pushi 39 - 0x76, // push0 - 0x54, 0x04, // self 04 (self::doit) - 0x48, // ret (saves 2 bytes) + 0x67, 0x30, // pTos state + 0x3c, // dup (1 more byte, needed for patch) + 0x3c, // dup (1 more byte, saves 1 byte later) + 0x34, PATCH_UINT16 + 0x00, 0x20, // ldi 2000 + 0x12, // and + 0x2f, 0x02, // bt [not first refresh] - saves 3 bytes in total + 0x65, 0x1e, // aTop curIcon + 0x00, // neg (either 2000 or 0000 in acc, this will create dfff or ffff) - saves 2 bytes +// 0x34, PATCH_UINT16 + 0xff, 0xdf, // ldi dfff + 0x12, // and + 0x65, 0x30, // aTop state + 0x38, // pushi "show" + PATCH_GETORIGINALBYTE +22, + PATCH_GETORIGINALBYTE +23, + 0x78, // push1 + 0x87, 0x00, // lap param[0] + 0x31, 0x04, // bnt [call show using global 0] + 0x8f, 0x01, // lsp param[1], save 1 byte total with lsg global[0] combined + 0x33, 0x02, // jmp [call show using param 1] + 0x89, 0x00, // lsg global[0], save 1 byte total, see above + 0x54, 0x06, // self 06 (call x::show) + 0x31, // bnt [menu exit code] + PATCH_GETORIGINALBYTEADJUST +39, +6,// dynamic offset must be 0x0E for PC and 0x0D for mac + 0x34, PATCH_UINT16 + 0x00, 0x20, // ldi 2000 + 0x12, // and + 0x2f, 0x05, // bt [to return] + 0x39, 0x39, // pushi 39 + 0x76, // push0 + 0x54, 0x04, // self 04 (self::doit) + 0x48, // ret (saves 2 bytes for PC, 1 byte for mac) PATCH_END }; // script, description, magic DWORD, adjust const SciScriptSignature kq6Signatures[] = { { 481, "duplicate baby cry", 1, PATCH_MAGICDWORD(0x83, 0x00, 0x31, 0x1e), 0, kq6SignatureDuplicateBabyCry, kq6PatchDuplicateBabyCry }, - { 907, "inventory stack fix", 1, PATCH_MAGICDWORD(0x30, 0x34, 0xff, 0xdf), -14, kq6SignatureInventoryStackFix, kq6PatchInventoryStackFix }, + { 907, "inventory stack fix", 1, PATCH_MAGICDWORD(0x65, 0x1e, 0x67, 0x30), -11, kq6SignatureInventoryStackFix, kq6PatchInventoryStackFix }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -829,33 +806,29 @@ const SciScriptSignature kq6Signatures[] = { // reads a random pointer and crashes. We patch all of the 5 function calls // (one for each letter typed from "R", "O", "B", "I", "N") so that they are // the same as the English version. Fixes bug #3048054. -const byte longbowSignatureShowHandCode[] = { - 3, - 0x78, // push1 - 0x78, // push1 - 0x72, // lofsa - +2, 2, // skip 2 bytes, offset of lofsa (the letter typed) - 0x36, // push - 0x40, // call - +2, 3, // skip 2 bytes, offset of call - 0x02, // perform the call above with 2 parameters - 0x36, // push - 0x40, // call - +2, 8, // skip 2 bytes, offset of call - 0x02, // perform the call above with 2 parameters - 0x38, 0x1c, 0x01, // pushi 011c (setMotion) - 0x39, 0x04, // pushi 04 (x) - 0x51, 0x1e, // class MoveTo - 0 +const uint16 longbowSignatureShowHandCode[] = { + 0x78, // push1 + 0x78, // push1 + 0x72, SIG_ADDTOOFFSET +2, // lofsa (letter, that was typed) + 0x36, // push + 0x40, SIG_ADDTOOFFSET +2, // call + 0x02, // perform the call above with 2 parameters + 0x36, // push + 0x40, SIG_ADDTOOFFSET +2, // call + 0x02, // perform the call above with 2 parameters + 0x38, SIG_UINT16 + 0x1c, 0x01, // pushi 011c (setMotion) + 0x39, 0x04, // pushi 04 (x) + 0x51, 0x1e, // class MoveTo + SIG_END }; const uint16 longbowPatchShowHandCode[] = { - 0x39, 0x01, // pushi 1 (combine the two push1's in one, like in the English version) - PATCH_ADDTOOFFSET | +3, // leave the lofsa call untouched + 0x39, 0x01, // pushi 1 (combine the two push1's in one, like in the English version) + PATCH_ADDTOOFFSET +3, // leave the lofsa call untouched // The following will remove the duplicate call - 0x32, 0x02, 0x00, // jmp 02 - skip 2 bytes (the remainder of the first call) - 0x48, // ret (dummy, should never be reached) - 0x48, // ret (dummy, should never be reached) + 0x32, PATCH_UINT16 + 0x02, 0x00, // jmp 02 - skip 2 bytes (the remainder of the first call) + 0x48, // ret (dummy, should never be reached) + 0x48, // ret (dummy, should never be reached) PATCH_END }; @@ -881,23 +854,22 @@ const SciScriptSignature longbowSignatures[] = { // We patch the script to use global 90, which seems to be unused in the whole game. // Responsible method: rm63Script::handleEvent // Fixes bug #3614419 -const byte larry2SignatureWearParachutePoints[] = { - 16, - 0x35, 0x01, // ldi 01 - 0xa1, 0x8e, // sag 8e - 0x80, 0xe0, 0x01, // lag 1e0 - 0x18, // not - 0x30, 0x0f, 0x00, // bnt [don't give points] - 0x35, 0x01, // ldi 01 - 0xa0, 0xe0, 0x01, // sag 1e0 - 0 +const uint16 larry2SignatureWearParachutePoints[] = { + 0x35, 0x01, // ldi 01 + 0xa1, 0x8e, // sag 8e + 0x80, SIG_UINT16 + 0xe0, 0x01, // lag 1e0 + 0x18, // not + 0x30, SIG_UINT16 + 0x0f, 0x00, // bnt [don't give points] + 0x35, 0x01, // ldi 01 + 0xa0, 0xe0, 0x01, // sag 1e0 + SIG_END }; const uint16 larry2PatchWearParachutePoints[] = { - PATCH_ADDTOOFFSET | +4, - 0x80, 0x5a, 0x00, // lag 5a (global 90) - PATCH_ADDTOOFFSET | +6, - 0xa0, 0x5a, 0x00, // sag 5a (global 90) + PATCH_ADDTOOFFSET +4, + 0x80, PATCH_UINT16 + 0x5a, 0x00, // lag 5a (global 90) + PATCH_ADDTOOFFSET +6, + 0xa0, PATCH_UINT16 + 0x5a, 0x00, // sag 5a (global 90) PATCH_END }; @@ -915,40 +887,37 @@ const SciScriptSignature larry2Signatures[] = { // doesn't happen anymore. We would otherwise get a crash // calling for invalid views (this happens of course also // in sierra sci) -const byte larry6SignatureDeathDialog[] = { - 7, - 0x3e, 0x33, 0x01, // link 0133 (offset 0x20) - 0x35, 0xff, // ldi ff - 0xa3, 0x00, // sal 00 - +255, 0, - +255, 0, - +170, 12, // [skip 680 bytes] - 0x8f, 0x01, // lsp 01 (offset 0x2cf) - 0x7a, // push2 - 0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e - 0x36, // push - 0x43, 0x7c, 0x0e, // kMessage[7c] 0e - +90, 10, // [skip 90 bytes] - 0x38, 0xd6, 0x00, // pushi 00d6 (offset 0x335) - 0x78, // push1 - 0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e - 0x36, // push - +76, 11, // [skip 76 bytes] - 0x38, 0xcd, 0x00, // pushi 00cd (offset 0x38b) - 0x39, 0x03, // pushi 03 - 0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e +const uint16 larry6SignatureDeathDialog[] = { + 0x3e, SIG_UINT16 + 0x33, 0x01, // link 0133 (offset 0x20) + 0x35, 0xff, // ldi ff + 0xa3, 0x00, // sal 00 + SIG_ADDTOOFFSET +680, // [skip 680 bytes] + 0x8f, 0x01, // lsp 01 (offset 0x2cf) + 0x7a, // push2 + 0x5a, SIG_UINT16 + 0x04, 0x00, SIG_UINT16 + 0x0e, 0x01, // lea 0004 010e + 0x36, // push + 0x43, 0x7c, 0x0e, // kMessage[7c] 0e + SIG_ADDTOOFFSET +90, // [skip 90 bytes] + 0x38, SIG_UINT16 + 0xd6, 0x00, // pushi 00d6 (offset 0x335) + 0x78, // push1 + 0x5a, SIG_UINT16 + 0x04, 0x00, SIG_UINT16 + 0x0e, 0x01, // lea 0004 010e + 0x36, // push + SIG_ADDTOOFFSET +76, // [skip 76 bytes] + 0x38, SIG_UINT16 + 0xcd, 0x00, // pushi 00cd (offset 0x38b) + 0x39, 0x03, // pushi 03 + 0x5a, SIG_UINT16 + 0x04, 0x00, SIG_UINT16 + 0x0e, 0x01, // lea 0004 010e 0x36, - 0 + SIG_END }; const uint16 larry6PatchDeathDialog[] = { - 0x3e, 0x00, 0x02, // link 0200 - PATCH_ADDTOOFFSET | +687, - 0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140 - PATCH_ADDTOOFFSET | +98, - 0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140 - PATCH_ADDTOOFFSET | +82, - 0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140 + 0x3e, 0x00, 0x02, // link 0200 + PATCH_ADDTOOFFSET +687, + 0x5a, PATCH_UINT16 + 0x04, 0x00, PATCH_UINT16 + 0x40, 0x01, // lea 0004 0140 + PATCH_ADDTOOFFSET +98, + 0x5a, PATCH_UINT16 + 0x04, 0x00, PATCH_UINT16 + 0x40, 0x01, // lea 0004 0140 + PATCH_ADDTOOFFSET +82, + 0x5a, PATCH_UINT16 + 0x04, 0x00, PATCH_UINT16 + 0x40, 0x01, // lea 0004 0140 PATCH_END }; @@ -962,23 +931,22 @@ const SciScriptSignature larry6Signatures[] = { // rm560::doit was supposed to close the painting, when Heimlich enters the // room. The code is buggy, so it actually closes the painting, when heimlich // is not in the room. We fix that. -const byte laurabow2SignaturePaintingClosing[] = { - 17, - 0x4a, 0x04, // send 04 - read aHeimlich::room - 0x36, // push - 0x81, 0x0b, // lag global[11d] -> current room - 0x1c, // ne? - 0x31, 0x0e, // bnt [don't close] - 0x35, 0x00, // ldi 00 - 0xa3, 0x00, // sal local[0] - 0x38, 0x92, 0x00, // pushi 0092 - 0x78, // push1 - 0x72, // lofsa sDumpSafe - 0 +const uint16 laurabow2SignaturePaintingClosing[] = { + 0x4a, 0x04, // send 04 - read aHeimlich::room + 0x36, // push + 0x81, 0x0b, // lag global[11d] -> current room + 0x1c, // ne? + 0x31, 0x0e, // bnt [don't close] + 0x35, 0x00, // ldi 00 + 0xa3, 0x00, // sal local[0] + 0x38, SIG_UINT16 + 0x92, 0x00, // pushi 0092 + 0x78, // push1 + 0x72, // lofsa sDumpSafe + SIG_END }; const uint16 laurabow2PatchPaintingClosing[] = { - PATCH_ADDTOOFFSET | +6, + PATCH_ADDTOOFFSET +6, 0x2f, 0x0e, // bt [don't close] PATCH_END }; @@ -994,29 +962,27 @@ const SciScriptSignature laurabow2Signatures[] = { // MG::replay somewhat calculates the savedgame-id used when saving again // this doesn't work right and we remove the code completely. // We set the savedgame-id directly right after restoring in kRestoreGame. -const byte mothergoose256SignatureReplay[] = { - 6, - 0x36, // push - 0x35, 0x20, // ldi 20 - 0x04, // sub - 0xa1, 0xb3, // sag global[b3] - 0 +const uint16 mothergoose256SignatureReplay[] = { + 0x36, // push + 0x35, 0x20, // ldi 20 + 0x04, // sub + 0xa1, 0xb3, // sag global[b3] + SIG_END }; const uint16 mothergoose256PatchReplay[] = { - 0x34, 0x00, 0x00, // ldi 0000 (dummy) - 0x34, 0x00, 0x00, // ldi 0000 (dummy) + 0x34, PATCH_UINT16 + 0x00, 0x00, // ldi 0000 (dummy) + 0x34, PATCH_UINT16 + 0x00, 0x00, // ldi 0000 (dummy) PATCH_END }; // when saving, it also checks if the savegame ID is below 13. // we change this to check if below 113 instead -const byte mothergoose256SignatureSaveLimit[] = { - 5, +const uint16 mothergoose256SignatureSaveLimit[] = { 0x89, 0xb3, // lsg global[b3] 0x35, 0x0d, // ldi 0d 0x20, // ge? - 0 + SIG_END }; const uint16 mothergoose256PatchSaveLimit[] = { @@ -1045,47 +1011,46 @@ const SciScriptSignature mothergoose256Signatures[] = { // when the 2 seconds have passed and the locker got closed. // Responsible method: putGun::changeState (script 341) // Fixes bug #3036933 / #3303802 -const byte pq1vgaSignaturePutGunInLockerBug[] = { - 5, - 0x35, 0x00, // ldi 00 - 0x1a, // eq? - 0x31, 0x25, // bnt [next state check] - +22, 29, // [skip 22 bytes] - 0x38, 0x5f, 0x01, // pushi 15fh - 0x78, // push1 - 0x76, // push0 - 0x81, 0x00, // lag 00 - 0x4a, 0x06, // send 06 - ego::put(0) - 0x35, 0x02, // ldi 02 - 0x65, 0x1c, // aTop 1c (set timer to 2 seconds) - 0x33, 0x0e, // jmp [end of method] - 0x3c, // dup --- next state check target - 0x35, 0x01, // ldi 01 - 0x1a, // eq? - 0x31, 0x08, // bnt [end of method] - 0x39, 0x6f, // pushi 6fh - 0x76, // push0 - 0x72, 0x88, 0x00, // lofsa 0088 - 0x4a, 0x04, // send 04 - locker::dispose - 0 +const uint16 pq1vgaSignaturePutGunInLockerBug[] = { + 0x35, 0x00, // ldi 00 + 0x1a, // eq? + 0x31, 0x25, // bnt [next state check] + SIG_ADDTOOFFSET +22, // [skip 22 bytes] + 0x38, SIG_UINT16 + 0x5f, 0x01, // pushi 15fh + 0x78, // push1 + 0x76, // push0 + 0x81, 0x00, // lag 00 + 0x4a, 0x06, // send 06 - ego::put(0) + 0x35, 0x02, // ldi 02 + 0x65, 0x1c, // aTop 1c (set timer to 2 seconds) + 0x33, 0x0e, // jmp [end of method] + 0x3c, // dup --- next state check target + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x31, 0x08, // bnt [end of method] + 0x39, 0x6f, // pushi 6fh + 0x76, // push0 + 0x72, SIG_UINT16 + 0x88, 0x00, // lofsa 0088 + 0x4a, 0x04, // send 04 - locker::dispose + SIG_END }; const uint16 pq1vgaPatchPutGunInLockerBug[] = { - PATCH_ADDTOOFFSET | +3, - 0x31, 0x1c, // bnt [next state check] - PATCH_ADDTOOFFSET | +22, - 0x35, 0x02, // ldi 02 - 0x65, 0x1c, // aTop 1c (set timer to 2 seconds) - 0x33, 0x17, // jmp [end of method] - 0x3c, // dup --- next state check target - 0x35, 0x01, // ldi 01 - 0x1a, // eq? - 0x31, 0x11, // bnt [end of method] - 0x38, 0x5f, 0x01, // pushi 15fh - 0x78, // push1 - 0x76, // push0 - 0x81, 0x00, // lag 00 - 0x4a, 0x06, // send 06 - ego::put(0) + PATCH_ADDTOOFFSET +3, + 0x31, 0x1c, // bnt [next state check] + PATCH_ADDTOOFFSET +22, + 0x35, 0x02, // ldi 02 + 0x65, 0x1c, // aTop 1c (set timer to 2 seconds) + 0x33, 0x17, // jmp [end of method] + 0x3c, // dup --- next state check target + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x31, 0x11, // bnt [end of method] + 0x38, SIG_UINT16 + 0x5f, 0x01, // pushi 15fh + 0x78, // push1 + 0x76, // push0 + 0x81, 0x00, // lag 00 + 0x4a, 0x06, // send 06 - ego::put(0) PATCH_END }; @@ -1104,43 +1069,42 @@ const SciScriptSignature pq1vgaSignatures[] = { // not nearly as bad as in our sci, but these differences may be caused by // timing. // We just reuse the active event, thus removing the duplicate kGetEvent call. -const byte qfg1vgaSignatureFightEvents[] = { - 25, - 0x39, 0x6d, // pushi 6d (selector new) - 0x76, // push0 - 0x51, 0x07, // class Event - 0x4a, 0x04, // send 04 - call Event::new - 0xa5, 0x00, // sat temp[0] - 0x78, // push1 - 0x76, // push0 - 0x4a, 0x04, // send 04 - read Event::x - 0xa5, 0x03, // sat temp[3] - 0x76, // push0 (selector y) - 0x76, // push0 - 0x85, 0x00, // lat temp[0] - 0x4a, 0x04, // send 04 - read Event::y - 0x36, // push - 0x35, 0x0a, // ldi 0a - 0x04, // sub (poor mans localization) ;-) - 0 +const uint16 qfg1vgaSignatureFightEvents[] = { + 0x39, 0x6d, // pushi 6d (selector new) + 0x76, // push0 + 0x51, 0x07, // class Event + 0x4a, 0x04, // send 04 - call Event::new + 0xa5, 0x00, // sat temp[0] + 0x78, // push1 + 0x76, // push0 + 0x4a, 0x04, // send 04 - read Event::x + 0xa5, 0x03, // sat temp[3] + 0x76, // push0 (selector y) + 0x76, // push0 + 0x85, 0x00, // lat temp[0] + 0x4a, 0x04, // send 04 - read Event::y + 0x36, // push + 0x35, 0x0a, // ldi 0a + 0x04, // sub (poor mans localization) ;-) + SIG_END }; const uint16 qfg1vgaPatchFightEvents[] = { - 0x38, 0x5a, 0x01, // pushi 15a (selector curEvent) - 0x76, // push0 - 0x81, 0x50, // lag global[50] - 0x4a, 0x04, // send 04 - read User::curEvent -> needs one byte more than previous code - 0xa5, 0x00, // sat temp[0] - 0x78, // push1 - 0x76, // push0 - 0x4a, 0x04, // send 04 - read Event::x - 0xa5, 0x03, // sat temp[3] - 0x76, // push0 (selector y) - 0x76, // push0 - 0x85, 0x00, // lat temp[0] - 0x4a, 0x04, // send 04 - read Event::y - 0x39, 0x00, // pushi 00 - 0x02, // add (waste 3 bytes) - we don't need localization, User::doit has already done it + 0x38, PATCH_UINT16 + 0x5a, 0x01, // pushi 15a (selector curEvent) + 0x76, // push0 + 0x81, 0x50, // lag global[50] + 0x4a, 0x04, // send 04 - read User::curEvent -> needs one byte more than previous code + 0xa5, 0x00, // sat temp[0] + 0x78, // push1 + 0x76, // push0 + 0x4a, 0x04, // send 04 - read Event::x + 0xa5, 0x03, // sat temp[3] + 0x76, // push0 (selector y) + 0x76, // push0 + 0x85, 0x00, // lat temp[0] + 0x4a, 0x04, // send 04 - read Event::y + 0x39, 0x00, // pushi 00 + 0x02, // add (waste 3 bytes) - we don't need localization, User::doit has already done it PATCH_END }; @@ -1154,28 +1118,26 @@ const uint16 qfg1vgaPatchFightEvents[] = { // Fixes bug #3568431. // Patch 1: Increase temp space -const byte qfg1vgaSignatureTempSpace[] = { - 4, - 0x3f, 0xba, // link 0xba - 0x87, 0x00, // lap 0 - 0 +const uint16 qfg1vgaSignatureTempSpace[] = { + 0x3f, 0xba, // link 0xba + 0x87, 0x00, // lap 0 + SIG_END }; const uint16 qfg1vgaPatchTempSpace[] = { - 0x3f, 0xca, // link 0xca + 0x3f, 0xca, // link 0xca PATCH_END }; // Patch 2: Move the pointer used for the window header a little bit -const byte qfg1vgaSignatureDialogHeader[] = { - 4, - 0x5b, 0x04, 0x80, // lea temp[0x80] - 0x36, // push - 0 +const uint16 qfg1vgaSignatureDialogHeader[] = { + 0x5b, 0x04, 0x80, // lea temp[0x80] + 0x36, // push + SIG_END }; const uint16 qfg1vgaPatchDialogHeader[] = { - 0x5b, 0x04, 0x90, // lea temp[0x90] + 0x5b, 0x04, 0x90, // lea temp[0x90] PATCH_END }; @@ -1188,38 +1150,36 @@ const uint16 qfg1vgaPatchDialogHeader[] = { // the crusher, ego is supposed to move close to position 79, 165. We change it // to 85, 165, which is not an edge case thus the freeze is avoided. // Fixes bug #3585189. -const byte qfg1vgaSignatureMoveToCrusher[] = { - 9, - 0x51, 0x1f, // class Motion - 0x36, // push - 0x39, 0x4f, // pushi 4f (79 - x) - 0x38, 0xa5, 0x00, // pushi 00a5 (165 - y) - 0x7c, // pushSelf - 0 +const uint16 qfg1vgaSignatureMoveToCrusher[] = { + 0x51, 0x1f, // class Motion + 0x36, // push + 0x39, 0x4f, // pushi 4f (79 - x) + 0x38, SIG_UINT16 + 0xa5, 0x00, // pushi 00a5 (165 - y) + 0x7c, // pushSelf + SIG_END }; const uint16 qfg1vgaPatchMoveToCrusher[] = { - PATCH_ADDTOOFFSET | +3, - 0x39, 0x55, // pushi 55 (85 - x) + PATCH_ADDTOOFFSET +3, + 0x39, 0x55, // pushi 55 (85 - x) PATCH_END }; // Same pathfinding bug as above, where Ego is set to move to an impossible // spot when sneaking. In GuardsTrumpet::changeState, we change the final // location where Ego is moved from 111, 111 to 114, 114. Fixes bug #3604939. -const byte qfg1vgaSignatureMoveToCastleGate[] = { - 7, - 0x51, 0x1f, // class MoveTo - 0x36, // push - 0x39, 0x6f, // pushi 6f (111 - x) - 0x3c, // dup (111 - y) - 0x7c, // pushSelf - 0 +const uint16 qfg1vgaSignatureMoveToCastleGate[] = { + 0x51, 0x1f, // class MoveTo + 0x36, // push + 0x39, 0x6f, // pushi 6f (111 - x) + 0x3c, // dup (111 - y) + 0x7c, // pushSelf + SIG_END }; const uint16 qfg1vgaPatchMoveToCastleGate[] = { - PATCH_ADDTOOFFSET | +3, - 0x39, 0x72, // pushi 72 (114 - x) + PATCH_ADDTOOFFSET +3, + 0x39, 0x72, // pushi 72 (114 - x) PATCH_END }; @@ -1228,22 +1188,21 @@ const uint16 qfg1vgaPatchMoveToCastleGate[] = { // The code treats both monster types the same. // Responsible method: smallMonster::doVerb // Fixes bug #3604943. -const byte qfg1vgaSignatureCheetaurDescription[] = { - 16, - 0x34, 0xb8, 0x01, // ldi 01b8 - 0x1a, // eq? - 0x31, 0x16, // bnt 16 - 0x38, 0x27, 0x01, // pushi 0127 - 0x39, 0x06, // pushi 06 - 0x39, 0x03, // pushi 03 - 0x78, // push1 - 0x39, 0x12, // pushi 12 -> monster type Saurus Rex - 0 +const uint16 qfg1vgaSignatureCheetaurDescription[] = { + 0x34, SIG_UINT16 + 0xb8, 0x01, // ldi 01b8 + 0x1a, // eq? + 0x31, 0x16, // bnt 16 + 0x38, SIG_UINT16 + 0x27, 0x01, // pushi 0127 + 0x39, 0x06, // pushi 06 + 0x39, 0x03, // pushi 03 + 0x78, // push1 + 0x39, 0x12, // pushi 12 -> monster type Saurus Rex + SIG_END }; const uint16 qfg1vgaPatchCheetaurDescription[] = { - PATCH_ADDTOOFFSET | +14, - 0x39, 0x11, // pushi 11 -> monster type cheetaur + PATCH_ADDTOOFFSET +14, + 0x39, 0x11, // pushi 11 -> monster type cheetaur PATCH_END }; @@ -1259,26 +1218,25 @@ const uint16 qfg1vgaPatchCheetaurDescription[] = { // calling goTo6::init, so the whole issue is stopped from happening. // Responsible method: happyFace::changeState, door11::doit // Fixes bug #3585793 -const byte qfg1vgaSignatureFunnyRoomFix[] = { - 14, - 0x65, 0x14, // aTop 14 (state) - 0x36, // push - 0x3c, // dup - 0x35, 0x00, // ldi 00 - 0x1a, // eq? - 0x30, 0x25, 0x00, // bnt 0025 [-> next state] - 0x35, 0x01, // ldi 01 - 0xa3, 0x4e, // sal 4e - 0 +const uint16 qfg1vgaSignatureFunnyRoomFix[] = { + 0x65, 0x14, // aTop 14 (state) + 0x36, // push + 0x3c, // dup + 0x35, 0x00, // ldi 00 + 0x1a, // eq? + 0x30, SIG_UINT16 + 0x25, 0x00, // bnt 0025 [-> next state] + 0x35, 0x01, // ldi 01 + 0xa3, 0x4e, // sal 4e + SIG_END }; const uint16 qfg1vgaPatchFunnyRoomFix[] = { - PATCH_ADDTOOFFSET | +3, - 0x2e, 0x29, 0x00, // bt 0029 [-> next state] - saves 4 bytes - 0x35, 0x01, // ldi 01 - 0xa3, 0x4e, // sal 4e - 0xa3, 0x05, // sal 05 (sets local 5 to 1) - 0xa3, 0x05, // and again to make absolutely sure (actually to waste 2 bytes) + PATCH_ADDTOOFFSET +3, + 0x2e, PATCH_UINT16 + 0x29, 0x00, // bt 0029 [-> next state] - saves 4 bytes + 0x35, 0x01, // ldi 01 + 0xa3, 0x4e, // sal 4e + 0xa3, 0x05, // sal 05 (sets local 5 to 1) + 0xa3, 0x05, // and again to make absolutely sure (actually to waste 2 bytes) PATCH_END }; @@ -1309,22 +1267,21 @@ const SciScriptSignature qfg1vgaSignatures[] = { // and text entry refreshes whenever a button is pressed, and prevent possible // crashes because of these constant quick object reallocations. Fixes bug // #3037996. -const byte qfg2SignatureImportDialog[] = { - 16, - 0x63, 0x20, // pToa text - 0x30, 0x0b, 0x00, // bnt [next state] - 0x7a, // push2 - 0x39, 0x03, // pushi 03 - 0x36, // push - 0x43, 0x72, 0x04, // callk Memory 4 - 0x35, 0x00, // ldi 00 - 0x65, 0x20, // aTop text - 0 +const uint16 qfg2SignatureImportDialog[] = { + 0x63, 0x20, // pToa text + 0x30, SIG_UINT16 + 0x0b, 0x00, // bnt [next state] + 0x7a, // push2 + 0x39, 0x03, // pushi 03 + 0x36, // push + 0x43, 0x72, 0x04, // callk Memory 4 + 0x35, 0x00, // ldi 00 + 0x65, 0x20, // aTop text + SIG_END }; const uint16 qfg2PatchImportDialog[] = { - PATCH_ADDTOOFFSET | +5, - 0x48, // ret + PATCH_ADDTOOFFSET +5, + 0x48, // ret PATCH_END }; @@ -1336,22 +1293,21 @@ const SciScriptSignature qfg2Signatures[] = { // =========================================================================== // Patch for the import screen in QFG3, same as the one for QFG2 above -const byte qfg3SignatureImportDialog[] = { - 15, - 0x63, 0x2a, // pToa text - 0x31, 0x0b, // bnt [next state] - 0x7a, // push2 - 0x39, 0x03, // pushi 03 - 0x36, // push - 0x43, 0x72, 0x04, // callk Memory 4 - 0x35, 0x00, // ldi 00 - 0x65, 0x2a, // aTop text - 0 +const uint16 qfg3SignatureImportDialog[] = { + 0x63, 0x2a, // pToa text + 0x31, 0x0b, // bnt [next state] + 0x7a, // push2 + 0x39, 0x03, // pushi 03 + 0x36, // push + 0x43, 0x72, 0x04, // callk Memory 4 + 0x35, 0x00, // ldi 00 + 0x65, 0x2a, // aTop text + SIG_END }; const uint16 qfg3PatchImportDialog[] = { - PATCH_ADDTOOFFSET | +4, - 0x48, // ret + PATCH_ADDTOOFFSET +4, + 0x48, // ret PATCH_END }; @@ -1371,30 +1327,29 @@ const uint16 qfg3PatchImportDialog[] = { // Teller::doChild. We jump to this call of hero::solvePuzzle to get that same // behaviour. -const byte qfg3SignatureWooDialog[] = { - 30, - 0x67, 0x12, // pTos 12 (query) - 0x35, 0xb6, // ldi b6 - 0x1a, // eq? - 0x2f, 0x05, // bt 05 - 0x67, 0x12, // pTos 12 (query) - 0x35, 0x9b, // ldi 9b - 0x1a, // eq? - 0x31, 0x0c, // bnt 0c - 0x38, 0x97, 0x02, // pushi 0297 - 0x7a, // push2 - 0x38, 0x0c, 0x01, // pushi 010c - 0x7a, // push2 - 0x81, 0x00, // lag 00 - 0x4a, 0x08, // send 08 - 0x67, 0x12, // pTos 12 (query) - 0x35, 0xb5, // ldi b5 - 0 +const uint16 qfg3SignatureWooDialog[] = { + 0x67, 0x12, // pTos 12 (query) + 0x35, 0xb6, // ldi b6 + 0x1a, // eq? + 0x2f, 0x05, // bt 05 + 0x67, 0x12, // pTos 12 (query) + 0x35, 0x9b, // ldi 9b + 0x1a, // eq? + 0x31, 0x0c, // bnt 0c + 0x38, SIG_UINT16 + 0x97, 0x02, // pushi 0297 + 0x7a, // push2 + 0x38, SIG_UINT16 + 0x0c, 0x01, // pushi 010c + 0x7a, // push2 + 0x81, 0x00, // lag 00 + 0x4a, 0x08, // send 08 + 0x67, 0x12, // pTos 12 (query) + 0x35, 0xb5, // ldi b5 + SIG_END }; const uint16 qfg3PatchWooDialog[] = { - PATCH_ADDTOOFFSET | +0x29, - 0x33, 0x11, // jmp to 0x6a2, the call to hero::solvePuzzle for 0xFFFC + PATCH_ADDTOOFFSET +0x29, + 0x33, 0x11, // jmp to 0x6a2, the call to hero::solvePuzzle for 0xFFFC PATCH_END }; @@ -1412,30 +1367,28 @@ const SciScriptSignature qfg3Signatures[] = { // we never reach that of course, so the pterodactyl-flight will go endlessly // we could either calculate property count differently somehow fixing this // but I think just patching it out is cleaner (bug #3037938) -const byte sq4FloppySignatureEndlessFlight[] = { - 8, - 0x39, 0x04, // pushi 04 (selector x) - 0x78, // push1 - 0x67, 0x08, // pTos 08 (property x) - 0x63, 0x44, // pToa 44 (invalid property) - 0x02, // add - 0 +const uint16 sq4FloppySignatureEndlessFlight[] = { + 0x39, 0x04, // pushi 04 (selector x) + 0x78, // push1 + 0x67, 0x08, // pTos 08 (property x) + 0x63, 0x44, // pToa 44 (invalid property) + 0x02, // add + SIG_END }; // Similar to the above, for the German version (bug #3110215) -const byte sq4FloppySignatureEndlessFlightGerman[] = { - 8, - 0x39, 0x04, // pushi 04 (selector x) - 0x78, // push1 - 0x67, 0x08, // pTos 08 (property x) - 0x63, 0x4c, // pToa 4c (invalid property) - 0x02, // add - 0 +const uint16 sq4FloppySignatureEndlessFlightGerman[] = { + 0x39, 0x04, // pushi 04 (selector x) + 0x78, // push1 + 0x67, 0x08, // pTos 08 (property x) + 0x63, 0x4c, // pToa 4c (invalid property) + 0x02, // add + SIG_END }; const uint16 sq4FloppyPatchEndlessFlight[] = { - PATCH_ADDTOOFFSET | +5, - 0x35, 0x03, // ldi 03 (which would be the content of the property) + PATCH_ADDTOOFFSET +5, + 0x35, 0x03, // ldi 03 (which would be the content of the property) PATCH_END }; @@ -1445,40 +1398,38 @@ const uint16 sq4FloppyPatchEndlessFlight[] = { // Patch 1: iconTextSwitch::show, called when the text options button is shown. // This is patched to add the "Both" text resource (i.e. we end up with // "Speech", "Text" and "Both") -const byte sq4CdSignatureTextOptionsButton[] = { - 11, - 0x35, 0x01, // ldi 0x01 - 0xa1, 0x53, // sag 0x53 - 0x39, 0x03, // pushi 0x03 - 0x78, // push1 - 0x39, 0x09, // pushi 0x09 - 0x54, 0x06, // self 0x06 - 0 +const uint16 sq4CdSignatureTextOptionsButton[] = { + 0x35, 0x01, // ldi 0x01 + 0xa1, 0x53, // sag 0x53 + 0x39, 0x03, // pushi 0x03 + 0x78, // push1 + 0x39, 0x09, // pushi 0x09 + 0x54, 0x06, // self 0x06 + SIG_END }; const uint16 sq4CdPatchTextOptionsButton[] = { - PATCH_ADDTOOFFSET | +7, - 0x39, 0x0b, // pushi 0x0b + PATCH_ADDTOOFFSET +7, + 0x39, 0x0b, // pushi 0x0b PATCH_END }; // Patch 2: Adjust a check in babbleIcon::init, which handles the babble icon // (e.g. the two guys from Andromeda) shown when dying/quitting. // Fixes bug #3538418. -const byte sq4CdSignatureBabbleIcon[] = { - 7, - 0x89, 0x5a, // lsg 5a - 0x35, 0x02, // ldi 02 - 0x1a, // eq? - 0x31, 0x26, // bnt 26 [02a7] - 0 +const uint16 sq4CdSignatureBabbleIcon[] = { + 0x89, 0x5a, // lsg 5a + 0x35, 0x02, // ldi 02 + 0x1a, // eq? + 0x31, 0x26, // bnt 26 [02a7] + SIG_END }; const uint16 sq4CdPatchBabbleIcon[] = { - 0x89, 0x5a, // lsg 5a - 0x35, 0x01, // ldi 01 - 0x1a, // eq? - 0x2f, 0x26, // bt 26 [02a7] + 0x89, 0x5a, // lsg 5a + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x2f, 0x26, // bt 26 [02a7] PATCH_END }; @@ -1486,45 +1437,44 @@ const uint16 sq4CdPatchBabbleIcon[] = { // when the text options button is clicked: "Speech", "Text" and "Both". // Refer to the patch above for additional details. // iconTextSwitch::doit (called when the text options button is clicked) -const byte sq4CdSignatureTextOptions[] = { - 32, - 0x89, 0x5a, // lsg 0x5a (load global 90 to stack) - 0x3c, // dup - 0x35, 0x01, // ldi 0x01 - 0x1a, // eq? (global 90 == 1) - 0x31, 0x06, // bnt 0x06 (0x0691) - 0x35, 0x02, // ldi 0x02 - 0xa1, 0x5a, // sag 0x5a (save acc to global 90) - 0x33, 0x0a, // jmp 0x0a (0x69b) - 0x3c, // dup - 0x35, 0x02, // ldi 0x02 - 0x1a, // eq? (global 90 == 2) - 0x31, 0x04, // bnt 0x04 (0x069b) - 0x35, 0x01, // ldi 0x01 - 0xa1, 0x5a, // sag 0x5a (save acc to global 90) - 0x3a, // toss - 0x38, 0xd9, 0x00, // pushi 0x00d9 - 0x76, // push0 - 0x54, 0x04, // self 0x04 - 0x48, // ret - 0 +const uint16 sq4CdSignatureTextOptions[] = { + 0x89, 0x5a, // lsg 0x5a (load global 90 to stack) + 0x3c, // dup + 0x35, 0x01, // ldi 0x01 + 0x1a, // eq? (global 90 == 1) + 0x31, 0x06, // bnt 0x06 (0x0691) + 0x35, 0x02, // ldi 0x02 + 0xa1, 0x5a, // sag 0x5a (save acc to global 90) + 0x33, 0x0a, // jmp 0x0a (0x69b) + 0x3c, // dup + 0x35, 0x02, // ldi 0x02 + 0x1a, // eq? (global 90 == 2) + 0x31, 0x04, // bnt 0x04 (0x069b) + 0x35, 0x01, // ldi 0x01 + 0xa1, 0x5a, // sag 0x5a (save acc to global 90) + 0x3a, // toss + 0x38, SIG_UINT16 + 0xd9, 0x00, // pushi 0x00d9 + 0x76, // push0 + 0x54, 0x04, // self 0x04 + 0x48, // ret + SIG_END }; const uint16 sq4CdPatchTextOptions[] = { - 0x89, 0x5a, // lsg 0x5a (load global 90 to stack) - 0x3c, // dup - 0x35, 0x03, // ldi 0x03 (acc = 3) - 0x1a, // eq? (global 90 == 3) - 0x2f, 0x07, // bt 0x07 - 0x89, 0x5a, // lsg 0x5a (load global 90 to stack again) - 0x35, 0x01, // ldi 0x01 (acc = 1) - 0x02, // add: acc = global 90 (on stack) + 1 (previous acc value) - 0x33, 0x02, // jmp 0x02 - 0x35, 0x01, // ldi 0x01 (reset acc to 1) - 0xa1, 0x5a, // sag 0x5a (save acc to global 90) - 0x33, 0x03, // jmp 0x03 (jump over the wasted bytes below) - 0x34, 0x00, 0x00, // ldi 0x0000 (waste 3 bytes) - 0x3a, // toss + 0x89, 0x5a, // lsg 0x5a (load global 90 to stack) + 0x3c, // dup + 0x35, 0x03, // ldi 0x03 (acc = 3) + 0x1a, // eq? (global 90 == 3) + 0x2f, 0x07, // bt 0x07 + 0x89, 0x5a, // lsg 0x5a (load global 90 to stack again) + 0x35, 0x01, // ldi 0x01 (acc = 1) + 0x02, // add: acc = global 90 (on stack) + 1 (previous acc value) + 0x33, 0x02, // jmp 0x02 + 0x35, 0x01, // ldi 0x01 (reset acc to 1) + 0xa1, 0x5a, // sag 0x5a (save acc to global 90) + 0x33, 0x03, // jmp 0x03 (jump over the wasted bytes below) + 0x34, PATCH_UINT16 + 0x00, 0x00, // ldi 0x0000 (waste 3 bytes) + 0x3a, // toss // (the rest of the code is the same) PATCH_END }; @@ -1550,59 +1500,57 @@ const SciScriptSignature sq4Signatures[] = { // The same issue happens in Sierra SCI. // We simply set the correct starting cel number to fix the bug. // Responsible method: robotIntoShip::changeState(9) -const byte sq1vgaSignatureUlenceFlatsTimepodGfxGlitch[] = { - 8, - 0x39, 0x07, // pushi 07 (ship::cel) - 0x78, // push1 - 0x39, 0x0a, // pushi 0x0a (set ship::cel to 10) - 0x38, 0xa0, 0x00, // pushi 0x00a0 (ship::setLoop) - 0 +const uint16 sq1vgaSignatureUlenceFlatsTimepodGfxGlitch[] = { + 0x39, 0x07, // pushi 07 (ship::cel) + 0x78, // push1 + 0x39, 0x0a, // pushi 0x0a (set ship::cel to 10) + 0x38, SIG_UINT16 + 0xa0, 0x00, // pushi 0x00a0 (ship::setLoop) + SIG_END }; const uint16 sq1vgaPatchUlenceFlatsTimepodGfxGlitch[] = { - PATCH_ADDTOOFFSET | +3, - 0x39, 0x09, // pushi 0x09 (set ship::cel to 9) + PATCH_ADDTOOFFSET +3, + 0x39, 0x09, // pushi 0x09 (set ship::cel to 9) PATCH_END }; -const byte sq1vgaSignatureEgoShowsCard[] = { - 25, - 0x38, 0x46, 0x02, // push 0x246 (set up send frame to set timesShownID) - 0x78, // push1 - 0x38, 0x46, 0x02, // push 0x246 (set up send frame to get timesShownID) - 0x76, // push0 - 0x51, 0x7c, // class DeltaurRegion - 0x4a, 0x04, // send 0x04 (get timesShownID) - 0x36, // push - 0x35, 0x01, // ldi 1 - 0x02, // add - 0x36, // push - 0x51, 0x7c, // class DeltaurRegion - 0x4a, 0x06, // send 0x06 (set timesShownID) - 0x36, // push (wrong, acc clobbered by class, above) - 0x35, 0x03, // ldi 0x03 - 0x22, // lt? - 0 +const uint16 sq1vgaSignatureEgoShowsCard[] = { + 0x38, SIG_UINT16 + 0x46, 0x02, // push 0x246 (set up send frame to set timesShownID) + 0x78, // push1 + 0x38, SIG_UINT16 + 0x46, 0x02, // push 0x246 (set up send frame to get timesShownID) + 0x76, // push0 + 0x51, 0x7c, // class DeltaurRegion + 0x4a, 0x04, // send 0x04 (get timesShownID) + 0x36, // push + 0x35, 0x01, // ldi 1 + 0x02, // add + 0x36, // push + 0x51, 0x7c, // class DeltaurRegion + 0x4a, 0x06, // send 0x06 (set timesShownID) + 0x36, // push (wrong, acc clobbered by class, above) + 0x35, 0x03, // ldi 0x03 + 0x22, // lt? + SIG_END }; // Note that this script patch is merely a reordering of the // instructions in the original script. const uint16 sq1vgaPatchEgoShowsCard[] = { - 0x38, 0x46, 0x02, // push 0x246 (set up send frame to get timesShownID) - 0x76, // push0 - 0x51, 0x7c, // class DeltaurRegion - 0x4a, 0x04, // send 0x04 (get timesShownID) - 0x36, // push - 0x35, 0x01, // ldi 1 - 0x02, // add - 0x36, // push (this push corresponds to the wrong one above) - 0x38, 0x46, 0x02, // push 0x246 (set up send frame to set timesShownID) - 0x78, // push1 - 0x36, // push - 0x51, 0x7c, // class DeltaurRegion - 0x4a, 0x06, // send 0x06 (set timesShownID) - 0x35, 0x03, // ldi 0x03 - 0x22, // lt? + 0x38, PATCH_UINT16 + 0x46, 0x02, // push 0x246 (set up send frame to get timesShownID) + 0x76, // push0 + 0x51, 0x7c, // class DeltaurRegion + 0x4a, 0x04, // send 0x04 (get timesShownID) + 0x36, // push + 0x35, 0x01, // ldi 1 + 0x02, // add + 0x36, // push (this push corresponds to the wrong one above) + 0x38, PATCH_UINT16 + 0x46, 0x02, // push 0x246 (set up send frame to set timesShownID) + 0x78, // push1 + 0x36, // push + 0x51, 0x7c, // class DeltaurRegion + 0x4a, 0x06, // send 0x06 (set timesShownID) + 0x35, 0x03, // ldi 0x03 + 0x22, // lt? PATCH_END }; @@ -1615,7 +1563,7 @@ const SciScriptSignature sq1vgaSignatures[] = { SCI_SIGNATUREENTRY_TERMINATOR}; // will actually patch previously found signature area -void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scriptSize, int32 signatureOffset) { +void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scriptSize, int32 signatureOffset, const bool isMacSci11) { byte orgData[PATCH_VALUELIMIT]; int32 offset = signatureOffset; uint16 patchWord = *patch; @@ -1629,17 +1577,30 @@ void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scri while (patchWord != PATCH_END) { uint16 patchValue = patchWord & PATCH_VALUEMASK; switch (patchWord & PATCH_COMMANDMASK) { - case PATCH_ADDTOOFFSET: + case PATCH_ADDTOOFFSET: { // add value to offset - offset += patchValue & ~PATCH_ADDTOOFFSET; + offset += patchValue; break; - case PATCH_GETORIGINALBYTE: + } + case PATCH_GETORIGINALBYTE: { // get original byte from script if (patchValue >= orgDataSize) error("patching: can not get requested original byte from script"); scriptData[offset] = orgData[patchValue]; offset++; break; + } + case PATCH_GETORIGINALBYTEADJUST: { + // get original byte from script and adjust it + if (patchValue >= orgDataSize) + error("patching: can not get requested original byte from script"); + byte orgByte = orgData[patchValue]; + int16 adjustValue; + patch++; adjustValue = (int16)(*patch); + scriptData[offset] = orgByte + adjustValue; + offset++; + break; + } case PATCH_ADJUSTWORD: { // Adjust word right before current position byte *adjustPtr = &scriptData[offset - 2]; @@ -1656,8 +1617,26 @@ void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scri WRITE_LE_UINT16(adjustPtr, adjustWord); break; } + case PATCH_UINT16: { + byte byte1 = patchValue & PATCH_BYTEMASK; + byte byte2; + patch++; patchWord = *patch; + if (patchWord & PATCH_COMMANDMASK) { + error("Patch inconsistent"); + } + byte2 = patchWord & PATCH_BYTEMASK; + if (!isMacSci11) { + scriptData[offset++] = byte1; + scriptData[offset++] = byte2; + } else { + // SCI1.1+ on macintosh had uint16s in script in BE-order + scriptData[offset++] = byte2; + scriptData[offset++] = byte1; + } + break; + } default: - scriptData[offset] = patchValue & 0xFF; + scriptData[offset] = patchValue & PATCH_BYTEMASK; offset++; } patch++; @@ -1666,7 +1645,7 @@ void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scri } // will return -1 if no match was found, otherwise an offset to the start of the signature match -int32 Script::findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize) { +int32 Script::findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize, const bool isMacSci11) { if (scriptSize < 4) // we need to find a DWORD, so less than 4 bytes is not okay return -1; @@ -1679,22 +1658,59 @@ int32 Script::findSignature(const SciScriptSignature *signature, const byte *scr // magic DWORD found, check if actual signature matches uint32 offset = DWordOffset + signature->magicOffset; uint32 byteOffset = offset; - const byte *signatureData = signature->data; - byte matchAdjust = 1; - while (matchAdjust) { - byte matchBytesCount = *signatureData++; - if ((byteOffset + matchBytesCount) > scriptSize) // Out-Of-Bounds? + const uint16 *signatureData = signature->data; + + uint16 sigWord = *signatureData; + while (sigWord != SIG_END) { + uint16 sigValue = sigWord & PATCH_VALUEMASK; + switch (sigWord & SIG_COMMANDMASK) { + case SIG_ADDTOOFFSET: { + // add value to offset + byteOffset += sigValue; break; - if (memcmp(signatureData, &scriptData[byteOffset], matchBytesCount)) // Byte-Mismatch? + } + case PATCH_UINT16: { + if ((byteOffset + 1) < scriptSize) { + byte byte1 = sigValue & SIG_BYTEMASK; + byte byte2; + signatureData++; sigWord = *signatureData; + if (sigWord & SIG_COMMANDMASK) { + error("Patch inconsistent"); + } + byte2 = sigWord & SIG_BYTEMASK; + if (!isMacSci11) { + if ((scriptData[byteOffset] != byte1) || (scriptData[byteOffset + 1] != byte2)) + sigWord = SIG_MISMATCH; + } else { + // SCI1.1+ on macintosh had uint16s in script in BE-order + if ((scriptData[byteOffset] != byte2) || (scriptData[byteOffset + 1] != byte1)) + sigWord = SIG_MISMATCH; + } + byteOffset += 2; + } else { + sigWord = SIG_MISMATCH; + } + break; + } + default: + if (byteOffset < scriptSize) { + if (scriptData[byteOffset] != sigWord) + sigWord = SIG_MISMATCH; + } else { + // out of bounds + sigWord = SIG_MISMATCH; + } + byteOffset++; + } + + if (sigWord == SIG_MISMATCH) break; - // those bytes matched, adjust offsets accordingly - signatureData += matchBytesCount; - byteOffset += matchBytesCount; - // get offset... - matchAdjust = *signatureData++; - byteOffset += matchAdjust; + + signatureData++; + sigWord = *signatureData; } - if (!matchAdjust) // all matches worked? + + if (sigWord == SIG_END) // signature fully matched? return offset; } DWordOffset++; @@ -1772,16 +1788,18 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin } if (signatureTable) { + bool isMacSci11 = (g_sci->getPlatform() == Common::kPlatformMacintosh && getSciVersion() >= SCI_VERSION_1_1); + while (signatureTable->data) { if (scriptNr == signatureTable->scriptNr) { int32 foundOffset = 0; int16 applyCount = signatureTable->applyCount; do { - foundOffset = findSignature(signatureTable, scriptData, scriptSize); + foundOffset = findSignature(signatureTable, scriptData, scriptSize, isMacSci11); if (foundOffset != -1) { // found, so apply the patch - debugC(kDebugLevelScripts, "matched and patched %s on script %d offset %d", signatureTable->description, scriptNr, foundOffset); - applyPatch(signatureTable->patch, scriptData, scriptSize, foundOffset); + debugC(kDebugLevelScriptPatcher, "matched and patched %s on script %d offset %d", signatureTable->description, scriptNr, foundOffset); + applyPatch(signatureTable->patch, scriptData, scriptSize, foundOffset, isMacSci11); } applyCount--; } while ((foundOffset != -1) && (applyCount)); diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index f484b12865..e24a5f1429 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -112,6 +112,7 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam DebugMan.addDebugChannel(kDebugLevelDclInflate, "DCL", "DCL inflate debugging"); DebugMan.addDebugChannel(kDebugLevelVM, "VM", "VM debugging"); DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded"); + DebugMan.addDebugChannel(kDebugLevelScriptPatcher, "ScriptPatcher", "Notifies when scripts are patched"); DebugMan.addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging"); DebugMan.addDebugChannel(kDebugLevelResMan, "ResMan", "Resource manager debugging"); DebugMan.addDebugChannel(kDebugLevelOnStartup, "OnStartup", "Enter debugger at start of game"); diff --git a/engines/sci/sci.h b/engines/sci/sci.h index 5f11d119bc..a487336f54 100644 --- a/engines/sci/sci.h +++ b/engines/sci/sci.h @@ -82,28 +82,29 @@ class GfxFrameout; // our engine debug levels enum kDebugLevels { - kDebugLevelError = 1 << 0, - kDebugLevelNodes = 1 << 1, - kDebugLevelGraphics = 1 << 2, - kDebugLevelStrings = 1 << 3, - kDebugLevelMemory = 1 << 4, - kDebugLevelFuncCheck = 1 << 5, - kDebugLevelBresen = 1 << 6, - kDebugLevelSound = 1 << 7, - kDebugLevelBaseSetter = 1 << 8, - kDebugLevelParser = 1 << 9, - kDebugLevelSaid = 1 << 10, - kDebugLevelFile = 1 << 11, - kDebugLevelTime = 1 << 12, - kDebugLevelRoom = 1 << 13, - kDebugLevelAvoidPath = 1 << 14, - kDebugLevelDclInflate = 1 << 15, - kDebugLevelVM = 1 << 16, - kDebugLevelScripts = 1 << 17, - kDebugLevelGC = 1 << 18, - kDebugLevelResMan = 1 << 19, - kDebugLevelOnStartup = 1 << 20, - kDebugLevelDebugMode = 1 << 21 + kDebugLevelError = 1 << 0, + kDebugLevelNodes = 1 << 1, + kDebugLevelGraphics = 1 << 2, + kDebugLevelStrings = 1 << 3, + kDebugLevelMemory = 1 << 4, + kDebugLevelFuncCheck = 1 << 5, + kDebugLevelBresen = 1 << 6, + kDebugLevelSound = 1 << 7, + kDebugLevelBaseSetter = 1 << 8, + kDebugLevelParser = 1 << 9, + kDebugLevelSaid = 1 << 10, + kDebugLevelFile = 1 << 11, + kDebugLevelTime = 1 << 12, + kDebugLevelRoom = 1 << 13, + kDebugLevelAvoidPath = 1 << 14, + kDebugLevelDclInflate = 1 << 15, + kDebugLevelVM = 1 << 16, + kDebugLevelScripts = 1 << 17, + kDebugLevelGC = 1 << 18, + kDebugLevelResMan = 1 << 19, + kDebugLevelOnStartup = 1 << 20, + kDebugLevelDebugMode = 1 << 21, + kDebugLevelScriptPatcher = 1 << 22 }; enum SciGameId { |